Improved lerk movement, debug stuff in preprocessor

This commit is contained in:
RGreenlees 2024-05-08 16:39:40 +01:00 committed by pierow
parent f5e5b9b41a
commit eb15f8e1d5
4 changed files with 266 additions and 145 deletions

View file

@ -82,7 +82,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Server - Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_DEBUG;DEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;SERVER;USE_OLDAUTH;AVH_NO_NEXUS;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_DEBUG;DEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;SERVER;USE_OLDAUTH;AVH_NO_NEXUS;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD;BOTDEBUG</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>

View file

@ -1718,9 +1718,9 @@ dtStatus FindFlightPathToPoint(const nav_profile &NavProfile, Vector FromLocatio
NextPathNode.poly = StraightPolyPath[nVert];
if (CurrFlags == SAMPLE_POLYFLAGS_JUMP || CurrFlags == SAMPLE_POLYFLAGS_WALLCLIMB || CurrFlags == SAMPLE_POLYFLAGS_FLY)
if (CurrFlags == SAMPLE_POLYFLAGS_WALLCLIMB || CurrFlags == SAMPLE_POLYFLAGS_FLY)
{
float MaxHeight = (CurrFlags == SAMPLE_POLYFLAGS_JUMP) ? fmaxf(PrevPoint.z, NextPathPoint.z) + 60.0f : UTIL_FindZHeightForWallClimb(PrevPoint, NextPathPoint, head_hull);
float MaxHeight = UTIL_FindZHeightForWallClimb(PrevPoint, NextPathPoint, head_hull);
Vector PotentialNextPoint = PrevPoint + (UTIL_GetVectorNormal2D(NextPathPoint - PrevPoint) * 2.0f);;
PotentialNextPoint.z = MaxHeight;
@ -1746,12 +1746,46 @@ dtStatus FindFlightPathToPoint(const nav_profile &NavProfile, Vector FromLocatio
BaseFlightPath.push_back(NextPathNode);
}
else if (CurrFlags == SAMPLE_POLYFLAGS_JUMP)
{
Vector MoveDir = UTIL_GetVectorNormal2D(NextPathPoint - PrevPoint);
float MaxHeight = (PrevPoint.z > NextPathPoint.z) ? UTIL_FindZHeightForWallClimb(NextPathPoint, PrevPoint, head_hull) : UTIL_FindZHeightForWallClimb(PrevPoint, NextPathPoint, head_hull);
NextPathNode.requiredZ = MaxHeight;
NextPathNode.Location = PrevPoint + (MoveDir * 4.0f);
NextPathNode.Location.z = MaxHeight;
NextPathNode.FromLocation = PrevPoint;
PrevPoint = NextPathNode.Location;
BaseFlightPath.push_back(NextPathNode);
NextPathNode.requiredZ = MaxHeight;
NextPathNode.Location = NextPathPoint - (MoveDir * 4.0f);
NextPathNode.Location.z = MaxHeight;
NextPathNode.FromLocation = PrevPoint;
PrevPoint = NextPathNode.Location;
BaseFlightPath.push_back(NextPathNode);
NextPathNode.requiredZ = NextPathPoint.z;
NextPathNode.Location = NextPathPoint;
NextPathNode.FromLocation = PrevPoint;
PrevPoint = NextPathNode.Location;
BaseFlightPath.push_back(NextPathNode);
}
else if (CurrFlags == SAMPLE_POLYFLAGS_FALL)
{
Vector MoveDir = UTIL_GetVectorNormal2D(NextPathPoint - PrevPoint);
float MaxHeight = fmaxf(PrevPoint.z, NextPathPoint.z);
NextPathNode.requiredZ = MaxHeight;
NextPathNode.Location = NextPathPoint;
NextPathNode.Location = NextPathPoint - (MoveDir * 8.0f);
NextPathNode.Location.z = PrevPoint.z;
NextPathNode.FromLocation = PrevPoint;
@ -2062,7 +2096,7 @@ dtStatus FindPathClosestToPoint(AvHAIPlayer* pBot, const BotMoveStyle MoveStyle,
if (pBot->BotNavInfo.NavProfile.bFlyingProfile)
{
return FindFlightPathToPoint(pBot->BotNavInfo.NavProfile, pBot->Edict->v.origin, ToLocation, path, MaxAcceptableDistance);
return FindFlightPathToPoint(pBot->BotNavInfo.NavProfile, pBot->CurrentFloorPosition, ToLocation, path, MaxAcceptableDistance);
}
const dtNavMeshQuery* m_navQuery = UTIL_GetNavMeshQueryForProfile(pBot->BotNavInfo.NavProfile);
@ -4653,19 +4687,11 @@ bool IsBotOffWalkNode(const AvHAIPlayer* pBot, Vector MoveStart, Vector MoveEnd,
if (!pBot->BotNavInfo.IsOnGround) { return false; }
// This shouldn't happen... but does occasionally. Walk moves should always be directly reachable from start to end
if (!UTIL_PointIsDirectlyReachable(MoveStart, MoveEnd)) { return true; }
//if (!UTIL_PointIsDirectlyReachable(MoveStart, MoveEnd)) { return true; }
Vector NearestPointOnLine = vClosestPointOnLine2D(MoveStart, MoveEnd, pBot->Edict->v.origin);
if (vDist2DSq(pBot->Edict->v.origin, NearestPointOnLine) > sqrf(GetPlayerRadius(pBot->Edict) * 3.0f)) { return true; }
//if (!FNullEnt(pBot->Edict->v.groundentity))
//{
// nav_door* Door = UTIL_GetNavDoorByEdict(pBot->Edict->v.groundentity);
// if (Door) { return false; }
//}
if (vEquals2D(NearestPointOnLine, MoveStart) && !UTIL_PointIsDirectlyReachable(pBot->CurrentFloorPosition, MoveStart)) { return true; }
if (vEquals2D(NearestPointOnLine, MoveEnd) && !UTIL_PointIsDirectlyReachable(pBot->CurrentFloorPosition, MoveEnd)) { return true; }
@ -6321,7 +6347,7 @@ bool NAV_GenerateNewBasePath(AvHAIPlayer* pBot, const Vector NewDestination, con
if (bIsFlyingProfile)
{
PathFindingStatus = FindFlightPathToPoint(BotNavInfo->NavProfile, pBot->Edict->v.origin, NewDestination, PendingPath, MaxAcceptableDist);
PathFindingStatus = FindFlightPathToPoint(BotNavInfo->NavProfile, pBot->CurrentFloorPosition, NewDestination, PendingPath, MaxAcceptableDist);
}
else
{
@ -6376,7 +6402,7 @@ bool NAV_GenerateNewMoveTaskPath(AvHAIPlayer* pBot, const Vector NewDestination,
if (bIsFlyingProfile)
{
PathFindingStatus = FindFlightPathToPoint(BotNavInfo->NavProfile, pBot->Edict->v.origin, NewDestination, PendingPath, max_player_use_reach);
PathFindingStatus = FindFlightPathToPoint(BotNavInfo->NavProfile, pBot->CurrentFloorPosition, NewDestination, PendingPath, max_player_use_reach);
}
else
{
@ -6719,37 +6745,107 @@ void SkipAheadInFlightPath(AvHAIPlayer* pBot)
LerkFlightBehaviour BotFlightWalkMove(AvHAIPlayer* pBot, Vector FromLocation, Vector ToLocation, SamplePolyFlags MoveFlag, SamplePolyAreas MoveArea)
{
Vector LookLocation = ToLocation;
BotMoveLookAt(pBot, ToLocation);
Vector ClosestPointOnLine = vClosestPointOnLine(FromLocation, ToLocation, pBot->Edict->v.origin);
Vector ThisMoveDir = UTIL_GetVectorNormal(ToLocation - pBot->Edict->v.origin);
if (!pBot->BotNavInfo.IsOnGround && MoveArea != SAMPLE_POLYAREA_CROUCH)
if (vDist3DSq(pBot->Edict->v.origin, ToLocation) < sqrf(4.0f))
{
pBot->Edict->v.origin = ClosestPointOnLine;
ThisMoveDir = UTIL_GetVectorNormal(ToLocation - FromLocation);
}
