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Mantis 0001016:
o End game notifications now display in the center of the screen for 10 seconds + 2 seconds fadeout. The text has been reworked to "The TSA Marines have exterminated the alien infestation" and "The alien Kharaa have eradicated the human presence". I did some changes to AvHPlayer::SendMessage to allow a message to be sent either as a tooltip or a centered message. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@157 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
parent
86d4f4b184
commit
dcf57ac40e
15 changed files with 105 additions and 39 deletions
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@ -686,10 +686,18 @@ int CHudMessage::MsgFunc_HudText2( const char *pszName, int iSize, void *pbuf )
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string content;
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string content;
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int flags;
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int flags;
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NetMsg_HudText2( pbuf, iSize, content, flags );
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NetMsg_HudText2( pbuf, iSize, content, flags );
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bool theIsAutoHelp = (flags & 1) != 0;
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gHUD.AddTooltip(content.c_str(), theIsAutoHelp);
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switch (flags)
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{
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case 2:
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gHUD.SetCenterText(content.c_str());
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break;
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default:
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bool theIsAutoHelp = (flags & 1) != 0;
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gHUD.AddTooltip(content.c_str(), theIsAutoHelp);
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break;
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}
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return 2;
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return 2;
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}
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}
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@ -986,12 +986,12 @@ void UTIL_ShowMessage( const char *pString, CBaseEntity *pEntity)
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NetMsg_HudText( pEntity->pev, string( pString ) );
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NetMsg_HudText( pEntity->pev, string( pString ) );
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}
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}
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void UTIL_ShowMessage2( const char *pString, CBaseEntity *pEntity, bool inIsAutoHelp)
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void UTIL_ShowMessage2( const char *pString, CBaseEntity *pEntity, SHOWMESSAGE_TYPE type)
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{
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{
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if ( !pEntity || !pEntity->IsNetClient() )
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if ( !pEntity || !pEntity->IsNetClient() )
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return;
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return;
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NetMsg_HudText2( pEntity->pev, string( pString ), inIsAutoHelp ? 1 : 0 );
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NetMsg_HudText2( pEntity->pev, string( pString ), type );
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}
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}
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@ -265,7 +265,8 @@ extern void UTIL_ParticleEffect ( const Vector &vecOrigin, const Vector &vecD
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extern void UTIL_ScreenShake ( const Vector ¢er, float amplitude, float frequency, float duration, float radius );
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extern void UTIL_ScreenShake ( const Vector ¢er, float amplitude, float frequency, float duration, float radius );
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extern void UTIL_ScreenShakeAll ( const Vector ¢er, float amplitude, float frequency, float duration );
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extern void UTIL_ScreenShakeAll ( const Vector ¢er, float amplitude, float frequency, float duration );
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extern void UTIL_ShowMessage ( const char *pString, CBaseEntity *pPlayer);
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extern void UTIL_ShowMessage ( const char *pString, CBaseEntity *pPlayer);
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extern void UTIL_ShowMessage2 ( const char *pString, CBaseEntity *pPlayer, bool inIsToolTip = false);
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typedef enum { NORMAL = 0, TOOLTIP = 1, CENTER = 2} SHOWMESSAGE_TYPE;
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extern void UTIL_ShowMessage2 ( const char *pString, CBaseEntity *pPlayer, SHOWMESSAGE_TYPE type = NORMAL);
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extern void UTIL_ShowMessageAll ( const char *pString );
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extern void UTIL_ShowMessageAll ( const char *pString );
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extern void UTIL_ScreenFadeAll ( const Vector &color, float fadeTime, float holdTime, int alpha, int flags );
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extern void UTIL_ScreenFadeAll ( const Vector &color, float fadeTime, float holdTime, int alpha, int flags );
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extern void UTIL_ScreenFade ( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags );
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extern void UTIL_ScreenFade ( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags );
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@ -566,7 +566,7 @@ BOOL AvHGamerules::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
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{
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{
