mirror of
https://github.com/ENSL/NS.git
synced 2024-11-10 07:11:38 +00:00
o cl_customcrosshair now has values 0|1|2|3|4
o Value 0 is the current 3.1 NS crosshair sets o Value 1 is the default value o The game now supports crosshair resolution of 1600, though no sprites are provided. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@468 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
parent
4b61e6873e
commit
dc78814b90
26 changed files with 228 additions and 287 deletions
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@ -91,10 +91,11 @@ void WeaponsResource::Reset( void )
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void WeaponsResource :: LoadAllWeaponSprites( void )
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{
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int customCrosshairs=CVAR_GET_FLOAT(kvCustomCrosshair);
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for (int i = 0; i < MAX_WEAPONS; i++)
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{
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if ( rgWeapons[i].iId )
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LoadWeaponSprites( &rgWeapons[i] );
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LoadWeaponSprites( &rgWeapons[i], customCrosshairs );
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}
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}
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@ -118,10 +119,13 @@ inline void LoadWeaponSprite( client_sprite_t* ptr, HSPRITE& sprite, wrect_t& bo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void WeaponsResource :: LoadWeaponSprites( WEAPON *pWeapon )
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void WeaponsResource :: LoadWeaponSprites( WEAPON *pWeapon, int custom )
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{
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int resolutions[5] = { 320, 640, 800, 1024, 1280 };
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const int numRes=5;
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if ( custom < 0 || custom > 4 )
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custom=1;
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int resolutions[6] = { 320, 640, 800, 1024, 1280, 1600};
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const int numRes=6;
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int i=0, j=0, iRes=320;
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int screenWidth=ScreenWidth();
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@ -141,10 +145,12 @@ void WeaponsResource :: LoadWeaponSprites( WEAPON *pWeapon )
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if ( !pWeapon )
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return;
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memset( &pWeapon->rcCrosshair, 0, sizeof(wrect_t) );
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memset( &pWeapon->rcActive, 0, sizeof(wrect_t) );
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memset( &pWeapon->rcInactive, 0, sizeof(wrect_t) );
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memset( &pWeapon->rcAmmo, 0, sizeof(wrect_t) );
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memset( &pWeapon->rcAmmo2, 0, sizeof(wrect_t) );
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pWeapon->hCrosshair =0;
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pWeapon->hInactive = 0;
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pWeapon->hActive = 0;
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pWeapon->hAmmo = 0;
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@ -159,19 +165,15 @@ void WeaponsResource :: LoadWeaponSprites( WEAPON *pWeapon )
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return;
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}
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char crosshairName[32];
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sprintf(crosshairName, "crosshair_%d", custom);
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for ( j=numRes-1; j>=0; j-- ) {
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if ( resolutions[j] <= iRes ) {
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if( pWeapon->hCrosshair == NULL )
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LoadWeaponSprite( GetSpriteList( pList, "crosshair", resolutions[j], i ), pWeapon->hCrosshair, pWeapon->rcCrosshair );
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LoadWeaponSprite( GetSpriteList( pList, crosshairName, resolutions[j], i ), pWeapon->hCrosshair, pWeapon->rcCrosshair );
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if( pWeapon->hCrosshair == NULL && custom != 0 )
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LoadWeaponSprite( GetSpriteList( pList, "crosshair_0", resolutions[j], i ), pWeapon->hCrosshair, pWeapon->rcCrosshair );
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if( pWeapon->hCrosshair1 == NULL )
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LoadWeaponSprite( GetSpriteList( pList, "crosshair_1", resolutions[j], i ), pWeapon->hCrosshair1, pWeapon->rcCrosshair1 );
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if( pWeapon->hCrosshair2 == NULL )
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LoadWeaponSprite( GetSpriteList( pList, "crosshair_2", resolutions[j], i ), pWeapon->hCrosshair2, pWeapon->rcCrosshair2 );
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if( pWeapon->hCrosshair3 == NULL )
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LoadWeaponSprite( GetSpriteList( pList, "crosshair_3", resolutions[j], i ), pWeapon->hCrosshair3, pWeapon->rcCrosshair3 );
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if( pWeapon->hInactive == NULL )
