Commit graph

1100 commits

Author SHA1 Message Date
pierow
4736cdcc53 remove debug line 2024-05-10 16:39:11 -04:00
pierow
37a310a568 update special reload bit size 2024-05-10 16:39:11 -04:00
pierow
c626c27df4 remove debug line left in 2024-05-10 16:39:11 -04:00
pierow
38d8031ab1 reduced jetpack research cost 2024-05-10 16:24:44 -04:00
pierow
27d5db3b03 update options with new cvars 2024-05-10 16:24:44 -04:00
pierow
8220ae1738 fix small gaps in skulk, gorge, and onos hitboxes 2024-05-10 16:24:44 -04:00
pierow
a6c6f8c8e9 add todo for health/ammo ultrawide inset 2024-05-10 16:24:44 -04:00
pierow
6fd6cb8b8b fix todo comments for task list 2024-05-10 16:24:44 -04:00
pierow
2f6ddf68bb add 4 digit health and armor support
- fix armor number spacing
2024-05-10 16:24:44 -04:00
pierow
92db73eb89 Fix side mouse buttons registering as left click when using the cursor.
- also allow mouse3/4/5 binds to be accessible as commander.
2024-05-10 16:24:44 -04:00
RGreenlees
1363f48d96 Final fixes for next release
* Fixed some nav meshes so Onos can navigate better, and avoid bad structure placement
* Improved bot movement when not using the nav mesh (i.e. direct movement)
* Fixed player-built structures being duplicated if a commander takes over (i.e. AI commander ignoring player-placed structures and acting like they don't exist)
* Fixed marines just loitering in enemy hives doing nothing
* Fixed gorges sometimes not fully building structures and just leaving them to slowly grow
2024-05-10 16:21:30 -04:00
RGreenlees
802174ddcd Improve evolve behaviour
* Bots are less likely to get perma-stuck trying to find a good evolve location
2024-05-10 16:21:30 -04:00
RGreenlees
0f578e359f Update navmesh docs 2024-05-10 16:21:30 -04:00
RGreenlees
6ed297c68f Update nav meshes and editor
* Bring in line with new nav features and fix issues with maps
2024-05-10 16:21:30 -04:00
RGreenlees
eb15f8e1d5 Improved lerk movement, debug stuff in preprocessor 2024-05-08 14:43:14 -04:00
RGreenlees
f5e5b9b41a Lerk flight improvements
* Fixing lerks to get stuck less often when navigating normally
2024-05-08 14:43:14 -04:00
RGreenlees
6021daabab Wave attacking implementation 2024-05-08 14:43:14 -04:00
pierow
8835eb0a60 add cl_teamcfgs
- can change auto execution of team configs to be  0 =off, 1 = if playing only, 2 = also in spectate
2024-05-04 05:56:52 -04:00
pierow
710518f55a optimization to first person spec viewmodel loading 2024-05-04 05:56:52 -04:00
pierow
b5177e8e47 Additional spectator fixes
- fixed issues with piemenu cursor code being enabled when spectating
- the cursor is now enabled when in an observer mode that locks the view.
- fixed bugs/exploits where dead players could first person spectate the enemy team or travel around in freelook if all spectatable players on the team are dead.
2024-05-04 05:56:52 -04:00
pierow
e24041c64a Add spec crosshair
- Fix readyroom crosshairs not applying after leaving a team
2024-05-04 05:56:52 -04:00
RGreenlees
4f32271532 Fix broken roaming spectator mode
* Added server cvar (mp_freespectatormode) which controls when a player can enter a free spectator mode (orbit cam, or free roaming). 0 = never, 1 = only when spectator, 2 = Always
* Free roaming will now be part of the cycle when pressing the jump key
* The overlay is now toggled with the crouch button
* Strafing in free roaming no longer snaps to different players
* Fixed bug that would break spectating completely if returning to the ready room while in free roam
* You can no longer enter free roaming using the "specmode" and "spec_mode" console commands if it's disabled by the server
2024-05-04 05:56:52 -04:00
pierow
019045c5c7 fix unsafe type error 2024-05-04 05:55:53 -04:00
pierow
e08554b34f add new bot files to linux makefile 2024-05-04 05:55:53 -04:00
pierow
b53db7408f remove debug code that was left in 2024-05-04 05:55:53 -04:00
pierow
aa3ddd6017 revise hud waypoint command names and usage
-now hud_waypoint_draw and hud_waypoint_blink
2024-04-29 20:14:01 -04:00
pierow
1b8460c74a add waypoint blinking to presets 2024-04-29 20:14:01 -04:00
pierow
0f1365b785 alien sound changes
- fps independant idle and primal scream sounds
- slightly reduced the max volume of alien movement sounds
2024-04-29 20:14:01 -04:00
pierow
1f3940091a add minimap visuals for unbuilt and recycling structures 2024-04-29 20:14:01 -04:00
pierow
d2dc2fd7cf fix linux compile issue 2024-04-29 20:14:01 -04:00
pierow
c800522dcc fix typos and register cl_placebo to prevent error messages
- thanks @lameos for sending me the typos
2024-04-29 20:14:01 -04:00
pierow
af04d9a078 waypoints update
- hud_drawwaypoints was fixed in an earlier commit so waypoints don't show again when respawning
- add additional hud_waypointblinking code
2024-04-29 20:14:01 -04:00
pierow
23dc6c3a9c crosshair updates
- changed shotgun and healspray slightly
- added cl_cross_dot_round to cfgs
2024-04-29 20:14:01 -04:00
pierow
c5153c4ab1 health and ammo HUD scaling
- Scale HUD with a modified version of @Toodles2You 's triapi HUD scaling
- Add commands for position, scale, and minimum alpha of heath and ammo
- Fixes sprite blurring
- Fixed nearby pixels bleeding in to the drawn sprites
- Fixed the health cross art being cut off at the edges
2024-04-29 20:14:01 -04:00
pierow
f39297efcb Fix gamma ramp and add hud_waypointblinking
- fix gamma ramp not working correctly on maps with no env_gamma entity
- add hud_waypointblinking
2024-04-29 20:14:01 -04:00
pierow
3b8049d226 fix crosshair circle rendering issues and added round dot option 2024-04-29 20:14:01 -04:00
pierow
fb214971d5 Mine attack animation fix
- also added commented code for using the placement animation, but it doesn't look good and is buggy.
2024-04-29 20:14:01 -04:00
pierow
f191b913d3 change version beta9 2024-04-29 20:14:01 -04:00
pierow
44f1f12a4f fix bullet spark effects happening far above some marine structures 2024-04-29 20:14:01 -04:00
RGreenlees
fbab99da9e Removed debug code 2024-04-26 11:53:17 -04:00
RGreenlees
d209fe5184 Fixed defending issues
* Fixed bug where aliens wouldn't properly defend their hive if the marines weren't sieging it
* Fixed some stuck issues with skulks
* Added a proper debug printout for bots on-screen
2024-04-26 11:53:17 -04:00
RGreenlees
e8a85852e8 More bug fixes
* Fixed bots getting stuck on top of railings sometimes. Also hopefully fixed issues with bots aborting wall climbs for no reason.
* Fixed issue with duplicate base structures being dropped
* Fixed an issue where marines would become listless if the aliens had 3 hives up and they didn't have phase tech researched. They should continue to attack regardless
* Fixed issue where gorges would go nuts when trying to build defensive structures in an empty hive
* Aliens should be much more focused on evolving into fade/onos, including ignoring a hive under attack to first evolve so they can defend more effectively
2024-04-26 11:53:17 -04:00
RGreenlees
f6796ad025 Improve bot combat
* Reworked how bot hearing and sight combine
* Reworked target prioritisation
* Reworked when a bot should ignore a nearby enemy and engage
* Overall result is bots should have a better balance of engaging enemies and getting on with their tasks
2024-04-26 11:53:17 -04:00
RGreenlees
cfc65e1f5a Improved lerk flight
* Better lerk flight
* Fixed bots switching weapons rapidly
2024-04-26 11:53:17 -04:00
RGreenlees
540194cc6e Bots combine silence and cloak
* Bots will prefer to combine the silence and cloak upgrades if both are available and they have one of them already
2024-04-26 11:53:17 -04:00
pierow
c710fa347a
Merge pull request #177 from RGreenlees/BotHearing
Bot hearing
2024-04-22 03:26:18 -04:00
RGreenlees
7f75f80a6e Finish bot hearing 2024-04-20 19:52:59 +01:00
RGreenlees
2224c32a73 Include AvHAISoundQueue in project
* Bot hearing relies on the new AvHAISoundQueue files, so these must be added to the project
2024-04-19 16:15:29 +01:00
RGreenlees
f24261e416 Fixed bug with lift detection
* Bots no longer get perma-stuck when standing on the drill in Ragnarok (or similar situations in other maps)
* Fixed fades getting glued to the ceiling when trying to blink into a vent
* Fixed bots getting stuck on top of railings sometimes
* Fixed bots sometimes deciding to evolve in the ready room on certain maps
* Updated nav mesh for eclipse
2024-04-19 15:25:24 +01:00
RGreenlees
33b5fcbe82 Improved marine combat
* Improved hearing logic
* Improved marine combat decision making (they don't all cluster around the CC for no reason anymore)
* Bots can now hear regen sounds
2024-04-18 23:44:05 +01:00