<HTML>
<HEAD>
<TITLE>Natural Selection Manual</TITLE>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<link rel="stylesheet" href="css/marine.css" type="text/css">
<script language="JavaScript">
<!--
function MM_swapImgRestore() { //v3.0
  var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}

function MM_preloadImages() { //v3.0
  var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
    if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}

function MM_findObj(n, d) { //v4.0
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && document.getElementById) x=document.getElementById(n); return x;
}

function MM_swapImage() { //v3.0
  var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
   if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}
//-->
</script>
</HEAD>
<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
  <tr> 
    <td> <img src="images/design/spacer.gif" width=40 height=1></td>
    <td> <img src="images/design/spacer.gif" width=33 height=1></td>
    <td> <img src="images/design/spacer.gif" width=24 height=1></td>
    <td> <img src="images/design/spacer.gif" width=375 height=1></td>
    <td> <img src="images/design/spacer.gif" width=82 height=1></td>
    <td> <img src="images/design/spacer.gif" width=175 height=1></td>
    <td> <img src="images/design/spacer.gif" width=39 height=1></td>
  </tr>
  <tr> 
    <td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
    <td> <img src="images/design/surround_power.gif" width=24 height=34></td>
    <td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
  </tr>
  <tr> 
    <td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
    <td colspan=3 height="103" valign="top"> 
      <table border="0" cellspacing="0" cellpadding="0" height="103">
        <tr> 
          <td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
        </tr>
        <tr> 
          <td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span> 
            <span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html"> 
            Commander</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command 
            Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_upgrades.html">Upgrades</a></span><span class="sectiontext">: 
            <font color="#FF6600">Motion Tracking</font></span></td>
        </tr>
      </table>
    </td>
    <td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
    <td height="103" valign="top"> 
      <table border="0" cellspacing="0" cellpadding="0" height="103">
        <tr> 
          <td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
        </tr>
        <tr> 
          <td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
        </tr>
        <tr> 
          <td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
        </tr>
        <tr> 
          <td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
        </tr>
      </table>
    </td>
    <td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
  </tr>
  <tr> 
    <td height="103" valign="top" colspan="7">
<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
        <tr> 
          <td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
          <td width="472" background="images/design/background.gif" valign="top"> 
            <p><img src="images/design/background_n.gif" width="689" height="16"></p>
            <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
                <tr> 
                  <td align="center" valign="top"> 
                    <table width="100" border="0" cellspacing="0" cellpadding="0">
                        <tr> 
                          
                      <td><img src="images/titles/front_upgrades.gif" width="628" height="25" hspace="25"></td>
                        </tr>
                        <tr> 
                          
                      <td> 
                        <table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
                          <tr> 
                            <td> 
                              <p><b>Summary:</b> upgrades affect all marines, 
                                providing permanent improvements to their weapons, 
                                armor, and sensors. Each upgrade requires a <a href="structures.html">structure</a> 
                                before it can be researched (see the <a href="techtree.html">tech 
                                tree</a>).</p>
                            </td>
                          </tr>
                        </table>
                      </td>
                        </tr>
                        <tr>
                          <td>
                            
                        <table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
                          <tr> 
                                
                            <td> 
                              <p><img src="images/images/10_data.gif" width="13" height="10"> 
                                There are currently three available upgrades -- 
                                <a href="front_upgrades_weapon.html">Weapon</a>, 
                                <a href="front_upgrades_armor.html">Armor</a> 
                                and <a href="front_upgrades_motiontracking.html">Motion 
                                Tracking</a>. </p>
                              </td>
                              </tr>
                            </table>
                          </td>
                        </tr>
                      </table>
                    
                </td>
                </tr>
              </table>
              
            

            
            <div align="center"> 
              <table width="100%" border="0" cellspacing="0" cellpadding="0" align="center">
                <tr>
                  <td> 
                    <div align="center"> </div>
                  </td>
                </tr>
				
              </table>
              <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
                <tr> 
                  <td align="center" valign="top"> 
                    <div align="center"> 
                      <table width="100" border="0" cellspacing="0" cellpadding="0">
                        <tr> 
                          <td><img src="images/design/info_bar.gif" width="666" height="15" hspace="12" vspace="6"></td>
                        </tr>
                      </table>
                      <table width="616" border="0" cellspacing="0" cellpadding="0" align="center">
                        <tr> 
                          <td valign="top"> 
                            <p><b>Motion Tracking</b><br>
                              <font color="#0B7BEE">Required structure: <a href="structures_observatory.html">Observatory</a></font><br>
                              <br>
                              <img src="images/images/10_data.gif" width="13" height="10">: 
                              If the commander spends the resources to boost its 
                              detection field, the <a href="structures_observatory.html">observatory</a> 
                              is capable of detecting all movement in a very large 
                              radius &#150; which tends to cover the whole of 
                              a ship or base, with plenty to spare. Marine movements 
                              are already known, so anything else is painted as 
                              a hostile. Kharaa locations are shown both on the 
                              <a href="front_comhud.html">command HUD</a> and 
                              the <a href="alien_hivesight.html">marine HUD</a>, 
                              appearing as rings that grow larger or smaller depending 
                              on how close they are. Knowing the location of the 
                              aliens lets the marines breath easier &#133; but 
                              doesn't take the place of constant alertness. If 
                              the Kharaa stops moving, they cannot be tracked. 
                              And when they do move, they move fast. If you're 
                              not looking in their direction, you won't know they're 
                              coming. Keep your guard up at all times, and listen 
                              to your commander. </p>
                          </td>
                          <td valign="middle"> 
                            <table border="0" cellspacing="5" cellpadding="5">
                              <tr> 
                                <td> 
                                  <p><img src="images/tech/motiont.gif" width="64" height="64"><br>
                                    <br>
                                    <img src="images/images/motionsensor.gif" width="64" height="64"></p>
                                </td>
                              </tr>
                            </table>
                          </td>
                        </tr>
                      </table>
                    </div>
                  </td>
                </tr>
              </table>
            </div>
          </td>
          <td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
        </tr>
        <tr> 
          <td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
        </tr>
      </table>
    </td>
  </tr>
</table>

</BODY>
</HTML>