<HTML> <HEAD> <META NAME="GENERATOR" Content="SOURCEDOC.EXE"> <META HTTP-EQUIV="Content-Type" content="text/html; charset=iso-8859-1"> <TITLE>FSOUND_SetMinHardwareChannels</TITLE> <STYLE> #flush {margin-left: -10p; margin-right: -0p} #buttonbar {color: white} </STYLE> </HEAD> <BODY TOPMARGIN=0 BGPROPERTIES="FIXED" BGCOLOR="white"> <FONT FACE="ARIAL"> <SPAN ID="flush"> <A NAME="SEE ALSO"> <TABLE WIDTH="100%" COLS=2 BORDER=0 BGCOLOR="#000000"> <TR ALIGN=RIGHT> <TD ALIGN=LEFT> <IMG SRC="banner03.gif" WIDTH="88" HEIGHT="31" BORDER=0> </TD> <TD ALIGN=RIGHT VALIGN=TOP> <FONT FACE="ARIAL" SIZE="2"> <A ID=buttonbar HREF="FSOUND_SetMemorySystem.html"> <IMG SRC="u_prev.gif" WIDTH="71" HEIGHT="16" BORDER=0 ALT="Previous Topic"> </A> <A ID=buttonbar HREF="FSOUND.html"> <IMG SRC="u_index.gif" WIDTH="47" HEIGHT="16" BORDER=0 ALT="Index"> </A> <A ID=buttonbar HREF="FSOUND_SetMixer.html"> <IMG SRC="u_next.gif" WIDTH="48" HEIGHT="16" BORDER=0 ALT="Next Topic"> </A> </FONT></TD><TD WIDTH=15></TD> </TR> </TABLE> </A> </SPAN> <A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5> <H2><A NAME="FSOUND_SetMinHardwareChannels">FSOUND_SetMinHardwareChannels</A></H2> This sets the minimum allowable hardware channels before FMOD drops back to 100 percent software.<BR> This is helpful for minimum spec cards, and not having to guess how many hardware channels<BR> they might have. This way you can guarantee and assume a certain number of channels for<BR> your application and place them all in FSOUND_HW3D without fear of the playsound failing<BR> because it runs out of channels on a low spec card.<BR> <P> <B>DLL_API signed char F_API </B><B> </B><B>FSOUND_SetMinHardwareChannels</B><B>(</B><BR> <B>int </B><B> </B><I>min</I><BR> <B>);</B><BR> <H3>Parameters</H3> <TABLE> <TR VALIGN=top><TD><I>min</I></TD> <TD>The minimum number of hardware channels allowable on a card before it uses the software engine 1004562604f the time.<BR> </TD></TABLE> <H3>Return Value</H3> On success, TRUE is returned.<BR> On failure, FALSE is returned.<BR> <H3>Remarks</H3> This function cannot be called after FMOD is already activated with FSOUND_Init.<BR> It must be called before FSOUND_Init, or after FSOUND_Close.<BR> ---------<BR> As an example, if you set your minimum to 16, you can now safely guarantee that 16 sounds can be played at once that are created with FSOUND_HW3D. <BR> This way if you do come across a card that only supports 4 channels, it will just drop back to playing ALL sounds in software mode. <BR> It may sound worse, but at least it doesnt fail on the playsound. (which could sound even worse!)<BR> ___________________<BR> Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR> <H3>See Also</H3> <A HREF="FSOUND_Close.html">FSOUND_Close</A> , <A HREF="FSOUND_Init.html">FSOUND_Init</A> , <A HREF="FSOUND_SetMaxHardwareChannels.html">FSOUND_SetMaxHardwareChannels</A> <HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR> <FONT SIZE="-2">Generated Thu Dec 15 17:31:33 2005 by SourceDoc v0.10, the automated source code documenter.</FONT><BR> </BODY> </HTML>