diff --git a/main/source/cl_dll/inputw32.cpp b/main/source/cl_dll/inputw32.cpp index fc941c74..13f76358 100644 --- a/main/source/cl_dll/inputw32.cpp +++ b/main/source/cl_dll/inputw32.cpp @@ -96,7 +96,9 @@ int old_mouse_x, old_mouse_y, mx_accum, my_accum; float mouse_x, mouse_y; static int restore_spi; -static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1}; +//// Previous code from HL SDK windows98 for era paramaters. See comments in IN_StartupMouse. +//static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1}; +static int originalmouseparms[3], newmouseparms[3] = { 0, 0, 0}; static int mouseactive = 0; int mouseinitialized; static int mouseparmsvalid; @@ -387,15 +389,34 @@ void IN_StartupMouse (void) if (mouseparmsvalid) { - if ( gEngfuncs.CheckParm ("-noforcemspd", NULL ) ) - newmouseparms[2] = originalmouseparms[2]; + //// Original mouse parameter code. SPI_GETMOUSE windows parameters changed either in win2000 or winxp and these launch parameters haven't made sense since. + //// The newmouseparms[2] (mouse accel on/off in newer windows) was also hardcoded to 1 previously, forcing acceleration on for players without noforcemspd or noforcemparms parameters. This was done so to make mouse speed = 1 in win98. + //// SPI_GETMOUSE documentation: + //// Win10: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-systemparametersinfoa + //// https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-mouse_event + //// Win98: Retrieve the x-axis and y-axis threshold values for the mouse as well as the mouse speed. uiParam must be 0. pvParam is a 3-element array of Long-type variables which receives the x-threshold, y-threshold, and mouse speed. + //if ( gEngfuncs.CheckParm ("-noforcemspd", NULL ) ) + // newmouseparms[2] = originalmouseparms[2]; + // + //if ( gEngfuncs.CheckParm ("-noforcemaccel", NULL ) ) + //{ + // newmouseparms[0] = originalmouseparms[0]; + // newmouseparms[1] = originalmouseparms[1]; + //} + // + //if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) ) + //{ + // newmouseparms[0] = originalmouseparms[0]; + // newmouseparms[1] = originalmouseparms[1]; + // newmouseparms[2] = originalmouseparms[2]; + //} - if ( gEngfuncs.CheckParm ("-noforcemaccel", NULL ) ) - { - newmouseparms[0] = originalmouseparms[0]; - newmouseparms[1] = originalmouseparms[1]; - } + // Legacy default settings behavior for players that got used to it + if ( gEngfuncs.CheckParm ("-forcemaccel", NULL ) ) + newmouseparms[2] = 1; + + // Windows parameters in game. For people with desktop accel that want it in game or people that have custom accel curves from registry edits. if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) ) { newmouseparms[0] = originalmouseparms[0];