Commit graph

18 commits

Author SHA1 Message Date
pierow
aa3ddd6017 revise hud waypoint command names and usage
-now hud_waypoint_draw and hud_waypoint_blink
2024-04-29 20:14:01 -04:00
pierow
1f3940091a add minimap visuals for unbuilt and recycling structures 2024-04-29 20:14:01 -04:00
pierow
af04d9a078 waypoints update
- hud_drawwaypoints was fixed in an earlier commit so waypoints don't show again when respawning
- add additional hud_waypointblinking code
2024-04-29 20:14:01 -04:00
pierow
d40e6e15bc mapnames update
-fixed text transparency
-performance optimizations
-default to on
-renamed to hud_mapnames
2023-09-16 11:36:34 -04:00
pierow
97ea2a098c Add hud_minimapnames
-Original code by alien bird/eternium. Thanks!
-Removed names for self and other team
-Default off due to black background on text
2023-08-23 17:29:04 -04:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code (#96)
* revert Gerhard's minimap update. removing WIP code

* revert Gerhard's minimap alpha - removing WIP code from develop

* project file update

* fixed hl project mistake when reverting

* adding back Brett's changes lost in revert

* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
99c40ae09e v3.2.3 features and fixes.
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
Gerhard Klassen
ba163d233e Minimap update
+ Colored Players
+ Colored Structures / Different colors for unbuild/build structures
2020-03-29 17:47:47 +02:00
Gerhard Klassen
8674080504 minimap alpha 2020-03-28 20:16:47 +01:00
Asmo
b840fe80e0 Code updates to support VS2017 compilation. Does not include project updates. 2018-07-30 23:52:29 -04:00
Ari Timonen
4f13237895 Update line endings
Change CRLF to LF in repo.
2018-04-22 18:55:55 +03:00
fmoraw
de27a8149c Linux Build 2014-12-16 14:36:27 +01:00
Flayra
af3128ec1a - Updates from Puzl with latest version of the game (my backups were old compared to his working copy).
- Removed really strict anti exploit detection (that was never used)
- This should be the latest released version of NS!
2014-01-14 11:43:04 -08:00
puzl
ad8010a47b Mantis: 1066
o Minimap now reloads upon map change

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@204 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-21 12:26:08 +00:00
puzl
e50079c075 Mantis: 1064
o Added new setting to advanced multiplayer options.  Default value is 'on'
o cvar is cl_labelmaps ( default 1 )
o If the cvar is changed the map sprite will dynamically update.
o If no labelled minimap exists the default one is displayed
o We always write a generated minimap to the normal file

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@165 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 00:43:30 +00:00
XP-Cagey
b918c731aa Bugfixes for mantis #1008, #1009
Rewrote WeaponsResource code so that uninitialized slots are no longer returned as valid weapons
Removed upp_* from command constants and console commands
Removed commented out entry from hl_baseentity.cpp
Shift in map data position is now performed by the network layer instead of at the time of creation
Deleted obsolete Util.vcproj
Replaced calls to fmax with calls to max in AvHEntities.cpp (Win32 compiler wasn't finding fmax command without explicit include)
Began implementation of client-to-server tunnel for Nexus


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@94 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-05 15:20:23 +00:00
XP-Cagey
60007652a3 The big merge...
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-01 03:04:57 +00:00
Karl
8552ac617c Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-09 01:31:56 +00:00