Commit graph

12 commits

Author SHA1 Message Date
pierow
b221eeaa40 updating gfx and sprites directories to include NS 3.2 release files
Otherwise consistency checking issues are created between the previous repo versions and NS 3.2 release versions
2018-08-15 23:37:52 -04:00
pierow
6fe8d49d19 New sprites for hud_style and hud_mapstyle systems 2018-08-12 22:28:44 -04:00
tankefugl
3599c0e26b Updated minimaps.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@214 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-23 23:25:34 +00:00
tankefugl
e12a14f568 Updated minimaps:
- All labels now use the sans-serif font Verdana, and are situated directly over the area they represent. Hives and Marine Starts are in Bold at a size of 12, all other labels are plain and set at size 10.
- Altair, Bast, and Eon's were updated to represent their layout changes from this weeks build.
- Hera's was updated to represent its layout changes from last weeks build (3.1 Build176).

Known issues:
- A majority of the label locations need to be moved so they aren't
overlapped by Resource Tower, Weldable, Hive or starting CC Icons.
- A handful of keylocations do not have labels yet.
- Several of the commander minimaps have inconsistent coloring
depending on your cl_labelmaps value. This is likely an indexing error
and will be fixed as soon as I track it down.
- I forgot to update the layouts on Altair, Bast, Eon, and Hera's
commander maps, will fix for next week.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@193 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-16 20:39:52 +00:00
Zunni
01295ae6ef Changelog:
- Fixed Onos spawn issues (redemption / movement chamber) in Feedwater
- Added vent from Feedwater to Atmospheric processing
- Extended path between Engine and Water Treatment
- Fixed stuck point behind the Observe match ladder in the ReadyRoom
- Fixed invisible wall in Refinery Hive above copper pipes
- Lowered ceiling in the corridor between the Marine Spawn and Main Aft Junction


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@189 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-15 13:37:14 +00:00
Zunni
0e07c01c50 Changlog:
Note : v9 was compiled without -extra in rad to save time.
Visual quality of the lighting is slightly reduced as a result.

-Extended Core Monitoring closer towards Core, so that the joining corridor is shorter, and so sieging is easier.
-Renamed Coolant Maintenance to Coolant Transfer
-Shifted Coolant Transfer south, to put it closer to core, so that the joining corridor is shorter,
and so that sieging is easier.
-Widened Cooland Transfer.
-Fixed all vis errors.
-Opened up the Repair Bay/Maintenance Corridors area a bit.
-Opened up Sleeping Area considerably (no more dead ends), and made navigation easier (flat ceiling etc).
-Improved Sleeping Area visually slightly.
-Rerouted Life Support vent from Sleeping Area to N-Turn (experimental).
-Sbend reworked visually.
-Vent exit in Sbend changed to exit out of a small room off of Sbend.
-Added alot more infestation in the hives, I'm not sure if I'm happy with the infestation textures,
so they are subject to change.
-Added crate at East exit of Marine Start, and moved MS RT slightly east.
-Fixed all the sinking structures problems associated with metal grates (apart from the ones in The Hub,
as the structures are easily accessible anyway).
-Fixed the bug where you could build structures on the antenae (spikes) outside the Communications window.
-Removed the water in Engineering Hall hive, and raised the broken floor so that you can step up it easily.
-Added a shielded area on the central structure in Core hive, and also lowered the hive.
-Widened the North and South corridor coming off of Core Monitoring.
-Made the 'donut' east of Gunpods more spacious (the central structure is considerably smaller now).
-Fixed r_speed issue in Coolant, with some geometry changes (both sides look too similar now, so i'll
add a feature to distinguish them in the next version.
-Deleted the Core Power -> Core Monitoring vent.
-Made the corridor entering Living Area from Life Support less convoluted and deleted the door so it is less
confusing.
-Some minor r_speed optimisations here and there.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@188 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-15 13:24:33 +00:00
puzl
beff88b4ac Build 176
Reverted hera minimap
added labelled sprites to assets-maps.txt

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@176 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-09 23:21:45 +00:00
puzl
e50079c075 Mantis: 1064
o Added new setting to advanced multiplayer options.  Default value is 'on'
o cvar is cl_labelmaps ( default 1 )
o If the cvar is changed the map sprite will dynamically update.
o If no labelled minimap exists the default one is displayed
o We always write a generated minimap to the normal file

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@165 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 00:43:30 +00:00
Zunni
8bcf4a9a33 Removed Beta6 Sprite left in after map removed.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@164 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-03 14:12:42 +00:00
Zunni
7a0ab2d03e ns_hera update (changelog per Merkaba)
- Redesigned MS -> Cargo route to remove the marine-sized door bottleneck.

- Added a weldable underneath the lift between MS-Cargo - welding brings the lift up and seals off that entrance.

- Put in hint brushes in MS in an attempt (read: attempt!) to bring r-speeds down. It's better in general now, but still goes over 700 in spots.

- Hopefully fixed the stuck-problems in ventilation. All the tunnels now have smooth surfaces allowing for easier skulk movement too.

- Tweaked Ventilation Hive, main change being that skulks/lerks/gorges can walk across the area under the hive without having to jump over the...er...struts, or whatever they are.

- Added a hole in the weldable grate in northern corridor, allowing skulks/lerks/jetpackers/fades through, and gorges + marines from one side only.

- Extended vent from Archiving Hive to Northern Corridor so it has another exit above the RT in same corridor.

- Added horizontal supports stretching across Archiving to aid skulks in moving about (particuarly from one side to the other)

- Fixed the most minor of graphical artifacts in Reception (this was my fault and nothing to do with the wires texture or anything else)

- Fixed HOM in Northern Corridor (Like I need to say that...)

- Added a ladder in Holoroom leading up onto the balcony to cargo.

- Retextured ventilation to an extent.

- Modified RT room in Processing in a minor way, meaning the RT is no longer blocked from view until you run around the centre computer console.

- More minor changes.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@163 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-03 13:24:47 +00:00
tankefugl
82f85bd26d o Added labeled minimaps for: ns_altair, ns_ayumi, ns_bast, ns_caged, ns_eclipse, ns_eon, ns_hera, ns_lost, ns_metal, ns_nancy, ns_nothing, ns_origin, ns_tanith, ns_veil
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@151 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-31 11:26:59 +00:00
Karl
8552ac617c Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-09 01:31:56 +00:00