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o Fixed bug that made particle systems behave weirdly. All particles should display normally now.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@119 67975925-1194-0748-b3d5-c16f83f1a3a1
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@ -1621,7 +1621,7 @@ union float_converter
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particle_template.GetStartingVelocityParams( vel_params );
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for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( vel_params[counter] ); }
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particle_template.GetGravity( gravity );
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for( int counter = 0; counter < 8; counter++ ) { WRITE_COORD( gravity[counter] ); }
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for( int counter = 0; counter < 3; counter++ ) { WRITE_COORD( gravity[counter] ); }
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WRITE_COORD( particle_template.GetMaxAlpha() );
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WRITE_LONG( particle_template.GetParticleSystemIndexToGenerate() );
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WRITE_LONG( particle_template.GetFlags() );
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