BotMoveLookAt(pBot, LookLocation);
bool bNeedsDrop = false;
bool bBlockedTopLeft = false;
bool bBlockedBottomLeft = false;
bool bBlockedTopRight = false;
bool bBlockedBottomRight = false;
Vector MoveDir = UTIL_GetVectorNormal(ToLocation - FromLocation);
Vector RightVector = UTIL_GetCrossProduct(ThisMoveDir, UP_VECTOR).Normalize();
Vector VelocityDir = UTIL_GetVectorNormal(pBot->Edict->v.velocity);
float MoveDot = UTIL_GetDotProduct(MoveDir, VelocityDir);
if (MoveDot < 0.7f || vDist2DSq(pBot->Edict->v.origin, FromLocation) > sqrf(100.0f) && vDist2DSq(pBot->Edict->v.origin, ToLocation) > sqrf(100.0f))
if (!pBot->BotNavInfo.IsOnGround)
{
float CurrentSpeed = pBot->Edict->v.velocity.Length2D();
TraceResult hit;
Vector ThisMoveDir = UTIL_GetVectorNormal2D(ToLocation - pBot->Edict->v.origin);
float PlayerRadius = GetPlayerRadius(pBot->Edict);
Vector TopLeft = pBot->CollisionHullTopLocation - (RightVector * PlayerRadius);
Vector TopRight = pBot->CollisionHullTopLocation + (RightVector * PlayerRadius);
Vector BottomLeft = pBot->CollisionHullBottomLocation - (RightVector * PlayerRadius);
Vector BottomRight = pBot->CollisionHullBottomLocation + (RightVector * PlayerRadius);
UTIL_TraceLine(TopLeft, TopLeft + (ThisMoveDir * (PlayerRadius * 1.5f)), dont_ignore_monsters, dont_ignore_glass, pBot->Edict->v.pContainingEntity, &hit);
if (hit.flFraction < 1.0f || hit.fAllSolid > 0 || hit.fStartSolid > 0)
{
ThisMoveDir = ThisMoveDir + RightVector - UP_VECTOR;
ThisMoveDir.Normalize();
bBlockedTopLeft = true;
}
UTIL_TraceLine(TopRight, TopRight + (ThisMoveDir * (PlayerRadius * 1.5f)), dont_ignore_monsters, dont_ignore_glass, pBot->Edict->v.pContainingEntity, &hit);
if (hit.flFraction < 1.0f || hit.fAllSolid > 0 || hit.fStartSolid > 0)
{
ThisMoveDir = ThisMoveDir - RightVector - UP_VECTOR;
ThisMoveDir.Normalize();
bBlockedTopRight = true;
}
UTIL_TraceLine(BottomLeft, BottomLeft + (ThisMoveDir * (PlayerRadius * 1.5f)), dont_ignore_monsters, dont_ignore_glass, pBot->Edict->v.pContainingEntity, &hit);
if (hit.flFraction < 1.0f || hit.fAllSolid > 0 || hit.fStartSolid > 0)
{
ThisMoveDir = ThisMoveDir + RightVector + UP_VECTOR;
ThisMoveDir.Normalize();
bBlockedBottomLeft = true;
}
UTIL_TraceLine(BottomRight, BottomRight + (ThisMoveDir * (PlayerRadius * 1.5f)), dont_ignore_monsters, dont_ignore_glass, pBot->Edict->v.pContainingEntity, &hit);
if (hit.flFraction < 1.0f || hit.fAllSolid > 0 || hit.fStartSolid > 0)
{
ThisMoveDir = ThisMoveDir + UP_VECTOR - RightVector;
ThisMoveDir.Normalize();
bBlockedBottomRight = true;
}
}
if (bBlockedTopLeft && bBlockedBottomLeft)
{
ThisMoveDir = RightVector;
}
else if (bBlockedTopRight && bBlockedBottomRight)
{
ThisMoveDir = -RightVector;
}
else if (bBlockedBottomLeft && bBlockedBottomRight && (!bBlockedTopLeft || !bBlockedTopRight))
{
ThisMoveDir = ThisMoveDir + UP_VECTOR;
ThisMoveDir.Normalize();
}
else
{
Vector ClosestPoint = vClosestPointOnLine(FromLocation, ToLocation, pBot->Edict->v.origin);
if (vDist3DSq(pBot->Edict->v.origin, ClosestPoint) > sqrf(8.0f))
{
