//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: AvHSpecials.cpp $ // $Date: 2002/10/24 21:42:50 $ // //------------------------------------------------------------------------------- // $Log: AvHSpecials.cpp,v $ // Revision 1.15 2002/10/24 21:42:50 Flayra // - Fix for allowing multiple upgrades of the same familiy // // Revision 1.14 2002/09/23 22:32:51 Flayra // - Removed power armor // - Added heavy armor and jetpacks // // Revision 1.13 2002/07/23 17:28:39 Flayra // - New constants for phase gates and alien buildings, new marine upgrades // // Revision 1.12 2002/07/08 17:18:29 Flayra // - Mark spawn points (can't remember why this is needed), updated comments, removed offensive upgrade code // // Revision 1.11 2002/06/25 18:19:17 Flayra // - Removed old offensive upgrades // // Revision 1.10 2002/05/23 02:32:57 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #include "../util/nowarnings.h" #include "AvHSpecials.h" #include "../localassert.h" #include "AvHConstants.h" void InitializeBuildable(int& inUser3, int& inUser4, float& inFuser1, int inUser3ID) { inUser3 = inUser3ID; inUser4 = 0; SetUpgradeMask(&inUser4, MASK_BUILDABLE); SetUpgradeMask(&inUser4, MASK_SELECTABLE); inFuser1 = 0.0f; } void ClearUpgradeMask(int* inPointer, AvHUpgradeMask inUpgradeMask) { int* thePointer = (int*)inPointer; *thePointer &= ~inUpgradeMask; } bool GetHasUpgrade(int inUpgrade, AvHUpgradeMask inUpgradeMask) { return inUpgrade & inUpgradeMask; } void SetUpgradeMask(int* inPointer, AvHUpgradeMask inUpgradeMask, bool inSet) { if(inSet) { int* thePointer = (int*)inPointer; *thePointer |= inUpgradeMask; } else { ClearUpgradeMask(inPointer, inUpgradeMask); } } AvHUpgradeMask ProcessGenericUpgrade(int& inUpgradeVariable, AvHMessageID inUpgrade, bool inGive) { AvHUpgradeMask theUpgradeMask = MASK_NONE; switch(inUpgrade) { case RESEARCH_WEAPONS_ONE: SetUpgradeMask(&inUpgradeVariable, MASK_UPGRADE_1, inGive); theUpgradeMask = MASK_UPGRADE_1; break; case RESEARCH_WEAPONS_TWO: SetUpgradeMask(&inUpgradeVariable, MASK_UPGRADE_2, inGive); theUpgradeMask = MASK_UPGRADE_2; break; case RESEARCH_WEAPONS_THREE: SetUpgradeMask(&inUpgradeVariable, MASK_UPGRADE_3, inGive); theUpgradeMask = MASK_UPGRADE_3; break; case RESEARCH_ARMOR_ONE: SetUpgradeMask(&inUpgradeVariable, MASK_UPGRADE_4, inGive); theUpgradeMask = MASK_UPGRADE_4; break; case RESEARCH_ARMOR_TWO: SetUpgradeMask(&inUpgradeVariable, MASK_UPGRADE_5, inGive); theUpgradeMask = MASK_UPGRADE_5; break; case RESEARCH_ARMOR_THREE: SetUpgradeMask(&inUpgradeVariable, MASK_UPGRADE_6, inGive); theUpgradeMask = MASK_UPGRADE_6; break; case RESEARCH_MOTIONTRACK: SetUpgradeMask(&inUpgradeVariable, MASK_UPGRADE_8, inGive); theUpgradeMask = MASK_UPGRADE_8; break; case