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bool theIsToolTip = (theMode == 2);
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bool theIsToolTip = (theMode == 2);
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theAvHPlayer->SendMessage(theTooltipText, theIsToolTip);
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theAvHPlayer->SendMessage(theTooltipText, (theIsToolTip)?TOOLTIP:NORMAL);
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}
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}
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theSuccess = true;
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theSuccess = true;
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@ -614,7 +614,7 @@ BOOL AvHGamerules::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
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//}
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//}
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}
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}
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theTargetPlayer->SendMessage(theToolTip.c_str(), true);
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theTargetPlayer->SendMessage(theToolTip.c_str(), TOOLTIP);
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theSuccess = true;
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theSuccess = true;
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}
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}
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else
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else
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@ -889,12 +889,12 @@ BOOL AvHGamerules::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
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uint32 theParticleIndex;
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uint32 theParticleIndex;
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if(gParticleTemplateList.GetTemplateIndexWithName(theName, theParticleIndex))
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if(gParticleTemplateList.GetTemplateIndexWithName(theName, theParticleIndex))
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{
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{
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theAvHPlayer->SendMessage(kEditingParticleSystem, true);
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theAvHPlayer->SendMessage(kEditingParticleSystem, TOOLTIP);
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NetMsg_EditPS( theAvHPlayer->pev, theParticleIndex );
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NetMsg_EditPS( theAvHPlayer->pev, theParticleIndex );
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}
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}
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else
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else
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{
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{
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theAvHPlayer->SendMessage(kNoParticleSystem, true);
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theAvHPlayer->SendMessage(kNoParticleSystem, TOOLTIP);
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}
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}
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theSuccess = true;
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theSuccess = true;
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}
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}
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@ -1419,7 +1419,7 @@ BOOL AvHGamerules::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
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}
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}
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else
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else
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{
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{
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theAvHPlayer->SendMessage(kSpectatorsNotAllowed, true);
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theAvHPlayer->SendMessage(kSpectatorsNotAllowed, TOOLTIP);
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}
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}
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theSuccess = true;
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theSuccess = true;
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}
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}
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@ -458,11 +458,11 @@ void AvHGamerules::RewardPlayerForKill(AvHPlayer* inPlayer, CBaseEntity* inTarge
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AvHClassType theClassType = inPlayer->GetClassType();
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AvHClassType theClassType = inPlayer->GetClassType();
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if(theClassType == AVH_CLASS_TYPE_MARINE)
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if(theClassType == AVH_CLASS_TYPE_MARINE)
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{
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{
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inPlayer->SendMessageOnce(kMarinePointsAwarded, true);
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inPlayer->SendMessageOnce(kMarinePointsAwarded, TOOLTIP);
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}
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}
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else if(theClassType == AVH_CLASS_TYPE_ALIEN)
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else if(theClassType == AVH_CLASS_TYPE_ALIEN)
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{
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{
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inPlayer->SendMessageOnce(kAlienPointsAwarded, true);
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inPlayer->SendMessageOnce(kAlienPointsAwarded, TOOLTIP);
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}
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}
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// Increment resource score in tourny mode
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// Increment resource score in tourny mode
