pierow
90ebbdda23
presets update
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- add network rate presets
- add cl_intensityalt for alternative gamma ramp in env_gamma map entities
- separate welder flickering dynamic light setting
- crosshair updates
2024-03-10 16:58:37 -04:00
pierow
833eb0a792
merge in HL25 fixes
2024-03-04 23:29:53 -05:00
pierow
856e71f05a
healspray +movement and cl_weaponcfgs improvements
2024-03-04 23:10:56 -05:00
pierow
3e404baff8
ns presets update
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- add new default crosshairs, enabled with cl_weaponcfgs 2
- crosshair bugfixes
- add box crosshair and sub-pixel outline control
- cl_musicdelay -1 plays a track once at start of round
- removed title track from gameplay (main menu only)
- cl_bob cvars archived
- remove HL-style tilting weapon bob in spectate
- sv_randomrfk default off
- more gamma ramp removal
- remove valve shader hash check
- archive showspeed cvar
- update debug and playtest solutions for GLEW
- add HL25 wav file for button select (button rollover sound was removed in HL25)
2024-03-04 22:13:32 -05:00
pierow
0bdc52796f
presets and postprocessing update
2024-02-29 01:33:35 -05:00
pierow
dcb4de963d
merge in postprocessing
2024-02-28 22:46:22 -05:00
pierow
8ab1a69972
add postprocessing
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- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp
- clear framebuffer between frames to fix visual bugs outside map
- remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader
- additional visual preset config updates
2024-02-28 22:36:49 -05:00
pierow
0688b2ef65
fix pistol firing when closing game menu or tabbing in
2024-02-07 00:48:35 -05:00
pierow
5636d7a103
NS preset switcher update WIP
2024-02-04 04:08:01 -05:00
pierow
ceb814f4f6
weapons update
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- add pistol binary trigger aka pistol script and attack queueing
- add gorge heal spray +movement
- lerk flap +movement update
- fix for onos attack release bugs with +movement
2024-02-04 04:05:28 -05:00
pierow
8fde5dc37c
NS preset switcher WIP
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- needs sv_allow_shaders and hl25 at the moment and it piggybacks off the hl25 overbright shader using the average gamma ramp setting for ns maps.
2024-01-30 01:02:16 -05:00
pierow
e59ea9b87f
readd line deleted in error
2024-01-14 17:36:59 -05:00
pierow
ae447029c0
add cl_bobview
2024-01-14 16:57:25 -05:00
pierow
abef5c5cca
fix view spin when disabling the cursor
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-revisit this when HL25 SDK is released
2024-01-13 21:22:04 -05:00
pierow
48da9f7260
add lerk flap to +movement
2024-01-08 13:22:32 -05:00
pierow
56512a8f45
additional removal of old widescreen
2023-12-06 05:46:16 -05:00
pierow
0e88d368b9
HL25 fixes
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-Add new widescreen method and exploit prevention
-disable old widescreen method and exploit prevention
-force sv_rollangle 0
-add sv_widescreenclamp to limit fov expansion to 16:9
2023-11-27 16:01:49 -05:00
pierow
bf34643be3
revise mouse paramater comments
2023-11-25 13:46:15 -05:00
pierow
61f3c7be61
fix mouse centering not working correctly with non-native fullscreen resolutions
2023-10-01 17:48:57 -04:00
pierow
ca5246501b
localization map update
2023-09-16 11:36:34 -04:00
RGreenlees
664a578775
Optimised Text Localisation
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Added an unordered map to act as a cache for text that has already been localised
2023-09-16 11:36:34 -04:00
pierow
f9a8db4963
fix mouse centering for windowed mode
2023-09-16 11:36:34 -04:00
pierow
d40e6e15bc
mapnames update
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-fixed text transparency
-performance optimizations
-default to on
-renamed to hud_mapnames
2023-09-16 11:36:34 -04:00
pierow
193f417144
Scoreboard squelch raw input update.
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-Also made showcursor code for comm fall within raw input check.
