Merge pull request #11 from JonnyPower/macos

Macos Support & Travis

windows compile seems to work fine  - merging.
This commit is contained in:
pierow 2018-07-15 14:13:23 -04:00 committed by GitHub
commit dd3e9e2b4e
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 100 additions and 28 deletions

23
.travis.yml Normal file
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@ -0,0 +1,23 @@
language: cpp
matrix:
include:
- os: linux
compiler: gcc
script: cd main/source/linux && make
env: OPJ_CI_ARCH=i386
addons:
apt:
packages:
- gcc-multilib
- g++-multilib
- libc6-i386
- libcurl4-openssl-dev:i386
- libpng12-dev:i386
- os: osx
compiler: clang
before_script:
- export CC=clang
- export CPLUS=clang++
script: cd main/source/linux && make

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@ -75,6 +75,12 @@ LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" gdb ./hl_linux r -game ns -dev -steam
``` ```
Due to the new engine and the nature of Linux I had to make a lot of changes! You can find them with grep -Ril `@Linux`. Due to the new engine and the nature of Linux I had to make a lot of changes! You can find them with grep -Ril `@Linux`.
For MacOS & lldb:
```
DYLD_LIBRARY_PATH=".:$DYLD_LIBRARY_PATH" /Applications/Xcode.app/Contents/Developer/usr/bin/lldb -- ./hl_osx r -game ns -dev -steam -windowed
```
Have to use XCode's lldb to get around https://stackoverflow.com/a/33589760 (Lack of environment variables). `-windowed` as windowed mode makes it easier to deal with crashes on MacOS.
### Hosting a server ### Hosting a server
Since servers are really rare at this point in time here is a tutorial how to set up an [Natural Selection] server with [hlds]. Since servers are really rare at this point in time here is a tutorial how to set up an [Natural Selection] server with [hlds].

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@ -35,7 +35,6 @@
using namespace vgui; using namespace vgui;
class Cursor;
class ScorePanel; class ScorePanel;
class SpectatorPanel; class SpectatorPanel;
class CCommandMenu; class CCommandMenu;

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@ -334,7 +334,7 @@ public:
void SetCustomDecalFrames( int nFrames ); void SetCustomDecalFrames( int nFrames );
int GetCustomDecalFrames( void ); int GetCustomDecalFrames( void );
void CBasePlayer::TabulateAmmo( void ); void TabulateAmmo( void );
float m_flStartCharge; float m_flStartCharge;
float m_flAmmoStartCharge; float m_flAmmoStartCharge;

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@ -183,7 +183,7 @@ const char *CHalfLifeTeamplay::SetDefaultPlayerTeam( CBasePlayer *pPlayer )
// update the current player of the team he is joining // update the current player of the team he is joining
const char* theTeamName = pPlayer->TeamID(); const char* theTeamName = pPlayer->TeamID();
if ( theTeamName == '\0' || !IsValidTeam( theTeamName ) || defaultteam.value ) if ( theTeamName[0] == '\0' || !IsValidTeam( theTeamName ) || defaultteam.value )
{ {
const char *pTeamName = NULL; const char *pTeamName = NULL;

0
main/source/includes/lpng1251/configure vendored Normal file → Executable file
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@ -60,10 +60,10 @@ ifeq ($(OS),Darwin)
ifeq ($(origin CC), default) ifeq ($(origin CC), default)
CC ="$(COMPILER_BIN_DIR)/clang -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)" CC ="$(COMPILER_BIN_DIR)/clang -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
endif endif
ifeq ($(origin CXX), default) ifeq ($(origin CPLUS), default)
CPLUS ="$(COMPILER_BIN_DIR)/clang++ -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)" CPLUS ="$(COMPILER_BIN_DIR)/clang++ -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
endif endif
LINK ?= $(CXX) LINK ?= $(CPLUS)
endif endif
CLINK=$(CC) CLINK=$(CC)
@ -88,9 +88,9 @@ endif
ifeq ($(OS),Darwin) ifeq ($(OS),Darwin)
# force 387 for FP math so the precision between win32 and linux and osx match # force 387 for FP math so the precision between win32 and linux and osx match
ARCH_CFLAGS_I486+=-march=pentium-m -mfpmath=387 ARCH_CFLAGS_I486+=-mno-sse -mfpmath=387 -target i386-apple-darwin -DCMAKE_OSX_ARCHITECTURES=i386
