Commit graph

977 commits

Author SHA1 Message Date
RGreenlees
f5ca613a4f Fixed bug with multiple off-mesh connections close together 2024-03-20 22:10:55 -04:00
RGreenlees
af54f6816b Tweak lift and welder usage 2024-03-20 22:10:55 -04:00
RGreenlees
39f183864c Lift improvements
* Bots avoid getting crushed under a lift when summoning it
* Bots are better at judging which stop a platform needs to be at
2024-03-20 22:10:55 -04:00
RGreenlees
6ebe05483c Added lift and moving platform support 2024-03-20 22:10:55 -04:00
RGreenlees
80b9c4035d Fixed trigger types and links to doors 2024-03-20 22:10:55 -04:00
RGreenlees
086a87c308 Redid population of door triggers 2024-03-20 22:10:55 -04:00
RGreenlees
12fb10f998 Implement new off-mesh connection system 2024-03-20 22:10:55 -04:00
RGreenlees
97b87089f6 Push before trying to fix long-range connections 2024-03-20 22:10:55 -04:00
RGreenlees
e4d82bef2e Bots understand trigger_changetarget
Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work
2024-03-20 22:10:55 -04:00
RGreenlees
b336ec028c Started Bot Swimming 2024-03-20 22:10:55 -04:00
RGreenlees
e64cb51067 Replaced arrays with vectors for simpler code 2024-03-20 22:10:55 -04:00
RGreenlees
82ea559a7a Implemented fully dynamic off-mesh connections
Phase gates now use connections rather than custom path finding. Much more performant.
2024-03-20 22:10:55 -04:00
RGreenlees
46efcdaeda Implemented long-range off-mesh connections and dynamic off-mesh connections 2024-03-20 22:10:55 -04:00
RGreenlees
53b51d68a7 Added team-based reachability calculations
Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point.
2024-03-20 22:10:55 -04:00
RGreenlees
d5e5a62968 Added dynamic reachability calculations
When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses.
2024-03-20 22:10:55 -04:00
RGreenlees
410351149e Replaced fixed arrays with vectors
* Resource node and hive lists are now vectors.
* Further improved bot weld behaviour
2024-03-20 22:10:55 -04:00
RGreenlees
d15e7bfdad Added weldable obstacles back into navigation
Bots now understand how to get around weldable barriers
2024-03-20 22:10:55 -04:00
RGreenlees
e72addc6d1 Improved bot door usage 2024-03-20 22:10:55 -04:00
RGreenlees
b7db5adcaa Reworked nav profiles
Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder
2024-03-20 22:10:55 -04:00
RGreenlees
f8951d672b Improved bot understanding of door triggers and weldables 2024-03-20 22:10:55 -04:00
RGreenlees
efcd2cb03a Initial bot integration
* Integrated all basic bot code for navigation and task performing
* Added support for multi_managers to better understand how buttons and triggers affect doors
2024-03-20 22:10:55 -04:00
RGreenlees
699396af06 Added round restart and new map detection for AI system
Push before new project added for detour
2024-03-20 22:10:55 -04:00
RGreenlees
777025e794 Initial bot commit
* Added server commands and cvars for adding AI players to the game.
* Added auto modes for automating the adding and removal of bots
* Bots connect to the server and join teams correctly
2024-03-20 22:10:55 -04:00
pierow
4b1ec43d81
Update README.md 2024-01-21 18:20:56 -05:00
pierow
2c339fb9fd
Update README.md 2024-01-07 10:24:40 -05:00
pierow
5b68b5a778
Update README.md 2023-11-17 14:08:33 -05:00
pierow
c2df0b2715
Update README.md 2023-09-16 14:19:25 -04:00
pierow
cdbfeeb219 add ns_askr_b6 2023-09-16 11:52:24 -04:00
pierow
e2b3d7f2b2 generate symbols in release server dll for plugin offsets 2023-09-16 11:36:34 -04:00
pierow
e85d296092 fix ns_cvar_float returning int 2023-09-16 11:36:34 -04:00
pierow
ca5246501b localization map update 2023-09-16 11:36:34 -04:00
RGreenlees
664a578775 Optimised Text Localisation
Added an unordered map to act as a cache for text that has already been localised
2023-09-16 11:36:34 -04:00
RGreenlees
eb91c70a75 Prevent duplicate tooltips appearing on screen
Tooltips will no longer be added to the screen if that message is already being displayed. This prevents the same message (e.g. the ready room F4 message) from appearing multiple times if the player keeps pressing F4.
2023-09-16 11:36:34 -04:00
pierow
f9a8db4963 fix mouse centering for windowed mode 2023-09-16 11:36:34 -04:00
pierow
e241e23752 disable old tooltip border 2023-09-16 11:36:34 -04:00
pierow
d40e6e15bc mapnames update
-fixed text transparency
-performance optimizations
-default to on
-renamed to hud_mapnames
2023-09-16 11:36:34 -04:00
pierow
7c60c0a1c8 tooltip rendering performance optimizations 2023-09-16 11:36:34 -04:00
pierow
77f9bb5625 version number to 3.3beta7 2023-09-16 11:36:34 -04:00
pierow
415de7fad2 Turret eye/barrel position fix 2023-09-16 11:36:34 -04:00
RGreenlees
1c2a421648 Reverted the ignore intangible check on building placement
This sadly means that buildings cannot be placed where destroyed func_breakables and func_weldables are. Unfortunately, the fix also meant structures could be placed inside railings which would immediately cause them to sink
2023-09-16 11:36:34 -04:00
RGreenlees
501fa5ab18 Fixed func_nobuild being invisible to clients
* The client build preview now respects func_nobuild, fixing situations where the client thought it could build somewhere, but nothing would appear when clicking.
2023-09-16 11:36:34 -04:00
pierow
193f417144 Scoreboard squelch raw input update.
-Also made showcursor code for comm fall within raw input check.
2023-09-16 11:36:34 -04:00
RGreenlees
c95aa67ca9 Fixed cursor decrement 2023-09-16 11:36:34 -04:00
RGreenlees
9c6f780336 Fixed pop-up menu and commander UI cursor centering 2023-09-16 11:36:34 -04:00
pierow
873c7b1403 scorepanel hit update, still WIP 2023-09-16 11:36:34 -04:00
pierow
1c8668638d expand scoreboard panel and hitpanel so cursor can hit anywhere on screen 2023-09-16 11:36:34 -04:00
pierow
b44a8b7f63 fix commander view angle not restoring on exiting CC 2023-09-16 11:36:34 -04:00
pierow
91daecffdb Scale ambient and music volumes to game volume
-cl_musicvolume changed to scalar
-cl_ambientsound changed back to scalar
2023-09-16 11:36:34 -04:00
RGreenlees
79d3e270a6 Fixed crouched Onos ladder logic
Forgot to add exception when Onos is crouching to previous commit
2023-09-16 11:36:34 -04:00
RGreenlees
fcaa98aefe Fixed Onos ladder code
Onos ladder detection was assuming player was 64 units high instead of actual 108. By correcting the assumed hull size for Onos players, it now detects ladders as reliably as other player sizes.
2023-09-16 11:36:34 -04:00