/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cdll_int.h // // 4-23-98 // JOHN: client dll interface declarations // #ifndef CDLL_INT_H #define CDLL_INT_H #ifdef __cplusplus extern "C" { #endif #include "const.h" #include "steam/steamtypes.h" #include "ref_params.h" #include "r_efx.h" #include "studio_event.h" // this file is included by both the engine and the client-dll, // so make sure engine declarations aren't done twice typedef int HSPRITE; // handle to a graphic #define SCRINFO_SCREENFLASH 1 #define SCRINFO_STRETCHED 2 typedef struct SCREENINFO_s { int iSize; int iWidth; int iHeight; int iFlags; int iCharHeight; short charWidths[256]; } SCREENINFO; typedef struct client_data_s { // fields that cannot be modified (ie. have no effect if changed) vec3_t origin; // fields that can be changed by the cldll vec3_t viewangles; int iWeaponBits; // int iAccessoryBits; float fov; // field of view } client_data_t; typedef struct client_sprite_s { char szName[64]; char szSprite[64]; int hspr; int iRes; wrect_t rc; } client_sprite_t; typedef struct hud_player_info_s { char *name; short ping; byte thisplayer; // TRUE if this is the calling player byte spectator; byte packetloss; char *model; short topcolor; short bottomcolor; char padding[8]; uint64 m_nSteamID; } hud_player_info_t; typedef struct module_s { unsigned char ucMD5Hash[16]; // hash over code qboolean fLoaded; // true if successfully loaded } module_t; #ifndef IN_BUTTONS_H #include "in_buttons.h" #endif #define CLDLL_INTERFACE_VERSION 7 extern void LoadSecurityModuleFromDisk(char * pszDllName); extern void LoadSecurityModuleFromMemory( unsigned char * pCode, int nSize ); extern void CloseSecurityModule(); extern void ClientDLL_Init( void ); // from cdll_int.c extern void ClientDLL_Shutdown( void ); extern void ClientDLL_HudInit( void ); extern void ClientDLL_HudVidInit( void ); extern void ClientDLL_UpdateClientData( void ); extern void ClientDLL_Frame( double time ); extern void ClientDLL_HudRedraw( int intermission ); extern void ClientDLL_MoveClient( struct playermove_s *ppmove ); extern void ClientDLL_ClientMoveInit( struct playermove_s *ppmove ); extern char ClientDLL_ClientTextureType( char *name ); extern void ClientDLL_CreateMove( float frametime, struct usercmd_s *cmd, int active ); extern void ClientDLL_ActivateMouse( void ); extern void ClientDLL_DeactivateMouse( void ); extern void ClientDLL_MouseEvent( int mstate ); extern void ClientDLL_ClearStates( void ); extern int ClientDLL_IsThirdPerson( void ); extern