ARCH_CFLAGS_I686+=-march=pentium-m -mfpmath=387 ARCH_CFLAGS_I686+=-mno-sse -mfpmath=387 -target i386-apple-darwin -DCMAKE_OSX_ARCHITECTURES=i386
ARCH_CFLAGS_AMD+=-mfpmath=387 ARCH_CFLAGS_AMD+=-mno-sse -mfpmath=387 -target i386-apple-darwin -DCMAKE_OSX_ARCHITECTURES=i386
endif endif
@ -100,7 +100,7 @@ BASE_CFLAGS=-fpermissive -fno-strict-aliasing -DNDEBUG -DPOSIX -D_POSIX -DLINUX
BASE_CFLAGS+=-w BASE_CFLAGS+=-w
ifeq ($(OS),Darwin) ifeq ($(OS),Darwin)
BASE_CFLAGS += -DOSX -D_OSX -fvisibility=hidden BASE_CFLAGS += -DOSX -D_OSX -fvisibility=hidden -target i386-apple-darwin -DCMAKE_OSX_ARCHITECTURES=i386
else else
BASE_CFLAGS+= -DLINUX -D_LINUX BASE_CFLAGS+= -DLINUX -D_LINUX
endif endif
@ -109,7 +109,7 @@ DEDICATED_CFLAGS="-DDEDICATED -DSWDS"
ifeq ($(OS),Darwin) ifeq ($(OS),Darwin)
SHLIBEXT=dylib SHLIBEXT=dylib
SHLIBCFLAGS= SHLIBCFLAGS=
SHLIBLDFLAGS="-shared -gdwarf-2 -g2" SHLIBLDFLAGS="-shared -gdwarf-2 -g2 -DCMAKE_OSX_ARCHITECTURES=i386 -target i386-apple-darwin"
else else
SHLIBEXT=so SHLIBEXT=so
SHLIBCFLAGS= SHLIBCFLAGS=
@ -131,7 +131,8 @@ all: build_dir targets
TARGETS= TARGETS=
TARGETS+= \ TARGETS+= \
ns \ particles \
ns \
hl_cdll \ hl_cdll \
build_dir: build_dir:
@ -140,6 +141,8 @@ build_dir:
targets: $(TARGETS) targets: $(TARGETS)
particles:
cd ../particles && make && cd ../linux && cp ../particles/libpart* .
hl_cdll: build_dir hl_cdll: build_dir
$(MAKE_hl_cdll) ARCH=i686 CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) MOD_SRC_DIR=$(MOD_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) DBG_SRC_DIR=$(DBG_SRC_DIR) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) CLINK=$(CLINK) PM_SRC_DIR=$(PM_SRC_DIR) SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) CFG=$(CFG) OS=$(OS) $(MAKE_hl_cdll) ARCH=i686 CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) MOD_SRC_DIR=$(MOD_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) DBG_SRC_DIR=$(DBG_SRC_DIR) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) CLINK=$(CLINK) PM_SRC_DIR=$(PM_SRC_DIR) SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) CFG=$(CFG) OS=$(OS)
@ -148,4 +151,5 @@ ns: build_dir
$(MAKE_HL_LIB) CC=$(CC) ARCH=$(ARCH) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) PM_SRC_DIR=$(PM_SRC_DIR) GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) GAMEDB_SRC_DIR=$(GAMEDB_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) CFG=$(CFG) OS=$(OS) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" $(MAKE_HL_LIB) CC=$(CC) ARCH=$(ARCH) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) PM_SRC_DIR=$(PM_SRC_DIR) GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) GAMEDB_SRC_DIR=$(GAMEDB_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) CFG=$(CFG) OS=$(OS) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)"
clean: clean:
make -f ../particles/Makefile clean
-rm -rf $(BUILD_OBJ_DIR) -rm -rf $(BUILD_OBJ_DIR)

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@ -13,6 +13,7 @@ HL_SERVER_SRC_DIR=$(SOURCE_DIR)/dlls
GAME_SHARED_SRC_DIR=$(SOURCE_DIR)/game_shared GAME_SHARED_SRC_DIR=$(SOURCE_DIR)/game_shared
PM_SHARED_SRC_DIR=$(SOURCE_DIR)/pm_shared PM_SHARED_SRC_DIR=$(SOURCE_DIR)/pm_shared
TEXTREP_SRC_DIR=$(SOURCE_DIR)/textrep TEXTREP_SRC_DIR=$(SOURCE_DIR)/textrep
PARTICLES_SRC_DIR=$(SOURCE_DIR)/particles
TEXTREP_OBJ_DIR=$(HL1_OBJ_DIR)/textrep TEXTREP_OBJ_DIR=$(HL1_OBJ_DIR)/textrep
UTIL_OBJ_DIR=$(HL1_OBJ_DIR)/util UTIL_OBJ_DIR=$(HL1_OBJ_DIR)/util
@ -30,7 +31,7 @@ CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -I/usr/include/malloc -D_snwpr