BUILD_HEAVY: SetUpgradeMask(&inUpgradeVariable, MASK_UPGRADE_13, inGive); theUpgradeMask = MASK_UPGRADE_13; break; case BUILD_JETPACK: SetUpgradeMask(&inUpgradeVariable, MASK_UPGRADE_7, inGive); theUpgradeMask = MASK_UPGRADE_7; break; // Alien upgrades case ALIEN_EVOLUTION_ONE: case ALIEN_EVOLUTION_TWO: case ALIEN_EVOLUTION_THREE: case ALIEN_EVOLUTION_SEVEN: case ALIEN_EVOLUTION_EIGHT: case ALIEN_EVOLUTION_NINE: case ALIEN_EVOLUTION_TEN: case ALIEN_EVOLUTION_ELEVEN: case ALIEN_EVOLUTION_TWELVE: { if(!AvHGetAlienUpgradeMask(inUpgrade, theUpgradeMask)) { ASSERT(false); } SetUpgradeMask(&inUpgradeVariable, theUpgradeMask, inGive); } break; //default: // ASSERT(false); // break; } return theUpgradeMask; } //// Remove the mask part and return the base. This function should be changed when the user3 variable mask is changed //int AvHGetUser3Base(int inUser3) //{ // int theUser3 = inUser3; // theUser3 &= ~AVH_USER3_VIS_SIGHTED; // theUser3 &= ~AVH_USER3_VIS_DETECTED; // return theUser3; //} //int AvHGetUser4Base(int inUser4) //{ // int theUser4 = inUser4; // // // Return only the bottom byte // theUser4 &= 0x000000FF; // // return theUser4; //} // //int AvHGetUser4Extra(int inUser4) //{ // int theUser4 = inUser4; // // // Return only the top bit // theUser4 &= 0xFFFFFF00; // theUser4 >> 8; // // return theUser4; //} // //void AvHSetUser4(int& inUser4, int inBase, int inExtra) //{ // ASSERT(inBase < 0xFF); // ASSERT(inExtra < 0xFFFFFF); // // inUser4 = (inBase & 0x000000FF); // inUser4 |= (inExtra << 8); //} bool AvHGetAlienUpgradeCategory(AvHMessageID inUpgrade, AvHAlienUpgradeCategory& outCategory) { bool theSuccess = false; switch(inUpgrade) { case ALIEN_EVOLUTION_ONE: case ALIEN_EVOLUTION_TWO: case ALIEN_EVOLUTION_THREE: outCategory = ALIEN_UPGRADE_CATEGORY_DEFENSE; theSuccess = true; break; //case ALIEN_EVOLUTION_FOUR: //case ALIEN_EVOLUTION_FIVE: //case ALIEN_EVOLUTION_SIX: // outCategory = ALIEN_UPGRADE_CATEGORY_OFFENSE; // theSuccess = true; // break; case ALIEN_EVOLUTION_SEVEN: case ALIEN_EVOLUTION_EIGHT: case ALIEN_EVOLUTION_NINE: outCategory = ALIEN_UPGRADE_CATEGORY_MOVEMENT; theSuccess = true; break; case ALIEN_EVOLUTION_TEN: case ALIEN_EVOLUTION_ELEVEN: case ALIEN_EVOLUTION_TWELVE: outCategory = ALIEN_UPGRADE_CATEGORY_SENSORY; theSuccess = true; break; } return theSuccess; } bool AvHGetAlienUpgradeCategoryFromMask(AvHUpgradeMask inUpgradeMask, AvHAlienUpgradeCategory& outCategory) { bool theSuccess = false; switch(inUpgradeMask) { case MASK_UPGRADE_1: case MASK_UPGRADE_2: case MASK_UPGRADE_3: outCategory = ALIEN_UPGRADE_CATEGORY_DEFENSE; theSuccess = true; break; // case MASK_PLACEHOLDER1: // case MASK_PLACEHOLDER2: // case MASK_PLACEHOLDER3: // outCategory = ALIEN_UPGRADE_CATEGORY_OFFENSE; // theSuccess = true; // break; case MASK_UPGRADE_4: case MASK_UPGRADE_5: case MASK_UPGRADE_6: outCategory = ALIEN_UPGRADE_CATEGORY_MOVEMENT; theSuccess = true; break; case MASK_UPGRADE_7: case MASK_UPGRADE_8: case MASK_UPGRADE_9: outCategory = ALIEN_UPGRADE_CATEGORY_SENSORY; theSuccess = true; break; } return theSuccess; } int AvHGetAlienUpgradeLevel(int inUser4, AvHUpgradeMask inMask) { int theLevel = 0; if(GetHasUpgrade(inUser4, inMask)) { theLevel = 1; switch(inMask) { // Defensive upgrades case MASK_UPGRADE_1: case MASK_UPGRADE_2: case MASK_UPGRADE_3: if(GetHasUpgrade(inUser4, MASK_UPGRADE_10)) { theLevel = 2; } if(GetHasUpgrade(inUser4, MASK_UPGRADE_11)) { theLevel = 3; } break; // Movement upgrades case MASK_UPGRADE_4: case MASK_UPGRADE_5: case MASK_UPGRADE_6: if(GetHasUpgrade(inUser4, MASK_UPGRADE_12)) { theLevel = 2; } if(GetHasUpgrade(inUser4, MASK_UPGRADE_13)) { theLevel = 3; } break; // Sensory upgrades case MASK_UPGRADE_7: case MASK_UPGRADE_8: case MASK_UPGRADE_9: if(GetHasUpgrade(inUser4, MASK_UPGRADE_14)) { theLevel = 2; } if(GetHasUpgrade(inUser4, MASK_UPGRADE_15)) { theLevel = 3; } break; } } return theLevel; } bool AvHGetAlienUpgradeMask(AvHMessageID inUpgrade, AvHUpgradeMask& outUpgradeMask) { bool theSuccess = false; switch(inUpgrade) { case ALIEN_EVOLUTION_ONE: outUpgradeMask = MASK_UPGRADE_1; theSuccess = true; break; case ALIEN_EVOLUTION_TWO: outUpgradeMask = MASK_UPGRADE_2; theSuccess = true; break; case ALIEN_EVOLUTION_THREE: outUpgradeMask = MASK_UPGRADE_3; theSuccess = true; break; // case ALIEN_EVOLUTION_FOUR: // outUpgradeMask = MASK_PLACEHOLDER1; // theSuccess = true; // break; // case ALIEN_EVOLUTION_FIVE: // outUpgradeMask = MASK_PLACEHOLDER2; // theSuccess = true; // break; // case ALIEN_EVOLUTION_SIX: // outUpgradeMask = MASK_PLACEHOLDER3; // theSuccess = true; // break; case ALIEN_EVOLUTION_SEVEN: outUpgradeMask = MASK_UPGRADE_4; theSuccess = true; break; case ALIEN_EVOLUTION_EIGHT: outUpgradeMask = MASK_UPGRADE_5; theSuccess = true; break; case ALIEN_EVOLUTION_NINE: outUpgradeMask = MASK_UPGRADE_6; theSuccess = true; break; case ALIEN_EVOLUTION_TEN: outUpgradeMask = MASK_UPGRADE_7; theSuccess = true; break; case ALIEN_EVOLUTION_ELEVEN: outUpgradeMask = MASK_UPGRADE_8; theSuccess = true; break; case ALIEN_EVOLUTION_TWELVE: outUpgradeMask = MASK_UPGRADE_9; theSuccess = true; break; } return theSuccess; } bool AvHGetHasFreeUpgradeCategory(AvHAlienUpgradeCategory inUpgradeCategory, const AvHAlienUpgradeListType& inList, int inUser4, int* outNumFree) { bool theSuccess = false; // Count how many upgrades of this category the player already has int theNumUpgradesAlreadyHave = AvHGetNumUpgradesInCategory(inUpgradeCategory, inUser4); // Count how many upgrades of this category in the list int theNumUpgradesInCategoryInList = min(kMaxUpgradeLevel, AvHGetNumUpgradesInCategoryInList(inList, inUpgradeCategory)); if(theNumUpgradesAlreadyHave < theNumUpgradesInCategoryInList) { if(outNumFree) { *outNumFree = theNumUpgradesInCategoryInList - theNumUpgradesAlreadyHave; } theSuccess = true; } return theSuccess; } bool AvHGetHasUpgradeChoiceInCategory(AvHAlienUpgradeCategory inUpgradeCategory, const AvHAlienUpgradeListType& inList, int inUser4) { bool theSuccess = false; // Count how many upgrades of this category the player already has int theNumUpgradesAlreadyHave = AvHGetNumUpgradesInCategory(inUpgradeCategory, inUser4); // Count how many upgrades of this category in the list int theNumUpgradesInCategoryInList = AvHGetNumUpgradesInCategoryInList(inList, inUpgradeCategory); // Can only choose upgrade when we have chosen none if((theNumUpgradesAlreadyHave == 0) && (theNumUpgradesInCategoryInList > 0)) { theSuccess = true; } return theSuccess; } bool AvHGetIsAlien(int inUser3) { bool theIsAlien = false; if(inUser3 == AVH_USER3_ALIEN_PLAYER1) { theIsAlien = true; } else if(inUser3 == AVH_USER3_ALIEN_PLAYER2) { theIsAlien = true; } else if(inUser3 == AVH_USER3_ALIEN_PLAYER3) { theIsAlien = true; } else if(inUser3 == AVH_USER3_ALIEN_PLAYER4) { theIsAlien = true; } else if(inUser3 == AVH_USER3_ALIEN_PLAYER5) { theIsAlien = true; } return theIsAlien; } int AvHGetNumUpgradesInCategory(AvHAlienUpgradeCategory inUpgradeCategory, int inUser4) { int theNumUpgrades = 0; ASSERT(inUpgradeCategory != ALIEN_UPGRADE_CATEGORY_INVALID); switch(inUpgradeCategory) { case ALIEN_UPGRADE_CATEGORY_DEFENSE: theNumUpgrades = 0; theNumUpgrades += (GetHasUpgrade(inUser4, MASK_UPGRADE_1) || GetHasUpgrade(inUser4, MASK_UPGRADE_2) || GetHasUpgrade(inUser4, MASK_UPGRADE_3)) ? 1 : 0; if(GetHasUpgrade(inUser4, MASK_UPGRADE_10)) { theNumUpgrades = 2; } else if(GetHasUpgrade(inUser4, MASK_UPGRADE_11)) { theNumUpgrades = 3; } break; // case ALIEN_UPGRADE_CATEGORY_OFFENSE: // theNumUpgrades = 0; // theNumUpgrades += (GetHasUpgrade(inUser4, MASK_PLACEHOLDER1) || GetHasUpgrade(inUser4, MASK_PLACEHOLDER2) || GetHasUpgrade(inUser4, MASK_PLACEHOLDER3)) ? 1 : 0; // TODO: Add these when neeeded //theNumUpgrades += GetHasUpgrade(inUser4, MASK_UPGRADE_10) ? 1 : 0; //theNumUpgrades += GetHasUpgrade(inUser4, MASK_UPGRADE_11) ? 1 : 0; // break; case ALIEN_UPGRADE_CATEGORY_MOVEMENT: theNumUpgrades = 0; theNumUpgrades += (GetHasUpgrade(inUser4, MASK_UPGRADE_4) || GetHasUpgrade(inUser4, MASK_UPGRADE_5) || GetHasUpgrade(inUser4, MASK_UPGRADE_6)) ? 