o Players can now walk up ladders without having to face up or jump on to them
Change the threshold for detecting we are on a ladder to suit the NS ladder speed.
( actual value 110 )
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@167 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added new setting to advanced multiplayer options. Default value is 'on'
o cvar is cl_labelmaps ( default 1 )
o If the cvar is changed the map sprite will dynamically update.
o If no labelled minimap exists the default one is displayed
o We always write a generated minimap to the normal file
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@165 67975925-1194-0748-b3d5-c16f83f1a3a1
o The onos is now properly uncloaked while charging
Added a check in AvHPlayer::InternalAlienThink to trigger the uncloak if charge is active.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@159 67975925-1194-0748-b3d5-c16f83f1a3a1
o End game notifications now display in the center of the screen for 10 seconds + 2 seconds fadeout. The text has been reworked to "The TSA Marines have exterminated the alien infestation" and "The alien Kharaa have eradicated the human presence".
I did some changes to AvHPlayer::SendMessage to allow a message to be sent either as a tooltip or a centered message.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@157 67975925-1194-0748-b3d5-c16f83f1a3a1
o Fixed bug where the order popup would display upon order completion.
Added a check to inOrder.GetOrderActive() so that the order would only be displayed when flagged active, not upon completion.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@155 67975925-1194-0748-b3d5-c16f83f1a3a1
o Fixed bug where a dead player would not respawn while any key was pressed. Also accounted for all +commands.
player.cpp had a check to disable respawning while any keys were registering. I commented out that check.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@154 67975925-1194-0748-b3d5-c16f83f1a3a1
o Players can now join teams properly before latejointime has expired
Added back in steamid based authids so the server player detail lookups work correctly without nexus.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@137 67975925-1194-0748-b3d5-c16f83f1a3a1
- Removed check for the player's view angle -- the skulk will now stick no matter which direction the player is looking.
- Reversed the wallwalk toggle: Press duck to grab on to the wall. Use toggleduck to reverse.
Mantis 0001048:
- The skulk now either 1) jumps in the direction the movement keys are pressed (forward, backward, strafe, combinations) or 2) forward if none are pressed.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@135 67975925-1194-0748-b3d5-c16f83f1a3a1
o Fixed bug where order notifications sometimes would display for a commander exiting the CC. Added a check so that a commander will never display nor queue order notifications.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@134 67975925-1194-0748-b3d5-c16f83f1a3a1
o Moved text chat a bit up to allow commanders to see the text.
o Resource label is no longer obfuscated by the text chat.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@123 67975925-1194-0748-b3d5-c16f83f1a3a1
o Tweaked the wallwalk:
- The wallwalk scans only fire upwards in the NE, SE, SW, and NW directions, not down and not in the player's view direction.
- The origin displacelemt does not fire if the player has a floor 10 units underneeth him/her, so that skulks on the ground won't snap to the wall.
- If the player's view is directed roughly 45 degrees out from the current surface normal, the origin displacement is disabled, allowing skulks to fall off walls by simply looking outwards and moving away from the wall. Note that this makes it harder to climb around edges.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@121 67975925-1194-0748-b3d5-c16f83f1a3a1
o Initialized long_data = 0 in NetMsg_UpdateEntityHierarchy to prevent usage of an uninitialized int.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@116 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added ReadyRoomThrottleMessage to titles.txt
o Player has to press f4 twice within two seconds to go to the readyroom
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@113 67975925-1194-0748-b3d5-c16f83f1a3a1
o new Balance variable kPointsPerArmouryHealth, value is 10
o Armoury now supplies 10 health every use ( once per 0.9 seconds )
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@111 67975925-1194-0748-b3d5-c16f83f1a3a1
o Spores no longer damage the commanders armor. ( bug 1019 )
I added a check to AvHSporeProjectile::SporeCloudThink to prevent them from acting on the commander.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@110 67975925-1194-0748-b3d5-c16f83f1a3a1
Added #define AVH_NO_NEXUS to compile NS without Nexus
Temporarily #define'd AVH_PLAYTEST_BUILD to automatically #define AVH_NO_NEXUS
Fixed Balance.h ordering issues that became apparent when BALANCE_ENABLED is #define'd.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@106 67975925-1194-0748-b3d5-c16f83f1a3a1
Rewrote WeaponsResource code so that uninitialized slots are no longer returned as valid weapons
Removed upp_* from command constants and console commands
Removed commented out entry from hl_baseentity.cpp
Shift in map data position is now performed by the network layer instead of at the time of creation
Deleted obsolete Util.vcproj
Replaced calls to fmax with calls to max in AvHEntities.cpp (Win32 compiler wasn't finding fmax command without explicit include)
Began implementation of client-to-server tunnel for Nexus
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@94 67975925-1194-0748-b3d5-c16f83f1a3a1
- Heavy armor would not propagate player angle
- EntHier updates would never delete an entity
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@78 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@52 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@51 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@50 67975925-1194-0748-b3d5-c16f83f1a3a1
o Duck toggle implemented
- bind toggleduck to a key to use
- while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@49 67975925-1194-0748-b3d5-c16f83f1a3a1
Also fixed unreported bug in NetMsg_BlipList (friendly status was backward and not reset properly between evaluations, which effectively caused random bogus blips on screen since it affects message size)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@41 67975925-1194-0748-b3d5-c16f83f1a3a1
Removed outdated comment from player.cpp
Revised MsgFunc_CurAmmo to evaluate flags only if message had a valid weapon
Changed AvHPlayer.cpp permissions to allow switching teams before a round starts and disallow joining active teams that aren't used by the map.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@33 67975925-1194-0748-b3d5-c16f83f1a3a1
O The commander can now see the health for all buildings and marines, even when not selected, as transparent health circles. Health circles for selected buildings and marines are rendered as normal.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@32 67975925-1194-0748-b3d5-c16f83f1a3a1
O Skulk wallwalk has been improved -- the skulk will stick to walls by snapping the skulk to the wall if a wall is found along the surface normal vector within the 5 units. Skulk wallwalk is also disabled when the skulk is walking on the floor (z component of the surface normal > 0.95)
O Skulk can now jump from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing and slightly up. This hijacks the waterjumptime, which is never used for the skulk anyway, to refuse wallsticking for a brief period after either walljumping or leaping.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@31 67975925-1194-0748-b3d5-c16f83f1a3a1
O Lerk can now fly backwards. Press backwards and tap jump to flap back from the way you are looking. Hold down to glide as before.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@28 67975925-1194-0748-b3d5-c16f83f1a3a1
O Let obs start with 40 energy units (was 25).
O Reduce Armslab cost to 20 (was 25).
O Reduce PG throttle to 0.5 secs per player (was 0.8).
O Changed balance.txt version variables to reflect the current version -- 3.1
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@27 67975925-1194-0748-b3d5-c16f83f1a3a1