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update configs
- default zoom sensitivity ratio lowered to be closer to matching vertical monitor distance instead of 4/3 horizontal distance
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2 changed files with 12 additions and 38 deletions
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@ -59,7 +59,7 @@ bind "MWHEELUP" "invprev"
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bind "MOUSE1" "+attack"
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bind "MOUSE2" "+movement"
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bind "MOUSE3" "+popupmenu"
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bind "MOUSE4" "lastinv"
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bind "MOUSE4" "+popupmenu"
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bind "PAUSE" "pause"
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_snd_mixahead "0.1"
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ati_npatch "0"
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@ -179,16 +179,16 @@ voice_modenable "1"
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voice_scale "1"
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volume "0.500000"
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m_rawinput "1"
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zoom_sensitivity_ratio "1"
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zoom_sensitivity_ratio "0.97"
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lightgamma "1.81"
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ex_interp "0.05"
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cl_cross "1"
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rate "30000"
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cl_bob "0.006"
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cl_bobcycle "0.85"
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cl_bobup "0.5"
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cl_weaponswap "2"
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cl_pistoltrigger "1"
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cl_weaponcfgs "2"
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+mlook
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exec userconfig.cfg
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@ -3,10 +3,6 @@
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# What prefix to put in front of a bot's name (can leave blank)
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prefix=[BOT]
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# If the bot is stuck trying to move for this long(in seconds), it will suicide to start again.
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# 0 = Will not suicide
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MaxStuckTime=30
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# When should the server start adding bots?
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# 0 = On map load (after 5 second grace period)
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# 1 = When all humans have joined a team (i.e. no more humans left in ready room)
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@ -16,25 +12,25 @@ BotFillTiming=1
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### Skill Settings ###
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# Bot skill settings. You can define as many settings as you like and reference them by name
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# Format is BotSkillName = name, followed by one of the following:
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# Bot skill settings. There are 4 settings from 0 - 3 for easiest - hardest
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# Use BotSkillName=<index> to start defining a skill level, then the following:
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# ReactionTime = How quickly in seconds the bot will react to sighting enemies
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# AimSkill = How accurately the bot can lock sights on you after seeing you (0.0 - 1.0)
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# MovementTracking = How accurately the bot can follow a moving target (0.0 - 1.0)
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# ViewSpeed = How fast the bot can swivel its view (0.1 - 2.0)
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# Reference the difficulties by name using the 'botskill' command (see Help.txt)
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BotSkillName=Easy
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MarineReactionTime=0.5
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BotSkillName=0
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MarineReactionTime=0.4
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MarineAimSkill=0.1
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MarineMovementTracking=0.1
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MarineViewSpeed=0.5
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AlienReactionTime=0.5
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AlienReactionTime=0.4
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AlienAimSkill=0.2
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AlienMovementTracking=0.2
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AlienViewSpeed=0.75
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BotSkillName=Medium
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BotSkillName=1
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MarineReactionTime=0.2
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MarineAimSkill=0.5
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MarineMovementTracking=0.4
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@ -44,7 +40,7 @@ AlienAimSkill=0.5
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AlienMovementTracking=0.5
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AlienViewSpeed=1.3
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BotSkillName=Hard
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BotSkillName=2
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MarineReactionTime=0.2
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MarineAimSkill=0.6
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MarineMovementTracking=0.6
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@ -54,7 +50,7 @@ AlienAimSkill=0.8
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AlienMovementTracking=0.8
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AlienViewSpeed=1.5
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BotSkillName=Godlike
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BotSkillName=3
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MarineReactionTime=0.1
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MarineAimSkill=1.0
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MarineMovementTracking=1.0
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@ -65,16 +61,13 @@ AlienMovementTracking=1.0
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AlienViewSpeed=2.0
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# Default bot skill level for all bots created. Must be a valid skill defined above
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DefaultSkillLevel=Medium
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# Desired team sizes. Only used if bot fill mode is 'fillteams'.
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# Format is TeamSize=mapname:nummarines/numaliens
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# 'default' will be used if playing a map not listed below
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TeamSize=default:7/7
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TeamSize=ns_machina:8/8
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TeamSize=ns_ragnarok:8/8
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TeamSize=ns_askr_b6:8/8
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TeamSize=co_faceoff:4/4
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TeamSize=co_core:4/4
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TeamSize=co_pulse:6/6
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@ -83,13 +76,6 @@ TeamSize=co_niveus:5/5
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TeamSize=co_kestrel:5/5
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### Commander Settings ###
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# If commander is enabled then after match start, how long should the bot wait to allow a human to take command (in seconds)
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# Note that the bot will ignore this if no humans are present at the base
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CommanderWaitTime=10
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### Alien Settings ###
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# Preferred chamber sequence. Valid entries are 'defense', 'movement' and 'sensory'. Separate sequence with forward slash
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@ -98,15 +84,3 @@ CommanderWaitTime=10
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# # Or if you want sensory always last, but movement and defence random, use
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# ChamberSequence=?/?/sensory
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ChamberSequence=defense/movement/sensory
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# Lerk cooldown in seconds. How long should bots wait after a lerk has died to replace them?
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# Lerks are fragile, so this prevents bots taking it in turns to go lerk every time one dies and burning through all their res.
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LerkCooldown=60
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# Enabled life forms. If you don't want the bots to evolve to certain life forms then you can disable them here.
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# 0 = Disabled, 1 = Enabled
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AllowLerk=1
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AllowFade=1
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AllowOnos=1
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