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@ -3504,7 +3504,7 @@ void AvHGamerules::UpdateCountdown(float inTime)
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}
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}
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FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
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FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
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theEntity->SendMessageOnce(theMessage, true);
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theEntity->SendMessageOnce(theMessage, TOOLTIP);
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END_FOR_ALL_ENTITIES(kAvHPlayerClassName)
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END_FOR_ALL_ENTITIES(kAvHPlayerClassName)
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this->mTimeLastWontStartMessageSent = inTime;
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this->mTimeLastWontStartMessageSent = inTime;
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@ -3808,7 +3808,7 @@ void AvHGamerules::UpdateVictoryStatus(void)
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UTIL_ScreenFade(theEntity, theFadeColor, 1.0f, 0.0f, 255, FFADE_OUT | FFADE_STAYOUT);
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UTIL_ScreenFade(theEntity, theFadeColor, 1.0f, 0.0f, 255, FFADE_OUT | FFADE_STAYOUT);
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}
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}
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theEntity->PlayHUDSound(theHUDSound);
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theEntity->PlayHUDSound(theHUDSound);
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theEntity->SendMessage(theVictoryMessage);
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theEntity->SendMessage(theVictoryMessage, CENTER);
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// Final game time update to all clients have same winning time
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// Final game time update to all clients have same winning time
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this->SendGameTimeUpdate(true);
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this->SendGameTimeUpdate(true);
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@ -2029,6 +2029,21 @@ void AvHHud::ModifyAmbientSoundEntryIfChanged(bool inSoundOn, int inSoundIndex,
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}
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}
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}
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}
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// tankefugl:
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void AvHHud::SetCenterText(const char* inText)
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{
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LocalizeString(inText, this->mCenterText);
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this->mCenterTextTime = this->mTimeOfLastUpdate;
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}
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void AvHHud::ClearCenterText()
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{
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this->mCenterText.clear();
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this->mCenterTextTime = -1;
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}
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// :tankefugl
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// Look at incoming order. If we are one of the receivers, play a HUD sound
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// Look at incoming order. If we are one of the receivers, play a HUD sound
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// indicating our new order
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// indicating our new order
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void AvHHud::OrderNotification(const AvHOrder& inOrder)
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void AvHHud::OrderNotification(const AvHOrder& inOrder)
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@ -2547,6 +2562,9 @@ void AvHHud::ResetGame(bool inMapChanged)
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this->mDisplayOrderText1 = "";
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this->mDisplayOrderText1 = "";
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this->mDisplayOrderText2 = "";
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this->mDisplayOrderText2 = "";
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this->mDisplayOrderText3 = "";
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this->mDisplayOrderText3 = "";
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this->mCenterText.clear();
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this->mCenterTextTime = -1;
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// :tankefugl
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// :tankefugl
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}
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}
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@ -433,8 +433,19 @@ public:
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float GetServerVariableFloat(const char* inName) const;
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float GetServerVariableFloat(const char* inName) const;
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// tankefugl:
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void SetCenterText(const char* inText);
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void DrawCenterText();
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void ClearCenterText();
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// :tankefugl
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private:
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private:
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// tankefugl:
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std::string mCenterText;
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float mCenterTextTime;
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// :tankefugl
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bool GetCommanderLabelText(std::string& outCommanderName) const;
