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          <td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa 
            Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a> 
            :: <a href="alien_gorge.html" class="sectionlink">Gorge</a>: Inherent 
            Abilities</font></span></td>
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                              <p><b>Summary</b>: Belligerent and obese, Gorges 
                                serve as a kind of mobile hive and support unit. 
                                Their most important role is triggering <a href="alien_newhives.html">new 
                                hives</a> and creating <a href="alien_chambers.html">chambers</a> 
                                from lumps of raw matter<br>
                                they &#133; un-digest. Without them the aliens 
                                cannot keep pace with <a href="front_commander.html">marine 
                                research</a> and <a href="front_upgrades.html">upgrades</a>. 
                                To this end, they receive resources much faster 
                                than other species, and can tap a larger amount. 
                                They can also spray <a href="alien_gorge_primary.html">healing</a> 
                                bacteria from their mouths, restoring chambers 
                                and other aliens to full effectiveness. Though 
                                their role is not as aggressive as the other species, 
                                they consistently find ways to cause mischief 
                                and support attacks on enemy positions. And with 
                                their <a href="alien_gorge_inherent.html">spit</a>, 
                                <a href="alien_gorge_hive.html">web</a> and <a href="alien_gorge_hive.html">babbler</a> 
                                abilities, underestimating them in combat is a 
                                dangerous mistake.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[<a href="alien_gorge_name.html">Name</a>]</p>
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                              <p class="sectiontext"><a href="alien_skulk.html"><img src="images/tech_10/alien_back.gif" width="15" height="15" border="0"></a> 
                                <a href="alien_gorge.html">Gorge</a></p>
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                                    <p><b>Zero Hive (inherent) Abilities</b><br>
                                      <span class="sectiontext">Spit, Building, 
                                      New Hive</span></p>
                                    <p><b>Spit</b>: corrosive wads of pulpy matter, 
                                      hucked impressive distances by their powerful 
                                      stomach muscles. Not the most powerful alien 
                                      weapon, but powerful enough to kill. </p>
                                    <p><b>Building</b>: the Gorge is the only 
                                      Kharaa that can create alien <a href="alien_chambers.html">chambers</a>. 
                                      This gives them a primary role in triggering 
                                      alien <a href="alien_evolutions.html">evolutions</a>. 
                                      These growths can also serve defensive, 
                                      offensive, and sensory purposes. See the 
                                      <a href="alien_chambers.html">chambers</a> 
                                      section for more detail. Gorges seem to 
                                      need to accrue resource &quot;points&quot; 
                                      much as a <a href="front_resources.html">commander</a> 
                                      does, to build new chambers. </p>
                                    <p><b>New Hive</b>: As the <a href="alien_bacterium.html">bacterium</a> 
                                      spreads, it identifies potential <a href="alien_hive.html">hive</a> 
                                      locations &#150; these are usually the dampest 
                                      or warmest areas, though sometimes a location 
                                      is chosen for other instinctual reasons 
                                      not yet apparent to us. A visible bacterial 
                                      mat will spread throughout these areas, 
                                      in preparation for future growth. A Gorge 
                                      can trigger the growth of a second, then 
                                      third hive (we have never observed more 
                                      than three &#150; perhaps the ship or base 
                                      environments are not large or resource rich 
                                      enough to support them). Activating a new 
                                      hive is a significant expenditure of resources, 
                                      and the principle motivation of the Kharaa 
                                      to create and defend <a href="alien_chambers_r.html">resource 
                                      chambers</a>. </p>
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                                </a></p>
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