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LoadWeaponSprite( GetSpriteList( pList, "weapon", resolutions[j], i ), pWeapon->hInactive, pWeapon->rcInactive );
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@ -187,24 +189,6 @@ void WeaponsResource :: LoadWeaponSprites( WEAPON *pWeapon )
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}
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}
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if( pWeapon->hCrosshair1 == NULL ) //default
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{
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pWeapon->hCrosshair1 = pWeapon->hCrosshair;
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pWeapon->rcCrosshair1 = pWeapon->rcCrosshair;
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}
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if( pWeapon->hCrosshair2 == NULL ) //default
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{
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pWeapon->hCrosshair2 = pWeapon->hCrosshair;
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pWeapon->rcCrosshair2 = pWeapon->rcCrosshair;
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}
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if( pWeapon->hCrosshair3 == NULL ) //default
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{
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pWeapon->hCrosshair3 = pWeapon->hCrosshair;
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pWeapon->rcCrosshair3 = pWeapon->rcCrosshair;
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}
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if( pWeapon->hActive || pWeapon->hInactive || pWeapon->hAmmo || pWeapon->hAmmo2 )
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{ gHR.iHistoryGap = max( gHR.iHistoryGap, pWeapon->rcActive.bottom - pWeapon->rcActive.top ); }
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}
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@ -337,8 +321,9 @@ HSPRITE* WeaponsResource::GetAmmoPicFromWeapon( int iAmmoId, wrect_t& rect )
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void WeaponsResource::AddWeapon( WEAPON *wp )
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{
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int customCrosshairs=CVAR_GET_FLOAT(kvCustomCrosshair);
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rgWeapons[ wp->iId ] = *wp;
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LoadWeaponSprites( &rgWeapons[ wp->iId ] );
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LoadWeaponSprites( &rgWeapons[ wp->iId ], customCrosshairs);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -692,23 +677,8 @@ void CHudAmmo::Think(void)
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m_customCrosshair=(int)CVAR_GET_FLOAT(kvCustomCrosshair);
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WEAPON* currentWeapon = gWR.GetWeapon(gHUD.GetCurrentWeaponID());
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if ( currentWeapon ) {
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switch (m_customCrosshair) {
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case 0:
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gHUD.SetCurrentCrosshair(currentWeapon->hCrosshair, currentWeapon->rcCrosshair, 255, 255, 255);
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break;
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case 1:
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gHUD.SetCurrentCrosshair(currentWeapon->hCrosshair1, currentWeapon->rcCrosshair1, 255, 255, 255);
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break;
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case 2:
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gHUD.SetCurrentCrosshair(currentWeapon->hCrosshair2, currentWeapon->rcCrosshair2, 255, 255, 255);
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break;
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case 3:
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gHUD.SetCurrentCrosshair(currentWeapon->hCrosshair3, currentWeapon->rcCrosshair3, 255, 255, 255);
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break;
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default:
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gHUD.SetCurrentCrosshair(currentWeapon->hCrosshair, currentWeapon->rcCrosshair, 255, 255, 255);
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break;
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}
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gWR.LoadWeaponSprites(currentWeapon, m_customCrosshair);
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gHUD.SetCurrentCrosshair(currentWeapon->hCrosshair, currentWeapon->rcCrosshair, 255, 255, 255);
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}
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}
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@ -859,23 +829,7 @@ int CHudAmmo::MsgFunc_CurWeapon(const char *pszName, int iSize, void *pbuf )
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if ( !(gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL )) )
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{
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switch ((int)CVAR_GET_FLOAT(kvCustomCrosshair)) {
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case 0:
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gHUD.SetCurrentCrosshair(m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255);
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break;
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case 1:
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gHUD.SetCurrentCrosshair(m_pWeapon->hCrosshair1, m_pWeapon->rcCrosshair1, 255, 255, 255);
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break;
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case 2:
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gHUD.SetCurrentCrosshair(m_pWeapon->hCrosshair2, m_pWeapon->rcCrosshair2, 255, 255, 255);
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break;
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case 3:
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gHUD.SetCurrentCrosshair(m_pWeapon->hCrosshair3, m_pWeapon->rcCrosshair3, 255, 255, 255);
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break;
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default:
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gHUD.SetCurrentCrosshair(m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255);
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break;
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}
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gHUD.SetCurrentCrosshair(m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255);
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/* if ( gHUD.m_iFOV >= 90 )
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{ // normal crosshairs
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@ -48,12 +48,6 @@ struct WEAPON
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wrect_t rcAmmo2;
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HSPRITE hCrosshair;
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wrect_t rcCrosshair;
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HSPRITE hCrosshair1;
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wrect_t rcCrosshair1;
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HSPRITE hCrosshair2;
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wrect_t rcCrosshair2;
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HSPRITE hCrosshair3;
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wrect_t rcCrosshair3;
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/* HSPRITE hAutoaim;
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wrect_t rcAutoaim;
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@ -38,7 +38,7 @@ public:
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void Init( void );
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void Reset( void );
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void LoadWeaponSprites( WEAPON* wp );
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void LoadWeaponSprites( WEAPON* wp, int custom );
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void LoadAllWeaponSprites( void );
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WEAPON* GetWeapon( int iId );
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@ -209,7 +209,7 @@ void CHud :: Init( void )
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CVAR_CREATE( "cl_showspeed", "0", 0);
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CVAR_CREATE( kvLabelMaps, "1", FCVAR_ARCHIVE);
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CVAR_CREATE( kvGammaRamp, "1", FCVAR_ARCHIVE);
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CVAR_CREATE( kvCustomCrosshair, "0", FCVAR_ARCHIVE);
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CVAR_CREATE( kvCustomCrosshair, "1", FCVAR_ARCHIVE);
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CVAR_CREATE( kvLabelHivesight, "1", FCVAR_ARCHIVE);
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CVAR_CREATE( "cl_iconr", "0", FCVAR_ARCHIVE);
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CVAR_CREATE( "cl_icong", "149", FCVAR_ARCHIVE);
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@ -2,8 +2,8 @@
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weapon 320 320w 0 180 80 20
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weapon_s 320 320w-s 0 180 80 20
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ammo 320 640hud7 96 96 24 24
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crosshair 320 xhairacid 0 0 128 128
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crosshair_0 320 xhairacid 0 0 128 128
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weapon 640 640aw4 0 90 170 45
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weapon_s 640 640aw4-s 0 90 170 45
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ammo 640 640hud7 96 96 24 24
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crosshair 640 xhairacid 0 0 128 128
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crosshair_0 640 xhairacid 0 0 128 128
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@ -1,9 +1,9 @@
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10
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8
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weapon 320 320w 0 40 80 20
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weapon_s 320 320w-s 0 40 80 20
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ammo 320 320hud2 0 16 18 18
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crosshair 320 xhairbile 0 0 128 64
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crosshair_0 320 xhairbile 0 0 128 64
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weapon 640 640aw4 0 0 170 45
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weapon_s 640 640aw4-s 0 0 170 45
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ammo 640 640hud7 0 72 24 24
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crosshair 640 xhairbile 0 0 128 64
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crosshair_0 640 xhairbile 0 0 128 64
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@ -1,9 +1,7 @@
