o Fixed bug that made particle systems behave weirdly. All particles should display normally now.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@119 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
tankefugl 2005-05-16 13:50:06 +00:00
parent 660b7c7c55
commit f248e509e6

View file

@ -1621,7 +1621,7 @@ union float_converter
particle_template.GetStartingVelocityParams( vel_params );
for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( vel_params[counter] ); }
particle_template.GetGravity( gravity );
for( int counter = 0; counter < 8; counter++ ) { WRITE_COORD( gravity[counter] ); }
for( int counter = 0; counter < 3; counter++ ) { WRITE_COORD( gravity[counter] ); }
WRITE_COORD( particle_template.GetMaxAlpha() );
WRITE_LONG( particle_template.GetParticleSystemIndexToGenerate() );
WRITE_LONG( particle_template.GetFlags() );