#pragma once #include // Crosshair system based on OpenAG // https://github.com/YaLTeR/OpenAG class CHudCrosshairs : public CHudBase { cvar_t* cl_cross; cvar_t* cl_cross_color; cvar_t* cl_cross_alpha; cvar_t* cl_cross_thickness; cvar_t* cl_cross_size; cvar_t* cl_cross_gap; cvar_t* cl_cross_outline; cvar_t* cl_cross_outline_alpha; cvar_t* cl_cross_outline_inner; cvar_t* cl_cross_circle_radius; cvar_t* cl_cross_circle_color; cvar_t* cl_cross_circle_thickness; cvar_t* cl_cross_circle_alpha; cvar_t* cl_cross_circle_outline; cvar_t* cl_cross_circle_outline_alpha; cvar_t* cl_cross_circle_outline_inner; cvar_t* cl_cross_dot_size; cvar_t* cl_cross_dot_color; cvar_t* cl_cross_dot_alpha; cvar_t* cl_cross_dot_outline; cvar_t* cl_cross_dot_outline_alpha; cvar_t* cl_cross_line_top; cvar_t* cl_cross_line_bottom; cvar_t* cl_cross_line_left; cvar_t* cl_cross_line_right; float old_circle_radius; std::vector circle_points; public: virtual int Init(); virtual int VidInit(); virtual int Draw(float time); };