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8
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6
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weapon 320 320w 0 80 80 20
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weapon_s 320 320w-s 0 80 80 20
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ammo 320 640hud7 96 96 24 24
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autoaim 320 crosshairs 0 72 24 24
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weapon 640 640aw3 0 45 170 45
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weapon_s 640 640aw3-s 0 45 170 45
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ammo 640 640hud7 96 96 24 24
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autoaim 640 crosshairs 0 72 24 24
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@ -5,23 +5,23 @@ ammo 320 640hud7 72 96 24 24
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weapon 640 640mw1 0 180 170 45
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weapon_s 640 640mw1-s 0 180 170 45
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ammo 640 640hud7 72 96 24 24
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crosshair 320 xhairmw1 0 0 40 40
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crosshair_1 320 xhairmw2 0 0 40 40
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crosshair_2 320 xhairmw3 0 0 40 40
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crosshair_3 320 xhairmw4 0 0 40 40
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crosshair 640 xhairmw1 0 0 40 40
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crosshair_1 640 xhairmw2 0 0 40 40
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crosshair_2 640 xhairmw3 0 0 40 40
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crosshair_3 640 xhairmw4 0 0 40 40
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crosshair 800 xhairmw1 40 0 50 50
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crosshair_1 800 xhairmw2 40 0 50 50
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crosshair_2 800 xhairmw3 40 0 50 50
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crosshair_3 800 xhairmw4 40 0 50 50
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crosshair 1024 xhairmw1 90 0 64 64
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crosshair_1 1024 xhairmw2 90 0 64 64
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crosshair_2 1024 xhairmw3 90 0 64 64
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crosshair_3 1024 xhairmw4 90 0 64 64
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crosshair 1280 xhairmw1 154 0 80 80
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crosshair_1 1280 xhairmw2 154 0 80 80
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crosshair_2 1280 xhairmw3 154 0 80 80
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crosshair_3 1280 xhairmw4 154 0 80 80
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crosshair_1 320 xhairmw1 0 0 40 40
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crosshair_2 320 xhairmw2 0 0 40 40
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crosshair_3 320 xhairmw3 0 0 40 40
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crosshair_4 320 xhairmw4 0 0 40 40
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crosshair_1 640 xhairmw1 0 0 40 40
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crosshair_2 640 xhairmw2 0 0 40 40
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crosshair_3 640 xhairmw3 0 0 40 40
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crosshair_4 640 xhairmw4 0 0 40 40
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crosshair_1 800 xhairmw1 40 0 50 50
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crosshair_2 800 xhairmw2 40 0 50 50
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crosshair_3 800 xhairmw3 40 0 50 50
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crosshair_4 800 xhairmw4 40 0 50 50
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crosshair_1 1024 xhairmw1 90 0 64 64
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crosshair_2 1024 xhairmw2 90 0 64 64
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crosshair_3 1024 xhairmw3 90 0 64 64
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crosshair_4 1024 xhairmw4 90 0 64 64
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crosshair_1 1280 xhairmw1 154 0 80 80
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crosshair_2 1280 xhairmw2 154 0 80 80
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crosshair_3 1280 xhairmw3 154 0 80 80
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crosshair_4 1280 xhairmw4 154 0 80 80
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@ -1,11 +1,17 @@
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10
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16
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weapon 320 320w 160 120 80 20
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weapon_s 320 320w-s 160 120 80 20
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ammo 320 640hud7 72 96 24 24
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crosshair 320 xhairgl 0 0 64 64
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autoaim 320 crosshairs 0 0 24 24
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crosshair_0 320 xhairgl 0 0 64 64
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crosshair_1 320 xhairgl 0 0 64 64
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crosshair_2 320 xhairgl 0 0 64 64
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crosshair_3 320 xhairgl 0 0 64 64
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crosshair_4 320 xhairgl 0 0 64 64
