pierow
0f47555bc7
cl_widescreen exploit prevention
2021-07-07 18:11:21 -04:00
Pavel Chukharev
1ae28d62de
Fixed UV-shifting of PG, RT and Centred origins of RT, R Nozzle
2021-06-23 05:13:26 -04:00
Pavel Chukharev
425e3b7015
Fixed soldier and heavy models UV-shifting
2021-06-19 21:28:17 -04:00
AnimeLOL
349fee1b56
ns_ragnarok: update minimap text for "Conveyors"
2021-06-11 20:55:10 -04:00
AnimeLOL
a797cb1a57
ns_ragnarok: a couple minor clipping and texturing fixes
2021-06-05 17:24:54 -07:00
AnimeLOL
7954d050c4
ns_ragnarok: fix some texturing
2021-05-28 13:58:35 -04:00
AnimeLOL
3d568d957d
Add ns_ragnarok
2021-05-03 19:16:06 -04:00
pierow
53b619b29a
Advanced options update
...
- Added new crosshair commands
- Reorganized entries
2021-03-01 20:39:18 -05:00
pierow
ad8a003a00
fixed onos charge getting stuck
2021-03-01 20:39:18 -05:00
pierow
0c18bffed4
fixed sg pellet visuals backwards compatibility
2021-03-01 20:39:18 -05:00
pierow
96f1cf2f28
client side weapon reload prediction update
2021-03-01 20:39:18 -05:00
pierow
aa5c09d4ff
v33b3
2021-03-01 20:39:18 -05:00
pierow
e54684cdde
fix lerk sticking to ladders when on the ground
2021-03-01 20:39:18 -05:00
pierow
8e167f5eb8
crosshair system update
...
-a bunch of new configuration options
-fixed circle thickness being stuck at 1
2021-03-01 20:39:18 -05:00
pierow
fee6c4c975
removed debug console print
2021-02-12 09:00:57 -05:00
pierow
4645fd2166
comment clean up
2021-02-12 07:32:45 -05:00
pierow
ab841b0573
3.3b2
2021-02-12 07:32:45 -05:00
pierow
730f69477c
Adjust jetpack lateral accel on fps independent code. Weight scaling was being done twice.
2021-02-12 07:32:45 -05:00
pierow
b298eb9553
Fix popup menu costs not updating for 2nd round.
2021-02-12 07:32:45 -05:00
pierow
7b6821929d
Fix weapons not being able to be picked up if aliens touch them while falling.
2021-02-12 07:32:45 -05:00
pierow
f7f009a941
remove duplicate consistency entry
2021-02-12 07:32:45 -05:00
pierow
dfd80535cf
config updates
2021-02-08 08:13:37 -05:00
pierow
b2d10207c1
fixed lerk glide stuck on ramps
2021-02-08 08:13:37 -05:00
pierow
7f44ef2c8b
fixed incorrect shotgun pellet visuals
2021-02-08 08:13:37 -05:00
pierow
4625887633
nsversion added newline
2021-02-08 08:13:37 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code ( #96 )
...
* revert Gerhard's minimap update. removing WIP code
* revert Gerhard's minimap alpha - removing WIP code from develop
* project file update
* fixed hl project mistake when reverting
* adding back Brett's changes lost in revert
* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
2586ec4c73
lerk gliding on ground
2021-02-05 16:18:16 -05:00
pierow
b66afaeed0
advanced options and version number updates for v3.3b1
2021-02-05 16:18:16 -05:00
pierow
d4d05b21c5
Revert setmousevisibility showcursor change. Old piemenu showcursor code fixed.
2021-02-05 16:18:16 -05:00
pierow
086c9a4aa6
cl_cross macos update
2021-02-05 16:18:16 -05:00
pierow
9a4a291b41
cl_cross update
2021-02-05 16:18:16 -05:00
pierow
01ac6359fa
cl_cross updates. circle outline added
2021-02-05 16:18:16 -05:00
pierow
418b053e61
fix popupmenu view spin regression
2021-02-05 16:18:16 -05:00
pierow
846ae6eece
changed NS version to 3.3b1
2021-02-05 16:18:16 -05:00
pierow
ac9b4c8b25
weaponcfgs update
2021-02-05 16:18:16 -05:00
pierow
ce5f18f1dc
OS cursor over sprite cursor fix
2021-02-05 16:18:16 -05:00
pierow
9842b437a0
mp_consistency update
2021-02-05 16:18:16 -05:00
pierow
5bbb473a44
cl_showspeed removed maxclimb and maxdive
2021-02-05 16:18:16 -05:00
pierow
86aef7782e
pregame lifeforms update combat mode
2021-02-05 16:18:16 -05:00
pierow
f74585206f
add newline to weaponcfgs
2021-02-05 16:18:16 -05:00
pierow
f189105625
new mouse parameters
2021-02-05 16:18:16 -05:00
pierow
054381909b
weaponcfgs added. High res monitor sprite fix.