void ClientDLL_GetCameraOffsets( float *ofs ); extern int ClientDLL_GraphKeyDown( void ); extern struct kbutton_s *ClientDLL_FindKey( const char *name ); extern void ClientDLL_CAM_Think( void ); extern void ClientDLL_IN_Accumulate( void ); extern void ClientDLL_CalcRefdef( struct ref_params_s *pparams ); extern int ClientDLL_AddEntity( int type, struct cl_entity_s *ent ); extern void ClientDLL_CreateEntities( void ); extern void ClientDLL_DrawNormalTriangles( void ); extern void ClientDLL_DrawTransparentTriangles( void ); extern void ClientDLL_StudioEvent( const struct mstudioevent_s *event, const struct cl_entity_s *entity ); extern void ClientDLL_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed ); extern void ClientDLL_TxferLocalOverrides( struct entity_state_s *state, const struct clientdata_s *client ); extern void ClientDLL_ProcessPlayerState( struct entity_state_s *dst, const struct entity_state_s *src ); extern void ClientDLL_TxferPredictionData ( struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd ); extern void ClientDLL_ReadDemoBuffer( int size, unsigned char *buffer ); extern int ClientDLL_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); extern int ClientDLL_GetHullBounds( int hullnumber, float *mins, float *maxs ); extern void ClientDLL_VGui_ConsolePrint(const char* text); extern int ClientDLL_Key_Event( int down, int keynum, const char *pszCurrentBinding ); extern void ClientDLL_TempEntUpdate( double ft, double ct, double grav, struct tempent_s **ppFreeTE, struct tempent_s **ppActiveTE, int ( *addTEntity )( struct cl_entity_s *pEntity ), void ( *playTESound )( struct tempent_s *pTemp, float damp ) ); extern struct cl_entity_s *ClientDLL_GetUserEntity( int index ); extern void ClientDLL_VoiceStatus(int entindex, qboolean bTalking); extern void ClientDLL_DirectorMessage( int iSize, void *pbuf ); extern void ClientDLL_ChatInputPosition( int *x, int *y ); //#include "server.h" // server_static_t define for apiproxy #include "APIProxy.h" extern cldll_func_t cl_funcs; extern cl_enginefunc_t cl_engsrcProxies; extern cl_enginefunc_dst_t g_engdstAddrs; // Module exports extern modfuncs_t g_modfuncs; extern module_t g_module; // Macros for exported engine funcs #define RecEngSPR_Load(a) (g_engdstAddrs.pfnSPR_Load(&a)) #define RecEngSPR_Frames(a) (g_engdstAddrs.pfnSPR_Frames(&a)) #define RecEngSPR_Height(a, b) (g_engdstAddrs.pfnSPR_Height(&a, &b)) #define RecEngSPR_Width(a, b) (g_engdstAddrs.pfnSPR_Width(&a, &b)) #define RecEngSPR_Set(a, b, c, d) (g_engdstAddrs.pfnSPR_Set(&a, &b, &c, &d)) #define