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weapon 640 640mw1 0 0 170 45
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weapon_s 640 640mw1-s 0 0 170 45
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ammo 640 640hud7 72 96 24 24
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crosshair 640 xhairgl 0 0 64 0
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autoaim 640 crosshairs 0 72 24 24
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crosshair_0 640 xhairgl 0 0 64 0
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crosshair_1 640 xhairgl 0 0 64 0
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crosshair_2 640 xhairgl 0 0 64 0
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crosshair_3 640 xhairgl 0 0 64 0
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crosshair_4 640 xhairgl 0 0 64 0
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@ -1,4 +1,4 @@
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8
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6
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weapon 320 320w 0 200 80 20
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weapon_s 320 320w-s 0 200 80 20
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ammo 320 640hud7 96 96 24 24
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@ -1,27 +1,28 @@
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26
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27
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weapon 320 320w 160 100 80 20
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weapon_s 320 320w-s 160 100 80 20
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ammo 320 640hud7 0 96 24 24
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weapon 640 640mw2 0 45 170 45
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weapon_s 640 640mw2-s 0 45 170 45
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ammo 640 640hud7 0 96 24 24
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crosshair 320 xhairmw1 0 160 40 40
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crosshair_1 320 xhairmw2 0 160 40 40
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crosshair_2 320 xhairmw3 0 160 40 40
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crosshair_3 320 xhairmw4 0 160 40 40
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crosshair 640 xhairmw1 0 160 40 40
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crosshair_1 640 xhairmw2 0 160 40 40
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crosshair_2 640 xhairmw3 0 160 40 40
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crosshair_3 640 xhairmw4 0 160 40 40
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crosshair 800 xhairmw1 40 160 50 50
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crosshair_1 800 xhairmw2 40 160 50 50
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crosshair_2 800 xhairmw3 40 160 50 50
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crosshair_3 800 xhairmw4 40 160 50 50
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crosshair 1024 xhairmw1 90 160 64 64
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crosshair_1 1024 xhairmw2 90 160 64 64
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crosshair_2 1024 xhairmw3 90 160 64 64
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crosshair_3 1024 xhairmw4 90 160 64 64
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crosshair 1280 xhairmw1 154 160 80 80
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crosshair_1 1280 xhairmw2 154 160 80 80
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crosshair_2 1280 xhairmw3 154 160 80 80
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crosshair_3 1280 xhairmw4 154 160 80 80
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crosshair_0 320 xhairhmg 0 0 64 64
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crosshair_1 320 xhairmw1 0 160 40 40
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crosshair_2 320 xhairmw2 0 160 40 40
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crosshair_3 320 xhairmw3 0 160 40 40
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crosshair_4 320 xhairmw4 0 160 40 40
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crosshair_1 640 xhairmw1 0 160 40 40
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crosshair_2 640 xhairmw2 0 160 40 40
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crosshair_3 640 xhairmw3 0 160 40 40
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crosshair_4 640 xhairmw4 0 160 40 40
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crosshair_1 800 xhairmw1 40 160 50 50
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crosshair_2 800 xhairmw2 40 160 50 50
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crosshair_3 800 xhairmw3 40 160 50 50
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crosshair_4 800 xhairmw4 40 160 50 50
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crosshair_1 1024 xhairmw1 90 160 64 64
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crosshair_2 1024 xhairmw2 90 160 64 64
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crosshair_3 1024 xhairmw3 90 160 64 64
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crosshair_4 1024 xhairmw4 90 160 64 64
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crosshair_1 1280 xhairmw1 154 160 80 80
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crosshair_2 1280 xhairmw2 154 160 80 80
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crosshair_3 1280 xhairmw3 154 160 80 80
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crosshair_4 1280 xhairmw4 154 160 80 80
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@ -1,28 +1,28 @@
