diff --git a/releases/3.1.2/dlls/ns.dll b/releases/3.1.2/dlls/ns.dll index a468dbde..d5298bc3 100644 Binary files a/releases/3.1.2/dlls/ns.dll and b/releases/3.1.2/dlls/ns.dll differ diff --git a/releases/3.1.2/source/mod/AvHHealingSpray.cpp b/releases/3.1.2/source/mod/AvHHealingSpray.cpp index 91009aa0..502cde88 100644 --- a/releases/3.1.2/source/mod/AvHHealingSpray.cpp +++ b/releases/3.1.2/source/mod/AvHHealingSpray.cpp @@ -169,7 +169,7 @@ void AvHHealingSpray::FireProjectiles(void) // if(theCurrentEntity != this->m_pPlayer) // { // If entity is in view cone, and within range - if(this->m_pPlayer->FInViewCone(&theCurrentEntity->pev->origin)) + if(theCurrentEntity == this->m_pPlayer || this->m_pPlayer->FInViewCone(&theCurrentEntity->pev->origin) ) { // UTIL_FindEntityInSphere doesn't seem to take height into account. Make sure the entity is within range. float theMaxEntitySize = max(Length(theCurrentEntity->pev->mins), Length(theCurrentEntity->pev->maxs));