2021-02-05 16:18:16 -05:00
pierow
a52b1b3af3
Removed old jointeam config scripts
2021-02-05 16:18:16 -05:00
pierow
cea2f797b9
Removed inset for alien health/armor display
2021-02-05 16:18:16 -05:00
pierow
54e54ce681
Removed inset for alien health/armor display
2021-02-05 16:18:16 -05:00
pierow
a1f5c3ed0d
playtest cvar additions
2021-02-05 16:18:16 -05:00
pierow
43b6debd50
automatic alien/marine cfg execution
2021-02-05 16:18:16 -05:00
pierow
9ebab42ec7
added nsversion
2021-02-05 16:18:16 -05:00
pierow
03bcd1f167
pregame lifeform update
2021-02-05 16:18:16 -05:00
pierow
51685994d3
comment revision
2021-02-05 16:18:16 -05:00
pierow
50930aaa6e
cl_ambientsound scales volume instead of bool
...
- Limited 1x scale because people have 2 in their configs from last patch.
2021-02-05 16:18:16 -05:00
pierow
95d0c38fdc
backwards compatiblity update
2021-02-05 16:18:16 -05:00
pierow
99c40ae09e
v3.2.3 features and fixes.
...
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
pierow
907ddf8b24
Fix for backspace being held preventing additional text input. Credit to Bacsu.
2021-02-05 16:18:16 -05:00
pierow
6d75594419
No build radius from structures changed to spherical instead of cylinder. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
8ef9ff1f92
Commander selection cull distance increased to fix unupgradable structures that are vertically far from the commander. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
pierow
dd3691c877
cl_showspeed no longer requires sv_cheats 1
2021-02-05 16:18:16 -05:00
pierow
ba32308dbc
Recycling reward accounts for upgraded structures. Credit to AlienBird.
2021-02-05 16:18:16 -05:00
Ari Timonen
13ef6a8258
Update version to 3.2.3
2020-11-09 23:25:26 +02:00
Petter Rønningen
c2cd59fd98
Added const qualifiers to avoid VS2019 errors ( #76 )
...
Co-authored-by: Petter Rønningen <petter.ronningen@sintef.no>
2020-07-24 12:27:17 -04:00
pierow
2fb18b989f
Merge pull request #69 from ENSL/pierow-changes
...
Changes/fixes to r_dynamic, cl_ambientsound, skulk walk speed, -attack
2020-07-11 21:34:37 -04:00
pierow
a732071f9c
cl_ambientsound default 0
2020-07-11 20:46:42 -04:00
pierow
e5d4653cf3
cl_ambientsound corrected to be client side instead of server side. Works for mp3s. Wav ambient sound files in maps can't be toggled via client cvar due to engine limitation.
2020-07-11 20:07:00 -04:00
pierow
10a602433a
r_dynamic user changable for non-nvidia graphics users with performance issues. Releasing attack key no longer releases +movement.
2020-07-11 17:28:00 -04:00
pierow
606f9765a0
corrected skulk walk speed (previous value changed with others to adress bug was incorrect)
2020-07-11 17:20:22 -04:00
Brett Caswell
36c78acbce
PR Merge of Patch 63 to Patch 61 ( #6 )
...
* handle particles project VC++ compilation errors with MVCS and project property changes
- retarget to v142 platformtoolset
- remove explicit windows SDK version; use latest by default
- remove settings that are otherwise default values in project or are best determined by solution
* attempt to handle clang++ issues regarding unsupported c++11 features
* reset file changes to particledefs.h
* removing PARTICLEDLL_API definition and replacing usage with extern "C" block statements
* add g++ compiler option to specify c++11 standard
* attempt to resolve forward enum errors by adding std to base cflags
* replacing deprecated libstdc++ and removing -lstdc++ flag, updating MacOSX10 sdk version
* small refactor to Makefiles, and add libstdc++ back to linux build
* remove added type to enum
* reset makefile changes that may be causing unexpected linux build failures
* refactoring std=c++11 declarations in Makefile to mitgate linux build failing
* ensure std is set for hl_cdll make
* attempt to define a standard library to resolve vector initialization_list constructor issue
* attempt to update MacOS sdk, set minimum os to be 10.7, and include export in travis ci to define deployment target
2020-07-05 11:11:06 -05:00
Gerhard Klassen
ba163d233e
Minimap update
...
