- Heavy armor would not propagate player angle
- EntHier updates would never delete an entity
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@78 67975925-1194-0748-b3d5-c16f83f1a3a1
o Structure health is now always visible to maintance players (using welder or having healspray as active weapon)
o Small optimization
Mantis 0000992:
o Ensured all teammate order data got wiped on HUD reset (ClearData())
- Enabled new hitbox code check
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@75 67975925-1194-0748-b3d5-c16f83f1a3a1
o Changed b_infportal.mdl and b_infportalt.mdl to reflect the new IP
o Added animation references to correctly reflect the new IP
o Made the health circle around the new IP smaller than the previous one
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@67 67975925-1194-0748-b3d5-c16f83f1a3a1
o Moved left side help text a bit up to prevent overlapping by help text and the chat panel
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@66 67975925-1194-0748-b3d5-c16f83f1a3a1
o Moved alien resource label down
o Moved the text panel down so long lines of text won't conceal the crosshair
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@63 67975925-1194-0748-b3d5-c16f83f1a3a1
o Changed the popupmenu to better reflect the new teammate orders
o Moved vox-sounds around to match the new menu
o Added entries for teammate orders popup in titles.txt
o Teammate order popups now fetches text from titles.txt
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@59 67975925-1194-0748-b3d5-c16f83f1a3a1
o Teammate popup now uses the second set of sprites, with the brackets on the side
o Added LOS check for order targets
o Fixed bug where it would not select the correct target for the teammate orders
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@58 67975925-1194-0748-b3d5-c16f83f1a3a1
o Duck toggle implemented
- bind toggleduck to a key to use
- while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@54 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
o Added sprites/query.spr
o Added new sprites/voiceicon.spr
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@53 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@52 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@51 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@50 67975925-1194-0748-b3d5-c16f83f1a3a1
o Duck toggle implemented
- bind toggleduck to a key to use
- while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@49 67975925-1194-0748-b3d5-c16f83f1a3a1
Also fixed unreported bug in NetMsg_BlipList (friendly status was backward and not reset properly between evaluations, which effectively caused random bogus blips on screen since it affects message size)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@41 67975925-1194-0748-b3d5-c16f83f1a3a1
Removed outdated comment from player.cpp
Revised MsgFunc_CurAmmo to evaluate flags only if message had a valid weapon
Changed AvHPlayer.cpp permissions to allow switching teams before a round starts and disallow joining active teams that aren't used by the map.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@33 67975925-1194-0748-b3d5-c16f83f1a3a1