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fix health rings showing on the gorge being spectated while dead
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1 changed files with 1 additions and 1 deletions
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@ -2533,7 +2533,7 @@ void AvHHud::DrawBuildHealthEffectsForEntity(int inEntityIndex, float inAlpha)
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{
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{
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const int kDrawEnemyBuildingDistance = 200;
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const int kDrawEnemyBuildingDistance = 200;
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bool healthLowEnough = theHealthPercentage < (CVAR_GET_FLOAT("hud_teamhealthalert") * 0.01f);
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bool healthLowEnough = theHealthPercentage < (CVAR_GET_FLOAT("hud_teamhealthalert") * 0.01f);
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bool isSpectating = this->GetPlayMode() == PLAYMODE_AWAITINGREINFORCEMENT || this->GetPlayMode() == PLAYMODE_OBSERVER;
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bool isSpectating = (this->GetPlayMode() == PLAYMODE_AWAITINGREINFORCEMENT || this->GetPlayMode() == PLAYMODE_REINFORCING || this->GetPlayMode() == PLAYMODE_OBSERVER);
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bool theEntityIsSpecTarget = inEntityIndex == theLocalPlayer->curstate.iuser2;
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bool theEntityIsSpecTarget = inEntityIndex == theLocalPlayer->curstate.iuser2;
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// Draw effects if we are in top-down mode OR
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// Draw effects if we are in top-down mode OR
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