1 : 0; if(GetHasUpgrade(inUser4, MASK_UPGRADE_12)) { theNumUpgrades = 2; } else if(GetHasUpgrade(inUser4, MASK_UPGRADE_13)) { theNumUpgrades = 3; } break; case ALIEN_UPGRADE_CATEGORY_SENSORY: theNumUpgrades = 0; theNumUpgrades += (GetHasUpgrade(inUser4, MASK_UPGRADE_7) || GetHasUpgrade(inUser4, MASK_UPGRADE_8) || GetHasUpgrade(inUser4, MASK_UPGRADE_9)) ? 1 : 0; if(GetHasUpgrade(inUser4, MASK_UPGRADE_14)) { theNumUpgrades = 2; } else if(GetHasUpgrade(inUser4, MASK_UPGRADE_15)) { theNumUpgrades = 3; } break; } return theNumUpgrades; } int AvHGetNumUpgradesInCategoryInList(const AvHAlienUpgradeListType& inList, AvHAlienUpgradeCategory inUpgradeCategory) { int theNumUpgradesInCategoryInList = 0; for(AvHAlienUpgradeListType::const_iterator theIter = inList.begin(); theIter != inList.end(); theIter++) { if(*theIter == inUpgradeCategory) { theNumUpgradesInCategoryInList++; } } return theNumUpgradesInCategoryInList; } void AvHAddHigherLevelUpgrades(const AvHAlienUpgradeListType& inList, int& inUser4) { ASSERT(ALIEN_UPGRADE_CATEGORY_DEFENSE == 1); ASSERT(ALIEN_UPGRADE_CATEGORY_SENSORY == (ALIEN_UPGRADE_CATEGORY_MAX_PLUS_ONE - 1)); for(int i = (int)(ALIEN_UPGRADE_CATEGORY_DEFENSE); i < (int)(ALIEN_UPGRADE_CATEGORY_MAX_PLUS_ONE); i++) { AvHAlienUpgradeCategory theCurrentCategory = (AvHAlienUpgradeCategory)(i); int theNumUpgradesInCategory = AvHGetNumUpgradesInCategory(theCurrentCategory, inUser4); int theNumUpgradesInCategoryInList = AvHGetNumUpgradesInCategoryInList(inList, theCurrentCategory); while(theNumUpgradesInCategoryInList > theNumUpgradesInCategory) { AvHAddUpgradeInCategory(theCurrentCategory, inUser4); theNumUpgradesInCategory += 1; } } } void AvHRemoveIrrelevantUpgrades(AvHAlienUpgradeListType& inList) { // Remove any upgrades that aren't helping for(int i = (int)(ALIEN_UPGRADE_CATEGORY_DEFENSE); i < (int)(ALIEN_UPGRADE_CATEGORY_MAX_PLUS_ONE); i++) { AvHAlienUpgradeCategory theCurrentCategory = (AvHAlienUpgradeCategory)(i); int theNumUpgradeCategories = AvHGetNumUpgradesInCategoryInList(inList, theCurrentCategory); while(theNumUpgradeCategories > kNumUpgradeLevelsInCategory) { AvHRemoveUpgradeCategory(theCurrentCategory, inList); theNumUpgradeCategories = AvHGetNumUpgradesInCategoryInList(inList, theCurrentCategory); } } } int AvHRemoveExcessUpgrades(const AvHAlienUpgradeListType& inList, int& inUser4) { // Count number of upgrades in each category, removing any in excess ASSERT(ALIEN_UPGRADE_CATEGORY_DEFENSE == 1); ASSERT(ALIEN_UPGRADE_CATEGORY_SENSORY == (ALIEN_UPGRADE_CATEGORY_MAX_PLUS_ONE - 1)); int theNumberRemoved = 0; for(int i = (int)(ALIEN_UPGRADE_CATEGORY_DEFENSE); i < (int)(ALIEN_UPGRADE_CATEGORY_MAX_PLUS_ONE); i++) { AvHAlienUpgradeCategory theCurrentCategory = (AvHAlienUpgradeCategory)(i); int theNumUpgradesInCategory = AvHGetNumUpgradesInCategory(theCurrentCategory, inUser4); int theNumUpgradesInCategoryInList = AvHGetNumUpgradesInCategoryInList(inList, theCurrentCategory); while(theNumUpgradesInCategory > theNumUpgradesInCategoryInList) { AvHRemoveUpgradeInCategory(theCurrentCategory, inUser4); theNumUpgradesInCategory -= 1; theNumberRemoved++; } } return theNumberRemoved; } void AvHAddUpgradeInCategory(AvHAlienUpgradeCategory inUpgradeCategory, int& inUser4) { int theNumUpgradesInCategory = AvHGetNumUpgradesInCategory(inUpgradeCategory, inUser4); switch(inUpgradeCategory) { case ALIEN_UPGRADE_CATEGORY_DEFENSE: if(theNumUpgradesInCategory == 1) { SetUpgradeMask(&inUser4, MASK_UPGRADE_10); SetUpgradeMask(&inUser4, MASK_UPGRADE_11, false); } else if(theNumUpgradesInCategory == 2) { SetUpgradeMask(&inUser4, MASK_UPGRADE_10, false); SetUpgradeMask(&inUser4, MASK_UPGRADE_11); } break; case ALIEN_UPGRADE_CATEGORY_MOVEMENT: if(theNumUpgradesInCategory == 1) { SetUpgradeMask(&inUser4, MASK_UPGRADE_12); SetUpgradeMask(&inUser4, MASK_UPGRADE_13, false); } else if(theNumUpgradesInCategory == 2) { SetUpgradeMask(&inUser4, MASK_UPGRADE_12, false); SetUpgradeMask(&inUser4, MASK_UPGRADE_13); } break; case ALIEN_UPGRADE_CATEGORY_SENSORY: if(theNumUpgradesInCategory == 1) { SetUpgradeMask(&inUser4, MASK_UPGRADE_14); SetUpgradeMask(&inUser4, MASK_UPGRADE_15, false); } else if(theNumUpgradesInCategory == 2) { SetUpgradeMask(&inUser4, MASK_UPGRADE_14, false); SetUpgradeMask(&inUser4, MASK_UPGRADE_15); } break; } } void AvHRemoveUpgradeInCategory(AvHAlienUpgradeCategory inUpgradeCategory, int& inUser4) { int theNumUpgradesInCategory = AvHGetNumUpgradesInCategory(inUpgradeCategory, inUser4); switch(inUpgradeCategory) { case ALIEN_UPGRADE_CATEGORY_DEFENSE: if(theNumUpgradesInCategory == 1) { SetUpgradeMask(&inUser4, MASK_UPGRADE_1, false); SetUpgradeMask(&inUser4, MASK_UPGRADE_2, false); SetUpgradeMask(&inUser4, MASK_UPGRADE_3, false); } else if(theNumUpgradesInCategory == 2) { SetUpgradeMask(&inUser4, MASK_UPGRADE_10, false); } else if(theNumUpgradesInCategory == 3) { SetUpgradeMask(&inUser4, MASK_UPGRADE_10); SetUpgradeMask(&inUser4, MASK_UPGRADE_11, false); } break; // case ALIEN_UPGRADE_CATEGORY_OFFENSE: // if(theNumUpgradesInCategory == 1) // { // SetUpgradeMask(&inUser4, MASK_PLACEHOLDER1, false); // SetUpgradeMask(&inUser4, MASK_PLACEHOLDER2, false); // SetUpgradeMask(&inUser4, MASK_PLACEHOLDER3, false); // } // TODO: Add this when needed // else if(theNumUpgradesInCategory == 2) // { // SetUpgradeMask(&inUser4, MASK_UPGRADE_10, false); // } // else if(theNumUpgradesInCategory == 3) // { // SetUpgradeMask(&inUser4, MASK_UPGRADE_11, false); // } break; case ALIEN_UPGRADE_CATEGORY_MOVEMENT: if(theNumUpgradesInCategory == 