RecEngSPR_Draw(a, b, c, d) (g_engdstAddrs.pfnSPR_Draw(&a, &b, &c, &d)) #define RecEngSPR_DrawHoles(a, b, c, d) (g_engdstAddrs.pfnSPR_DrawHoles(&a, &b, &c, &d)) #define RecEngSPR_DrawAdditive(a, b, c, d) (g_engdstAddrs.pfnSPR_DrawAdditive(&a, &b, &c, &d)) #define RecEngSPR_EnableScissor(a, b, c, d) (g_engdstAddrs.pfnSPR_EnableScissor(&a, &b, &c, &d)) #define RecEngSPR_DisableScissor() (g_engdstAddrs.pfnSPR_DisableScissor()) #define RecEngSPR_GetList(a, b) (g_engdstAddrs.pfnSPR_GetList(&a, &b)) #define RecEngDraw_FillRGBA(a, b, c, d, e, f, g, h) (g_engdstAddrs.pfnFillRGBA(&a, &b, &c, &d, &e, &f, &g, &h)) #define RecEnghudGetScreenInfo(a) (g_engdstAddrs.pfnGetScreenInfo(&a)) #define RecEngSetCrosshair(a, b, c, d, e) (g_engdstAddrs.pfnSetCrosshair(&a, &b, &c, &d, &e)) #define RecEnghudRegisterVariable(a, b, c) (g_engdstAddrs.pfnRegisterVariable(&a, &b, &c)) #define RecEnghudGetCvarFloat(a) (g_engdstAddrs.pfnGetCvarFloat(&a)) #define RecEnghudGetCvarString(a) (g_engdstAddrs.pfnGetCvarString(&a)) #define RecEnghudAddCommand(a, b) (g_engdstAddrs.pfnAddCommand(&a, &b)) #define RecEnghudHookUserMsg(a, b) (g_engdstAddrs.pfnHookUserMsg(&a, &b)) #define RecEnghudServerCmd(a) (g_engdstAddrs.pfnServerCmd(&a)) #define RecEnghudClientCmd(a) (g_engdstAddrs.pfnClientCmd(&a)) #define RecEngPrimeMusicStream(a, b) (g_engdstAddrs.pfnPrimeMusicStream(&a, &b)) #define RecEnghudGetPlayerInfo(a, b) (g_engdstAddrs.pfnGetPlayerInfo(&a, &b)) #define RecEnghudPlaySoundByName(a, b) (g_engdstAddrs.pfnPlaySoundByName(&a, &b)) #define RecEnghudPlaySoundByNameAtPitch(a, b, c) (g_engdstAddrs.pfnPlaySoundByNameAtPitch(&a, &b, &c)) #define RecEnghudPlaySoundVoiceByName(a, b) (g_engdstAddrs.pfnPlaySoundVoiceByName(&a, &b)) #define RecEnghudPlaySoundByIndex(a, b) (g_engdstAddrs.pfnPlaySoundByIndex(&a, &b)) #define RecEngAngleVectors(a, b, c, d) (g_engdstAddrs.pfnAngleVectors(&a, &b, &c, &d)) #define RecEngTextMessageGet(a) (g_engdstAddrs.pfnTextMessageGet(&a)) #define RecEngTextMessageDrawCharacter(a, b, c, d, e, f) (g_engdstAddrs.pfnDrawCharacter(&a, &b, &c, &d, &e, &f)) #define RecEngDrawConsoleString(a, b, c) (g_engdstAddrs.pfnDrawConsoleString(&a, &b, &c)) #define RecEngDrawSetTextColor(a, b, c) (g_engdstAddrs.pfnDrawSetTextColor(&a, &b, &c)) #define RecEnghudDrawConsoleStringLen(a, b, c) (g_engdstAddrs.pfnDrawConsoleStringLen(&a, &b, &c)) #define RecEnghudConsolePrint(a) (g_engdstAddrs.pfnConsolePrint(&a)) #define RecEnghudCenterPrint(a) (g_engdstAddrs.pfnCenterPrint(&a)) #define