ThisMoveDir = UTIL_GetVectorNormal(ThisMoveDir + UTIL_GetVectorNormal(ClosestPoint - pBot->Edict->v.origin));
}
}
if (MoveArea != SAMPLE_POLYAREA_CROUCH && !bBlockedTopLeft && !bBlockedTopRight)
{
float CurrentSpeed = pBot->Edict->v.velocity.Length();
Vector NewVelocity = ThisMoveDir * fmaxf(CurrentSpeed, 100.0f);
NewVelocity.z = pBot->Edict->v.velocity.z;
pBot->Edict->v.velocity = NewVelocity;
}
pBot->desiredMovementDir = UTIL_GetVectorNormal2D(pBot->Edict->v.angles);
pBot->desiredMovementDir = UTIL_GetVectorNormal2D(ThisMoveDir);
if (bBlockedTopLeft || bBlockedTopRight) { return FLIGHT_DROP; }
return (vSize3D(pBot->Edict->v.velocity) < 500.0f && GetPlayerEnergy(pBot->Edict) > 0.1f) ? FLIGHT_FLAP : FLIGHT_GLIDE;
}
@ -6758,86 +6854,110 @@ LerkFlightBehaviour BotFlightFallMove(AvHAIPlayer* pBot, Vector FromLocation, Ve
{
Vector LookLocation = ToLocation;
Vector ClosestPointOnLine = vClosestPointOnLine(FromLocation, ToLocation, pBot->Edict->v.origin);
if (fabs(pBot->Edict->v.origin.z - ClosestPointOnLine.z) > 8.0f)
{
if (pBot->Edict->v.origin.z > ClosestPointOnLine.z)
{
LookLocation.z -= 32.0f;
}
else
{
LookLocation.z += 32.0f;
}
}
BotMoveLookAt(pBot, LookLocation);
if (pBot->BotNavInfo.IsOnGround)
{
pBot->desiredMovementDir = UTIL_GetVectorNormal2D(ToLocation - FromLocation);
}
else
{
pBot->desiredMovementDir = UTIL_GetVectorNormal2D(pBot->Edict->v.angles);
}
return pBot->BotNavInfo.IsOnGround ? FLIGHT_DROP : FLIGHT_GLIDE;
return FLIGHT_DROP;
}
LerkFlightBehaviour BotFlightClimbMove(AvHAIPlayer* pBot, Vector FromLocation, Vector ToLocation, float RequiredZ)
{
Vector LookLocation = ToLocation;
Vector MoveDir = UTIL_GetVectorNormal2D(ToLocation - FromLocation);
pBot->desiredMovementDir = UTIL_GetVectorNormal2D(ToLocation - pBot->Edict->v.origin);
if (vIsZero(MoveDir))
if (pBot->Edict->v.origin.z < (RequiredZ - 4.0f))
{
MoveDir = UTIL_GetVectorNormal2D(pBot->Edict->v.angles);
}
LookLocation = pBot->Edict->v.origin + (pBot->desiredMovementDir * 32.0f);
LookLocation.z += 50.0f;
Vector ClosestPointOnLine = vClosestPointOnLine(FromLocation, ToLocation, pBot->Edict->v.origin);
BotMoveLookAt(pBot, LookLocation);
if (pBot->Edict->v.origin.z > RequiredZ)
Vector CurrentDir = UTIL_GetVectorNormal2D(pBot->Edict->v.velocity);
Vector DesiredDir = pBot->desiredMovementDir;
if (UTIL_GetDotProduct2D(CurrentDir, DesiredDir) < 0.5f)
{
pBot->Edict->v.origin = ClosestPointOnLine;
}
float CurrentXYSpeed = pBot->Edict->v.velocity.Length2D();
float DistFromLine = vDist2DSq(pBot->Edict->v.origin, ClosestPointOnLine);
Vector ThisMoveDir = MoveDir;
float CurrentSpeed = pBot->Edict->v.velocity.Length2D();
Vector NewVelocity = ThisMoveDir * fmaxf(CurrentSpeed, 100.0f);
Vector NewVelocity = DesiredDir * CurrentXYSpeed;
NewVelocity.z = pBot->Edict->v.velocity.z;
pBot->Edict->v.velocity = NewVelocity;
pBot->desiredMovementDir = UTIL_GetVectorNormal2D(pBot->Edict->v.angles);
if (UTIL_QuickTrace(pBot->Edict, pBot->Edict->v.origin, ToLocation))
{
BotMoveLookAt(pBot, ToLocation);
}
else
{
Vector LookLocation = pBot->Edict->v.origin + (MoveDir * 100.0f);
LookLocation.z = RequiredZ;
