pierow
5fc8493b9a
Fix crash in debug mode when spectating aliens. Credit to Neoptolemus.
2023-11-21 03:43:56 -05:00
pierow
9f324e47b0
Fix crash when player completes a commander order. Credit to @RGreenlees
...
- The crash possibly only occured in debug mode?
2023-10-22 23:24:42 -04:00
pierow
a04cc4fd40
add check for recent saying counter not resetting
2023-10-04 18:10:53 -04:00
pierow
61f3c7be61
fix mouse centering not working correctly with non-native fullscreen resolutions
2023-10-01 17:48:57 -04:00
RGreenlees
bf37abf714
Gorge web fixes for collision detection
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* Webs placed on the floor now correctly connect with marines walking over them
* Allies and structures no longer block the web's effect if they're between the enemy and the web origin point
2023-09-26 14:37:11 -04:00
pierow
bebb696e50
fix health rings showing on the gorge being spectated while dead
2023-09-26 08:36:11 -04:00
pierow
e85d296092
fix ns_cvar_float returning int
2023-09-16 11:36:34 -04:00
RGreenlees
664a578775
Optimised Text Localisation
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Added an unordered map to act as a cache for text that has already been localised
2023-09-16 11:36:34 -04:00
RGreenlees
eb91c70a75
Prevent duplicate tooltips appearing on screen
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Tooltips will no longer be added to the screen if that message is already being displayed. This prevents the same message (e.g. the ready room F4 message) from appearing multiple times if the player keeps pressing F4.
2023-09-16 11:36:34 -04:00
pierow
f9a8db4963
fix mouse centering for windowed mode
2023-09-16 11:36:34 -04:00
pierow
e241e23752
disable old tooltip border
2023-09-16 11:36:34 -04:00
pierow
d40e6e15bc
mapnames update
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-fixed text transparency
-performance optimizations
-default to on
-renamed to hud_mapnames
2023-09-16 11:36:34 -04:00
pierow
7c60c0a1c8
tooltip rendering performance optimizations
2023-09-16 11:36:34 -04:00
pierow
415de7fad2
Turret eye/barrel position fix
2023-09-16 11:36:34 -04:00
RGreenlees
1c2a421648
Reverted the ignore intangible check on building placement
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This sadly means that buildings cannot be placed where destroyed func_breakables and func_weldables are. Unfortunately, the fix also meant structures could be placed inside railings which would immediately cause them to sink
2023-09-16 11:36:34 -04:00
RGreenlees
501fa5ab18
Fixed func_nobuild being invisible to clients
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* The client build preview now respects func_nobuild, fixing situations where the client thought it could build somewhere, but nothing would appear when clicking.
2023-09-16 11:36:34 -04:00
pierow
193f417144
Scoreboard squelch raw input update.
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-Also made showcursor code for comm fall within raw input check.
2023-09-16 11:36:34 -04:00
RGreenlees
c95aa67ca9
Fixed cursor decrement
2023-09-16 11:36:34 -04:00
RGreenlees
9c6f780336
Fixed pop-up menu and commander UI cursor centering
2023-09-16 11:36:34 -04:00
pierow
b44a8b7f63
fix commander view angle not restoring on exiting CC
2023-09-16 11:36:34 -04:00
pierow
91daecffdb
Scale ambient and music volumes to game volume
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-cl_musicvolume changed to scalar
-cl_ambientsound changed back to scalar
2023-09-16 11:36:34 -04:00
RGreenlees
b9fa136bef
Overhauled Visual Studio Project
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* Removed superfluous configurations
* Removed superfluous include directories and hard-coded library locations
* There are now only 3 configurations: Debug, Playtest and Release
* Debug and Playtest have the PLAYTEST and BALANCE_ENABLED preprocessor commands, while release doesn't
* Release has maximum optimisations enabled. Debug has none, and playtest has minimal
* Removed hard-coded output directories based on half-life installations, dlls are output in the solution folder (and user can customise as they see fit)
* All projects for all configurations compile without warnings or errors
2023-09-16 11:36:34 -04:00
pierow
5cf36cb28f
add check for cl_musicenabled before initing fmod
2023-09-16 11:36:34 -04:00
pierow
a4970388ef
Fix for hang on exit.
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Also change fmod to not load if cl_ambientsoun is 0 and made this cvar 0-100 to match the music volume cvar.
2023-09-16 11:36:34 -04:00
pierow
3d5cb0bc6d
Fixed func_breakable and func_weldable permanently blocking building placement
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This is a fix for Issue #55 . Changes made:
* Server ignores intangible entities when determining if a building placement is valid (fixes func_breakable issue)
* If a func_weldable has the "welds open" spawnflag set, then upon completing the weld when it plays the break effect, it will become fully intangible. It will reset upon round restart.
Fix by @RGreenlees
2023-09-16 11:36:34 -04:00
RGreenlees
472e2c8d13
Fixed web hit detection
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Fix for issue #94 .
Gorge web strands now have hit detection which matches their visible component. This is for both ensnaring marines, and for cutting them with a welder.
