Commit graph

88 commits

Author SHA1 Message Date
pierow
3b4c2d98dd blockcsripts default 0 2024-03-15 12:41:54 -04:00
pierow
0e53e0ee3d revise new maxunlag value
-300ms because some intercontinental players spike over 250ms
2024-03-11 07:16:13 -04:00
pierow
90ebbdda23 presets update
- add network rate presets
- add cl_intensityalt for alternative gamma ramp in env_gamma map entities
- separate welder flickering dynamic light setting
- crosshair updates
2024-03-10 16:58:37 -04:00
pierow
833eb0a792 merge in HL25 fixes 2024-03-04 23:29:53 -05:00
pierow
1dc828e071 force sv_allow_shaders 0 2024-03-04 23:15:08 -05:00
pierow
3e404baff8 ns presets update
- add new default crosshairs, enabled with cl_weaponcfgs 2
- crosshair bugfixes
- add box crosshair and sub-pixel outline control
- cl_musicdelay -1 plays a track once at start of round
- removed title track from gameplay (main menu only)
- cl_bob cvars archived
- remove HL-style tilting weapon bob in spectate
- sv_randomrfk default off
- more gamma ramp removal
- remove valve shader hash check
- archive showspeed cvar
- update debug and playtest solutions for GLEW
- add HL25 wav file for button select (button rollover sound was removed in HL25)
2024-03-04 22:13:32 -05:00
pierow
dcb4de963d merge in postprocessing 2024-02-28 22:46:22 -05:00
pierow
8ab1a69972 add postprocessing
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp
- clear framebuffer between frames to fix visual bugs outside map
- remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader
- additional visual preset config updates
2024-02-28 22:36:49 -05:00
pierow
0688b2ef65 fix pistol firing when closing game menu or tabbing in 2024-02-07 00:48:35 -05:00
pierow
ceb814f4f6 weapons update
- add pistol binary trigger aka pistol script and attack queueing
- add gorge heal spray +movement
- lerk flap +movement update
- fix for onos attack release bugs with +movement
2024-02-04 04:05:28 -05:00
pierow
a024343cb0 consistency check shader files 2024-01-30 01:02:54 -05:00
pierow
0e88d368b9 HL25 fixes
-Add new widescreen method and exploit prevention
-disable old widescreen method and exploit prevention
-force sv_rollangle 0
-add sv_widescreenclamp to limit fov expansion to 16:9
2023-11-27 16:01:49 -05:00
pierow
e2b3d7f2b2 generate symbols in release server dll for plugin offsets 2023-09-16 11:36:34 -04:00
RGreenlees
d6c9aa93af Removed additional unneeded dependencies
And added SERVER preprocessor definition for debug/playtest
2023-09-16 11:36:34 -04:00
RGreenlees
b9fa136bef Overhauled Visual Studio Project
* Removed superfluous configurations
* Removed superfluous include directories and hard-coded library locations
* There are now only 3 configurations: Debug, Playtest and Release
* Debug and Playtest have the PLAYTEST and BALANCE_ENABLED preprocessor commands, while release doesn't
* Release has maximum optimisations enabled. Debug has none, and playtest has minimal
* Removed hard-coded output directories based on half-life installations, dlls are output in the solution folder (and user can customise as they see fit)
* All projects for all configurations compile without warnings or errors
2023-09-16 11:36:34 -04:00
pierow
dbf3b84ab7 add hud_nameinfo; welder text on client 2023-08-23 17:29:04 -04:00
pierow
93d134dca4 Added mp_parasiteonmap playtest cvar 2023-08-23 17:29:04 -04:00
pierow
a8f20956c4 add welder indicator to names status bar 2023-08-23 17:29:04 -04:00
pierow
ff051cab8e add mp_randomresfromkill 2023-08-23 17:29:04 -04:00
pierow
cab8803828 fix reload animation not showing on client
-occured if empty on reserve ammo and walking over an ammo pack while holding reload
2023-08-23 17:29:04 -04:00
pierow
52630598ad Debug build config. Works on server dll. Thanks Neoptolemus! 2023-08-23 17:29:04 -04:00
pierow
c7acee5e87 Removed v3.2 backwards compatability and some playtest cvars
- Fork is now too different to maintain backwards compatability
2023-08-23 17:29:04 -04:00
pierow
21e6edcf2e Fix lerk fly animation not showing if they walked off a ledge 2023-08-23 17:29:04 -04:00
pierow
f6b6e1b5c0 retarget for VS2022 2023-08-23 17:29:04 -04:00
pierow
99bf170e7e Weapon/item drop rework
-Fix crash from plugins.
-Add spawn offsets for items.
-Improvements to anti-stuck falling weapon code.
2023-08-23 17:29:04 -04:00
pierow
12a122af14 Disable unused libraries
-libcurl, libpng, zlib
2021-10-30 19:09:10 -04:00
pierow
998aae5632 updated consistency check message 2021-07-07 18:11:21 -04:00
pierow
7b6821929d Fix weapons not being able to be picked up if aliens touch them while falling. 2021-02-12 07:32:45 -05:00
pierow
f7f009a941 remove duplicate consistency entry 2021-02-12 07:32:45 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code (#96)
* revert Gerhard's minimap update. removing WIP code