INCLUDEDIRS= -I$(HL_SRC_DIR) -I$(NS_MOD_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) -I$(PM_SHARED_SRC_DIR) -I../engine -I$(GAME_SHARED_SRC_DIR) -I../external/ -I../particles -I../includes/fmodapi375linux/api/inc -I$(HL_SERVER_SRC_DIR) -I$(HL_SRC_DIR)/cl_dll -I$(VGUI_INCLUDE_DIR) -I$(UI_INCLUDE_DIR) -I$(UTIL_SRC_DIR) -I../ -I../includes/fmodapi375linux/api -I../includes/lpng1251 INCLUDEDIRS= -I$(HL_SRC_DIR) -I$(NS_MOD_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) -I$(PM_SHARED_SRC_DIR) -I../engine -I$(GAME_SHARED_SRC_DIR) -I../external/ -I../particles -I../includes/fmodapi375linux/api/inc -I$(HL_SERVER_SRC_DIR) -I$(HL_SRC_DIR)/cl_dll -I$(VGUI_INCLUDE_DIR) -I$(UI_INCLUDE_DIR) -I$(UTIL_SRC_DIR) -I../ -I../includes/fmodapi375linux/api -I../includes/lpng1251
ifeq ($(OS),Darwin) ifeq ($(OS),Darwin)
LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -framework Carbon $(CFG)/vgui.dylib -L. -lSDL2-2.0.0 LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -L. libpng12.dylib -lz -framework Carbon vgui.dylib -L. -lSDL2-2.0.0 -L. libparticleMP.a
else else
LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -lpng -lz -lfmod-3.75 -L$(CFG) vgui.so -L. libSDL2-2.0.so.0 -L. libparticleMP.a LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -lpng -lz -lfmod-3.75 -L$(CFG) vgui.so -L. libSDL2-2.0.so.0 -L. libparticleMP.a
endif endif

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@ -30,7 +30,12 @@ MOD_INCLUDEDIRS=-I$(UTIL_SRC_DIR) -I$(GAME_SHARED_SRC_DIR) -I$(HLDLL_SRC_DIR) -I
UTIL_INCLUDEDIRS = -I../ -I../util UTIL_INCLUDEDIRS = -I../ -I../util
TEXTREP_INCLUDEDIRS=.. TEXTREP_INCLUDEDIRS=..
ifeq ($(OS),Darwin)
LDFLAGS=-lm -lcurl -lstdc++ -L. libparticleMP.a LDFLAGS=-lm -lcurl -lstdc++ -L. libparticleMP.a
else
LDFLAGS=-lm -lcurl -lstdc++ -L. libparticleMP.a
endif
DO_HLDLL_CC=$(CC) $(HLDLL_INCLUDEDIRS) $(CFLAGS) -o $@ -c $< DO_HLDLL_CC=$(CC) $(HLDLL_INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
DO_PM_CC=$(CC) $(PM_INCLUDEDIRS) $(CFLAGS) -o $@ -c $< DO_PM_CC=$(CC) $(PM_INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
DO_GAME_SHARED_CC=$(CC) $(GAME_SHARED_INCLUDEDIRS) $(CFLAGS) -o $@ -c $< DO_GAME_SHARED_CC=$(CC) $(GAME_SHARED_INCLUDEDIRS) $(CFLAGS) -o $@ -c $<

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main/source/linux/libpng12.dylib Executable file

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@ -5659,7 +5659,7 @@ string AvHHud::GetRankTitle(bool inShowUnspentLevels) const
{ {
string theText; string theText;
char* theTeamName = this->GetIsMarine() ? "Marine" : "Alien"; char const* theTeamName = this->GetIsMarine() ? "Marine" : "Alien";
int theCurrentLevel = this->GetHUDExperienceLevel(); int theCurrentLevel = this->GetHUDExperienceLevel();
char theCharArray[512]; char theCharArray[512];

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@ -454,7 +454,8 @@ void CollisionChecker::SetIgnoreEntityClass(int ignore_entity_class)
int CollisionChecker::GetContentsAtPoint(const nspoint_t& point) const int CollisionChecker::GetContentsAtPoint(const nspoint_t& point) const
{ {
return GetContents(&PointCollisionTest(point)); PointCollisionTest tmp = PointCollisionTest(point);
return GetContents(&tmp);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
@ -468,14 +469,16 @@ int CollisionChecker::GetWorldContentsAtPoint(const nspoint_t& point) const
int CollisionChecker::GetAllEntityContentsAtPoint(const nspoint_t& point) const int CollisionChecker::GetAllEntityContentsAtPoint(const nspoint_t& point) const
{ {
return GetAllEntityContents(&PointCollisionTest(point)); PointCollisionTest tmp = PointCollisionTest(point);
return GetAllEntityContents(&tmp);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
int CollisionChecker::GetSingleEntityContentsAtPoint(const nspoint_t& point, int entity_index) const int CollisionChecker::GetSingleEntityContentsAtPoint(const nspoint_t& point, int entity_index) const
{ {
return GetSingleEntityContents(&PointCollisionTest(point),entity_index); PointCollisionTest tmp = PointCollisionTest(point);
return GetSingleEntityContents(&tmp, entity_index);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
@ -486,28 +489,32 @@ const static nspoint_t CYLINDER_UP_DEFAULT = {0,0,1.0f};
int CollisionChecker::GetContentsInCylinder(const nspoint_t& base, float radius, float height) const int CollisionChecker::GetContentsInCylinder(const nspoint_t& base, float radius, float height) const
