<HTML> <HEAD> <TITLE>Natural Selection Manual</TITLE> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <script language="JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.0 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && document.getElementById) x=document.getElementById(n); return x; } function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; 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Their most important role is triggering <a href="alien_newhives.html">new hives</a> and creating <a href="alien_chambers.html">chambers</a> from lumps of raw matter<br> they … un-digest. Without them the aliens cannot keep pace with <a href="front_commander.html">marine research</a> and <a href="front_upgrades.html">upgrades</a>. To this end, they receive resources much faster than other species, and can tap a larger amount. They can also spray <a href="alien_gorge_primary.html">healing</a> bacteria from their mouths, restoring chambers and other aliens to full effectiveness. Though their role is not as aggressive as the other species, they consistently find ways to cause mischief and support attacks on enemy positions. And with their <a href="alien_gorge_inherent.html">spit</a>, <a href="alien_gorge_hive.html">web</a> and <a href="alien_gorge_hive.html">babbler</a> abilities, underestimating them in combat is a dangerous mistake. [<a href="alien_gorge_name.html">Name</a>]</p> </td> </tr> </table> </td> </tr> <tr> <td> <div align="center"><br> <img src="images/titles/alien_inherentabilities.gif" width="628" height="25"> </div> <div align="center"></div> <div align="center"></div> <div align="center"></div> <table width="628" border="1" cellspacing="0" cellpadding="3" align="center" bordercolor="#CC0000"> <tr valign="top"> <td colspan="2"> <p class="sectiontext"><a href="alien_skulk.html"><img src="images/tech_10/alien_back.gif" width="15" height="15" border="0"></a> <a href="alien_gorge.html">Gorge</a></p> </td> </tr> <tr valign="top"> <td> <table width="406" border="0" cellspacing="0" cellpadding="0" align="left"> <tr> <td height="23"> <p><b>Zero Hive (inherent) Abilities</b><br> <span class="sectiontext">Spit, Building, New Hive</span></p> <p><b>Spit</b>: corrosive wads of pulpy matter, hucked impressive distances by their powerful stomach muscles. Not the most powerful alien weapon, but powerful enough to kill. </p> <p><b>Building</b>: the Gorge is the only Kharaa that can create alien <a href="alien_chambers.html">chambers</a>. This gives them a primary role in triggering alien <a href="alien_evolutions.html">evolutions</a>. These growths can also serve defensive, offensive, and sensory purposes. See the <a href="alien_chambers.html">chambers</a> section for more detail. Gorges seem to need to accrue resource "points" much as a <a href="front_resources.html">commander</a> does, to build new chambers. </p> <p><b>New Hive</b>: As the <a href="alien_bacterium.html">bacterium</a> spreads, it identifies potential <a href="alien_hive.html">hive</a> locations – these are usually the dampest or warmest areas, though sometimes a location is chosen for other instinctual reasons not yet apparent to us. A visible bacterial mat will spread throughout these areas, in preparation for future growth. A Gorge can trigger the growth of a second, then third hive (we have never observed more than three – perhaps the ship or base environments are not large or resource rich enough to support them). Activating a new hive is a significant expenditure of resources, and the principle motivation of the Kharaa to create and defend <a href="alien_chambers_r.html">resource chambers</a>. </p> </td> </tr> </table> <br> <p><br> <br> <br> <br> <br> <br> <a href="alien_skulk_observation.html"><br> </a></p> </td> <td><img src="images/images/gorge.gif" width="200" height="200"></td> </tr> </table> </td> </tr> </table> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%"> <tr> <td align="center" valign="top"> <div align="center"> </div> </td> </tr> </table> </td> </tr> </table> </td> <td background="images/design/red/surround_e.gif"><img src="images/design/red/surround_e.gif" width="37" height="482"></td> </tr> <tr> <td colspan="3" height="2"><img src="images/design/red/surround_s.gif" width="768" height="81"></td> </tr> </table> </td> </tr> </table> </BODY> </HTML>