RecEnghudCenterX() (g_engdstAddrs.GetWindowCenterX()) #define RecEnghudCenterY() (g_engdstAddrs.GetWindowCenterY()) #define RecEnghudGetViewAngles(a) (g_engdstAddrs.GetViewAngles(&a)) #define RecEnghudSetViewAngles(a) (g_engdstAddrs.SetViewAngles(&a)) #define RecEnghudGetMaxClients() (g_engdstAddrs.GetMaxClients()) #define RecEngCvar_SetValue(a, b) (g_engdstAddrs.Cvar_SetValue(&a, &b)) #define RecEngCmd_Argc() (g_engdstAddrs.Cmd_Argc()) #define RecEngCmd_Argv(a) (g_engdstAddrs.Cmd_Argv(&a)) #define RecEngCon_Printf(a) (g_engdstAddrs.Con_Printf(&a)) #define RecEngCon_DPrintf(a) (g_engdstAddrs.Con_DPrintf(&a)) #define RecEngCon_NPrintf(a, b) (g_engdstAddrs.Con_NPrintf(&a, &b)) #define RecEngCon_NXPrintf(a, b) (g_engdstAddrs.Con_NXPrintf(&a, &b)) #define RecEnghudPhysInfo_ValueForKey(a) (g_engdstAddrs.PhysInfo_ValueForKey(&a)) #define RecEnghudServerInfo_ValueForKey(a) (g_engdstAddrs.ServerInfo_ValueForKey(&a)) #define RecEnghudGetClientMaxspeed() (g_engdstAddrs.GetClientMaxspeed()) #define RecEnghudCheckParm(a, b) (g_engdstAddrs.CheckParm(&a, &b)) #define RecEngKey_Event(a, b) (g_engdstAddrs.Key_Event(&a, &b)) #define RecEnghudGetMousePosition(a, b) (g_engdstAddrs.GetMousePosition(&a, &b)) #define RecEnghudIsNoClipping() (g_engdstAddrs.IsNoClipping()) #define RecEnghudGetLocalPlayer() (g_engdstAddrs.GetLocalPlayer()) #define RecEnghudGetViewModel() (g_engdstAddrs.GetViewModel()) #define RecEnghudGetEntityByIndex(a) (g_engdstAddrs.GetEntityByIndex(&a)) #define RecEnghudGetClientTime() (g_engdstAddrs.GetClientTime()) #define RecEngV_CalcShake() (g_engdstAddrs.V_CalcShake()) #define RecEngV_ApplyShake(a, b, c) (g_engdstAddrs.V_ApplyShake(&a, &b, &c)) #define RecEngPM_PointContents(a, b) (g_engdstAddrs.PM_PointContents(&a, &b)) #define RecEngPM_WaterEntity(a) (g_engdstAddrs.PM_WaterEntity(&a)) #define RecEngPM_TraceLine(a, b, c, d, e) (g_engdstAddrs.PM_TraceLine(&a, &b, &c, &d, &e)) #define RecEngCL_LoadModel(a, b) (g_engdstAddrs.CL_LoadModel(&a, &b)) #define RecEngCL_CreateVisibleEntity(a, b) (g_engdstAddrs.CL_CreateVisibleEntity(&a, &b)) #define RecEnghudGetSpritePointer(a) (g_engdstAddrs.GetSpritePointer(&a)) #define RecEnghudPlaySoundByNameAtLocation(a, b, c) (g_engdstAddrs.pfnPlaySoundByNameAtLocation(&a, &b, &c)) #define RecEnghudPrecacheEvent(a, b) (g_engdstAddrs.pfnPrecacheEvent(&a, &b)) #define RecEnghudPlaybackEvent(a, b, c, d, e, f, g, h, i, j, k, l) (g_engdstAddrs.pfnPlaybackEvent(&a, &b, &c, &d, &e, &f, &g, &h, &i, &j, &k, &l)) #define RecEnghudWeaponAnim(a, b) (g_engdstAddrs.pfnWeaponAnim(&a, &b)) #define