1) { SetUpgradeMask(&inUser4, MASK_UPGRADE_4, false); SetUpgradeMask(&inUser4, MASK_UPGRADE_5, false); SetUpgradeMask(&inUser4, MASK_UPGRADE_6, false); } else if(theNumUpgradesInCategory == 2) { SetUpgradeMask(&inUser4, MASK_UPGRADE_12, false); } else if(theNumUpgradesInCategory == 3) { SetUpgradeMask(&inUser4, MASK_UPGRADE_12); SetUpgradeMask(&inUser4, MASK_UPGRADE_13, false); } break; case ALIEN_UPGRADE_CATEGORY_SENSORY: if(theNumUpgradesInCategory == 1) { SetUpgradeMask(&inUser4, MASK_UPGRADE_7, false); SetUpgradeMask(&inUser4, MASK_UPGRADE_8, false); SetUpgradeMask(&inUser4, MASK_UPGRADE_9, false); } else if(theNumUpgradesInCategory == 2) { SetUpgradeMask(&inUser4, MASK_UPGRADE_14, false); } else if(theNumUpgradesInCategory == 3) { SetUpgradeMask(&inUser4, MASK_UPGRADE_14); SetUpgradeMask(&inUser4, MASK_UPGRADE_15, false); } break; } } bool AvHRemoveUpgradeCategory(AvHAlienUpgradeCategory inUpgradeCategory, AvHAlienUpgradeListType& inList) { bool theSuccess = false; AvHAlienUpgradeListType::iterator theIter = std::find(inList.begin(), inList.end(), inUpgradeCategory); if(theIter != inList.end()) { inList.erase(theIter); theSuccess = true; } return theSuccess; } // Changing this? Make sure to change AvHCommanderModeHandler::ActionButtonActivated also. bool AvHGetTechSlotEnabled(int inSlot, int inUser4) { bool theSlotIsEnabled = false; switch(inSlot) { case 0: theSlotIsEnabled = GetHasUpgrade(inUser4, MASK_UPGRADE_1); break; case 1: theSlotIsEnabled = GetHasUpgrade(inUser4, MASK_UPGRADE_2); break; case 2: theSlotIsEnabled = GetHasUpgrade(inUser4, MASK_UPGRADE_3); break; case 3: theSlotIsEnabled = GetHasUpgrade(inUser4, MASK_UPGRADE_4); break; case 4: theSlotIsEnabled = GetHasUpgrade(inUser4, MASK_UPGRADE_5); break; case 5: theSlotIsEnabled = GetHasUpgrade(inUser4, MASK_UPGRADE_6); break; case 6: theSlotIsEnabled = GetHasUpgrade(inUser4, MASK_UPGRADE_7); break; case 7: theSlotIsEnabled = GetHasUpgrade(inUser4, MASK_UPGRADE_8); break; } return theSlotIsEnabled; } // Changing this? Make sure to change AvHCommanderModeHandler::ActionButtonActivated also. void AvHSetTechSlotEnabledState(int inSlot, int* inUser4, bool inEnabled) { switch(inSlot) { case 0: SetUpgradeMask(inUser4, MASK_UPGRADE_1, inEnabled); break; case 1: SetUpgradeMask(inUser4, MASK_UPGRADE_2, inEnabled); break; case 2: SetUpgradeMask(inUser4, MASK_UPGRADE_3, inEnabled); break; case 3: SetUpgradeMask(inUser4, MASK_UPGRADE_4, inEnabled); break; case 4: SetUpgradeMask(inUser4, MASK_UPGRADE_5, inEnabled); break; case 5: SetUpgradeMask(inUser4, MASK_UPGRADE_6, inEnabled); break; case 6: SetUpgradeMask(inUser4, MASK_UPGRADE_7, inEnabled); break; case 7: SetUpgradeMask(inUser4, MASK_UPGRADE_8, inEnabled); break; } }