Commit graph

242 commits

Author SHA1 Message Date
RGreenlees
f6796ad025 Improve bot combat
* Reworked how bot hearing and sight combine
* Reworked target prioritisation
* Reworked when a bot should ignore a nearby enemy and engage
* Overall result is bots should have a better balance of engaging enemies and getting on with their tasks
2024-04-26 11:53:17 -04:00
RGreenlees
cfc65e1f5a Improved lerk flight
* Better lerk flight
* Fixed bots switching weapons rapidly
2024-04-26 11:53:17 -04:00
RGreenlees
540194cc6e Bots combine silence and cloak
* Bots will prefer to combine the silence and cloak upgrades if both are available and they have one of them already
2024-04-26 11:53:17 -04:00
RGreenlees
7f75f80a6e Finish bot hearing 2024-04-20 19:52:59 +01:00
RGreenlees
f24261e416 Fixed bug with lift detection
* Bots no longer get perma-stuck when standing on the drill in Ragnarok (or similar situations in other maps)
* Fixed fades getting glued to the ceiling when trying to blink into a vent
* Fixed bots getting stuck on top of railings sometimes
* Fixed bots sometimes deciding to evolve in the ready room on certain maps
* Updated nav mesh for eclipse
2024-04-19 15:25:24 +01:00
RGreenlees
33b5fcbe82 Improved marine combat
* Improved hearing logic
* Improved marine combat decision making (they don't all cluster around the CC for no reason anymore)
* Bots can now hear regen sounds
2024-04-18 23:44:05 +01:00
RGreenlees
188b1dac32 Merge branch 'BotHearing' of https://github.com/RGreenlees/NS into BotHearing 2024-04-18 08:27:50 +01:00
RGreenlees
3073f7f60b Bot hearing started 2024-04-18 08:24:16 +01:00
pierow
68b7278072 weapon animation fixes
- Fixed animation issues with pistol binary trigger and moved the binary triggering to client code
- Fixed reload animation not always playing
- Fixed numerous incorrect or broken alien weapon animations on every class
- Added transitional animation out of gorge building
2024-04-17 22:41:10 -04:00
RGreenlees
b1f1c6a660 Removed debug code 2024-04-16 19:57:26 +01:00
RGreenlees
3e36057948 Lift improvements
* Fixed bots getting into a clusterfuck when multiple try to use a lift at the same time.
* Improved nav meshes for various maps
* Added new console commands for debugging to force bots to evolve
* If there is no CC, infantry portal or hives in NS mode, bots will revert to deathmatch behaviour to finish the game
* Fixed bots flying off target when leaping/blinking sometimes
* If there is no armoury to retreat to, marines won't back off and will attack (stops clustering around the CC for no reason).
2024-04-16 17:39:23 +01:00
RGreenlees
261ff5cef1 Improved guard behaviour and randomisation
* Improved the bot guard behaviour
* Improved randomisation of bot names and chamber sequences
* Fixed bug where bots would drop hives within range of siege bases
* Fixed bug where requesting turret factories and sentry turrets from the AI commander would place a phase gate instead
2024-04-14 20:50:26 +01:00
RGreenlees
7adeda4113 Add cloak behaviour
Bots will no longer see cloaked players, and have a chance based on cloak level, movement and size of the players. Bots will also sneak when approaching enemies while cloaked.
2024-04-12 16:40:50 +01:00
RGreenlees
0cb450605d Fix for CO end-game crash on marine victory
Fixed potential crash upon marine victory in combat mode, caused by trying to respawn aliens without an active hive.
2024-04-08 10:07:14 -04:00
RGreenlees
ddc8839d9a Fixed mistake in scan requests
Commander was dropping phase gates instead of scans. Oops!
2024-04-08 10:01:46 -04:00
RGreenlees
27ed51035c Lerk improvements and bot names
* Improved lerk movement when it is not flying (i.e. being cautious)
* Users can now optionally add botnames.txt to the NS folder to define custom bot names
2024-04-08 10:01:46 -04:00
RGreenlees
e322e52619 Update AvHAIWeaponHelper.cpp 2024-04-08 10:01:46 -04:00
RGreenlees
dfcd4463ac Update AvHAIWeaponHelper.cpp 2024-04-08 10:01:46 -04:00
RGreenlees
d87bb3d600 Further bot enhancements
* Improved jump and blink movement
* Hopefully fixed bug with bots trying to walk between phase gates
* Fixed issue with bots constantly switching weapons when trying to reload
* Added a max AI time for a match, with bots throwing the game if there are no humans and it goes on too long (configurable in nsbots.ini, default is 90 minutes)
2024-04-08 10:01:46 -04:00
RGreenlees
eba41379e3 Improve bot vision, bug fixes
* Re-added the view frustum for bots
* Hopefully stopped bots getting permanently stuck trying to evolve an upgrade in an invalid place
* Bots will now leave the game after 2 hours if no humans playing (ignores human spectators)
2024-04-08 10:01:46 -04:00
RGreenlees
75469430ad Bot fixes
* Fixed bots targeting mines to attack
* Fixed crash on enabling bots after previously disabling them
* Fixed bots not handling doors correctly when enabling them after match start
2024-04-08 10:01:46 -04:00
RGreenlees
349cf7240f Added more commander requests
Armouries, Heavy armour and jetpacks can be requested
2024-04-08 10:01:46 -04:00
RGreenlees
44a1072fb3 Fix phantom electrical discharge
Fixed the bug causes electricity to arc across the map for clients out of replication range of the electrocuted player
2024-04-08 09:58:14 -04:00
RGreenlees
936ef5d609 Fixed potential hang in path finding
* Fixed potential infinite loop in path finding
* Fixed bots sometimes getting stuck on doors permanently
2024-03-28 18:34:33 -04:00
RGreenlees
4efd22b709 Removed exception handling from bot config
* Removed all try/catch clauses due to build issues
2024-03-27 04:57:43 -04:00
pierow
09a9b4870f fix not healing at the armory after getting getting into the command chair with low health 2024-03-26 19:22:41 -04:00
pierow
09c48fa653 config updates 2024-03-26 19:22:41 -04:00
pierow
71e5051752 add cl_cmcancellast 2024-03-26 19:22:41 -04:00
RGreenlees
ddeb934179 Update bot ini and navmeshes 2024-03-26 19:16:46 -04:00
RGreenlees
c7efc37227 Rever accidental change to Linux fix 2024-03-26 19:16:46 -04:00
RGreenlees
b139fbf9b8 Better bot config handling and logging
* Bot config is no longer case-sensitive
* Listen server hosts now get console notifications on bot status, errors etc.
* Added safeguards around parsing the file to prevent bad values crashing
* Made mp_botautomode default to 1 and mp_botcommandermode default to 1
2024-03-26 19:16:46 -04:00
RGreenlees
67903b598e Weld tweak 2024-03-26 19:16:46 -04:00
RGreenlees
c6344df589 Weld and guard behaviour fix 2024-03-26 19:16:46 -04:00
RGreenlees
1cd837b372 Fixed bug with detecting door triggers 2024-03-26 19:16:46 -04:00
RGreenlees
f391176841 Door and movement improvements
* Fixed buttons having overly long wait times with bots
* Fixed issue with climbing walls in certain situations
2024-03-26 19:16:46 -04:00
pierow
58358d0927
Bot integration for v3.3b8 (#156)
* Initial bot commit