This has the following impacts:
* Webs are easier for marines to avoid since they can safely jump or duck under angled strands, however...
* Webs are harder for marines to cut as they can no longer clear a while corridor with a single click but have to actually aim at each strand
2023-09-05 13:14:40 -04:00
pierow
2ca087b76c
sayings can be used twice in succession
2023-08-31 18:57:06 -04:00
pierow
6598ac870a
spectators can see hive and research info
...
-could use some clean up
2023-08-31 18:57:06 -04:00
pierow
98b815da57
fix server crash on HLTV join
2023-08-31 18:57:06 -04:00
pierow
6ee8db7f9e
fix rings drawn around hurt gorge being spectated
2023-08-31 18:57:06 -04:00
pierow
152869e6b1
add hud_drawwaypoints
2023-08-31 18:57:06 -04:00
pierow
b443eeb5a1
fix welder name tag showing on alien players
2023-08-31 18:57:06 -04:00
pierow
dbf3b84ab7
add hud_nameinfo; welder text on client
2023-08-23 17:29:04 -04:00
pierow
60c4e0901c
research tracker info in demo/hltv
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-not sure if there's a demo verison that needs to be updated
2023-08-23 17:29:04 -04:00
pierow
93d134dca4
Added mp_parasiteonmap playtest cvar
2023-08-23 17:29:04 -04:00
pierow
97ea2a098c
Add hud_minimapnames
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-Original code by alien bird/eternium. Thanks!
-Removed names for self and other team
-Default off due to black background on text
2023-08-23 17:29:04 -04:00
pierow
0e90cd5414
Parasite indicator on player names
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-Added indicator if looking at a parasited player
-Changed commander parasited player indicator and color to always show, regardless if selected
2023-08-23 17:29:04 -04:00
pierow
edfee609fc
add hud_teamhealthalert
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-update ring UI logic to show weldable/healable players rings
2023-08-23 17:29:04 -04:00
pierow
3117a9f990
add cl_weaponswap
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-refactored from alienbird's autoswap with new features
2023-08-23 17:29:04 -04:00
pierow
ff051cab8e
add mp_randomresfromkill
2023-08-23 17:29:04 -04:00
pierow
c270808c43
fix being stuck reloading if reload was held while shooting sg or gl
2023-08-23 17:29:04 -04:00
pierow
96a268a91f
Fixed weapon spread for fake clients (bots). Thanks Neoptolemus!
2023-08-23 17:29:04 -04:00
pierow
52630598ad
Debug build config. Works on server dll. Thanks Neoptolemus!
2023-08-23 17:29:04 -04:00
pierow
c7acee5e87
Removed v3.2 backwards compatability and some playtest cvars
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- Fork is now too different to maintain backwards compatability
2023-08-23 17:29:04 -04:00
pierow
21e6edcf2e
Fix lerk fly animation not showing if they walked off a ledge
2023-08-23 17:29:04 -04:00
pierow
99bf170e7e
Weapon/item drop rework
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-Fix crash from plugins.
-Add spawn offsets for items.
-Improvements to anti-stuck falling weapon code.
2023-08-23 17:29:04 -04:00
pierow
5202080232
research tracker update
2021-11-12 10:35:11 -05:00
pierow
ea279fb321
reload while using armory
2021-11-12 10:35:11 -05:00
pierow
5a42d00ce4
fixed cursor disappearing after alt tab
2021-10-30 19:09:10 -04:00
pierow
039f01e42c
Marine UI updates
2021-10-30 19:09:10 -04:00
pierow
30c66a434b
GL staged reload and SG reload update
2021-10-30 19:09:10 -04:00
pierow
12a122af14
Disable unused libraries
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-libcurl, libpng, zlib
2021-10-30 19:09:10 -04:00
pierow
0c18bffed4
fixed sg pellet visuals backwards compatibility
2021-03-01 20:39:18 -05:00
pierow
96f1cf2f28
client side weapon reload prediction update
2021-03-01 20:39:18 -05:00
pierow
b298eb9553
Fix popup menu costs not updating for 2nd round.
2021-02-12 07:32:45 -05:00
pierow
7f44ef2c8b
fixed incorrect shotgun pellet visuals
2021-02-08 08:13:37 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code ( #96 )
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* revert Gerhard's minimap update. removing WIP code
* revert Gerhard's minimap alpha - removing WIP code from develop
* project file update
* fixed hl project mistake when reverting
* adding back Brett's changes lost in revert
* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
2586ec4c73
lerk gliding on ground
2021-02-05 16:18:16 -05:00
pierow
d4d05b21c5
Revert setmousevisibility showcursor change. Old piemenu showcursor code fixed.