RecEngRandomFloat(a, b) (g_engdstAddrs.pfnRandomFloat(&a, &b)) #define RecEngRandomLong(a, b) (g_engdstAddrs.pfnRandomLong(&a, &b)) #define RecEngCL_HookEvent(a, b) (g_engdstAddrs.pfnHookEvent(&a, &b)) #define RecEngCon_IsVisible() (g_engdstAddrs.Con_IsVisible()) #define RecEnghudGetGameDir() (g_engdstAddrs.pfnGetGameDirectory()) #define RecEngCvar_FindVar(a) (g_engdstAddrs.pfnGetCvarPointer(&a)) #define RecEngKey_NameForBinding(a) (g_engdstAddrs.Key_LookupBinding(&a)) #define RecEnghudGetLevelName() (g_engdstAddrs.pfnGetLevelName()) #define RecEnghudGetScreenFade(a) (g_engdstAddrs.pfnGetScreenFade(&a)) #define RecEnghudSetScreenFade(a) (g_engdstAddrs.pfnSetScreenFade(&a)) #define RecEngVGuiWrap_GetPanel() (g_engdstAddrs.VGui_GetPanel()) #define RecEngVGui_ViewportPaintBackground(a) (g_engdstAddrs.VGui_ViewportPaintBackground(&a)) #define RecEngCOM_LoadFile(a, b, c) (g_engdstAddrs.COM_LoadFile(&a, &b, &c)) #define RecEngCOM_ParseFile(a, b) (g_engdstAddrs.COM_ParseFile(&a, &b)) #define RecEngCOM_FreeFile(a) (g_engdstAddrs.COM_FreeFile(&a)) #define RecEngCL_IsSpectateOnly() (g_engdstAddrs.IsSpectateOnly()) #define RecEngR_LoadMapSprite(a) (g_engdstAddrs.LoadMapSprite(&a)) #define RecEngCOM_AddAppDirectoryToSearchPath(a, b) (g_engdstAddrs.COM_AddAppDirectoryToSearchPath(&a, &b)) #define RecEngClientDLL_ExpandFileName(a, b, c) (g_engdstAddrs.COM_ExpandFilename(&a, &b, &c)) #define RecEngPlayerInfo_ValueForKey(a, b) (g_engdstAddrs.PlayerInfo_ValueForKey(&a, &b)) #define RecEngPlayerInfo_SetValueForKey(a, b) (g_engdstAddrs.PlayerInfo_SetValueForKey(&a, &b)) #define RecEngGetPlayerUniqueID(a, b) (g_engdstAddrs.GetPlayerUniqueID(&a, &b)) #define RecEngGetTrackerIDForPlayer(a) (g_engdstAddrs.GetTrackerIDForPlayer(&a)) #define RecEngGetPlayerForTrackerID(a) (g_engdstAddrs.GetPlayerForTrackerID(&a)) #define RecEnghudServerCmdUnreliable(a) (g_engdstAddrs.pfnServerCmdUnreliable(&a)) #define RecEngGetMousePos(a) (g_engdstAddrs.pfnGetMousePos(&a)) #define RecEngSetMousePos(a, b) (g_engdstAddrs.pfnSetMousePos(&a, &b)) #define RecEngSetMouseEnable(a) (g_engdstAddrs.pfnSetMouseEnable(&a)) #define RecEngSetFilterMode(a) (g_engdstAddrs.pfnSetFilterMode(&a)) #define RecEngSetFilterColor(a,b,c) (g_engdstAddrs.pfnSetFilterColor(&a,&b,&c)) #define RecEngSetFilterBrightness(a) (g_engdstAddrs.pfnSetFilterBrightness(&a)) #define RecEngSequenceGet(a,b) (g_engdstAddrs.pfnSequenceGet(&a,&b)) #define RecEngSPR_DrawGeneric(a,b,c,d,e,f,g,h) (g_engdstAddrs.pfnSPR_DrawGeneric(&a, &b, &c, &d, &e, &f, &g, &h)) #define