+ Colored Players
+ Colored Structures / Different colors for unbuild/build structures
2020-03-29 17:47:47 +02:00
Gerhard Klassen
8674080504
minimap alpha
2020-03-28 20:16:47 +01:00
Bacsu
7989dadc13
fix for display scoreboard icons
2020-03-22 16:36:00 +01:00
pierow
8fe16d36ca
added cl_chatbeep
2018-08-17 06:45:42 -04:00
pierow
85a632ec26
turned off queued/autojump for jetpack
2018-08-16 20:20:52 -04:00
pierow
baa888dd34
updating main directory files to match NS 3.2 official files
2018-08-16 00:21:00 -04:00
pierow
69fd491e5b
updated resource directory to official ns 3.2 version
2018-08-16 00:06:29 -04:00
pierow
00deee43f1
updated sounds to 3.2 official versions
2018-08-16 00:03:38 -04:00
pierow
44c956c694
updated maps to 3.2 official versions
2018-08-16 00:01:50 -04:00
pierow
4ab6c6c9af
updated models to 3.2 official ones and changed weapon txts to 3.2 originals
2018-08-15 23:58:18 -04:00
pierow
b221eeaa40
updating gfx and sprites directories to include NS 3.2 release files
...
Otherwise consistency checking issues are created between the previous repo versions and NS 3.2 release versions
2018-08-15 23:37:52 -04:00
pierow
9d9696de6a
revert unintentional changes to commented code
2018-08-15 03:37:54 -04:00
pierow
3010fd50f6
game version updated to 3.2.2
2018-08-15 01:48:57 -04:00
pierow
dbdfc1fba6
updated windows binaries
2018-08-14 23:00:44 -04:00
pierow
25fef4826c
fixed sv_jumpmode 1 server/client prediction and made it default again
2018-08-14 22:51:44 -04:00
pierow
2ddac0e9f5
renamed FL_IMMUNE_SLIME flag with FL_JUMPHELD
2018-08-14 22:49:35 -04:00
pierow
8caba8bd64
new windows binaries
2018-08-13 22:21:27 -04:00
pierow
a8c4620d1c
modified configs to lightgamma 2
2018-08-13 22:21:01 -04:00
pierow
2a1a713c26
revert lightgamma changes - crash when connecting to dedicated server
2018-08-13 22:20:21 -04:00
pierow
0fbc489cab
sv_jumpmode default to 2 since 1 has broken client prediction
2018-08-13 22:19:10 -04:00
pierow
a5428e304b
moved nl_crosshairs to sprites directory from sprite/nl
2018-08-13 17:40:52 -04:00
pierow
edf8e2129c
updated client.dll with hud fixes for patch 3.2.2
2018-08-13 17:31:26 -04:00
pierow
10c6634b86
moved hud placement of armor to the left
...
quick fix for patch - to revisit this later
2018-08-13 17:30:53 -04:00
pierow
8623211c9f
fixed hud_style 1 - uses correct sprite names
2018-08-13 17:29:39 -04:00
pierow
2fee37842d
updated client/ns dlls
2018-08-13 03:13:11 -04:00
pierow
6711ab965b
updated config/userconfig and extra configs to match NS launcher
2018-08-13 03:09:07 -04:00
pierow
92bc7c384c
music disabled by default
2018-08-13 03:06:33 -04:00
pierow
69d2f36e43
New advanced options menu
2018-08-13 03:06:04 -04:00
pierow
eae207d51c
another change for lightgamma 1 being allowed
2018-08-13 02:04:22 -04:00
pierow
dca187fa4c
Jetpack event timer added - JP sound and effects independent from FPS
2018-08-12 22:30:08 -04:00
pierow
6fe8d49d19
New sprites for hud_style and hud_mapstyle systems
2018-08-12 22:28:44 -04:00
pierow
06e1017423
Addition of hud_style and cl_labelmaps changed to hud_mapstyle with additional maps
2018-08-12 22:27:24 -04:00
pierow
92812ee05e
Spectator UI transparent. Spec checkbox position and transparency change
2018-08-12 22:21:24 -04:00
pierow
5df731361d
removal of spectator UI letterboxing / inset
2018-08-12 22:18:48 -04:00