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o Updated sprite for generic progressbar.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@545 67975925-1194-0748-b3d5-c16f83f1a3a1
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4 changed files with 18 additions and 8 deletions
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@ -363,7 +363,7 @@ public:
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void RenderMarineUI();
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void RenderCommanderUI();
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void RenderAlienUI();
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void RenderProgressBar();
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void RenderProgressBar(char *spriteName);
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void RenderMiniMap(int inX, int inY, int inWidth, int inHeight);
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void RenderStructureRanges();
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@ -772,6 +772,7 @@ private:
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float mFogStart;
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float mFogEnd;
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HSPRITE mExperienceBarSprite;
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HSPRITE mProgressBarSprite;
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AvHBaseInfoLocationListType mInfoLocationList;
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@ -2726,7 +2726,7 @@ void AvHHud::Render()
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DrawWarpedOverlaySprite(mDigestingSprite, 4, 3, .02, .02, .3, .15);
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}
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RenderProgressBar();
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RenderProgressBar(kProgressBarSprite);
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}
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else
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{
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@ -2766,7 +2766,7 @@ void AvHHud::Render()
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RenderAlienUI();
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}
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RenderProgressBar();
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RenderProgressBar(kProgressBarSprite);
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}
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}
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@ -3093,13 +3093,20 @@ void AvHHud::RenderCommonUI()
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}
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void AvHHud::RenderProgressBar()
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void AvHHud::RenderProgressBar(char *spriteName)
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{
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// Draw the progress bars
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const float progressBarStayTime = 0.2f;
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if (this->mProgressBarLastDrawn + progressBarStayTime > this->GetTimeOfLastUpdate())
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{
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if (this->mProgressBarSprite)
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HSPRITE currentSprite=0;
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if ( spriteName && ( strcmp(spriteName, kExperienceBarSprite) == 0 ) ) {
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currentSprite=this->mExperienceBarSprite;
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}
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if ( spriteName && ( strcmp(spriteName, kProgressBarSprite) == 0 ) ) {
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currentSprite=this->mProgressBarSprite;
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}
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if (currentSprite)
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{
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const float kNormalizedWidth = .1f;
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const float kNormalizedYInset = .89f;
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@ -3112,13 +3119,13 @@ void AvHHud::RenderProgressBar()
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AvHSpriteSetColor(1,1,1);
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AvHSpriteSetRenderMode(kRenderTransAlpha);
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AvHSpriteDraw(this->mProgressBarSprite, this->mProgressBarDrawframe + 1, kXStart, kYStart, kXStart + kNormalizedWidth*ScreenWidth(), kYStart + kNormalizedHeight*ScreenHeight(), 0, 0, 1, 1);
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AvHSpriteDraw(currentSprite, this->mProgressBarDrawframe + 1, kXStart, kYStart, kXStart + kNormalizedWidth*ScreenWidth(), kYStart + kNormalizedHeight*ScreenHeight(), 0, 0, 1, 1);
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// Draw overlay showing progress
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float theProgress = this->mProgressBarStatus;
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if((theProgress >= 0.0f) && (theProgress <= 1.0f))
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{
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AvHSpriteDraw(this->mProgressBarSprite, this->mProgressBarDrawframe, kXStart, kYStart, kXStart + theProgress*kNormalizedWidth*ScreenWidth(), kYStart + kNormalizedHeight*ScreenHeight(), 0, 0, theProgress, 1.0f);
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AvHSpriteDraw(currentSprite, this->mProgressBarDrawframe, kXStart, kYStart, kXStart + theProgress*kNormalizedWidth*ScreenWidth(), kYStart + kNormalizedHeight*ScreenHeight(), 0, 0, theProgress, 1.0f);
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}
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}
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}
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@ -4405,6 +4412,7 @@ void AvHHud::VidInit(void)
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this->mTeammateOrderSprite = Safe_SPR_Load(kTeammateOrderSprite);
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// :tankefugl
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this->mExperienceBarSprite = Safe_SPR_Load(kExperienceBarSprite);
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this->mProgressBarSprite = Safe_SPR_Load(kProgressBarSprite);
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this->mEnemyBlips.VidInit();
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@ -93,7 +93,8 @@
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#define kTeammateOrderSprite "sprites/query.spr"
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#define kProgressBarSprite "sprites/640experience.spr"
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#define kExperienceBarSprite "sprites/640experience.spr"
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#define kProgressBarSprite "sprites/640progress.spr"
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#define PROGRESS_BAR_ALIEN 0
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#define PROGRESS_BAR_GESTATE PROGRESS_BAR_ALIEN
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BIN
releases/3.2.0/sprites/640progress.spr
Normal file
BIN
releases/3.2.0/sprites/640progress.spr
Normal file
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