RecEngSequencePickSentence(a,b,c) (g_engdstAddrs.pfnSequencePickSentence(&a, &b, &c)) #define RecEngLocalPlayerInfo_ValueForKey(a) (g_engdstAddrs.LocalPlayerInfo_ValueForKey(&a)) #define RecEngProcessTutorMessageDecayBuffer(a, b) (g_engdstAddrs.pfnProcessTutorMessageDecayBuffer(&a, &b)) #define RecEngConstructTutorMessageDecayBuffer(a, b) (g_engdstAddrs.pfnConstructTutorMessageDecayBuffer(&a, &b)) #define RecEngResetTutorMessageDecayBuffer() (g_engdstAddrs.pfnResetTutorMessageDecayBuffer()) #define RecEngDraw_FillRGBABlend(a, b, c, d, e, f, g, h) (g_engdstAddrs.pfnFillRGBABlend(&a, &b, &c, &d, &e, &f, &g, &h)) // Dummy destination function for use when there's no security module extern void NullDst(void); // Use this to init an engdst structure to point to NullDst #define k_engdstNull \ { \ (pfnEngDst_pfnSPR_Load_t) NullDst, \ (pfnEngDst_pfnSPR_Frames_t) NullDst, \ (pfnEngDst_pfnSPR_Height_t) NullDst, \ (pfnEngDst_pfnSPR_Width_t) NullDst, \ (pfnEngDst_pfnSPR_Set_t) NullDst, \ (pfnEngDst_pfnSPR_Draw_t) NullDst, \ (pfnEngDst_pfnSPR_DrawHoles_t) NullDst, \ (pfnEngDst_pfnSPR_DrawAdditive_t) NullDst, \ (pfnEngDst_pfnSPR_EnableScissor_t) NullDst, \ (pfnEngDst_pfnSPR_DisableScissor_t) NullDst, \ (pfnEngDst_pfnSPR_GetList_t) NullDst, \ (pfnEngDst_pfnFillRGBA_t) NullDst, \ (pfnEngDst_pfnGetScreenInfo_t) NullDst, \ (pfnEngDst_pfnSetCrosshair_t) NullDst, \ (pfnEngDst_pfnRegisterVariable_t) NullDst, \ (pfnEngDst_pfnGetCvarFloat_t) NullDst, \ (pfnEngDst_pfnGetCvarString_t) NullDst, \ (pfnEngDst_pfnAddCommand_t) NullDst, \ (pfnEngDst_pfnHookUserMsg_t) NullDst, \ (pfnEngDst_pfnServerCmd_t) NullDst, \ (pfnEngDst_pfnClientCmd_t) NullDst, \ (pfnEngDst_pfnGetPlayerInfo_t) NullDst, \ (pfnEngDst_pfnPlaySoundByName_t) NullDst, \ (pfnEngDst_pfnPlaySoundByIndex_t) NullDst, \ (pfnEngDst_pfnAngleVectors_t) NullDst, \ (pfnEngDst_pfnTextMessageGet_t) NullDst, \ (pfnEngDst_pfnDrawCharacter_t) NullDst, \ (pfnEngDst_pfnDrawConsoleString_t) NullDst, \ (pfnEngDst_pfnDrawSetTextColor_t) NullDst, \ (pfnEngDst_pfnDrawConsoleStringLen_t) NullDst, \ (pfnEngDst_pfnConsolePrint_t) NullDst, \ (pfnEngDst_pfnCenterPrint_t) NullDst, \ (pfnEngDst_GetWindowCenterX_t) NullDst, \ (pfnEngDst_GetWindowCenterY_t) NullDst, \ (pfnEngDst_GetViewAngles_t) NullDst, \ (pfnEngDst_SetViewAngles_t) NullDst, \ (pfnEngDst_GetMaxClients_t) NullDst, \ (pfnEngDst_Cvar_SetValue_t) NullDst, \ (pfnEngDst_Cmd_Argc_t) NullDst, \ (pfnEngDst_Cmd_Argv_t) NullDst, \ (pfnEngDst_Con_Printf_t) NullDst, \ (pfnEngDst_Con_DPrintf_t) NullDst, \ (pfnEngDst_Con_NPrintf_t) NullDst, \ (pfnEngDst_Con_NXPrintf_t) NullDst, \ (pfnEngDst_PhysInfo_ValueForKey_t) NullDst, \ (pfnEngDst_ServerInfo_ValueForKey_t) NullDst, \ (pfnEngDst_GetClientMaxspeed_t) NullDst, \ (pfnEngDst_CheckParm_t) NullDst, \ (pfnEngDst_Key_Event_t) NullDst, \ (pfnEngDst_GetMousePosition_t) NullDst, \ (pfnEngDst_IsNoClipping_t) NullDst, \ (pfnEngDst_GetLocalPlayer_t) NullDst, \ (pfnEngDst_GetViewModel_t) NullDst, \ (pfnEngDst_GetEntityByIndex_t) NullDst, \ (pfnEngDst_GetClientTime_t) NullDst, \ (pfnEngDst_V_CalcShake_t) NullDst, \ (pfnEngDst_V_ApplyShake_t) NullDst, \ (pfnEngDst_PM_PointContents_t) NullDst, \ (pfnEngDst_PM_WaterEntity_t) NullDst, \ (pfnEngDst_PM_TraceLine_t) NullDst, \ (pfnEngDst_CL_LoadModel_t) NullDst, \ (pfnEngDst_CL_CreateVisibleEntity_t) NullDst, \ (pfnEngDst_GetSpritePointer_t) NullDst, \ (pfnEngDst_pfnPlaySoundByNameAtLocation_t) NullDst, \ (pfnEngDst_pfnPrecacheEvent_t) NullDst, \ (pfnEngDst_pfnPlaybackEvent_t) NullDst, \ (pfnEngDst_pfnWeaponAnim_t) NullDst, \ (pfnEngDst_pfnRandomFloat_t) NullDst, \ (pfnEngDst_pfnRandomLong_t) NullDst, \ (pfnEngDst_pfnHookEvent_t) NullDst, \ (pfnEngDst_Con_IsVisible_t) NullDst, \ (pfnEngDst_pfnGetGameDirectory_t) NullDst, \ (pfnEngDst_pfnGetCvarPointer_t) NullDst, \ (pfnEngDst_Key_LookupBinding_t) NullDst, \ (pfnEngDst_pfnGetLevelName_t) NullDst, \ (pfnEngDst_pfnGetScreenFade_t) NullDst, \ (pfnEngDst_pfnSetScreenFade_t) NullDst, \ (pfnEngDst_VGui_GetPanel_t) NullDst, \ (pfnEngDst_VGui_ViewportPaintBackground_t) NullDst, \ (pfnEngDst_COM_LoadFile_t) NullDst, \ (pfnEngDst_COM_ParseFile_t) NullDst, \ (pfnEngDst_COM_FreeFile_t) NullDst, \ NULL, \ NULL, \ NULL, \ NULL, \ NULL, \ NULL, \ (pfnEngDst_IsSpectateOnly_t) NullDst, \ (pfnEngDst_LoadMapSprite_t) NullDst, \ (pfnEngDst_COM_AddAppDirectoryToSearchPath_t) NullDst, \ (pfnEngDst_COM_ExpandFilename_t) NullDst, \ (pfnEngDst_PlayerInfo_ValueForKey_t) NullDst, \ (pfnEngDst_PlayerInfo_SetValueForKey_t) NullDst, \ (pfnEngDst_GetPlayerUniqueID_t) NullDst, \ (pfnEngDst_GetTrackerIDForPlayer_t) NullDst, \ (pfnEngDst_GetPlayerForTrackerID_t) NullDst, \ (pfnEngDst_pfnServerCmdUnreliable_t) NullDst, \ (pfnEngDst_GetMousePos_t) NullDst, \ (pfnEngDst_SetMousePos_t) NullDst, \ (pfnEngDst_SetMouseEnable_t) NullDst, \ (pfnEngDst_pfnSetFilterMode_t) NullDst, \ (pfnEngDst_pfnSetFilterColor_t) NullDst, \ (pfnEngDst_pfnSetFilterBrightness_t) NullDst, \ (pfnEngDst_pfnSequenceGet_t) NullDst, \ (pfnEngDst_pfnSPR_DrawGeneric_t) NullDst, \ (pfnEngDst_pfnSequencePickSentence_t) NullDst, \ (pfnEngDst_pfnDrawString_t) NullDst, \ (pfnEngDst_pfnDrawStringReverse_t) NullDst, \ (pfnEngDst_LocalPlayerInfo_ValueForKey_t) NullDst, \ (pfnEngDst_pfnVGUI2DrawCharacter_t) NullDst, \ (pfnEngDst_pfnVGUI2DrawCharacterAdd_t) NullDst, \ (pfnEngDst_pfnPlaySoundVoiceByName_t) NullDst, \ (pfnEngDst_pfnPrimeMusicStream_t) NullDst, \ (pfnEngDst_pfnProcessTutorMessageDecayBuffer_t) NullDst, \ (pfnEngDst_pfnConstructTutorMessageDecayBuffer_t) NullDst, \ (pfnEngDst_pfnResetTutorMessageDecayData_t) NullDst, \ (pfnEngDst_pfnPlaySoundByNameAtPitch_t) NullDst, \ (pfnEngDst_pfnFillRGBABlend_t) NullDst, \ (pfnEngDst_pfnGetAppID_t) NullDst, \ (pfnEngDst_pfnGetAliases_t) NullDst, \ (pfnEngDst_pfnVguiWrap2_GetMouseDelta_t) NullDst, \ }; // Use this to init a cldll_func_dst structure to point to NullDst #define k_cldstNull \ { \ (DST_INITIALIZE_FUNC) NullDst, \ (DST_HUD_INIT_FUNC) NullDst, \ (DST_HUD_VIDINIT_FUNC) NullDst, \ (DST_HUD_REDRAW_FUNC) NullDst, \ (DST_HUD_UPDATECLIENTDATA_FUNC) NullDst, \ (DST_HUD_RESET_FUNC) NullDst, \ (DST_HUD_CLIENTMOVE_FUNC) NullDst, \ (DST_HUD_CLIENTMOVEINIT_FUNC) NullDst, \ (DST_HUD_TEXTURETYPE_FUNC) NullDst, \ (DST_HUD_IN_ACTIVATEMOUSE_FUNC) NullDst, \ (DST_HUD_IN_DEACTIVATEMOUSE_FUNC) NullDst, \ (DST_HUD_IN_MOUSEEVENT_FUNC) NullDst, \ (DST_HUD_IN_CLEARSTATES_FUNC) NullDst, \ (DST_HUD_IN_ACCUMULATE_FUNC) NullDst, \ (DST_HUD_CL_CREATEMOVE_FUNC) NullDst, \ (DST_HUD_CL_ISTHIRDPERSON_FUNC) NullDst, \ (DST_HUD_CL_GETCAMERAOFFSETS_FUNC) NullDst, \ (DST_HUD_KB_FIND_FUNC) NullDst, \ (DST_HUD_CAMTHINK_FUNC) NullDst, \ (DST_HUD_CALCREF_FUNC) NullDst, \ (DST_HUD_ADDENTITY_FUNC) NullDst, \ (DST_HUD_CREATEENTITIES_FUNC) NullDst, \ (DST_HUD_DRAWNORMALTRIS_FUNC) NullDst, \ (DST_HUD_DRAWTRANSTRIS_FUNC) NullDst, \ (DST_HUD_STUDIOEVENT_FUNC) NullDst, \ (DST_HUD_POSTRUNCMD_FUNC) NullDst, \ (DST_HUD_SHUTDOWN_FUNC) NullDst, \ (DST_HUD_TXFERLOCALOVERRIDES_FUNC) NullDst, \ (DST_HUD_PROCESSPLAYERSTATE_FUNC) NullDst, \ (DST_HUD_TXFERPREDICTIONDATA_FUNC) NullDst, \ (DST_HUD_DEMOREAD_FUNC) NullDst, \ (DST_HUD_CONNECTIONLESS_FUNC) NullDst, \ (DST_HUD_GETHULLBOUNDS_FUNC) NullDst, \ (DST_HUD_FRAME_FUNC) NullDst, \ (DST_HUD_KEY_EVENT_FUNC) NullDst, \ (DST_HUD_TEMPENTUPDATE_FUNC) NullDst, \ (DST_HUD_GETUSERENTITY_FUNC) NullDst, \ (DST_HUD_VOICESTATUS_FUNC) NullDst, \ (DST_HUD_DIRECTORMESSAGE_FUNC) NullDst, \ (DST_HUD_STUDIO_INTERFACE_FUNC) NullDst, \ (DST_HUD_CHATINPUTPOSITION_FUNC) NullDst, \ (DST_HUD_GETPLAYERTEAM) NullDst, \ } #ifdef __cplusplus } #endif #endif // CDLL_INT_H