BotMoveLookAt(pBot, LookLocation);
}
if (pBot->Edict->v.origin.z - RequiredZ > 4.0f)
{
return FLIGHT_DROP;
}
else
{
pBot->Edict->v.velocity.z = fmaxf(pBot->Edict->v.velocity.z, 10.0f);
}
return FLIGHT_FLAP;
}
else
{
BotMoveLookAt(pBot, LookLocation);
float PlayerRadius = GetPlayerRadius(pBot->Edict);
bool bBlockedTopLeft = false;
bool bBlockedTopRight = false;
bool bBlockedBottomLeft = false;
bool bBlockedBottomRight = false;
Vector ClimbDir = UTIL_GetVectorNormal(ToLocation - FromLocation);
Vector RightVector = UTIL_GetCrossProduct(UTIL_GetVectorNormal2D(ClimbDir), UP_VECTOR).Normalize();
Vector TopLeft = pBot->CollisionHullTopLocation - (RightVector * PlayerRadius);
Vector TopRight = pBot->CollisionHullTopLocation + (RightVector * PlayerRadius);
Vector BottomLeft = pBot->CollisionHullBottomLocation - (RightVector * PlayerRadius);
Vector BottomRight = pBot->CollisionHullBottomLocation + (RightVector * PlayerRadius);
TraceResult hit;
UTIL_TraceLine(TopLeft, TopLeft + (pBot->desiredMovementDir * (PlayerRadius * 1.5f)), dont_ignore_monsters, dont_ignore_glass, pBot->Edict->v.pContainingEntity, &hit);
if (hit.flFraction < 1.0f || hit.fAllSolid || hit.fStartSolid)
{
pBot->desiredMovementDir = pBot->desiredMovementDir + RightVector - UP_VECTOR;
pBot->desiredMovementDir.Normalize();
bBlockedTopLeft = true;
}
UTIL_TraceLine(TopRight, TopRight + (pBot->desiredMovementDir * (PlayerRadius * 1.5f)), dont_ignore_monsters, dont_ignore_glass, pBot->Edict->v.pContainingEntity, &hit);
if (hit.flFraction < 1.0f || hit.fAllSolid || hit.fStartSolid)
{
pBot->desiredMovementDir = pBot->desiredMovementDir - RightVector - UP_VECTOR;
pBot->desiredMovementDir.Normalize();
bBlockedTopRight = true;
}
UTIL_TraceLine(BottomLeft, BottomLeft + (pBot->desiredMovementDir * (PlayerRadius * 1.5f)), dont_ignore_monsters, dont_ignore_glass, pBot->Edict->v.pContainingEntity, &hit);
if (hit.flFraction < 1.0f || hit.fAllSolid || hit.fStartSolid)
{
pBot->desiredMovementDir = pBot->desiredMovementDir + RightVector + UP_VECTOR;
pBot->desiredMovementDir.Normalize();
bBlockedBottomLeft = true;
}
UTIL_TraceLine(BottomRight, BottomRight + (pBot->desiredMovementDir * (PlayerRadius * 1.5f)), dont_ignore_monsters, dont_ignore_glass, pBot->Edict->v.pContainingEntity, &hit);
if (hit.flFraction < 1.0f || hit.fAllSolid || hit.fStartSolid)
{
pBot->desiredMovementDir = pBot->desiredMovementDir + UP_VECTOR - RightVector;
pBot->desiredMovementDir.Normalize();
bBlockedBottomRight = true;
}
if (bBlockedTopLeft || bBlockedTopRight)
{
return FLIGHT_DROP;
}
return FLIGHT_FLAP;
}
return FLIGHT_FLAP;
}
void BotFollowFlightPath(AvHAIPlayer* pBot, bool bAllowSkip)
@ -6881,9 +7001,9 @@ void BotFollowFlightPath(AvHAIPlayer* pBot, bool bAllowSkip)
return;
}
bool bShouldSkipAhead = (CurrentPathPoint->flag != SAMPLE_POLYFLAGS_WALLCLIMB && CurrentPathPoint->flag != SAMPLE_POLYFLAGS_FALL);
bool bShouldSkipAhead = (CurrentPathPoint->flag != SAMPLE_POLYFLAGS_WALLCLIMB);
if (bAllowSkip && bShouldSkipAhead)
if (bAllowSkip)
{
std::vector<bot_path_node>::iterator NextPathPoint = next(CurrentPathPoint);