* revert Gerhard's minimap alpha - removing WIP code from develop

* project file update

* fixed hl project mistake when reverting

* adding back Brett's changes lost in revert

* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
2586ec4c73 lerk gliding on ground 2021-02-05 16:18:16 -05:00
pierow
9842b437a0 mp_consistency update 2021-02-05 16:18:16 -05:00
pierow
a1f5c3ed0d playtest cvar additions 2021-02-05 16:18:16 -05:00
pierow
95d0c38fdc backwards compatiblity update 2021-02-05 16:18:16 -05:00
pierow
99c40ae09e v3.2.3 features and fixes.
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
pierow
2fb18b989f
Merge pull request #69 from ENSL/pierow-changes
Changes/fixes to r_dynamic, cl_ambientsound, skulk walk speed, -attack
2020-07-11 21:34:37 -04:00
pierow
e5d4653cf3 cl_ambientsound corrected to be client side instead of server side. Works for mp3s. Wav ambient sound files in maps can't be toggled via client cvar due to engine limitation. 2020-07-11 20:07:00 -04:00
Brett Caswell
36c78acbce
PR Merge of Patch 63 to Patch 61 (#6)
* handle particles project VC++ compilation errors with MVCS and project property changes

 - retarget to v142 platformtoolset
 - remove explicit windows SDK version; use latest by default
 - remove settings that are otherwise default values in project or are best determined by solution

* attempt to handle clang++ issues regarding unsupported c++11 features

* reset file changes to particledefs.h

* removing PARTICLEDLL_API definition and replacing usage with extern "C" block statements

* add g++ compiler option to specify c++11 standard

* attempt to resolve forward enum errors by adding std to base cflags

* replacing deprecated libstdc++ and removing -lstdc++ flag, updating MacOSX10 sdk version

* small refactor to Makefiles, and add  libstdc++ back to linux build

* remove added type to enum

* reset makefile changes that may be causing unexpected linux build failures

* refactoring std=c++11 declarations in Makefile to mitgate linux build failing

* ensure std is set for hl_cdll make

* attempt to define a standard library to resolve vector initialization_list constructor issue

* attempt to update MacOS sdk, set minimum os to be 10.7, and include export in travis ci to define deployment target
2020-07-05 11:11:06 -05:00
Gerhard Klassen
ba163d233e Minimap update
+ Colored Players
+ Colored Structures / Different colors for unbuild/build structures
2020-03-29 17:47:47 +02:00
Gerhard Klassen
8674080504 minimap alpha 2020-03-28 20:16:47 +01:00
pierow
25fef4826c fixed sv_jumpmode 1 server/client prediction and made it default again 2018-08-14 22:51:44 -04:00
pierow
0fbc489cab sv_jumpmode default to 2 since 1 has broken client prediction 2018-08-13 22:19:10 -04:00
pierow
1cd1bf0522 sv_jumpmode queued and auto bunnyhop 2018-08-01 01:01:46 -04:00
pierow
bec0c1a46c cl_ambientsound and senslock commands 2018-08-01 00:59:34 -04:00
pierow
8563f5b367
Merge pull request #17 from asmodev/asmo/vs2017
Code updates to support VS2017 compilation. Does not include project …
2018-07-31 23:04:13 -04:00
Asmo
b840fe80e0 Code updates to support VS2017 compilation. Does not include project updates. 2018-07-30 23:52:29 -04:00
jonnypower
0eaa1b3ff0 chore: Compare index 0 against null terminator 2018-07-14 23:51:46 -07:00
jonnypower
ea2a5833b7 feat: Compileable Mac OS 2018-04-29 22:14:05 -07:00
Ari Timonen
e31260376d Remove temp files 2018-04-22 18:56:29 +03:00
Ari Timonen
4f13237895 Update line endings
Change CRLF to LF in repo.
2018-04-22 18:55:55 +03:00