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bool GetCommanderLabelText(std::string& outCommanderName) const;
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void AddCommands();
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void AddCommands();
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@ -1107,6 +1107,33 @@ void AvHHud::DrawOrderText(const AvHOrder& inOrder)
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// :tankefugl
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// :tankefugl
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}
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}
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// tankefugl:
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#define CENTER_TEXT_LENGTH 10
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#define CENTER_TEXT_FADEOUT 2
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void AvHHud::DrawCenterText()
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{
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if ((this->mCenterTextTime > -1) && (this->mTimeOfLastUpdate < this->mCenterTextTime + CENTER_TEXT_LENGTH + CENTER_TEXT_FADEOUT))
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{
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int theR, theG, theB;
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this->GetPrimaryHudColor(theR, theG, theB, false, false);
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if (this->mTimeOfLastUpdate > this->mCenterTextTime + CENTER_TEXT_LENGTH)
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{
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float fraction = this->mTimeOfLastUpdate - (this->mCenterTextTime + CENTER_TEXT_LENGTH);
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fraction = 1 - fraction / CENTER_TEXT_FADEOUT;
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theR *= fraction;
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theG *= fraction;
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theB *= fraction;
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}
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int posX = 0.5 * ScreenWidth() - this->mFont.GetStringWidth(this->mCenterText.c_str()) / 2;
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int posY = 0.4 * ScreenHeight();
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this->mFont.DrawString(posX, posY, this->mCenterText.c_str(), theR, theG, theB);
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}
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}
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// :tankefugl
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// tankefugl: 0000992
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// tankefugl: 0000992
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void AvHHud::SetDisplayOrder(int inOrderType, int inOrderIndex, string inText1, string inText2, string inText3)
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void AvHHud::SetDisplayOrder(int inOrderType, int inOrderIndex, string inText1, string inText2, string inText3)
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{
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{
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@ -2639,6 +2666,7 @@ void AvHHud::Render()
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this->DrawReticleInfo();
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this->DrawReticleInfo();
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this->DrawPlayerNames();
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this->DrawPlayerNames();
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this->DrawToolTips();
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this->DrawToolTips();
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this->DrawCenterText();
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}
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}
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}
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}
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@ -1919,7 +1919,7 @@ void AvHCommandStation::CommandTouch(CBaseEntity* pOther)
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// Check to see if we already have a commander and don't make the person a commander if so
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// Check to see if we already have a commander and don't make the person a commander if so
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if(GetGameRules()->GetNumCommandersOnTeam(theStationTeamNumber) == 0)
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if(GetGameRules()->GetNumCommandersOnTeam(theStationTeamNumber) == 0)
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{
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{
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thePlayer->SendMessage(kHelpTextCSAttractMode, true);
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thePlayer->SendMessage(kHelpTextCSAttractMode, TOOLTIP);
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}
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}
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}
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}
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}
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}
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@ -1967,7 +1967,7 @@ void AvHCommandStation::CommandUse( CBaseEntity* pActivator, CBaseEntity* pCalle
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}
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}
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else
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else
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{
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{
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thePlayer->SendMessage(kCommandStationDestroyed, true);
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thePlayer->SendMessage(kCommandStationDestroyed, TOOLTIP);
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}
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}
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}
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}
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else
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else