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26
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27
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weapon 320 320w 160 140 80 20
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weapon_s 320 320w-s 160 140 80 20
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ammo 320 320hud2 0 16 18 18
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weapon 640 640mw1 0 135 170 45
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weapon_s 640 640mw1-s 0 135 170 45
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ammo 640 640hud7 0 72 24 24
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crosshair 320 xhairmw1 0 0 40 40
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crosshair_1 320 xhairmw2 0 0 40 40
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crosshair_2 320 xhairmw3 0 0 40 40
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crosshair_3 320 xhairmw4 0 0 40 40
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crosshair 640 xhairmw1 0 0 40 40
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crosshair_1 640 xhairmw2 0 0 40 40
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crosshair_2 640 xhairmw3 0 0 40 40
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crosshair_3 640 xhairmw4 0 0 40 40
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crosshair 800 xhairmw1 40 0 50 50
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crosshair_1 800 xhairmw2 40 0 50 50
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crosshair_2 800 xhairmw3 40 0 50 50
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crosshair_3 800 xhairmw4 40 0 50 50
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crosshair 1024 xhairmw1 90 0 64 64
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crosshair_1 1024 xhairmw2 90 0 64 64
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crosshair_2 1024 xhairmw3 90 0 64 64
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crosshair_3 1024 xhairmw4 90 0 64 64
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crosshair 1280 xhairmw1 154 0 80 80
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crosshair_1 1280 xhairmw2 154 0 80 80
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crosshair_2 1280 xhairmw3 154 0 80 80
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crosshair_3 1280 xhairmw4 154 0 80 80
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crosshair_1 320 xhairmw1 0 0 40 40
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crosshair_2 320 xhairmw2 0 0 40 40
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crosshair_3 320 xhairmw3 0 0 40 40
|
||||
crosshair_4 320 xhairmw4 0 0 40 40
|
||||
crosshair_1 640 xhairmw1 0 0 40 40
|
||||
crosshair_2 640 xhairmw2 0 0 40 40
|
||||
crosshair_3 640 xhairmw3 0 0 40 40
|
||||
crosshair_4 640 xhairmw4 0 0 40 40
|
||||
crosshair_1 800 xhairmw1 40 0 50 50
|
||||
crosshair_2 800 xhairmw2 40 0 50 50
|
||||
crosshair_3 800 xhairmw3 40 0 50 50
|
||||
crosshair_4 800 xhairmw4 40 0 50 50
|
||||
crosshair_1 1024 xhairmw1 90 0 64 64
|
||||
crosshair_2 1024 xhairmw2 90 0 64 64
|
||||
crosshair_3 1024 xhairmw3 90 0 64 64
|
||||
crosshair_4 1024 xhairmw4 90 0 64 64
|
||||
crosshair_1 1280 xhairmw1 154 0 80 80
|
||||
crosshair_2 1280 xhairmw2 154 0 80 80
|
||||
crosshair_3 1280 xhairmw3 154 0 80 80
|
||||
crosshair_4 1280 xhairmw4 154 0 80 80
|
||||
|
||||
|
|
|
@ -1,36 +1,28 @@
|
|||
35
|
||||
27
|
||||
weapon 320 320w 160 0 80 20
|
||||
weapon_s 320 320w-s 160 0 80 20
|
||||
ammo 320 640hud7 48 72 24 24
|
||||
crosshair 320 xhairmw1 0 0 40 40
|
||||
crosshair_1 320 xhairmw2 0 0 40 40
|
||||
crosshair_2 320 xhairmw3 0 0 40 40
|
||||
crosshair_3 320 xhairmw4 0 0 40 40
|
||||
weapon 640 640mw2 0 180 170 45
|
||||
weapon_s 640 640mw2-s 0 180 170 45
|
||||
ammo 640 640hud7 48 72 24 24
|
||||
crosshair 640 xhairmw1 0 0 40 40
|
||||
crosshair_1 640 xhairmw2 0 0 40 40
|
||||
crosshair_2 640 xhairmw3 0 0 40 40
|
||||
crosshair_3 640 xhairmw4 0 0 40 40
|
||||
weapon 800 640mw2 0 180 170 45
|
||||
weapon_s 800 640mw2-s 0 180 170 45
|
||||
ammo 800 640hud7 48 72 24 24
|
||||
crosshair 800 xhairmw1 40 0 50 50
|
||||
crosshair_1 800 xhairmw2 40 0 50 50
|
||||
crosshair_2 800 xhairmw3 40 0 50 50
|
||||
crosshair_3 800 xhairmw4 40 0 50 50
|
||||
weapon 1024 640mw2 0 180 170 45
|
||||
weapon_s 1024 640mw2-s 0 180 170 45
|
||||
ammo 1024 640hud7 48 72 24 24
|
||||
crosshair 1024 xhairmw1 90 0 64 64
|
||||
crosshair_1 1024 xhairmw2 90 0 64 64
|
||||
crosshair_2 1024 xhairmw3 90 0 64 64
|
||||
crosshair_3 1024 xhairmw4 90 0 64 64
|
||||
weapon 1280 640mw2 0 180 170 45
|
||||
weapon_s 1280 640mw2-s 0 180 170 45
|
||||
ammo 1280 640hud7 48 72 24 24
|
||||
crosshair 1280 xhairmw1 154 0 80 80
|
||||
crosshair_1 1280 xhairmw2 154 0 80 80
|
||||
crosshair_2 1280 xhairmw3 154 0 80 80
|
||||
crosshair_3 1280 xhairmw4 154 0 80 80
|
||||
crosshair_0 320 xhairmg 0 0 64 64
|
||||
crosshair_1 320 xhairmw1 0 0 40 40
|
||||
crosshair_2 320 xhairmw2 0 0 40 40
|
||||
crosshair_3 320 xhairmw3 0 0 40 40
|
||||
crosshair_4 320 xhairmw4 0 0 40 40
|
||||
crosshair_1 640 xhairmw1 0 0 40 40
|
||||
crosshair_2 640 xhairmw2 0 0 40 40
|
||||
crosshair_3 640 xhairmw3 0 0 40 40
|
||||
crosshair_4 640 xhairmw4 0 0 40 40
|
||||
crosshair_1 800 xhairmw1 40 0 50 50
|
||||
crosshair_2 800 xhairmw2 40 0 50 50
|
||||
crosshair_3 800 xhairmw3 40 0 50 50
|
||||
crosshair_4 800 xhairmw4 40 0 50 50
|
||||
crosshair_1 1024 xhairmw1 90 0 64 64
|
||||
crosshair_2 1024 xhairmw2 90 0 64 64
|
||||
crosshair_3 1024 xhairmw3 90 0 64 64
|
||||
crosshair_4 1024 xhairmw4 90 0 64 64
|
||||
crosshair_1 1280 xhairmw1 154 0 80 80
|
||||
crosshair_2 1280 xhairmw2 154 0 80 80
|
||||
crosshair_3 1280 xhairmw3 154 0 80 80
|
||||