* Added server commands and cvars for adding AI players to the game.
* Added auto modes for automating the adding and removal of bots
* Bots connect to the server and join teams correctly

* Added round restart and new map detection for AI system

Push before new project added for detour

* Initial bot integration

* Integrated all basic bot code for navigation and task performing
* Added support for multi_managers to better understand how buttons and triggers affect doors

* Improved bot understanding of door triggers and weldables

* Reworked nav profiles

Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder

* Improved bot door usage

* Added weldable obstacles back into navigation

Bots now understand how to get around weldable barriers

* Replaced fixed arrays with vectors

* Resource node and hive lists are now vectors.
* Further improved bot weld behaviour

* Added dynamic reachability calculations

When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses.

* Added team-based reachability calculations

Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point.

* Implemented long-range off-mesh connections and dynamic off-mesh connections

* Implemented fully dynamic off-mesh connections

Phase gates now use connections rather than custom path finding. Much more performant.

* Replaced arrays with vectors for simpler code

* Started Bot Swimming

* Bots understand trigger_changetarget

Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work

* Push before trying to fix long-range connections

* Implement new off-mesh connection system

* Redid population of door triggers

* Fixed trigger types and links to doors

* Added lift and moving platform support

* Lift improvements

* Bots avoid getting crushed under a lift when summoning it
* Bots are better at judging which stop a platform needs to be at

* Tweak lift and welder usage

* Fixed bug with multiple off-mesh connections close together

* Finish lift movement

* Fixed dodgy path finding

* Improved skulk ladder usage and lerk lift usage

* Fix crash with path finding

* Re-implement commander AI

* Commander improvements

* Improve commander sieging

* Commander scanning tweak

* Reimplemented regular marine AI

* Start reimplementing alien AI

* Implement gorge building behaviours

* Start alien tactical decisioning

* Continuing alien building and other non-combat logic

* More alien role work

* Adjusted base node definitions

* Iterate Capper Logic

* Alien assault AI

* Alien Combat

* Fix grenade throwing, better combat

* Marine combat AI improvements

* Commander improvements

* Commander + nav improvements

* Drop mines

* Improved bot stuck detection

* Commander supply improvements

* Bot fill timing config

* Added nsbots.cfg to configure internal bots

* Changed bot config file to "nsbots.cfg"

