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new mouse parameters
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parent
054381909b
commit
f189105625
1 changed files with 29 additions and 8 deletions
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@ -96,7 +96,9 @@ int old_mouse_x, old_mouse_y, mx_accum, my_accum;
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float mouse_x, mouse_y;
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float mouse_x, mouse_y;
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static int restore_spi;
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static int restore_spi;
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static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
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//// Previous code from HL SDK windows98 for era paramaters. See comments in IN_StartupMouse.
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//static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
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static int originalmouseparms[3], newmouseparms[3] = { 0, 0, 0};
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static int mouseactive = 0;
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static int mouseactive = 0;
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int mouseinitialized;
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int mouseinitialized;
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static int mouseparmsvalid;
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static int mouseparmsvalid;
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@ -387,15 +389,34 @@ void IN_StartupMouse (void)
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if (mouseparmsvalid)
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if (mouseparmsvalid)
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{
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{
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if ( gEngfuncs.CheckParm ("-noforcemspd", NULL ) )
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//// Original mouse parameter code. SPI_GETMOUSE windows parameters changed either in win2000 or winxp and these launch parameters haven't made sense since.
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newmouseparms[2] = originalmouseparms[2];
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//// The newmouseparms[2] (mouse accel on/off in newer windows) was also hardcoded to 1 previously, forcing acceleration on for players without noforcemspd or noforcemparms parameters. This was done so to make mouse speed = 1 in win98.
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//// SPI_GETMOUSE documentation:
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//// Win10: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-systemparametersinfoa
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//// https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-mouse_event
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//// Win98: Retrieve the x-axis and y-axis threshold values for the mouse as well as the mouse speed. uiParam must be 0. pvParam is a 3-element array of Long-type variables which receives the x-threshold, y-threshold, and mouse speed.
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//if ( gEngfuncs.CheckParm ("-noforcemspd", NULL ) )
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// newmouseparms[2] = originalmouseparms[2];
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//
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//if ( gEngfuncs.CheckParm ("-noforcemaccel", NULL ) )
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//{
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// newmouseparms[0] = originalmouseparms[0];
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// newmouseparms[1] = originalmouseparms[1];
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//}
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//
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//if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) )
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//{
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// newmouseparms[0] = originalmouseparms[0];
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// newmouseparms[1] = originalmouseparms[1];
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// newmouseparms[2] = originalmouseparms[2];
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//}
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if ( gEngfuncs.CheckParm ("-noforcemaccel", NULL ) )
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{
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newmouseparms[0] = originalmouseparms[0];
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newmouseparms[1] = originalmouseparms[1];
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}
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// Legacy default settings behavior for players that got used to it
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if ( gEngfuncs.CheckParm ("-forcemaccel", NULL ) )
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newmouseparms[2] = 1;
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// Windows parameters in game. For people with desktop accel that want it in game or people that have custom accel curves from registry edits.
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if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) )
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if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) )
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{
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{
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newmouseparms[0] = originalmouseparms[0];
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newmouseparms[0] = originalmouseparms[0];
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