{ {
return GetContents(&CylinderCollisionTest(CYLINDER_UP_DEFAULT,base,radius,height)); CylinderCollisionTest tmp = CylinderCollisionTest(CYLINDER_UP_DEFAULT,base,radius,height);
return GetContents(&tmp);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
int CollisionChecker::GetWorldContentsInCylinder(const nspoint_t& base, float radius, float height) const int CollisionChecker::GetWorldContentsInCylinder(const nspoint_t& base, float radius, float height) const
{ {
return GetSingleEntityContents(&CylinderCollisionTest(CYLINDER_UP_DEFAULT,base,radius,height),WORLD_ENTITY); CylinderCollisionTest tmp = CylinderCollisionTest(CYLINDER_UP_DEFAULT,base,radius,height);
return GetSingleEntityContents(&tmp, WORLD_ENTITY);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
int CollisionChecker::GetAllEntityContentsInCylinder(const nspoint_t& base, float radius, float height) const int CollisionChecker::GetAllEntityContentsInCylinder(const nspoint_t& base, float radius, float height) const
{ {
return GetAllEntityContents(&CylinderCollisionTest(CYLINDER_UP_DEFAULT,base,radius,height)); CylinderCollisionTest tmp = CylinderCollisionTest(CYLINDER_UP_DEFAULT,base,radius,height);
return GetAllEntityContents(&tmp);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
int CollisionChecker::GetSingleEntityContentsInCylinder(const nspoint_t& base, float radius, float height, int entity_index) const int CollisionChecker::GetSingleEntityContentsInCylinder(const nspoint_t& base, float radius, float height, int entity_index) const
{ {
return GetSingleEntityContents(&CylinderCollisionTest(CYLINDER_UP_DEFAULT,base,radius,height),entity_index); CylinderCollisionTest tmp = CylinderCollisionTest(CYLINDER_UP_DEFAULT,base,radius,height);
return GetSingleEntityContents(&tmp,entity_index);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
@ -516,28 +523,32 @@ int CollisionChecker::GetSingleEntityContentsInCylinder(const nspoint_t& base, f
int CollisionChecker::GetContentsInAABB(const nspoint_t& mins, const nspoint_t& maxs) const int CollisionChecker::GetContentsInAABB(const nspoint_t& mins, const nspoint_t& maxs) const
{ {
return GetContents(&AABBCollisionTest(mins,maxs)); AABBCollisionTest tmp = AABBCollisionTest(mins,maxs);
return GetContents(&tmp);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
int CollisionChecker::GetWorldContentsInAABB(const nspoint_t& mins, const nspoint_t& maxs) const int CollisionChecker::GetWorldContentsInAABB(const nspoint_t& mins, const nspoint_t& maxs) const
{ {
return GetSingleEntityContents(&AABBCollisionTest(mins,maxs),WORLD_ENTITY); AABBCollisionTest tmp = AABBCollisionTest(mins,maxs);
return GetSingleEntityContents(&tmp, WORLD_ENTITY);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
int CollisionChecker::GetAllEntityContentsInAABB(const nspoint_t& mins, const nspoint_t& maxs) const int CollisionChecker::GetAllEntityContentsInAABB(const nspoint_t& mins, const nspoint_t& maxs) const
{ {
return GetAllEntityContents(&AABBCollisionTest(mins,maxs)); AABBCollisionTest tmp = AABBCollisionTest(mins,maxs);
return GetAllEntityContents(&tmp);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------
int CollisionChecker::GetSingleEntityContentsInAABB(const nspoint_t& mins, const nspoint_t& maxs, int entity_index) const int CollisionChecker::GetSingleEntityContentsInAABB(const nspoint_t& mins, const nspoint_t& maxs, int entity_index) const
{ {
return GetSingleEntityContents(&AABBCollisionTest(mins,maxs),entity_index); AABBCollisionTest tmp = AABBCollisionTest(mins,maxs);
return GetSingleEntityContents(&tmp,entity_index);
} }
//------------------------------------------------------------------- //-------------------------------------------------------------------

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@ -11,12 +11,21 @@ GLUT_HOME =/usr/local/contrib/unmoderated
MP = #-mp -DPARTICLE_MP MP = #-mp -DPARTICLE_MP
OS:=$(shell uname)
