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O Hand grenade damage reduced from 100 to 80
O Hand grenade damage reduced from 2x vs. structures to 1x O Gorge healspray now heals Gorge that triggers it as well O Increased Gorge armor from 50 to 70 (test this to make sure gorge doesn't die with armor left and that it doesn't cause big problems) git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@370 67975925-1194-0748-b3d5-c16f83f1a3a1
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3 changed files with 6 additions and 6 deletions
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@ -124,7 +124,7 @@
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#define kGestateBaseArmor 150
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#define kGestateHealth 200
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#define kGorgeArmorUpgrade 50
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#define kGorgeBaseArmor 50
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#define kGorgeBaseArmor 70
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#define kGorgeBaseSpeed 170
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#define kGorgeCost 10
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#define kGorgeGestateTime 10
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@ -144,7 +144,7 @@
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#define kHMGDamage 20
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#define kHMGMaxAmmo 250
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#define kHMGMaxClip 125
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#define kHandGrenadeDamage 100
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#define kHandGrenadeDamage 80
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#define kHandGrenadeMaxAmmo 2
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#define kHealingSprayBuildableScalar 5
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#define kHealingSprayDamage 13
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@ -166,8 +166,8 @@ void AvHHealingSpray::FireProjectiles(void)
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while((theCurrentEntity = UTIL_FindEntityInSphere(theCurrentEntity, theOriginatingPosition, kHealingSprayRange)) != NULL)
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{
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// Can't affect self
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if(theCurrentEntity != this->m_pPlayer)
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{
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// if(theCurrentEntity != this->m_pPlayer)
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// {
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// If entity is in view cone, and within range
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if(this->m_pPlayer->FInViewCone(&theCurrentEntity->pev->origin))
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{
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@ -240,7 +240,7 @@ void AvHHealingSpray::FireProjectiles(void)
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}
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}
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}
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}
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// }
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}
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#endif
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@ -1076,7 +1076,7 @@ CBaseEntity* AvHSUGetEntityFromIndex(int inEntityIndex)
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CGrenade* AvHSUShootServerGrenade(entvars_t* inOwner, Vector inOrigin, Vector inVelocity, float inTime, bool inHandGrenade)
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{
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CGrenade* theGrenade = CGrenade::ShootExplosiveTimed(inOwner, inOrigin, inVelocity, inTime, NS_DMG_BLAST); // inHandGrenade ? NS_DMG_NORMAL : NS_DMG_BLAST );
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CGrenade* theGrenade = CGrenade::ShootExplosiveTimed(inOwner, inOrigin, inVelocity, inTime, inHandGrenade ? NS_DMG_NORMAL : NS_DMG_BLAST );
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ASSERT(theGrenade);
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theGrenade->pev->team = inOwner->team;
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