pierow
3d5cb0bc6d
Fixed func_breakable and func_weldable permanently blocking building placement
...
This is a fix for Issue #55 . Changes made:
* Server ignores intangible entities when determining if a building placement is valid (fixes func_breakable issue)
* If a func_weldable has the "welds open" spawnflag set, then upon completing the weld when it plays the break effect, it will become fully intangible. It will reset upon round restart.
Fix by @RGreenlees
2023-09-16 11:36:34 -04:00
RGreenlees
472e2c8d13
Fixed web hit detection
...
Fix for issue #94 .
Gorge web strands now have hit detection which matches their visible component. This is for both ensnaring marines, and for cutting them with a welder.
This has the following impacts:
* Webs are easier for marines to avoid since they can safely jump or duck under angled strands, however...
* Webs are harder for marines to cut as they can no longer clear a while corridor with a single click but have to actually aim at each strand
2023-09-05 13:14:40 -04:00
pierow
2ca087b76c
sayings can be used twice in succession
2023-08-31 18:57:06 -04:00
pierow
6598ac870a
spectators can see hive and research info
...
-could use some clean up
2023-08-31 18:57:06 -04:00
pierow
98b815da57
fix server crash on HLTV join
2023-08-31 18:57:06 -04:00
pierow
6ee8db7f9e
fix rings drawn around hurt gorge being spectated
2023-08-31 18:57:06 -04:00
pierow
152869e6b1
add hud_drawwaypoints
2023-08-31 18:57:06 -04:00
pierow
b443eeb5a1
fix welder name tag showing on alien players
2023-08-31 18:57:06 -04:00
pierow
dbf3b84ab7
add hud_nameinfo; welder text on client
2023-08-23 17:29:04 -04:00
pierow
60c4e0901c
research tracker info in demo/hltv
...
-not sure if there's a demo verison that needs to be updated
2023-08-23 17:29:04 -04:00
pierow
93d134dca4
Added mp_parasiteonmap playtest cvar
2023-08-23 17:29:04 -04:00
pierow
97ea2a098c
Add hud_minimapnames
...
-Original code by alien bird/eternium. Thanks!
-Removed names for self and other team
-Default off due to black background on text
2023-08-23 17:29:04 -04:00
pierow
0e90cd5414
Parasite indicator on player names
...
-Added indicator if looking at a parasited player
-Changed commander parasited player indicator and color to always show, regardless if selected
2023-08-23 17:29:04 -04:00
pierow
edfee609fc
add hud_teamhealthalert
...
-update ring UI logic to show weldable/healable players rings
2023-08-23 17:29:04 -04:00
pierow
3117a9f990
add cl_weaponswap
...
-refactored from alienbird's autoswap with new features
2023-08-23 17:29:04 -04:00
pierow
ff051cab8e
add mp_randomresfromkill
2023-08-23 17:29:04 -04:00
pierow
c270808c43
fix being stuck reloading if reload was held while shooting sg or gl
2023-08-23 17:29:04 -04:00
pierow
96a268a91f
Fixed weapon spread for fake clients (bots). Thanks Neoptolemus!
2023-08-23 17:29:04 -04:00
pierow
52630598ad
Debug build config. Works on server dll. Thanks Neoptolemus!
2023-08-23 17:29:04 -04:00
pierow
c7acee5e87
Removed v3.2 backwards compatability and some playtest cvars
...
- Fork is now too different to maintain backwards compatability
2023-08-23 17:29:04 -04:00
pierow
21e6edcf2e
Fix lerk fly animation not showing if they walked off a ledge
2023-08-23 17:29:04 -04:00
pierow
99bf170e7e
Weapon/item drop rework
...
-Fix crash from plugins.
-Add spawn offsets for items.
-Improvements to anti-stuck falling weapon code.
2023-08-23 17:29:04 -04:00
pierow
5202080232
research tracker update
2021-11-12 10:35:11 -05:00
pierow
ea279fb321
reload while using armory
2021-11-12 10:35:11 -05:00
pierow
5a42d00ce4
fixed cursor disappearing after alt tab
2021-10-30 19:09:10 -04:00
pierow
039f01e42c
Marine UI updates
2021-10-30 19:09:10 -04:00
pierow
30c66a434b
GL staged reload and SG reload update
2021-10-30 19:09:10 -04:00
pierow
12a122af14
Disable unused libraries
...
-libcurl, libpng, zlib
2021-10-30 19:09:10 -04:00
pierow
0c18bffed4
fixed sg pellet visuals backwards compatibility
2021-03-01 20:39:18 -05:00
pierow
96f1cf2f28
client side weapon reload prediction update
2021-03-01 20:39:18 -05:00
pierow
b298eb9553
Fix popup menu costs not updating for 2nd round.
2021-02-12 07:32:45 -05:00
pierow
7f44ef2c8b
fixed incorrect shotgun pellet visuals
2021-02-08 08:13:37 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code ( #96 )
...
* revert Gerhard's minimap update. removing WIP code
* revert Gerhard's minimap alpha - removing WIP code from develop
* project file update
* fixed hl project mistake when reverting
* adding back Brett's changes lost in revert
* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
2586ec4c73
lerk gliding on ground
2021-02-05 16:18:16 -05:00
pierow
d4d05b21c5
Revert setmousevisibility showcursor change. Old piemenu showcursor code fixed.
2021-02-05 16:18:16 -05:00
pierow
418b053e61
fix popupmenu view spin regression
2021-02-05 16:18:16 -05:00
pierow
846ae6eece
changed NS version to 3.3b1
2021-02-05 16:18:16 -05:00
pierow
ce5f18f1dc
OS cursor over sprite cursor fix
2021-02-05 16:18:16 -05:00
pierow
5bbb473a44
cl_showspeed removed maxclimb and maxdive
2021-02-05 16:18:16 -05:00
pierow
86aef7782e
pregame lifeforms update combat mode
2021-02-05 16:18:16 -05:00
pierow
a1f5c3ed0d
playtest cvar additions
2021-02-05 16:18:16 -05:00
pierow
03bcd1f167
pregame lifeform update
2021-02-05 16:18:16 -05:00
pierow
50930aaa6e
cl_ambientsound scales volume instead of bool
...
- Limited 1x scale because people have 2 in their configs from last patch.
2021-02-05 16:18:16 -05:00
pierow
95d0c38fdc
backwards compatiblity update
2021-02-05 16:18:16 -05:00
pierow
99c40ae09e
v3.2.3 features and fixes.
...
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
pierow
6d75594419
No build radius from structures changed to spherical instead of cylinder. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
8ef9ff1f92
Commander selection cull distance increased to fix unupgradable structures that are vertically far from the commander. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
dd3691c877
cl_showspeed no longer requires sv_cheats 1
2021-02-05 16:18:16 -05:00
pierow
ba32308dbc
Recycling reward accounts for upgraded structures. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
2fb18b989f
Merge pull request #69 from ENSL/pierow-changes
...
Changes/fixes to r_dynamic, cl_ambientsound, skulk walk speed, -attack
2020-07-11 21:34:37 -04:00