// Stored modelname (without quotes): "c:\backup\SDK2\SDK\Weapon Models\NS\b_infportal.mdl" $modelname "b_infportal.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "infantry_gate_reference" } $flags 0 $externaltextures $attachment 0 "D_infantry_gate01" 0 0.1 0 $hbox 0 "D_infantry_gate02" -30.940001 -29.98 -1.04 30.940001 31.26 13.45 $hbox 0 "D_infantry_gate05" -4.78 -7.46 -4.05 5.03 2.2 7.12 $hbox 0 "D_infantry_gate03" -1.19 -4.96 -4.34 8.4 4.92 6.82 $sequence "dummy_spawn" { "b_infportal_anims\dummy_spawn" fps 12 } $sequence "dummy_deploy" { "b_infportal_anims\dummy_deploy" fps 6 } $sequence "idle1" { "b_infportal_anims\idle1" fps 1 } $sequence "dummy_idle2" { "b_infportal_anims\dummy_idle2" fps 5 loop } $sequence "dummy_researching" { "b_infportal_anims\dummy_researching" fps 1 } $sequence "dummy_active" { "b_infportal_anims\dummy_active" fps 8 loop } $sequence "dummy_fire" { "b_infportal_anims\dummy_fire" fps 1 } $sequence "dummy_take_damage" { "b_infportal_anims\dummy_take_damage" fps 30 } $sequence "dummy_die_forward" { "b_infportal_anims\dummy_die_forward" fps 17 } $sequence "dummy_die_left" { "b_infportal_anims\dummy_die_left" fps 17 } $sequence "dummy_die_backward" { "b_infportal_anims\dummy_die_backward" fps 17 } $sequence "dummy_die_right" { "b_infportal_anims\dummy_die_right" fps 17 } $sequence "dummy_special" { "b_infportal_anims\dummy_special" fps 1 }