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          <td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen 
            Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_commander.html">Commander</a></span><span class="sectiontext">: 
            </span><span class="sectiontext"><font color="#FF6600">Nano-Gridlock</font></span></td>
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                              <p><b>Summary:</b> The Kharaa's bacterial network 
                                attacks the marine <a href="front_commander.html">nano-network</a> 
                                &#150; interfering with command functions.</p>
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                              <p><img src="images/images/10_data.gif" width="13" height="10"> 
                                As you will see in the <a href="alien_bacterium.html">Bacterium</a> 
                                and <a href="alien_gridlock.html">Bacterial Gridlock</a> 
                                sections, the Kharaa have a kind of network of 
                                their own &#150; that is constantly struggling with 
                                ours on a microscopic level. Though they have 
                                no commander or leader, they can clearly receive 
                                and send information, coordinate their efforts 
                                to respond to threats, and organize assaults. 
                              </p>
                              <p>The nano-battle between the bacterium and our 
                                nanotech creates what has been termed &quot;nano-gridlock&quot;. 
                                It greatly reduces the effectiveness of the commander, 
                                in the following ways: </p>
                              <p><b class="sectiontext">Blindness</b><br>
                                The commander cannot see the Kharaa, or their 
                                hives or chambers, unless marines are nearby. 
                                Every Frontiersman has a defensive nano-grid, 
                                originally used to protect them against enemy 
                                biological and nanotech attacks. These screens 
                                clear away some of the gridlock from the local 
                                command network, allowing commanders to see enemy 
                                threats before troops on the ground can. Listen 
                                to your commander &#150; it can save your life. See 
                                also <a href="front_upgrades_motiontracking.html">motion 
                                tracking</a> and <a href="items_scanner.html">sensor 
                                sweep</a> for other methods of detecting the alien 
                                presence.</p>
                              <p><b class="sectiontext">Build limits</b><br>
                                The bacterium interferes with construction, making 
                                it difficult to create structures, or drop weapons. 
                                Bases provide &quot;clean&quot; zones, and some 
                                Frontiersmen towers &#150; like the turret factory 
                                for instance, have boosted nano-signatures that 
                                resist meddling. Once built, many structures allow 
                                other structures and equipment to be created nearby. 
                                Ammo and medkits can be dropped anywhere &#150; 
                                due to their simple design and some clever TSA 
                                hacking.</p>
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