o Charge do no longer push players in the readyroom
o Fixed bug where movement abilities sometimes could be available after the needed hives have been destroyed
o Fixed issue with movement ability sounds playing more than they should
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@502 67975925-1194-0748-b3d5-c16f83f1a3a1
o Hive no longer takes FF damage
o Can no longer trigger 'the enemy approaches' during the pregame
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@456 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added throttling to the resetting of players. It resets players at a rate of 6 players per 0.3s.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@441 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added sv_structurelimit to both server.cfg and listenserver.cfg
o Structurelimit restricts the number of structures in games, except hives, rts and CCs.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@427 67975925-1194-0748-b3d5-c16f83f1a3a1
- In combat mode this displays the player level
- In classic mode for marines it displays an icon for the player's primary weapon
- In classic mode for aliens it displays the player's resources.
o reduced the frequency of scoreboard updates from 0.4 seconds to 0.6 seconds.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@391 67975925-1194-0748-b3d5-c16f83f1a3a1
o Made map view and enthier propagated before game start so that the map is fully viewable
o PGs and IPs now apply a pushback instead of telefragging
o Ghost structures: Placing a structure will flag it as ghosted till it's been starting building. Untill then, aliens can destroy it by touching it.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@387 67975925-1194-0748-b3d5-c16f83f1a3a1