2023-09-16 11:36:34 -04:00
pierow
873c7b1403
scorepanel hit update, still WIP
2023-09-16 11:36:34 -04:00
pierow
1c8668638d
expand scoreboard panel and hitpanel so cursor can hit anywhere on screen
2023-09-16 11:36:34 -04:00
pierow
91daecffdb
Scale ambient and music volumes to game volume
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-cl_musicvolume changed to scalar
-cl_ambientsound changed back to scalar
2023-09-16 11:36:34 -04:00
RGreenlees
d6c9aa93af
Removed additional unneeded dependencies
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And added SERVER preprocessor definition for debug/playtest
2023-09-16 11:36:34 -04:00
RGreenlees
b9fa136bef
Overhauled Visual Studio Project
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* Removed superfluous configurations
* Removed superfluous include directories and hard-coded library locations
* There are now only 3 configurations: Debug, Playtest and Release
* Debug and Playtest have the PLAYTEST and BALANCE_ENABLED preprocessor commands, while release doesn't
* Release has maximum optimisations enabled. Debug has none, and playtest has minimal
* Removed hard-coded output directories based on half-life installations, dlls are output in the solution folder (and user can customise as they see fit)
* All projects for all configurations compile without warnings or errors
2023-09-16 11:36:34 -04:00
RGreenlees
23760a7df7
Generate debug symbols for client dll
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* This change now means that cl_dll can be properly debugged
2023-09-03 17:17:25 -04:00
pierow
152869e6b1
add hud_drawwaypoints
2023-08-31 18:57:06 -04:00
pierow
dbf3b84ab7
add hud_nameinfo; welder text on client
2023-08-23 17:29:04 -04:00
pierow
97ea2a098c
Add hud_minimapnames
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-Original code by alien bird/eternium. Thanks!
-Removed names for self and other team
-Default off due to black background on text
2023-08-23 17:29:04 -04:00
pierow
e17bd9f3de
add echodev command
2023-08-23 17:29:04 -04:00
pierow
edfee609fc
add hud_teamhealthalert
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-update ring UI logic to show weldable/healable players rings
2023-08-23 17:29:04 -04:00
pierow
3117a9f990
add cl_weaponswap
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-refactored from alienbird's autoswap with new features
2023-08-23 17:29:04 -04:00
pierow
cab8803828
fix reload animation not showing on client
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-occured if empty on reserve ammo and walking over an ammo pack while holding reload
2023-08-23 17:29:04 -04:00
pierow
52630598ad
Debug build config. Works on server dll. Thanks Neoptolemus!
2023-08-23 17:29:04 -04:00
pierow
c7acee5e87
Removed v3.2 backwards compatability and some playtest cvars
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- Fork is now too different to maintain backwards compatability
2023-08-23 17:29:04 -04:00
pierow
f6b6e1b5c0
retarget for VS2022
2023-08-23 17:29:04 -04:00
pierow
22a171f4b5
cl_weaponcfgs and onos charge stick update
2021-10-30 19:09:10 -04:00
pierow
12a122af14
Disable unused libraries
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-libcurl, libpng, zlib
2021-10-30 19:09:10 -04:00
pierow
ae3d8e5ea5
crosshair exploit prevention
2021-07-07 18:11:21 -04:00
pierow
0f47555bc7
cl_widescreen exploit prevention
2021-07-07 18:11:21 -04:00
pierow
ad8a003a00
fixed onos charge getting stuck
2021-03-01 20:39:18 -05:00
pierow
96f1cf2f28
client side weapon reload prediction update
2021-03-01 20:39:18 -05:00
pierow
8e167f5eb8
crosshair system update
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-a bunch of new configuration options
-fixed circle thickness being stuck at 1
2021-03-01 20:39:18 -05:00
pierow
4625887633
nsversion added newline
2021-02-08 08:13:37 -05:00
pierow
68548a7af1
Reverting Gerhard's WIP minimap code ( #96 )
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* revert Gerhard's minimap update. removing WIP code
* revert Gerhard's minimap alpha - removing WIP code from develop
* project file update
* fixed hl project mistake when reverting
* adding back Brett's changes lost in revert
* removed .wad checks for maps that are nolonger official
2021-02-05 22:00:14 -05:00
pierow
086c9a4aa6
cl_cross macos update
2021-02-05 16:18:16 -05:00