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[API function]

FSOUND_SetPaused

Pauses or unpauses a sound channel.

signed char F_API FSOUND_SetPaused(
int channel,
signed char paused
);

Parameters

channel The channel number/handle to pause or unpause. FSOUND_ALL can also be used (see remarks).
paused TRUE pauses this channel, FALSE unpauses it.

Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

Remarks

FSOUND_ALL is supported. Passing this will pause/unpause ALL channels available.
If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.
___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

See Also

FSOUND_FX_Enable , FSOUND_GetPaused , FSOUND_PlaySoundEx , FSOUND_Stream_PlayEx

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
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