Commit graph

111 commits

Author SHA1 Message Date
pierow
bf34643be3 revise mouse paramater comments 2023-11-25 13:46:15 -05:00
pierow
61f3c7be61 fix mouse centering not working correctly with non-native fullscreen resolutions 2023-10-01 17:48:57 -04:00
pierow
ca5246501b localization map update 2023-09-16 11:36:34 -04:00
RGreenlees
664a578775 Optimised Text Localisation
Added an unordered map to act as a cache for text that has already been localised
2023-09-16 11:36:34 -04:00
pierow
f9a8db4963 fix mouse centering for windowed mode 2023-09-16 11:36:34 -04:00
pierow
d40e6e15bc mapnames update
-fixed text transparency
-performance optimizations
-default to on
-renamed to hud_mapnames
2023-09-16 11:36:34 -04:00
pierow
193f417144 Scoreboard squelch raw input update.
-Also made showcursor code for comm fall within raw input check.
2023-09-16 11:36:34 -04:00
pierow
873c7b1403 scorepanel hit update, still WIP 2023-09-16 11:36:34 -04:00
pierow
1c8668638d expand scoreboard panel and hitpanel so cursor can hit anywhere on screen 2023-09-16 11:36:34 -04:00
pierow
91daecffdb Scale ambient and music volumes to game volume
-cl_musicvolume changed to scalar
-cl_ambientsound changed back to scalar
2023-09-16 11:36:34 -04:00
RGreenlees
d6c9aa93af Removed additional unneeded dependencies
And added SERVER preprocessor definition for debug/playtest
2023-09-16 11:36:34 -04:00
RGreenlees
b9fa136bef Overhauled Visual Studio Project
* Removed superfluous configurations
* Removed superfluous include directories and hard-coded library locations
* There are now only 3 configurations: Debug, Playtest and Release
* Debug and Playtest have the PLAYTEST and BALANCE_ENABLED preprocessor commands, while release doesn't
* Release has maximum optimisations enabled. Debug has none, and playtest has minimal
* Removed hard-coded output directories based on half-life installations, dlls are output in the solution folder (and user can customise as they see fit)
* All projects for all configurations compile without warnings or errors
2023-09-16 11:36:34 -04:00
RGreenlees
23760a7df7 Generate debug symbols for client dll
* This change now means that cl_dll can be properly debugged
2023-09-03 17:17:25 -04:00
pierow
152869e6b1 add hud_drawwaypoints 2023-08-31 18:57:06 -04:00
pierow
dbf3b84ab7 add hud_nameinfo; welder text on client 2023-08-23 17:29:04 -04:00
pierow
97ea2a098c Add hud_minimapnames
-Original code by alien bird/eternium. Thanks!
-Removed names for self and other team
-Default off due to black background on text
2023-08-23 17:29:04 -04:00
pierow
e17bd9f3de add echodev command 2023-08-23 17:29:04 -04:00
pierow
edfee609fc add hud_teamhealthalert
-update ring UI logic to show weldable/healable players rings
2023-08-23 17:29:04 -04:00
pierow
3117a9f990 add cl_weaponswap
-refactored from alienbird's autoswap with new features
2023-08-23 17:29:04 -04:00
pierow
cab8803828 fix reload animation not showing on client
-occured if empty on reserve ammo and walking over an ammo pack while holding reload
2023-08-23 17:29:04 -04:00
pierow
52630598ad Debug build config. Works on server dll. Thanks Neoptolemus! 2023-08-23 17:29:04 -04:00
pierow
c7acee5e87 Removed v3.2 backwards compatability and some playtest cvars
- Fork is now too different to maintain backwards compatability
2023-08-23 17:29:04 -04:00
pierow
f6b6e1b5c0 retarget for VS2022 2023-08-23 17:29:04 -04:00
pierow
22a171f4b5 cl_weaponcfgs and onos charge stick update 2021-10-30 19:09:10 -04:00
pierow
12a122af14 Disable unused libraries
-libcurl, libpng, zlib
2021-10-30 19:09:10 -04:00
pierow
ae3d8e5ea5 crosshair exploit prevention 2021-07-07 18:11:21 -04:00
pierow
0f47555bc7 cl_widescreen exploit prevention 2021-07-07 18:11:21 -04:00
pierow
ad8a003a00 fixed onos charge getting stuck 2021-03-01 20:39:18 -05:00
pierow
96f1cf2f28 client side weapon reload prediction update 2021-03-01 20:39:18 -05:00
pierow
8e167f5eb8 crosshair system update
-a bunch of new configuration options
-fixed circle thickness being stuck at 1
2021-03-01 20:39:18 -05:00
pierow
4625887633 nsversion added newline 2021-02-08 08:13:37 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code (#96)
* revert Gerhard's minimap update. removing WIP code