crosshair_4 1280 xhairmw4 154 0 80 80
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
8
|
||||
6
|
||||
weapon 320 320w 0 200 80 20
|
||||
weapon_s 320 320w-s 0 200 80 20
|
||||
ammo 320 640hud7 96 96 24 24
|
||||
autoaim 320 crosshairs 0 72 24 24
|
||||
weapon 640 640aw3 0 180 170 45
|
||||
weapon_s 640 640aw3-s 0 180 170 45
|
||||
ammo 640 640hud7 96 96 24 24
|
||||
autoaim 640 crosshairs 0 72 24 24
|
||||
|
|
|
@ -5,23 +5,23 @@ ammo 320 640hud7 96 96 24 24
|
|||
weapon 640 640mw2 0 0 170 45
|
||||
weapon_s 640 640mw2-s 0 0 170 45
|
||||
ammo 640 640hud7 96 96 24 24
|
||||
crosshair 320 xhairmw1 0 0 40 40
|
||||
crosshair_1 320 xhairmw2 0 0 40 40
|
||||
crosshair_2 320 xhairmw3 0 0 40 40
|
||||
crosshair_3 320 xhairmw4 0 0 40 40
|
||||
crosshair 640 xhairmw1 0 0 40 40
|
||||
crosshair_1 640 xhairmw2 0 0 40 40
|
||||
crosshair_2 640 xhairmw3 0 0 40 40
|
||||
crosshair_3 640 xhairmw4 0 0 40 40
|
||||
crosshair 800 xhairmw1 40 0 50 50
|
||||
crosshair_1 800 xhairmw2 40 0 50 50
|
||||
crosshair_2 800 xhairmw3 40 0 50 50
|
||||
crosshair_3 800 xhairmw4 40 0 50 50
|
||||
crosshair 1024 xhairmw1 90 0 64 64
|
||||
crosshair_1 1024 xhairmw2 90 0 64 64
|
||||
crosshair_2 1024 xhairmw3 90 0 64 64
|
||||
crosshair_3 1024 xhairmw4 90 0 64 64
|
||||
crosshair 1280 xhairmw1 154 0 80 80
|
||||
crosshair_1 1280 xhairmw2 154 0 80 80
|
||||
crosshair_2 1280 xhairmw3 154 0 80 80
|
||||
crosshair_3 1280 xhairmw4 154 0 80 80
|
||||
crosshair_1 320 xhairmw1 0 0 40 40
|
||||
crosshair_2 320 xhairmw2 0 0 40 40
|
||||
crosshair_3 320 xhairmw3 0 0 40 40
|
||||
crosshair_4 320 xhairmw4 0 0 40 40
|
||||
crosshair_1 640 xhairmw1 0 0 40 40
|
||||
crosshair_2 640 xhairmw2 0 0 40 40
|
||||
crosshair_3 640 xhairmw3 0 0 40 40
|
||||
crosshair_4 640 xhairmw4 0 0 40 40
|
||||
crosshair_1 800 xhairmw1 40 0 50 50
|
||||
crosshair_2 800 xhairmw2 40 0 50 50
|
||||
crosshair_3 800 xhairmw3 40 0 50 50
|
||||
crosshair_4 800 xhairmw4 40 0 50 50
|
||||
crosshair_1 1024 xhairmw1 90 0 64 64
|
||||
crosshair_2 1024 xhairmw2 90 0 64 64
|
||||
crosshair_3 1024 xhairmw3 90 0 64 64
|
||||
crosshair_4 1024 xhairmw4 90 0 64 64
|
||||
crosshair_1 1280 xhairmw1 154 0 80 80
|
||||
crosshair_2 1280 xhairmw2 154 0 80 80
|
||||
crosshair_3 1280 xhairmw3 154 0 80 80
|
||||
crosshair_4 1280 xhairmw4 154 0 80 80
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
10
|
||||
6
|
||||
weapon 320 320w 80 80 80 20
|
||||
weapon_s 320 320w-s 80 80 80 20
|
||||
crosshair 320 xhairpara 0 0 128 128
|
||||
crosshair_0 320 xhairpara 0 0 128 128
|
||||
weapon 640 640aw3 0 0 170 45
|
||||
weapon_s 640 640aw3-s 0 0 170 45
|
||||
crosshair 640 xhairpara 0 0 128 128
|
||||
crosshair_0 640 xhairpara 0 0 128 128
|
||||
|
|
|
@ -1,27 +1,28 @@
|
|||
26
|
||||
27
|
||||
weapon 320 320w 160 60 80 20
|
||||
weapon_s 320 320w-s 160 60 80 20
|
||||
ammo 320 640hud7 24 72 24 24
|
||||
weapon 640 640mw1 0 90 170 45
|
||||
weapon_s 640 640mw1-s 0 90 170 45
|
||||
ammo 640 640hud7 24 72 24 24
|
||||
crosshair 320 xhairmw1 0 0 40 40
|
||||
crosshair_1 320 xhairmw2 0 0 40 40
|
||||
crosshair_2 320 xhairmw3 0 0 40 40
|
||||
crosshair_3 320 xhairmw4 0 0 40 40
|
||||
crosshair 640 xhairmw1 0 0 40 40
|
||||
crosshair_1 640 xhairmw2 0 0 40 40
|
||||
crosshair_2 640 xhairmw3 0 0 40 40
|
||||
crosshair_3 640 xhairmw4 0 0 40 40
|
||||
crosshair 800 xhairmw1 40 0 50 50
|
||||
crosshair_1 800 xhairmw2 40 0 50 50
|
||||
crosshair_2 800 xhairmw3 40 0 50 50
|
||||
crosshair_3 800 xhairmw4 40 0 50 50
|
||||
crosshair 1024 xhairmw1 90 0 64 64
|
||||
crosshair_1 1024 xhairmw2 90 0 64 64
|
||||
crosshair_2 1024 xhairmw3 90 0 64 64
|
||||
crosshair_3 1024 xhairmw4 90 0 64 64
|
||||
crosshair 1280 xhairmw1 154 0 80 80
|
||||
crosshair_1 1280 xhairmw2 154 0 80 80
|
||||
crosshair_2 1280 xhairmw3 154 0 80 80
|
||||
crosshair_3 1280 xhairmw4 154 0 80 80
|
||||
crosshair_0 320 xhairp 0 0 64 64
|
||||
crosshair_1 320 xhairmw1 0 0 40 40
|
||||
crosshair_2 320 xhairmw2 0 0 40 40
|
||||
crosshair_3 320 xhairmw3 0 0 40 40
|
||||
crosshair_4 320 xhairmw4 0 0 40 40
|
||||
crosshair_1 640 xhairmw1 0 0 40 40
|
||||
crosshair_2 640 xhairmw2 0 0 40 40
|
||||
crosshair_3 640 xhairmw3 0 0 40 40
|
||||
crosshair_4 640 xhairmw4 0 0 40 40
|
||||
crosshair_1 800 xhairmw1 40 0 50 50
|
||||
crosshair_2 800 xhairmw2 40 0 50 50
|
||||
crosshair_3 800 xhairmw3 40 0 50 50
|
||||
crosshair_4 800 xhairmw4 40 0 50 50
|
||||
crosshair_1 1024 xhairmw1 90 0 64 64
|
||||
crosshair_2 1024 xhairmw2 90 0 64 64
|
||||
crosshair_3 1024 xhairmw3 90 0 64 64
|
||||
crosshair_4 1024 xhairmw4 90 0 64 64
|
||||
crosshair_1 1280 xhairmw1 154 0 80 80
|
||||
crosshair_2 1280 xhairmw2 154 0 80 80
|
||||
crosshair_3 1280 xhairmw3 154 0 80 80
|
||||
crosshair_4 1280 xhairmw4 154 0 80 80
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
10
|
||||
6
|
||||
weapon 320 320w 80 100 80 20
|
||||
weapon_s 320 320w-s 80 100 80 20
|
||||
ammo 320 320hud2 0 16 18 18
|
||||
|
|
|
@ -1,27 +1,28 @@
|
|||
26
|
||||
27
|
||||
weapon 320 320w 160 80 80 20
|
||||
weapon_s 320 320w-s 160 80 80 20
|
||||
ammo 320 640hud7 0 72 24 24
|
||||
weapon 640 640mw2 0 135 170 45
|
||||
weapon_s 640 640mw2-s 0 135 170 45
|
||||
ammo 640 640hud7 0 72 24 24
|
||||
crosshair 320 xhairmw1 0 80 40 40
|
||||
crosshair_1 320 xhairmw2 0 80 40 40
|
||||
crosshair_2 320 xhairmw3 0 80 40 40
|
||||
crosshair_3 320 xhairmw4 0 80 40 40
|
||||
crosshair 640 xhairmw1 0 80 40 40
|
||||
crosshair_1 640 xhairmw2 0 80 40 40
|
||||
crosshair_2 640 xhairmw3 0 80 40 40
|
||||
crosshair_3 640 xhairmw4 0 80 40 40
|
||||
crosshair 800 xhairmw1 40 80 50 50
|
||||
crosshair_1 800 xhairmw2 40 80 50 50
|
||||
crosshair_2 800 xhairmw3 40 80 50 50
|
||||
crosshair_3 800 xhairmw4 40 80 50 50
|
||||
crosshair 1024 xhairmw1 90 80 64 64
|
||||
crosshair_1 1024 xhairmw2 90 80 64 64