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@ -1980,13 +1980,13 @@ void AvHCommandStation::CommandUse( CBaseEntity* pActivator, CBaseEntity* pCalle
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// The player somehow touches the command station while still a commander
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// The player somehow touches the command station while still a commander
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if(thePlayer->GetUser3() != AVH_USER3_COMMANDER_PLAYER)
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if(thePlayer->GetUser3() != AVH_USER3_COMMANDER_PLAYER)
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{
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{
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thePlayer->SendMessage(kCommandStationInUse, true);
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thePlayer->SendMessage(kCommandStationInUse, TOOLTIP);
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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thePlayer->SendMessage(kCommandStationForOtherTeam, true);
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thePlayer->SendMessage(kCommandStationForOtherTeam, TOOLTIP);
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}
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}
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}
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}
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}
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}
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@ -1224,7 +1224,7 @@ bool AvHPlayer::ExecuteMessage(AvHMessageID inMessageID, bool inInstantaneous, b
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break;
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break;
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case WEAPON_DROP:
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case WEAPON_DROP:
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if(!this->DropItem())
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if(!this->DropItem())
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this->SendMessageOnce(kWeaponCantBeDropped, true);
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this->SendMessageOnce(kWeaponCantBeDropped, TOOLTIP);
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break;
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break;
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case ADMIN_VOTEDOWNCOMMANDER:
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case ADMIN_VOTEDOWNCOMMANDER:
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@ -3240,7 +3240,7 @@ void AvHPlayer::ItemPostFrame(void)
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{
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{
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if((this->pev->button & IN_ATTACK) || (this->pev->button & IN_ATTACK2) || (this->pev->button & IN_RELOAD))
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if((this->pev->button & IN_ATTACK) || (this->pev->button & IN_ATTACK2) || (this->pev->button & IN_RELOAD))
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{
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{
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this->SendMessageOnce(kReadyRoomMessage, true);
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this->SendMessageOnce(kReadyRoomMessage, TOOLTIP);
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}
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}
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}
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}
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@ -4167,7 +4167,7 @@ void AvHPlayer::HandleTopDownInput()
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if(!this->GiveOrderToSelection(ORDERTYPEL_DEFAULT, this->mAttackTwoPressedWorldPos))
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if(!this->GiveOrderToSelection(ORDERTYPEL_DEFAULT, this->mAttackTwoPressedWorldPos))
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{
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{
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// This location better be off the map or something, default orders should nearly always go through
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// This location better be off the map or something, default orders should nearly always go through
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this->SendMessage(kInvalidOrderGiven, true);
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this->SendMessage(kInvalidOrderGiven, TOOLTIP);
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}
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}
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else
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else
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{
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{
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@ -6802,7 +6802,7 @@ void AvHPlayer::PreThink( void )
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PROFILE_START()
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PROFILE_START()
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if(this->mQueuedThinkMessage != "")
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if(this->mQueuedThinkMessage != "")
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{
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{
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this->SendMessage(this->mQueuedThinkMessage.c_str(), true);
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this->SendMessage(this->mQueuedThinkMessage.c_str(), TOOLTIP);
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this->mQueuedThinkMessage = "";
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this->mQueuedThinkMessage = "";
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}
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}
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if(this->mPendingCommand)
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if(this->mPendingCommand)
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@ -7238,7 +7238,7 @@ void AvHPlayer::SetViewForUser3()
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}
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}