@ -6893,7 +7013,6 @@ void BotFollowFlightPath(AvHAIPlayer* pBot, bool bAllowSkip)
{
CurrentPathPoint->Location = pBot->Edict->v.origin;
NextPathPoint->FromLocation = pBot->Edict->v.origin;
NextPathPoint->flag = SAMPLE_POLYFLAGS_WALK;
BotNavInfo->CurrentPathPoint++;
ClearBotStuck(pBot);
@ -6902,6 +7021,23 @@ void BotFollowFlightPath(AvHAIPlayer* pBot, bool bAllowSkip)
}
}
Vector ClosestPoint = vClosestPointOnLine(CurrentPathPoint->FromLocation, CurrentPathPoint->Location, pBot->Edict->v.origin);
if (vDist3DSq(pBot->Edict->v.origin, ClosestPoint) > sqrf(64.0f))
{
ClearBotPath(pBot);
return;
}
if (CurrentPathPoint->flag == SAMPLE_POLYFLAGS_WALK)
{
if (!UTIL_QuickTrace(pBot->Edict, pBot->Edict->v.origin, CurrentPathPoint->FromLocation) && !UTIL_QuickTrace(pBot->Edict, pBot->Edict->v.origin, CurrentPathPoint->Location))
{
ClearBotPath(pBot);
return;
}
}
CurrentMoveDest = CurrentPathPoint->Location;
Vector MoveFrom = CurrentPathPoint->FromLocation;
@ -7111,43 +7247,6 @@ void BotFollowPath(AvHAIPlayer* pBot)
}
}
/*vector<AvHPlayer*> PotentialRiders = AITAC_GetAllPlayersOfTeamInArea(pBot->Player->GetTeam(), pBot->Edict->v.origin, pBot->Edict->v.size.Length(), false, pBot->Edict, AVH_USER3_NONE);
for (auto it = PotentialRiders.begin(); it != PotentialRiders.end(); it++)
{
if ((*it)->pev->groundentity == pBot->Edict)
{
Vector ForwardDir = UTIL_GetForwardVector2D(pBot->Edict->v.angles);
bool bCanMoveForward = UTIL_QuickHullTrace(pBot->Edict, pBot->Edict->v.origin, pBot->Edict->v.origin + (ForwardDir * 50.0f));
if (bCanMoveForward)
{
pBot->desiredMovementDir = ForwardDir;
return;
}
bool bCanMoveBackwards = UTIL_QuickHullTrace(pBot->Edict, pBot->Edict->v.origin, pBot->Edict->v.origin - (ForwardDir * 50.0f));
if (bCanMoveBackwards)
{
pBot->desiredMovementDir = -ForwardDir;
return;
}
// If we have a point we can go back to, and we can reach it, then go for it. Otherwise, keep pushing on and hope the other guy moves
if (!vIsZero(pBot->BotNavInfo.LastOpenLocation))
{
if (UTIL_PointIsReachable(pBot->BotNavInfo.NavProfile, pBot->Edict->v.origin, pBot->BotNavInfo.LastOpenLocation, GetPlayerRadius(pBot->Edict)))
{
NAV_SetMoveMovementTask(pBot, pBot->BotNavInfo.LastOpenLocation, nullptr);
return;
}
}
}
}*/
if (IsPlayerLerk(pBot->Edict))
{
if (CurrentNode.flag != SAMPLE_POLYFLAGS_WALK && CurrentNode.flag != SAMPLE_POLYFLAGS_LIFT)
@ -9255,6 +9354,8 @@ dtStatus DEBUG_TestFindPath(const nav_profile& NavProfile, const Vector FromLoca
NodeFromLocation = NextPathNode.Location;
}
return DT_SUCCESS;
}
@ -9572,7 +9673,15 @@ void RefineFlightPath(vector<bot_path_node>& InputPath, vector<bot_path_node>& R
for (auto it = InputPath.begin(); it != InputPath.end(); it++)
{
Vector NextLocation = (next(it) != InputPath.end()) ? it->Location : ZERO_VECTOR;
if (it->flag == SAMPLE_POLYFLAGS_FALL || next(it) == InputPath.end())
{
bot_path_node NewNode = (*it);
NewNode.FromLocation = PrevLoc;
PrevLoc = NewNode.Location;
RefinedPath.push_back(NewNode);
continue;
}
Vector Dir = UTIL_GetVectorNormal(it->Location - PrevLoc);
