Desc.: heavy
artillery, that ignores walls and barriers,
doing massive damage to any alien growth
(hives or chambers) in range. Does splash
damage to any alien or chamber next to the
blast.
Use:
most commonly used to destroy hives from
a safe location. Once it starts firing,
be prepared for an extreme alien response.
Data:
developed for use against enemy defensive
emplacements, and made to operate independent
from a nano-network or even human control,
one siege turret can completely halt alien
development (if placed strategically, and
defended). Siege turrets generate their
own gravitational field effect, which can
register all objects with more than a few
pounds of mass within its radius. The shape-signatures
of the objects are matched against its database,
and any hostile patterns are eliminated.
Alien structures have been successfully
added to this database. The turret manipulates
its gravitational field to induce a catastrophic
effect much like a sonic boom
that ignores intervening barriers and walls.
The splash damage from this effect makes
the siege especially effective against clusters
of alien chambers. Since aliens themselves
don't hold the same shape very long (i.e.
they tend to move
a lot) they,
and other mobile targets, don't register.
But if an alien is standing next to a chamber
or hive when a siege turret starts its bombardment,
the incidental damage alone is often enough
to kill them.
Siege
Turret
|
Damage
|
700, 350 incidental damage.
|
Range
|
1250
|
Rate of Fire
|
once every 5 seconds
|
Armor Pts.
|
2000
|
Note
|
special attack (see description)
|
|
|