o Updated liblist.gam for 3.2.

o Added ns.tga for steam browser icon.
o changed directory to nsp.
o Added more info to cl_showspeed.
o Fixed a bug where a commander could not accurately determine an alien health ring value.
o Fixed pancaking - added limit to the speed at which a lerk can climb and dive.


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@385 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2006-04-14 19:08:25 +00:00
parent 5c9a0aed2d
commit c111ce76db
6 changed files with 52 additions and 43 deletions

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@ -2,10 +2,11 @@
// Natural Selection //
// by Charlie Cleveland //
////////////////////////////
game "Natural Selection 3.1"
game "Natural Selection 3.2"
url_info "http://www.unknownworlds.com/ns/"
url_dl "http://www.unknownworlds.com/ns/view?action=files"
version "v3.1"
icon "ns"
version "v3.2"
size "165000000"
svonly "0"
secure "0"

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@ -2,7 +2,7 @@
#include <cstring>
const int slashchr = '\\';
#define kAvHModDir ((const char*)("ns"))
#define kAvHModDir ((const char*)("nsp"))
const char* getModDirectory(void)
{

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@ -2440,7 +2440,7 @@ void AvHHud::DrawBuildHealthEffectsForEntity(int inEntityIndex, float inAlpha)
theMaxs = theEntity->curstate.maxs;
theHealthPercentage = theEntity->curstate.fuser2/kNormalizationNetworkFactor;
// puzl: 991 transmit armour and health for marines
if ( GetIsMarine() && theEntityIsPlayer ) {
if ( GetIsMarine() && theEntityIsPlayer && theIsOnOurTeam ) {
int tmpPercent=theEntity->curstate.fuser2;
if ( GetInTopDownMode() ) {
theHealthPercentage = (float)(tmpPercent&0x7F)/100;
@ -2777,7 +2777,7 @@ void AvHHud::RenderCommonUI()
{
// Draw the speedometer.
static int maxSpeed=0, maxGroundSpeed=0, maxClimb=0, maxDive=0;
int theR, theG, theB;
this->GetPrimaryHudColor(theR, theG, theB, true, false);
@ -2785,12 +2785,18 @@ void AvHHud::RenderCommonUI()
char buffer[1024];
sprintf(buffer, "Speed = %d", (int)Length(pmove->velocity));
maxClimb=max(maxClimb, (int)pmove->velocity[2]);
maxDive=min(maxDive, (int)pmove->velocity[2]);
int speed=(int)Length(pmove->velocity);
maxSpeed=max(speed, maxSpeed);
sprintf(buffer, "Speed = %d (%d) %d/%d", speed, maxSpeed, maxClimb, maxDive);
mFont.DrawString(10, 10, buffer, theR, theG, theB);
float theGroundSpeed = sqrtf(pmove->velocity[0] * pmove->velocity[0] + pmove->velocity[1] * pmove->velocity[1]);
sprintf(buffer, "Ground speed = %d", (int)theGroundSpeed);
maxGroundSpeed=max(theGroundSpeed, maxGroundSpeed);
sprintf(buffer, "Ground speed = %d (%d)", (int)theGroundSpeed, maxGroundSpeed);
mFont.DrawString(10, 12 + mFont.GetStringHeight(), buffer, theR, theG, theB);

View file

@ -4868,6 +4868,37 @@ void PM_PlaybackEvent(int inEventID)
pmove->PM_PlaybackEventFull(theFlags, thisPredictedPlayer, inEventID, 0, (float *)theZeroVector, (float *)theZeroVector, 0.0, 0.0, /*theWeaponIndex*/ 0, 0, 0, 0 );
}
#define LERK_DIVE_FACTOR -1.3f
// Comment: Respect to the valve function name below
// Prevent lerks from having extreme vertical velocities
void PM_PreventMegaCrazyLerkPancakage() {
int theSpeedUpgradeLevel = 0;
if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_4))
{
theSpeedUpgradeLevel = 1;
if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_12))
{
theSpeedUpgradeLevel = 2;
}
else if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_13))
{
theSpeedUpgradeLevel = 3;
}
}
int theAdjustment=theSpeedUpgradeLevel * BALANCE_VAR(kAlienCelerityBonus);
float theAscendMax=BALANCE_VAR(kLerkBaseAscendSpeedMax) + (float)theAdjustment;
float theDescendMax=theAscendMax*LERK_DIVE_FACTOR;
if ( pmove->velocity[2] > theAscendMax ) {
pmove->velocity[2]=theAscendMax;
}
// cap diving too
else if ( pmove->velocity[2] < theDescendMax ) {
pmove->velocity[2]=theDescendMax;
}
}
// Only allow bunny jumping up to 1.1x server / player maxspeed setting
#define BUNNYJUMP_MAX_SPEED_FACTOR 1.7f
@ -4889,6 +4920,10 @@ void PM_PreventMegaBunnyJumping(bool inAir)
maxscaledspeed = BUNNYJUMP_MAX_SPEED_FACTOR * pmove->maxspeed;
if(inAir)
{
// prevent pancaking
if ( pmove->iuser3 == AVH_USER3_ALIEN_PLAYER3 ) {
PM_PreventMegaCrazyLerkPancakage();
}
// Allow flyers, leapers, and JPers to go faster in the air, but still capped
maxscaledspeed = BALANCE_VAR(kAirspeedMultiplier)*pmove->maxspeed;
}
@ -5075,35 +5110,8 @@ void PM_Jump (void)
VectorScale(pmove->forward, theThrust, theFlapVelocity);
theFlapVelocity[2] += theLift;
int theSpeedUpgradeLevel = 0;
if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_4))
{
theSpeedUpgradeLevel = 1;
if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_12))
{
theSpeedUpgradeLevel = 2;
}
else if(GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_13))
{
theSpeedUpgradeLevel = 3;
}
}
int theAdjustment=theSpeedUpgradeLevel * BALANCE_VAR(kAlienCelerityBonus);
float theAscendMax=BALANCE_VAR(kLerkBaseAscendSpeedMax) + theAdjustment;
static float maxVelocity=0;
maxVelocity=max(maxVelocity, pmove->velocity[2]);
if ( pmove->velocity[2] > theAscendMax ) {
theFlapVelocity[2]=0;
}
// cap diving too
if ( -pmove->velocity[2] > theAscendMax*1.3 ) {
theFlapVelocity[2]=0;
}
vec3_t theNewVelocity;
VectorAdd(pmove->velocity, theFlapVelocity, theNewVelocity);
VectorCopy(theNewVelocity, pmove->velocity);
/*
@ -5181,15 +5189,9 @@ void PM_Jump (void)
// Compute the velocity not in the direction we're facing.
float theGlideAmount = PM_GetHorizontalSpeed() / 1000;
if (theGlideAmount > 0.2)
{
theGlideAmount = 0.2;
}
float theGlideAmount = min(0.2f, PM_GetHorizontalSpeed() / 1000);
float speed = Length(pmove->velocity);
float speed = Length(pmove->velocity);
float projectedSpeed = DotProduct(pmove->velocity, pmove->forward);
// tankefugl: 0000522 reverse lerk flight