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ifdefing out c++11 syntax so OSX compiles
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4 changed files with 24 additions and 0 deletions
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@ -185,6 +185,9 @@ int CHudCrosshairs::Draw(float time)
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gl.line(Vector2D(center.x + gap + size, center.y), Vector2D(center.x + gap, center.y));
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}
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#ifdef __APPLE__
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//Remove when OSX builds with c++11
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#else
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// Draw the circle.
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if (cl_cross_circle_radius->value > 0.0f) {
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gl.line_width(1.0f);
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@ -198,6 +201,7 @@ int CHudCrosshairs::Draw(float time)
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gl.circle(center, circle_points);
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}
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#endif
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// Draw the dot.
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if (cl_cross_dot_size->value > 0.0f) {
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@ -24,8 +24,12 @@ class CHudCrosshairs : public CHudBase
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cvar_t* cl_cross_line_left;
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cvar_t* cl_cross_line_right;
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#ifdef __APPLE__
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//Remove when OSX builds with c++11
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#else
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float old_circle_radius;
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std::vector<Vector2D> circle_points;
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#endif
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public:
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virtual int Init();
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@ -52,6 +52,9 @@ void HudGL::line(const Vector2D& start, const Vector2D& end) const {
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glEnd();
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}
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#ifdef __APPLE__
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//Remove when OSX builds with c++11
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#else
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void HudGL::circle(const Vector2D& center, const std::vector<Vector2D>& points) const {
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glBegin(GL_LINE_STRIP);
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@ -61,6 +64,7 @@ void HudGL::circle(const Vector2D& center, const std::vector<Vector2D>& points)
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glVertex2f(center.x + points[0].x, center.y + points[0].y);
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glEnd();
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}
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#endif
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void HudGL::rectangle(const Vector2D& corner_a, const Vector2D& corner_b) const {
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glBegin(GL_QUADS);
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@ -71,6 +75,9 @@ void HudGL::rectangle(const Vector2D& corner_a, const Vector2D& corner_b) const
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glEnd();
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}
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#ifdef __APPLE__
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//Remove when OSX builds with c++11
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#else
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std::vector<Vector2D> HudGL::compute_circle(float radius) {
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// Maximum allowed distance between the circle and the rendered line segment.
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const float MAX_ERROR = 0.1f;
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@ -87,3 +94,4 @@ std::vector<Vector2D> HudGL::compute_circle(float radius) {
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return points;
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}
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#endif
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@ -9,8 +9,16 @@ public:
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void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) const;
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void line_width(float width) const;
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void line(const Vector2D& start, const Vector2D& end) const;
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#ifdef __APPLE__
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//Remove when OSX builds with c++11
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#else
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void circle(const Vector2D& center, const std::vector<Vector2D>& points) const;
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#endif
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void rectangle(const Vector2D& corner_a, const Vector2D& corner_b) const;
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#ifdef __APPLE__
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//Remove when OSX builds with c++11
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#else
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static std::vector<Vector2D> compute_circle(float radius);
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#endif
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};
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