signed char F_API FSOUND_Stream_Stop( FSOUND_STREAM *stream );
Parameters
stream
Pointer to a stream to stop.
Return Value
On success, TRUE is returned.
On failure, FALSE is returned.
Remarks
The stream is still prepared and sitting in memory ready to go. Use FSOUND_Stream_Close on the stream to completely remove it.
If the stream has been opened with FSOUND_NONBLOCKING, this function will not succeed until the stream is ready.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube