Commit graph

376 commits

Author SHA1 Message Date
pierow
3daa2f32e4 linux client update and config update 2024-03-23 16:54:55 -04:00
pierow
58358d0927
Bot integration for v3.3b8 (#156)
* Initial bot commit

* Added server commands and cvars for adding AI players to the game.
* Added auto modes for automating the adding and removal of bots
* Bots connect to the server and join teams correctly

* Added round restart and new map detection for AI system

Push before new project added for detour

* Initial bot integration

* Integrated all basic bot code for navigation and task performing
* Added support for multi_managers to better understand how buttons and triggers affect doors

* Improved bot understanding of door triggers and weldables

* Reworked nav profiles

Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder

* Improved bot door usage

* Added weldable obstacles back into navigation

Bots now understand how to get around weldable barriers

* Replaced fixed arrays with vectors

* Resource node and hive lists are now vectors.
* Further improved bot weld behaviour

* Added dynamic reachability calculations

When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses.

* Added team-based reachability calculations

Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point.

* Implemented long-range off-mesh connections and dynamic off-mesh connections

* Implemented fully dynamic off-mesh connections

Phase gates now use connections rather than custom path finding. Much more performant.

* Replaced arrays with vectors for simpler code

* Started Bot Swimming

* Bots understand trigger_changetarget

Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work

* Push before trying to fix long-range connections

* Implement new off-mesh connection system

* Redid population of door triggers

* Fixed trigger types and links to doors

* Added lift and moving platform support

* Lift improvements

* Bots avoid getting crushed under a lift when summoning it
* Bots are better at judging which stop a platform needs to be at

* Tweak lift and welder usage

* Fixed bug with multiple off-mesh connections close together

* Finish lift movement

* Fixed dodgy path finding

* Improved skulk ladder usage and lerk lift usage

* Fix crash with path finding

* Re-implement commander AI

* Commander improvements

* Improve commander sieging

* Commander scanning tweak

* Reimplemented regular marine AI

* Start reimplementing alien AI

* Implement gorge building behaviours

* Start alien tactical decisioning

* Continuing alien building and other non-combat logic

* More alien role work

* Adjusted base node definitions

* Iterate Capper Logic

* Alien assault AI

* Alien Combat

* Fix grenade throwing, better combat

* Marine combat AI improvements

* Commander improvements

* Commander + nav improvements

* Drop mines

* Improved bot stuck detection

* Commander supply improvements

* Bot fill timing config

* Added nsbots.cfg to configure internal bots

* Changed bot config file to "nsbots.cfg"