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bool AvHPlayer::SendMessage(const char *pMessage, bool inIsToolTip)
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bool AvHPlayer::SendMessage(const char *pMessage, SHOWMESSAGE_TYPE type)
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{
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{
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bool theSuccess = false;
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bool theSuccess = false;
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@ -7248,7 +7248,7 @@ bool AvHPlayer::SendMessage(const char *pMessage, bool inIsToolTip)
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string theMessage(pMessage);
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string theMessage(pMessage);
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if(theMessage != this->mLastMessageSent)
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if(theMessage != this->mLastMessageSent)
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{
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{
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UTIL_ShowMessage2(pMessage, this, inIsToolTip);
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UTIL_ShowMessage2(pMessage, this, type);
|
||||||
|
|
||||||
this->mLastMessageSent = theMessage;
|
this->mLastMessageSent = theMessage;
|
||||||
|
|
||||||
|
@ -7270,7 +7270,7 @@ bool AvHPlayer::SendMessage(const char *pMessage, bool inIsToolTip)
|
||||||
return theSuccess;
|
return theSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AvHPlayer::SendMessageOnce(const char *pMessage, bool inIsToolTip)
|
bool AvHPlayer::SendMessageOnce(const char *pMessage, SHOWMESSAGE_TYPE type)
|
||||||
{
|
{
|
||||||
bool theSentMessage = false;
|
bool theSentMessage = false;
|
||||||
|
|
||||||
|
@ -7282,7 +7282,7 @@ bool AvHPlayer::SendMessageOnce(const char *pMessage, bool inIsToolTip)
|
||||||
{
|
{
|
||||||
// If not
|
// If not
|
||||||
// Call SendMessage
|
// Call SendMessage
|
||||||
theSentMessage = this->SendMessage(pMessage, inIsToolTip);
|
theSentMessage = this->SendMessage(pMessage, type);
|
||||||
|
|
||||||
this->mLastMessageSent = theMessage;
|
this->mLastMessageSent = theMessage;
|
||||||
|
|
||||||
|
@ -7544,7 +7544,7 @@ void AvHPlayer::SetPlayMode(AvHPlayMode inPlayMode, bool inForceSpawn)
|
||||||
|
|
||||||
this->StartObservingIfNotAlready();
|
this->StartObservingIfNotAlready();
|
||||||
|
|
||||||
this->SendMessage(kReinforcingMessage, true);
|
this->SendMessage(kReinforcingMessage, TOOLTIP);
|
||||||
this->mHasLeftReadyRoom = true;
|
this->mHasLeftReadyRoom = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -7574,7 +7574,7 @@ void AvHPlayer::SetPlayMode(AvHPlayMode inPlayMode, bool inForceSpawn)
|
||||||
|
|
||||||
case PLAYMODE_REINFORCINGCOMPLETE:
|
case PLAYMODE_REINFORCINGCOMPLETE:
|
||||||
this->pev->playerclass = PLAYMODE_REINFORCINGCOMPLETE;
|
this->pev->playerclass = PLAYMODE_REINFORCINGCOMPLETE;
|
||||||
this->SendMessage(kReinforcementComplete, false);
|
this->SendMessage(kReinforcementComplete, NORMAL);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7827,7 +7827,7 @@ void AvHPlayer::SetUser3(AvHUser3 inUser3, bool inForceChange, bool inGiveWeapon
|
||||||
if(theMessage != "")
|
if(theMessage != "")
|
||||||
{
|
{
|
||||||
// Send instructions to player
|
// Send instructions to player
|
||||||
this->SendMessageOnce(theMessage.c_str(), true);
|
this->SendMessageOnce(theMessage.c_str(), TOOLTIP);
|
||||||
}
|
}
|
||||||
this->LogEmitRoleChange();
|
this->LogEmitRoleChange();
|
||||||
}
|
}
|
||||||
|
|
|
@ -428,8 +428,8 @@ public:
|
||||||
void SetResources(float inResources, bool inPlaySound = false);
|
void SetResources(float inResources, bool inPlaySound = false);
|
||||||
|
|
||||||
// Send messages to player's screen
|
// Send messages to player's screen
|
||||||
bool SendMessage(const char* pMessage, bool inIsToolTip = false);
|
bool SendMessage(const char* pMessage, SHOWMESSAGE_TYPE type = NORMAL);
|
||||||
bool SendMessageOnce(const char* pMessage, bool inIsToolTip = false);
|
bool SendMessageOnce(const char* pMessage, SHOWMESSAGE_TYPE type = NORMAL);
|
||||||
bool SendMessageNextThink(const char* pMessage);
|
bool SendMessageNextThink(const char* pMessage);
|
||||||
|
|
||||||
virtual int GetEffectivePlayerClass();
|
virtual int GetEffectivePlayerClass();
|
||||||
|
|
|
@ -430,7 +430,7 @@ static int sendMessage(lua_State* inState)
|
||||||
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(theEntity);
|
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(theEntity);
|
||||||
if(thePlayer)
|
if(thePlayer)
|
||||||
{
|
{
|
||||||
thePlayer->SendMessage(theCString, true);
|
thePlayer->SendMessage(theCString, TOOLTIP);
|
||||||
theSuccess = true;
|
theSuccess = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1059,7 +1059,7 @@ void AvHTeam::SetGameStarted(bool inGameStarted)
|
||||||
theMessage = kYouAreDefending;
|
theMessage = kYouAreDefending;
|
||||||
}
|
}
|
||||||
|
|
||||||
theEntity->SendMessage(theMessage.c_str(), false);
|
theEntity->SendMessage(theMessage.c_str(), NORMAL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
END_FOR_ALL_ENTITIES(kAvHPlayerClassName);
|
END_FOR_ALL_ENTITIES(kAvHPlayerClassName);
|
||||||
|
|
|
@ -133,13 +133,13 @@ bool AvHWebProjectile::CreateWeb()
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Send player message indicating they've reached the limit for this particular area
|
// Send player message indicating they've reached the limit for this particular area
|
||||||
thePlayer->SendMessage(kTooManyWebsNearby, true);
|
thePlayer->SendMessage(kTooManyWebsNearby, TOOLTIP);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Send player message indicating they've reached the limit
|
// Send player message indicating they've reached the limit
|
||||||
thePlayer->SendMessage(kTooManyWebs, true);
|
thePlayer->SendMessage(kTooManyWebs, TOOLTIP);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1576,12 +1576,12 @@ There are too many webs nearby.
|
||||||
|
|
||||||
TeamOneWon
|
TeamOneWon
|
||||||
{
|
{
|
||||||
The marines won the game!
|
The TSA Marines have exterminated the alien infestation
|
||||||
}
|
}
|
||||||
|
|
||||||
TeamTwoWon
|
TeamTwoWon
|
||||||
{
|
{
|
||||||
The aliens won the game!
|
The alien Kharaa have eradicated the human presence
|
||||||
}
|
}
|
||||||
|
|
||||||
GameDraw
|
GameDraw
|
||||||
|
|
Loading…
Reference in a new issue