2021-02-05 16:18:16 -05:00
pierow
418b053e61
fix popupmenu view spin regression
2021-02-05 16:18:16 -05:00
pierow
846ae6eece
changed NS version to 3.3b1
2021-02-05 16:18:16 -05:00
pierow
ce5f18f1dc
OS cursor over sprite cursor fix
2021-02-05 16:18:16 -05:00
pierow
5bbb473a44
cl_showspeed removed maxclimb and maxdive
2021-02-05 16:18:16 -05:00
pierow
86aef7782e
pregame lifeforms update combat mode
2021-02-05 16:18:16 -05:00
pierow
a1f5c3ed0d
playtest cvar additions
2021-02-05 16:18:16 -05:00
pierow
03bcd1f167
pregame lifeform update
2021-02-05 16:18:16 -05:00
pierow
50930aaa6e
cl_ambientsound scales volume instead of bool
...
- Limited 1x scale because people have 2 in their configs from last patch.
2021-02-05 16:18:16 -05:00
pierow
95d0c38fdc
backwards compatiblity update
2021-02-05 16:18:16 -05:00
pierow
99c40ae09e
v3.2.3 features and fixes.
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- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
pierow
6d75594419
No build radius from structures changed to spherical instead of cylinder. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
8ef9ff1f92
Commander selection cull distance increased to fix unupgradable structures that are vertically far from the commander. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
dd3691c877
cl_showspeed no longer requires sv_cheats 1
2021-02-05 16:18:16 -05:00
pierow
ba32308dbc
Recycling reward accounts for upgraded structures. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
2fb18b989f
Merge pull request #69 from ENSL/pierow-changes
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Changes/fixes to r_dynamic, cl_ambientsound, skulk walk speed, -attack
2020-07-11 21:34:37 -04:00
pierow
e5d4653cf3
cl_ambientsound corrected to be client side instead of server side. Works for mp3s. Wav ambient sound files in maps can't be toggled via client cvar due to engine limitation.
2020-07-11 20:07:00 -04:00
pierow
606f9765a0
corrected skulk walk speed (previous value changed with others to adress bug was incorrect)
2020-07-11 17:20:22 -04:00
Gerhard Klassen
ba163d233e
Minimap update
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+ Colored Players
+ Colored Structures / Different colors for unbuild/build structures
2020-03-29 17:47:47 +02:00
Gerhard Klassen
8674080504
minimap alpha
2020-03-28 20:16:47 +01:00
pierow
2a1a713c26
revert lightgamma changes - crash when connecting to dedicated server
2018-08-13 22:20:21 -04:00
pierow
10c6634b86
moved hud placement of armor to the left
...
quick fix for patch - to revisit this later
2018-08-13 17:30:53 -04:00
pierow
8623211c9f
fixed hud_style 1 - uses correct sprite names
2018-08-13 17:29:39 -04:00
pierow
eae207d51c
another change for lightgamma 1 being allowed
2018-08-13 02:04:22 -04:00
pierow
06e1017423
Addition of hud_style and cl_labelmaps changed to hud_mapstyle with additional maps
2018-08-12 22:27:24 -04:00
pierow
4b8318cad1
showcursor win32 only
2018-08-01 01:29:11 -04:00
pierow
22f6ab0c16
lightgamma 1 unrestricted
2018-08-01 01:02:21 -04:00
pierow
1cd1bf0522
sv_jumpmode queued and auto bunnyhop
2018-08-01 01:01:46 -04:00
pierow
bec0c1a46c
cl_ambientsound and senslock commands
2018-08-01 00:59:34 -04:00
pierow
d2f9ceddd9
crosshair system update and merge with develop
2018-08-01 00:49:49 -04:00
pierow
8563f5b367
Merge pull request #17 from asmodev/asmo/vs2017
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Code updates to support VS2017 compilation. Does not include project …
2018-07-31 23:04:13 -04:00
Asmo
b840fe80e0
Code updates to support VS2017 compilation. Does not include project updates.
2018-07-30 23:52:29 -04:00
pierow
b3fcf00ea8
FPS independent alien movement sounds
2018-06-06 18:56:58 -04:00
pierow
38e748c26a
centers cursor with raw input in popup menu. half-working fix for OS cursor displaying over game cursor (reappears after esc menu is opened).
2018-06-06 18:54:37 -04:00
jonnypower
cfcde19373
Merge remote-tracking branch 'ensl/develop' into macos
2018-05-12 17:38:59 -07:00
pierow
b6862645ec
added cl_widescreen and fix for commander item placement and background
2018-05-06 19:56:32 -04:00
jonnypower
84f75425e4
fix: Strongly typed collision tests for linux compile
...
- Regression from macos source changes
2018-04-29 22:14:05 -07:00
jonnypower
054f8d929b
fix: Mem leak, use auto boxing for temp value
2018-04-29 22:14:05 -07:00
jonnypower
ea2a5833b7
feat: Compileable Mac OS
2018-04-29 22:14:05 -07:00
pierow
6a1e564bae
Hor+ widescreen with commander fix, jetpack lateral accel not tied to FPS, and walk speed bug workaround
2018-04-22 12:43:44 -04:00
Ari Timonen
e31260376d
Remove temp files
2018-04-22 18:56:29 +03:00
Ari Timonen
4f13237895
Update line endings
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Change CRLF to LF in repo.
2018-04-22 18:55:55 +03:00