@ -9582,14 +9691,14 @@ void RefineFlightPath(vector<bot_path_node>& InputPath, vector<bot_path_node>& R
bool bSkippedAhead = false;
int CurrIndex = distance(InputPath.begin(), it);
int IndicesLeft = InputPath.size() - CurrIndex - 1;
vector<bot_path_node>::iterator StartIterator = next(it);
int NodesSkipped = 0;
vector<bot_path_node>::iterator StartIterator = (it + imini(5, IndicesLeft));
if (StartIterator == InputPath.end())
while (NodesSkipped < 5 && next(StartIterator) != InputPath.end() && next(StartIterator)->flag != SAMPLE_POLYFLAGS_FALL)
{
StartIterator = prev(InputPath.end());
StartIterator = next(StartIterator);
NodesSkipped++;
}
for (auto nIt = StartIterator; nIt != next(it) && nIt != it; nIt--)

View file

@ -39,8 +39,6 @@ float NextCommanderAllowedTimeTeamB = 0.0f;
extern int m_spriteTexture;
AvHAIPlayer* DebugAIPlayer = nullptr;
bool bPlayerSpawned = false;
float CountdownStartedTime = 0.0f;
@ -50,6 +48,7 @@ bool bBotsEnabled = false;
float CurrentFrameDelta = 0.01f;
#ifdef BOTDEBUG
AvHAIPlayer* DebugAIPlayer = nullptr;
edict_t* DebugBots[MAX_PLAYERS];
Vector DebugVector1 = ZERO_VECTOR;
Vector DebugVector2 = ZERO_VECTOR;
@ -517,6 +516,7 @@ byte BotThrottledMsec(AvHAIPlayer* inAIPlayer, float CurrentTime)
return (byte)newmsec;
}
#ifdef BOTDEBUG
void AIDEBUG_SetDebugVector1(const Vector NewVector)
{
DebugVector1 = NewVector;
@ -544,6 +544,14 @@ void AIDEBUG_TestPathFind()
DEBUG_TestFindPath(GetBaseNavProfile(SKULK_BASE_NAV_PROFILE), DebugVector1, DebugVector2, DebugPath, 60.0f);
}
void AIDEBUG_TestFlightPathFind(Vector FromLoc, Vector ToLoc)
{
if (vIsZero(FromLoc) || vIsZero(ToLoc)) { return; }
FindFlightPathToPoint(GetBaseNavProfile(SKULK_BASE_NAV_PROFILE), FromLoc, ToLoc, DebugPath, 60.0f);
}
#endif
void AIMGR_UpdateAIPlayers()
{
// If bots are not enabled then do nothing
@ -1271,6 +1279,7 @@ void AIMGR_BotPrecache()
m_spriteTexture = PRECACHE_MODEL("sprites/zbeam6.spr");
}
#ifdef BOTDEBUG
AvHAIPlayer* AIMGR_GetDebugAIPlayer()
{
return DebugAIPlayer;
@ -1278,7 +1287,7 @@ AvHAIPlayer* AIMGR_GetDebugAIPlayer()
void AIMGR_SetDebugAIPlayer(edict_t* SpectatingPlayer, edict_t* AIPlayer)
{
#ifdef BOTDEBUG
int PlayerIndex = ENTINDEX(SpectatingPlayer) - 1;
if (FNullEnt(AIPlayer))
@ -1297,8 +1306,8 @@ void AIMGR_SetDebugAIPlayer(edict_t* SpectatingPlayer, edict_t* AIPlayer)
}
DebugBots[PlayerIndex] = nullptr;
#endif
}
#endif
void AIMGR_ReceiveCommanderRequest(AvHTeamNumber Team, edict_t* Requestor, const char* Request)
{

View file

@ -60,11 +60,14 @@ AvHAICommanderMode AIMGR_GetCommanderMode();
void AIMGR_SetCommanderAllowedTime(AvHTeamNumber Team, float NewValue);
float AIMGR_GetCommanderAllowedTime(AvHTeamNumber Team);
#ifdef BOTDEBUG
Vector AIDEBUG_GetDebugVector1();
Vector AIDEBUG_GetDebugVector2();
void AIDEBUG_SetDebugVector1(const Vector NewVector);
void AIDEBUG_SetDebugVector2(const Vector NewVector);
void AIDEBUG_TestPathFind();
void AIDEBUG_TestFlightPathFind(Vector FromLoc, Vector ToLoc);
#endif
int AIMGR_GetNumAIPlayersOnTeam(AvHTeamNumber Team);
int AIMGR_GetNumHumanPlayersOnTeam(AvHTeamNumber Team);