// Stored modelname (without quotes): "C:\3DMAX31\Scenes\natural_selection\mine\v_mine_HV.mdl" $modelname "v_mine_hv.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "mine_ref_HV" } $flags 0 $hbox 0 "Bone02" -4.89 -4.86 -0.13 4.86 4.89 2.06 $hbox 0 "Bone51" -0.471403 -1.00264 0 0.764 0.111117 3.287294 $hbox 0 "Bone71" -1.64 -0.68 -0.53 0.731561 0.66 0.55 $hbox 0 "Bone72" -2.34 -0.54 -0.82 0.48 0.52 0.42 $hbox 0 "Bone65" -0.65 -0.701438 -0.52 0.69 1.64 0.55 $hbox 0 "Bone66" -0.51 -0.48 -0.81 0.55 2.35 0.43 $hbox 0 "Bone62" -0.67 -1.64 -0.53 0.68 0.705147 0.54 $hbox 0 "Bone63" -0.52 -2.34 -0.81 0.54 0.49 0.43 $hbox 0 "Bone68" -0.696426 -0.6 -0.53 1.64 0.76 0.55 $hbox 0 "Bone69" -0.48 -0.44 -0.82 2.35 0.62 0.42 $hbox 0 "Bone03" -1.8 -2.14 -1.18 1.83 1.174229 0.46 $hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0 0.16 $hbox 0 "Bone47" -2.98 -4.59 -2.61 3.32 10.49 2.4 $hbox 0 "Bone26" -1.8 -2.14 -0.47 1.82 1.173586 1.17 $hbox 0 "Bone27" -2.14 -1.72 -0.4 0 0 1.27 $hbox 0 "Bone25" -2.97 -4.59 -2.4 3.32 10.49 2.6 $sequence "idle" { "v_mine_hv_anims\idle" fps 12 } $sequence "idle1" { "v_mine_hv_anims\idle1" fps 7 } $sequence "draw" { "v_mine_hv_anims\draw" { event 5004 19 "weapons/mine_draw.wav" } fps 20 } $sequence "activate" { "v_mine_hv_anims\activate" { event 5004 19 "weapons/mine_activate.wav" } fps 20 } $sequence "plant" { "v_mine_hv_anims\plant" { event 5004 0 "weapons/mine_plant.wav" } fps 30 }