When arriving at the starting base, any marine
may choose to enter the command console, and plug
into the network. The Frontiersmen adhere to the
Hirshelm Doctrine of Tactical Flexibility,
which advocates that while a command structure
is necessary off the battlefield (to avoid the
endless debates of boardrooms and parliaments),
it is better for squads to evolve a hierarchy
organically favoring those best suited
or prepared for each situation over pre-selected
officers. It is specially designed to allow rapid
training and deployment of troops the standard
is 100 hours simulator training, and 100 hours
classroom time before being promoted to the field.
This also allows impromptu squads of all sizes
to form and head into combat with little preparation,
while decreasing the severity of losing an officer.
With the Frontiersmen, mobility and flexibility
is the order of the day.
What this means is that, usually, the individual
with the best odds of leading the team to victory
in each situation will take control. To quote
Sergeant Haverhill, principle instructor at TSA
Headquarters, "A Frontiersman must not surrender
to ego, greed, or power-lust. Remember who the
bad guys are. The reason the TSA has been kickin'
ass for the last decade, is we don't having pissing
contests when lives are at stake. We get the job
done, with extreme effectiveness. Then
we kick back and brag."
If no one steps forward to fill the command role,
someone will usually volunteer for the sake of
the group. Those with the desire to learn command
tactics can only do so much in training
sooner or later they will have to just jump in
and begin gaining experience.
What this also means is that you don't have
to listen to your commander. But the numbers from
the field tell the story: your odds of survival
on your own are minimal-to-none, and a team that
isn't working closely with a commander is, in
every recorded instance, doomed.
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