* Bug fixing with navigation

* Fix skulk movement on ladders

* Improved commander placement and tactical refresh

* Fixed bug with ladder climbing

* Doors block off-mesh connections

* Finished doors blocking connections

* Marine and alien tactical bug fixes

* Add commander beacon back in

* Start combat mode stuff

* First pass at combat mode

* Bots attack turrets

* Fix ladder and wall climbing

* Commander chat request

* Improved skulk ladders

* Added nav meshes for new bot code

* Added bot configuration to listen server menu

* Added bot config file

* Added default bot config to listenserver.cfg

* Added default bot settings to server.cfg

* Include VS filter for bot files

* Crash fixes

* Bot improvements

* Bot stability and mine placement improvements

* Fixed crash on new map start with bots

* Reverted Svencoop fix

* Fixed crash, added more cvars

* Performance improvement

* Commander building improvements

* Stop bot spasming when waiting to take command

* Fixed doors not blocking connections

* Added bot disabled guard to round start

* Commander improvements, movement improvements

* Tweaked level load sequence

* Performance improvements

* Bot load spread

* Fixed commander update

* Refactor bot frame handling

* Bug fixes + Pierow's dynamic load spread

* Minor bug fixes

* Fix door detection, prep for test

* Fixed commander siege spam

* linux compile test

* fix hardcoded inlcudes

* O1 compile flag for detour
- fix linux server crash

* Revert detour compile flags to original for windows

* linux build update

* remove x64 build configs

* update bot nav meshes and configs

* fix bot physics at high server fps, update navmeshes. from @RGreenlees

---------

Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com>
Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
2024-03-21 14:17:18 -04:00
pierow
1677f6d7c8 remove title track from in-game music programatically 2024-03-21 00:33:13 -04:00
pierow
adb875bc40 server cvars update 2024-03-16 16:49:18 -04:00
pierow
1e7fa6f61e update hivesight labels 2024-03-15 21:07:59 -04:00
pierow
3b4c2d98dd blockcsripts default 0 2024-03-15 12:41:54 -04:00
pierow
202889488b fix linux server crash 2024-03-13 18:42:07 -04:00
pierow
417892f507 presets and 33b8 update
- adjust hivesight labels to be less visibile if they're not being attacked
- add crosshair scaling when above 1080p
- fix music not playing after the first map
- config updates
2024-03-13 09:10:50 -04:00
pierow
42346aee87 fix crash after getting kicked from a server 2024-03-12 08:04:52 -04:00
pierow
0e53e0ee3d revise new maxunlag value
-300ms because some intercontinental players spike over 250ms
2024-03-11 07:16:13 -04:00
pierow
90ebbdda23 presets update
- add network rate presets
- add cl_intensityalt for alternative gamma ramp in env_gamma map entities
- separate welder flickering dynamic light setting
- crosshair updates
2024-03-10 16:58:37 -04:00
pierow
833eb0a792 merge in HL25 fixes 2024-03-04 23:29:53 -05:00
pierow
1dc828e071 force sv_allow_shaders 0 2024-03-04 23:15:08 -05:00
pierow
856e71f05a healspray +movement and cl_weaponcfgs improvements 2024-03-04 23:10:56 -05:00
pierow
3220c418ed fix func_nobuilds underneath the map preventing commanders from dropping structures 2024-03-04 22:15:18 -05:00
pierow
3e404baff8 ns presets update
- add new default crosshairs, enabled with cl_weaponcfgs 2
- crosshair bugfixes
- add box crosshair and sub-pixel outline control
- cl_musicdelay -1 plays a track once at start of round
- removed title track from gameplay (main menu only)
- cl_bob cvars archived
- remove HL-style tilting weapon bob in spectate
- sv_randomrfk default off
- more gamma ramp removal
- remove valve shader hash check
- archive showspeed cvar
- update debug and playtest solutions for GLEW
- add HL25 wav file for button select (button rollover sound was removed in HL25)
2024-03-04 22:13:32 -05:00
pierow
0bdc52796f presets and postprocessing update 2024-02-29 01:33:35 -05:00
pierow
dcb4de963d merge in postprocessing 2024-02-28 22:46:22 -05:00
pierow
8ab1a69972 add postprocessing
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp
- clear framebuffer between frames to fix visual bugs outside map
- remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader
- additional visual preset config updates
2024-02-28 22:36:49 -05:00
pierow
0688b2ef65 fix pistol firing when closing game menu or tabbing in 2024-02-07 00:48:35 -05:00
pierow
5636d7a103 NS preset switcher update WIP 2024-02-04 04:08:01 -05:00
pierow
ceb814f4f6 weapons update
- add pistol binary trigger aka pistol script and attack queueing
- add gorge heal spray +movement
- lerk flap +movement update
- fix for onos attack release bugs with +movement
2024-02-04 04:05:28 -05:00
pierow
a024343cb0 consistency check shader files 2024-01-30 01:02:54 -05:00
pierow
8fde5dc37c NS preset switcher WIP
- needs sv_allow_shaders and hl25 at the moment and it piggybacks off the hl25 overbright shader using the average gamma ramp setting for ns maps.
2024-01-30 01:02:16 -05:00
pierow
61c7fc5d9c reduce sticking to diagonal walls. Credit to @AltimorTASDK 2024-01-14 17:41:48 -05:00
pierow
e59ea9b87f readd line deleted in error 2024-01-14 17:36:59 -05:00
pierow
ae447029c0 add cl_bobview 2024-01-14 16:57:25 -05:00
pierow
abef5c5cca fix view spin when disabling the cursor
-revisit this when HL25 SDK is released
2024-01-13 21:22:04 -05:00
pierow
48da9f7260 add lerk flap to +movement 2024-01-08 13:22:32 -05:00
pierow
56512a8f45 additional removal of old widescreen 2023-12-06 05:46:16 -05:00
pierow
0e88d368b9 HL25 fixes
-Add new widescreen method and exploit prevention
-disable old widescreen method and exploit prevention
-force sv_rollangle 0
-add sv_widescreenclamp to limit fov expansion to 16:9
2023-11-27 16:01:49 -05:00
pierow
bf34643be3 revise mouse paramater comments 2023-11-25 13:46:15 -05:00
pierow
44ffcf24fd version number to v33b8 2023-11-21 03:48:12 -05:00
pierow
e435bdad29 version number to v33b8 2023-11-21 03:46:47 -05:00
pierow
5fc8493b9a Fix crash in debug mode when spectating aliens. Credit to Neoptolemus. 2023-11-21 03:43:56 -05:00
pierow
9f324e47b0 Fix crash when player completes a commander order. Credit to @RGreenlees
- The crash possibly only occured in debug mode?
2023-10-22 23:24:42 -04:00
pierow
1748d39d7e fix for typing another key in chat before releasing enter key causing it to send the message 2023-10-04 18:11:40 -04:00
pierow
a04cc4fd40 add check for recent saying counter not resetting 2023-10-04 18:10:53 -04:00
pierow
61f3c7be61 fix mouse centering not working correctly with non-native fullscreen resolutions 2023-10-01 17:48:57 -04:00
RGreenlees
bf37abf714 Gorge web fixes for collision detection
* Webs placed on the floor now correctly connect with marines walking over them
* Allies and structures no longer block the web's effect if they're between the enemy and the web origin point
2023-09-26 14:37:11 -04:00
pierow
bebb696e50 fix health rings showing on the gorge being spectated while dead 2023-09-26 08:36:11 -04:00
pierow
e2b3d7f2b2 generate symbols in release server dll for plugin offsets 2023-09-16 11:36:34 -04:00
pierow
e85d296092 fix ns_cvar_float returning int 2023-09-16 11:36:34 -04:00
pierow
ca5246501b localization map update 2023-09-16 11:36:34 -04:00
RGreenlees
664a578775 Optimised Text Localisation
Added an unordered map to act as a cache for text that has already been localised
2023-09-16 11:36:34 -04:00
RGreenlees
eb91c70a75 Prevent duplicate tooltips appearing on screen
Tooltips will no longer be added to the screen if that message is already being displayed. This prevents the same message (e.g. the ready room F4 message) from appearing multiple times if the player keeps pressing F4.
2023-09-16 11:36:34 -04:00
pierow
f9a8db4963 fix mouse centering for windowed mode 2023-09-16 11:36:34 -04:00
pierow
e241e23752 disable old tooltip border 2023-09-16 11:36:34 -04:00
pierow
d40e6e15bc mapnames update
-fixed text transparency
-performance optimizations
-default to on
-renamed to hud_mapnames
2023-09-16 11:36:34 -04:00
pierow
7c60c0a1c8 tooltip rendering performance optimizations 2023-09-16 11:36:34 -04:00