* revert Gerhard's minimap alpha - removing WIP code from develop

* project file update

* fixed hl project mistake when reverting

* adding back Brett's changes lost in revert

* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
086c9a4aa6 cl_cross macos update 2021-02-05 16:18:16 -05:00
pierow
9a4a291b41 cl_cross update 2021-02-05 16:18:16 -05:00
pierow
01ac6359fa cl_cross updates. circle outline added 2021-02-05 16:18:16 -05:00
pierow
846ae6eece changed NS version to 3.3b1 2021-02-05 16:18:16 -05:00
pierow
ac9b4c8b25 weaponcfgs update 2021-02-05 16:18:16 -05:00
pierow
f189105625 new mouse parameters 2021-02-05 16:18:16 -05:00
pierow
054381909b weaponcfgs added. High res monitor sprite fix. 2021-02-05 16:18:16 -05:00
pierow
cea2f797b9 Removed inset for alien health/armor display 2021-02-05 16:18:16 -05:00
pierow
54e54ce681 Removed inset for alien health/armor display 2021-02-05 16:18:16 -05:00
pierow
43b6debd50 automatic alien/marine cfg execution 2021-02-05 16:18:16 -05:00
pierow
9ebab42ec7 added nsversion 2021-02-05 16:18:16 -05:00
pierow
51685994d3 comment revision 2021-02-05 16:18:16 -05:00
pierow
99c40ae09e v3.2.3 features and fixes.
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
pierow
907ddf8b24 Fix for backspace being held preventing additional text input. Credit to Bacsu. 2021-02-05 16:18:16 -05:00
pierow
2fb18b989f
Merge pull request #69 from ENSL/pierow-changes
Changes/fixes to r_dynamic, cl_ambientsound, skulk walk speed, -attack
2020-07-11 21:34:37 -04:00
pierow
a732071f9c cl_ambientsound default 0 2020-07-11 20:46:42 -04:00
pierow
10a602433a r_dynamic user changable for non-nvidia graphics users with performance issues. Releasing attack key no longer releases +movement. 2020-07-11 17:28:00 -04:00
Brett Caswell
36c78acbce
PR Merge of Patch 63 to Patch 61 (#6)
* handle particles project VC++ compilation errors with MVCS and project property changes

 - retarget to v142 platformtoolset
 - remove explicit windows SDK version; use latest by default
 - remove settings that are otherwise default values in project or are best determined by solution

* attempt to handle clang++ issues regarding unsupported c++11 features

* reset file changes to particledefs.h

* removing PARTICLEDLL_API definition and replacing usage with extern "C" block statements

* add g++ compiler option to specify c++11 standard

* attempt to resolve forward enum errors by adding std to base cflags

* replacing deprecated libstdc++ and removing -lstdc++ flag, updating MacOSX10 sdk version

* small refactor to Makefiles, and add  libstdc++ back to linux build

* remove added type to enum

* reset makefile changes that may be causing unexpected linux build failures

* refactoring std=c++11 declarations in Makefile to mitgate linux build failing

* ensure std is set for hl_cdll make

* attempt to define a standard library to resolve vector initialization_list constructor issue

* attempt to update MacOS sdk, set minimum os to be 10.7, and include export in travis ci to define deployment target
2020-07-05 11:11:06 -05:00