The IOP address of the data allocated. This is not directly addressable. The only way to get data to this value is to DMA it.
FSOUND_SendData will DMA data from the EE to the IOP.
Remarks
The memory allocated is taken from FMOD's memory pool using FMOD's internal memory manager.
The pool of memory this is taken from is specified with FSOUND_SetMemorySystem.
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Supported on the following platforms : PlayStation 2