<HTML> <HEAD> <META NAME="GENERATOR" Content="SOURCEDOC.EXE"> <META HTTP-EQUIV="Content-Type" content="text/html; charset=iso-8859-1"> <TITLE>FSOUND_SetLevels</TITLE> <STYLE> #flush {margin-left: -10p; margin-right: -0p} #buttonbar {color: white} </STYLE> </HEAD> <BODY TOPMARGIN=0 BGPROPERTIES="FIXED" BGCOLOR="white"> <FONT FACE="ARIAL"> <SPAN ID="flush"> <A NAME="SEE ALSO"> <TABLE WIDTH="100%" COLS=2 BORDER=0 BGCOLOR="#000000"> <TR ALIGN=RIGHT> <TD ALIGN=LEFT> <IMG SRC="banner03.gif" WIDTH="88" HEIGHT="31" BORDER=0> </TD> <TD ALIGN=RIGHT VALIGN=TOP> <FONT FACE="ARIAL" SIZE="2"> <A ID=buttonbar HREF="FSOUND_SetHWND.html"> <IMG SRC="u_prev.gif" WIDTH="71" HEIGHT="16" BORDER=0 ALT="Previous Topic"> </A> <A ID=buttonbar HREF="FSOUND.html"> <IMG SRC="u_index.gif" WIDTH="47" HEIGHT="16" BORDER=0 ALT="Index"> </A> <A ID=buttonbar HREF="FSOUND_SetLoopMode.html"> <IMG SRC="u_next.gif" WIDTH="48" HEIGHT="16" BORDER=0 ALT="Next Topic"> </A> </FONT></TD><TD WIDTH=15></TD> </TR> </TABLE> </A> </SPAN> <A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5> <H2><A NAME="FSOUND_SetLevels">FSOUND_SetLevels</A></H2> XBox Only - For surround sound systems, this function allows each surround speaker level to be set individually for this channel.<BR> <P> <B>signed char F_API </B><B> </B><B>FSOUND_SetLevels</B><B>(</B><BR> <B>int </B><B> </B><I>channel</I><B>,</B><BR> <B>int </B><B> </B><I>frontleft</I><B>,</B><BR> <B>int </B><B> </B><I>center</I><B>,</B><BR> <B>int </B><B> </B><I>frontright</I><B>,</B><BR> <B>int </B><B> </B><I>backleft</I><B>,</B><BR> <B>int </B><B> </B><I>backright</I><B>,</B><BR> <B>int </B><B> </B><I>lfe</I><BR> <B>);</B><BR> <H3>Parameters</H3> <TABLE> <TR VALIGN=top><TD><I>channel</I></TD> <TD>The channel number/handle to change the output levels for. FSOUND_ALL and FSOUND_SYSTEMCHANNEL can also be used (see remarks)<BR> </TD><TR VALIGN=top><TD><I>frontleft</I></TD> <TD>Value from 0 to 255 inclusive, specifying a linear level for the front left speaker.<BR> </TD><TR VALIGN=top><TD><I>center</I></TD> <TD>Value from 0 to 255 inclusive, specifying a linear level for the center.<BR> </TD><TR VALIGN=top><TD><I>frontright</I></TD> <TD>Value from 0 to 255 inclusive, specifying a linear level for the front right speaker.<BR> </TD><TR VALIGN=top><TD><I>backleft</I></TD> <TD>Value from 0 to 255 inclusive, specifying a linear level for the back left speaker.<BR> </TD><TR VALIGN=top><TD><I>backright</I></TD> <TD>Value from 0 to 255 inclusive, specifying a linear level for the back right speaker.<BR> </TD><TR VALIGN=top><TD><I>lfe</I></TD> <TD>Value from 0 to 255 inclusive, specifying a linear level for the subwoofer speaker.<BR> </TD></TABLE> <H3>Return Value</H3> On success, TRUE is returned.<BR> On failure, FALSE is returned.<BR> <H3>Remarks</H3> FSOUND_ALL is supported. Passing this will set the pan of ALL channels available.<BR> If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.<BR> ----------<BR> FSOUND_SYSTEMCHANNEL is supported. You can set the mix levels for the FMOD software engine, and ALL software mixed sounds will be affected.<BR> ___________________<BR> Supported on the following platforms : XBox<BR> <H3>See Also</H3> <A HREF="FSOUND_GetPan.html">FSOUND_GetPan</A> , <A HREF="FSOUND_Reverb_SetChannelProperties.html">FSOUND_Reverb_SetChannelProperties</A> <HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR> <FONT SIZE="-2">Generated Thu Dec 15 17:31:33 2005 by SourceDoc v0.10, the automated source code documenter.</FONT><BR> </BODY> </HTML>