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[API function]

FSOUND_Stream_Stop

Stops a stream from playing.

signed char F_API FSOUND_Stream_Stop(
FSOUND_STREAM *stream
);

Parameters

stream Pointer to a stream to stop.

Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

Remarks

The stream is still prepared and sitting in memory ready to go. Use FSOUND_Stream_Close on the stream to completely remove it.
If the stream has been opened with FSOUND_NONBLOCKING, this function will not succeed until the stream is ready.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

See Also

FSOUND_Stream_Close , FSOUND_Stream_Create , FSOUND_Stream_Net_GetBufferProperties , FSOUND_Stream_Net_GetLastServerStatus , FSOUND_Stream_Net_GetStatus , FSOUND_Stream_Net_SetBufferProperties , FSOUND_Stream_Net_SetMetadataCallback , FSOUND_Stream_Net_SetProxy , FSOUND_Stream_Net_SetTimeout , FSOUND_Stream_Open , FSOUND_Stream_Play , FSOUND_Stream_PlayEx

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
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