# Make it real fast on an Origin 2000. # Make it real fast on an Origin 2000.
#LNO =-LNO:opt=1:fusion=2:fission=2:fusion_peeling_limit=2048:cs1=32K:cs2=8M #LNO =-LNO:opt=1:fusion=2:fission=2:fusion_peeling_limit=2048:cs1=32K:cs2=8M
COPT = $(MP) -O3 $(LNO) -fPIC COPT = $(MP) -O3 $(LNO) -fPIC
CFLAGS = $(COPT) $(COMPFLAGS) -I. -I.. -I$(GLUT_HOME)/include -I/usr/include/c++/4.8/ -I../common -I../public -I../pm_shared -I../engine CFLAGS = $(COPT) $(COMPFLAGS) -I. -I.. -I$(GLUT_HOME)/include -I/usr/include/c++/4.8/ -I../common -I../public -I../pm_shared -I../engine
ifeq ($(OS),Darwin)
SLIBB = libtool -static *.o -o libparticleMP.a
CFLAGS += -target i386-apple-darwin -DCMAKE_OSX_ARCHITECTURES=i386
else
SLIBB = ar clq $@ $(POBJS)
endif
POBJS =action_api.o actions.o HLRender.o opengl.o system.o POBJS =action_api.o actions.o HLRender.o opengl.o system.o
ALL = libparticleMP.a ALL = libparticleMP.a
@ -31,7 +40,7 @@ all: $(ALL)
libparticleMP.a: $(POBJS) libparticleMP.a: $(POBJS)
rm -f $@ rm -f $@
ar clq $@ $(POBJS) $(SLIBB)
SPDir: SPDir:
(make) (make)

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@ -9,9 +9,16 @@
#ifdef WIN32 #ifdef WIN32
// This is for something in gl.h. // This is for something in gl.h.
#include <windows.h> #include <windows.h>
#else
#define NULL 0
#endif #endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h> #include <GL/gl.h>
#endif
// XXX #include <iostream.h> // XXX #include <iostream.h>
// Emit OpenGL calls to draw the particles. These are drawn with // Emit OpenGL calls to draw the particles. These are drawn with

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@ -133,7 +133,14 @@ void loadImages( const int icon_number, std::vector<vgui::BitmapTGA*>& images )
std::string extension = ".tga"; std::string extension = ".tga";
std::string icon_name; std::string icon_name;
unsigned char icon_bytes[2] = { (icon_number >> 8) & 0xFF, icon_number & 0xFF }; unsigned char icon_bytes[2] = {
static_cast<unsigned char>(
(icon_number >> 8) & 0xFF
),
static_cast<unsigned char>(
icon_number & 0xFF
)
};
MakeHexPairsFromBytes(icon_bytes,icon_name,2); MakeHexPairsFromBytes(icon_bytes,icon_name,2);
icon_name = "0x" + icon_name; icon_name = "0x" + icon_name;

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@ -34,12 +34,12 @@ public:
void operator =(const string& inString) void operator =(const string& inString)
{ {
sprintf_s(this->mString, "%s", inString.c_str()); sprintf_s(this->mString, sizeof(this->mString), "%s", inString.c_str());
} }
void operator =(const CString& inString) void operator =(const CString& inString)
{ {
sprintf_s(this->mString, "%s", inString.mString); sprintf_s(this->mString, sizeof(this->mString), "%s", inString.mString);
} }
bool operator ==(const CString& inString) const bool operator ==(const CString& inString) const