RGreenlees
f5ca613a4f
Fixed bug with multiple off-mesh connections close together
2024-03-20 22:10:55 -04:00
RGreenlees
af54f6816b
Tweak lift and welder usage
2024-03-20 22:10:55 -04:00
RGreenlees
39f183864c
Lift improvements
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* Bots avoid getting crushed under a lift when summoning it
* Bots are better at judging which stop a platform needs to be at
2024-03-20 22:10:55 -04:00
RGreenlees
6ebe05483c
Added lift and moving platform support
2024-03-20 22:10:55 -04:00
RGreenlees
80b9c4035d
Fixed trigger types and links to doors
2024-03-20 22:10:55 -04:00
RGreenlees
086a87c308
Redid population of door triggers
2024-03-20 22:10:55 -04:00
RGreenlees
12fb10f998
Implement new off-mesh connection system
2024-03-20 22:10:55 -04:00
RGreenlees
97b87089f6
Push before trying to fix long-range connections
2024-03-20 22:10:55 -04:00
RGreenlees
e4d82bef2e
Bots understand trigger_changetarget
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Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work
2024-03-20 22:10:55 -04:00
RGreenlees
b336ec028c
Started Bot Swimming
2024-03-20 22:10:55 -04:00
RGreenlees
e64cb51067
Replaced arrays with vectors for simpler code
2024-03-20 22:10:55 -04:00
RGreenlees
82ea559a7a
Implemented fully dynamic off-mesh connections
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Phase gates now use connections rather than custom path finding. Much more performant.
2024-03-20 22:10:55 -04:00
RGreenlees
46efcdaeda
Implemented long-range off-mesh connections and dynamic off-mesh connections
2024-03-20 22:10:55 -04:00
RGreenlees
53b51d68a7
Added team-based reachability calculations
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Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point.
2024-03-20 22:10:55 -04:00
RGreenlees
d5e5a62968
Added dynamic reachability calculations
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When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses.
2024-03-20 22:10:55 -04:00
RGreenlees
410351149e
Replaced fixed arrays with vectors
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* Resource node and hive lists are now vectors.
* Further improved bot weld behaviour
2024-03-20 22:10:55 -04:00
RGreenlees
d15e7bfdad
Added weldable obstacles back into navigation
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Bots now understand how to get around weldable barriers
2024-03-20 22:10:55 -04:00
RGreenlees
e72addc6d1
Improved bot door usage
2024-03-20 22:10:55 -04:00
RGreenlees
b7db5adcaa
Reworked nav profiles
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Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder
2024-03-20 22:10:55 -04:00
RGreenlees
f8951d672b
Improved bot understanding of door triggers and weldables
2024-03-20 22:10:55 -04:00
RGreenlees
efcd2cb03a
Initial bot integration
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* Integrated all basic bot code for navigation and task performing
* Added support for multi_managers to better understand how buttons and triggers affect doors
2024-03-20 22:10:55 -04:00
RGreenlees
699396af06
Added round restart and new map detection for AI system
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Push before new project added for detour
2024-03-20 22:10:55 -04:00
RGreenlees
777025e794
Initial bot commit
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* Added server commands and cvars for adding AI players to the game.
* Added auto modes for automating the adding and removal of bots
* Bots connect to the server and join teams correctly
2024-03-20 22:10:55 -04:00
pierow
4b1ec43d81
Update README.md
2024-01-21 18:20:56 -05:00
pierow
2c339fb9fd
Update README.md
2024-01-07 10:24:40 -05:00
pierow
5b68b5a778
Update README.md
2023-11-17 14:08:33 -05:00
pierow
c2df0b2715
Update README.md
2023-09-16 14:19:25 -04:00
pierow
cdbfeeb219
add ns_askr_b6
2023-09-16 11:52:24 -04:00
pierow
e2b3d7f2b2
generate symbols in release server dll for plugin offsets
2023-09-16 11:36:34 -04:00
pierow
e85d296092
fix ns_cvar_float returning int
2023-09-16 11:36:34 -04:00
pierow
ca5246501b
localization map update
2023-09-16 11:36:34 -04:00
RGreenlees
664a578775
Optimised Text Localisation
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Added an unordered map to act as a cache for text that has already been localised
2023-09-16 11:36:34 -04:00
RGreenlees
eb91c70a75
Prevent duplicate tooltips appearing on screen
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Tooltips will no longer be added to the screen if that message is already being displayed. This prevents the same message (e.g. the ready room F4 message) from appearing multiple times if the player keeps pressing F4.
2023-09-16 11:36:34 -04:00
pierow
f9a8db4963
fix mouse centering for windowed mode
2023-09-16 11:36:34 -04:00
pierow
e241e23752
disable old tooltip border
2023-09-16 11:36:34 -04:00
pierow
d40e6e15bc
mapnames update
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-fixed text transparency
-performance optimizations
-default to on
-renamed to hud_mapnames
2023-09-16 11:36:34 -04:00
pierow
7c60c0a1c8
tooltip rendering performance optimizations
2023-09-16 11:36:34 -04:00
pierow
77f9bb5625
version number to 3.3beta7
2023-09-16 11:36:34 -04:00
pierow
415de7fad2
Turret eye/barrel position fix
2023-09-16 11:36:34 -04:00
RGreenlees
1c2a421648
Reverted the ignore intangible check on building placement
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This sadly means that buildings cannot be placed where destroyed func_breakables and func_weldables are. Unfortunately, the fix also meant structures could be placed inside railings which would immediately cause them to sink
2023-09-16 11:36:34 -04:00
RGreenlees
501fa5ab18
Fixed func_nobuild being invisible to clients
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* The client build preview now respects func_nobuild, fixing situations where the client thought it could build somewhere, but nothing would appear when clicking.
2023-09-16 11:36:34 -04:00
pierow
193f417144
Scoreboard squelch raw input update.
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-Also made showcursor code for comm fall within raw input check.
2023-09-16 11:36:34 -04:00
RGreenlees
c95aa67ca9
Fixed cursor decrement
2023-09-16 11:36:34 -04:00
RGreenlees
9c6f780336
Fixed pop-up menu and commander UI cursor centering
2023-09-16 11:36:34 -04:00
pierow
873c7b1403
scorepanel hit update, still WIP
2023-09-16 11:36:34 -04:00
pierow
1c8668638d
expand scoreboard panel and hitpanel so cursor can hit anywhere on screen
2023-09-16 11:36:34 -04:00
pierow
b44a8b7f63
fix commander view angle not restoring on exiting CC
2023-09-16 11:36:34 -04:00
pierow
91daecffdb
Scale ambient and music volumes to game volume
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-cl_musicvolume changed to scalar
-cl_ambientsound changed back to scalar
2023-09-16 11:36:34 -04:00
RGreenlees
79d3e270a6
Fixed crouched Onos ladder logic
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Forgot to add exception when Onos is crouching to previous commit
2023-09-16 11:36:34 -04:00
RGreenlees
fcaa98aefe
Fixed Onos ladder code
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Onos ladder detection was assuming player was 64 units high instead of actual 108. By correcting the assumed hull size for Onos players, it now detects ladders as reliably as other player sizes.
2023-09-16 11:36:34 -04:00