* Bug fixing with navigation

* Fix skulk movement on ladders

* Improved commander placement and tactical refresh

* Fixed bug with ladder climbing

* Doors block off-mesh connections

* Finished doors blocking connections

* Marine and alien tactical bug fixes

* Add commander beacon back in

* Start combat mode stuff

* First pass at combat mode

* Bots attack turrets

* Fix ladder and wall climbing

* Commander chat request

* Improved skulk ladders

* Added nav meshes for new bot code

* Added bot configuration to listen server menu

* Added bot config file

* Added default bot config to listenserver.cfg

* Added default bot settings to server.cfg

* Include VS filter for bot files

* Crash fixes

* Bot improvements

* Bot stability and mine placement improvements

* Fixed crash on new map start with bots

* Reverted Svencoop fix

* Fixed crash, added more cvars

* Performance improvement

* Commander building improvements

* Stop bot spasming when waiting to take command

* Fixed doors not blocking connections

* Added bot disabled guard to round start

* Commander improvements, movement improvements

* Tweaked level load sequence

* Performance improvements

* Bot load spread

* Fixed commander update

* Refactor bot frame handling

* Bug fixes + Pierow's dynamic load spread

* Minor bug fixes

* Fix door detection, prep for test

* Fixed commander siege spam

* linux compile test

* fix hardcoded inlcudes

* O1 compile flag for detour
- fix linux server crash

* Revert detour compile flags to original for windows

* linux build update

* remove x64 build configs

* update bot nav meshes and configs

* fix bot physics at high server fps, update navmeshes. from @RGreenlees

---------

Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com>
Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
2024-03-21 14:17:18 -04:00
pierow
1e7fa6f61e update hivesight labels 2024-03-15 21:07:59 -04:00
pierow
417892f507 presets and 33b8 update
- adjust hivesight labels to be less visibile if they're not being attacked
- add crosshair scaling when above 1080p
- fix music not playing after the first map
- config updates
2024-03-13 09:10:50 -04:00
pierow
90ebbdda23 presets update
- add network rate presets
- add cl_intensityalt for alternative gamma ramp in env_gamma map entities
- separate welder flickering dynamic light setting
- crosshair updates
2024-03-10 16:58:37 -04:00
pierow
833eb0a792 merge in HL25 fixes 2024-03-04 23:29:53 -05:00
pierow
3220c418ed fix func_nobuilds underneath the map preventing commanders from dropping structures 2024-03-04 22:15:18 -05:00
pierow
3e404baff8 ns presets update
- add new default crosshairs, enabled with cl_weaponcfgs 2
- crosshair bugfixes
- add box crosshair and sub-pixel outline control
- cl_musicdelay -1 plays a track once at start of round
- removed title track from gameplay (main menu only)
- cl_bob cvars archived
- remove HL-style tilting weapon bob in spectate
- sv_randomrfk default off
- more gamma ramp removal
- remove valve shader hash check
- archive showspeed cvar
- update debug and playtest solutions for GLEW
- add HL25 wav file for button select (button rollover sound was removed in HL25)
2024-03-04 22:13:32 -05:00
pierow
0bdc52796f presets and postprocessing update 2024-02-29 01:33:35 -05:00
pierow
dcb4de963d merge in postprocessing 2024-02-28 22:46:22 -05:00
pierow
8ab1a69972 add postprocessing
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp
- clear framebuffer between frames to fix visual bugs outside map
- remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader
- additional visual preset config updates
2024-02-28 22:36:49 -05:00
pierow
0688b2ef65 fix pistol firing when closing game menu or tabbing in 2024-02-07 00:48:35 -05:00
pierow
ceb814f4f6 weapons update
- add pistol binary trigger aka pistol script and attack queueing
- add gorge heal spray +movement
- lerk flap +movement update
- fix for onos attack release bugs with +movement
2024-02-04 04:05:28 -05:00
pierow
8fde5dc37c NS preset switcher WIP
- needs sv_allow_shaders and hl25 at the moment and it piggybacks off the hl25 overbright shader using the average gamma ramp setting for ns maps.
2024-01-30 01:02:16 -05:00
pierow
abef5c5cca fix view spin when disabling the cursor
-revisit this when HL25 SDK is released
2024-01-13 21:22:04 -05:00
pierow
0e88d368b9 HL25 fixes
-Add new widescreen method and exploit prevention
-disable old widescreen method and exploit prevention
-force sv_rollangle 0
-add sv_widescreenclamp to limit fov expansion to 16:9
2023-11-27 16:01:49 -05:00