|
||||
crosshair_2 1024 xhairmw3 90 80 64 64
|
||||
crosshair_3 1024 xhairmw4 90 80 64 64
|
||||
crosshair 1280 xhairmw1 154 80 80 80
|
||||
crosshair_1 1280 xhairmw2 154 80 80 80
|
||||
crosshair_2 1280 xhairmw3 154 80 80 80
|
||||
crosshair_3 1280 xhairmw4 154 80 80 80
|
||||
crosshair_0 320 xhairsg 0 0 64 64
|
||||
crosshair_1 320 xhairmw1 0 80 40 40
|
||||
crosshair_2 320 xhairmw2 0 80 40 40
|
||||
crosshair_3 320 xhairmw3 0 80 40 40
|
||||
crosshair_4 320 xhairmw4 0 80 40 40
|
||||
crosshair_1 640 xhairmw1 0 80 40 40
|
||||
crosshair_2 640 xhairmw2 0 80 40 40
|
||||
crosshair_3 640 xhairmw3 0 80 40 40
|
||||
crosshair_4 640 xhairmw4 0 80 40 40
|
||||
crosshair_1 800 xhairmw1 40 80 50 50
|
||||
crosshair_2 800 xhairmw2 40 80 50 50
|
||||
crosshair_3 800 xhairmw3 40 80 50 50
|
||||
crosshair_4 800 xhairmw4 40 80 50 50
|
||||
crosshair_1 1024 xhairmw1 90 80 64 64
|
||||
crosshair_2 1024 xhairmw2 90 80 64 64
|
||||
crosshair_3 1024 xhairmw3 90 80 64 64
|
||||
crosshair_4 1024 xhairmw4 90 80 64 64
|
||||
crosshair_1 1280 xhairmw1 154 80 80 80
|
||||
crosshair_2 1280 xhairmw2 154 80 80 80
|
||||
crosshair_3 1280 xhairmw3 154 80 80 80
|
||||
crosshair_4 1280 xhairmw4 154 80 80 80
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
10
|
||||
8
|
||||
weapon 320 320w 80 120 80 20
|
||||
weapon_s 320 320w-s 80 120 80 20
|
||||
ammo 320 320hud2 0 16 18 18
|
||||
crosshair 320 xhairalien 0 0 128 128
|
||||
autoaim 320 crosshairs 0 72 24 24
|
||||
crosshair_0 320 xhairalien 0 0 128 128
|
||||
weapon 640 640aw2 0 0 170 45
|
||||
weapon_s 640 640aw2-s 0 0 170 45
|
||||
ammo 640 640hud7 0 72 24 24
|
||||
crosshair 640 xhairalien 0 0 128 128
|
||||
autoaim 640 crosshairs 0 72 24 24
|
||||
crosshair_0 640 xhairalien 0 0 128 128
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
10
|
||||
8
|
||||
weapon 320 320w 0 160 80 20
|
||||
weapon_s 320 320w-s 0 160 80 20
|
||||
ammo 320 640hud7 96 96 24 24
|
||||
crosshair 320 xhairspit 0 0 64 64
|
||||
crosshair_0 320 xhairspit 0 0 64 64
|
||||
weapon 640 640aw1 0 90 170 45
|
||||
weapon_s 640 640aw1-s 0 90 170 45
|
||||
ammo 640 640hud7 96 96 24 24
|
||||
crosshair 640 xhairspit 0 0 64 64
|
||||
crosshair_0 640 xhairspit 0 0 64 64
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
10
|
||||
8
|
||||
weapon 320 320w 0 220 80 20
|
||||
weapon_s 320 320w-s 0 220 80 20
|
||||
ammo 320 640hud7 96 96 24 24
|
||||
crosshair 320 xhairalien 0 0 128 128
|
||||
autoaim 320 crosshairs 0 72 24 24
|
||||
crosshair_0 320 xhairalien 0 0 128 128
|
||||
weapon 640 640mw2 0 90 170 45
|
||||
weapon_s 640 640mw2-s 0 90 170 45
|
||||
ammo 640 640hud7 96 96 24 24
|
||||
crosshair 640 xhairalien 0 0 128 128
|
||||
autoaim 640 crosshairs 0 72 24 24
|
||||
crosshair_0 640 xhairalien 0 0 128 128
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
8
|
||||
6
|
||||
weapon 320 320w 80 60 80 20
|
||||
weapon_s 320 320w-s 80 60 80 20
|
||||
ammo 320 640hud7 96 96 24 24
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
8
|
||||
weapon 320 320w 80 20 80 20
|
||||
weapon_s 320 320w-s 80 20 80 20
|
||||
crosshair 320 xhairalien 0 0 128 128
|
||||
crosshair_0 320 xhairalien 0 0 128 128
|
||||
ammo 320 640hud7 96 96 24 24
|
||||
weapon 640 640aw3 0 90 170 45
|
||||
weapon_s 640 640aw3-s 0 90 170 45
|
||||
ammo 640 640hud7 96 96 24 24
|
||||
crosshair 640 xhairalien 0 0 128 128
|
||||
crosshair_0 640 xhairalien 0 0 128 128
|
|
@ -2,8 +2,8 @@
|
|||
weapon 320 320w 80 40 80 20
|
||||
weapon_s 320 320w-s 80 40 80 20
|
||||
ammo 320 640hud7 96 96 24 24
|
||||
crosshair 320 xhairweb 0 0 64 64
|
||||
crosshair_0 320 xhairweb 0 0 64 64
|
||||
weapon 640 640aw2 0 45 170 45
|
||||
weapon_s 640 640aw2-s 0 45 170 45
|
||||
ammo 640 640hud7 96 96 24 24
|
||||
crosshair 640 xhairweb 0 0 64 64
|
||||
crosshair_0 640 xhairweb 0 0 64 64
|
||||
|
|
|
@ -5,23 +5,23 @@ ammo 320 640hud7 0 72 24 24
|
|||
weapon 640 640mw1 0 45 170 45
|
||||
weapon_s 640 640mw1-s 0 45 170 45
|
||||
ammo 640 640hud7 0 72 24 24
|
||||
crosshair 320 xhairmw1 0 0 40 40
|
||||
crosshair_1 320 xhairmw2 0 0 40 40
|
||||
crosshair_2 320 xhairmw3 0 0 40 40
|
||||
crosshair_3 320 xhairmw4 0 0 40 40
|
||||
crosshair 640 xhairmw1 0 0 40 40
|
||||
crosshair_1 640 xhairmw2 0 0 40 40
|
||||
crosshair_2 640 xhairmw3 0 0 40 40
|
||||
crosshair_3 640 xhairmw4 0 0 40 40
|
||||
crosshair 800 xhairmw1 40 0 50 50
|
||||
crosshair_1 800 xhairmw2 40 0 50 50
|
||||
crosshair_2 800 xhairmw3 40 0 50 50
|
||||
crosshair_3 800 xhairmw4 40 0 50 50
|
||||
crosshair 1024 xhairmw1 90 0 64 64
|
||||
crosshair_1 1024 xhairmw2 90 0 64 64
|
||||
crosshair_2 1024 xhairmw3 90 0 64 64
|
||||
crosshair_3 1024 xhairmw4 90 0 64 64
|
||||
crosshair 1280 xhairmw1 154 0 80 80
|
||||
crosshair_1 1280 xhairmw2 154 0 80 80
|
||||
crosshair_2 1280 xhairmw3 154 0 80 80
|
||||
crosshair_3 1280 xhairmw4 154 0 80 80
|
||||
crosshair_1 320 xhairmw1 0 0 40 40
|
||||
crosshair_2 320 xhairmw2 0 0 40 40
|
||||
crosshair_3 320 xhairmw3 0 0 40 40
|
||||
crosshair_4 320 xhairmw4 0 0 40 40
|
||||
crosshair_1 640 xhairmw1 0 0 40 40
|
||||
crosshair_2 640 xhairmw2 0 0 40 40
|
||||
crosshair_3 640 xhairmw3 0 0 40 40
|
||||
crosshair_4 640 xhairmw4 0 0 40 40
|
||||
crosshair_1 800 xhairmw1 40 0 50 50
|
||||
crosshair_2 800 xhairmw2 40 0 50 50
|
||||
crosshair_3 800 xhairmw3 40 0 50 50
|
||||
crosshair_4 800 xhairmw4 40 0 50 50
|
||||
crosshair_1 1024 xhairmw1 90 0 64 64
|
||||
crosshair_2 1024 xhairmw2 90 0 64 64
|
||||
crosshair_3 1024 xhairmw3 90 0 64 64
|
||||
crosshair_4 1024 xhairmw4 90 0 64 64
|
||||
crosshair_1 1280 xhairmw1 154 0 80 80
|
||||
crosshair_2 1280 xhairmw2 154 0 80 80
|
||||
crosshair_3 1280 xhairmw3 154 0 80 80
|
||||
crosshair_4 1280 xhairmw4 154 0 80 80
|
||||
|
|
Loading…
Reference in a new issue