mirror of
https://github.com/ENSL/NS.git
synced 2024-11-10 15:21:54 +00:00
O Hand grenade damage reduced from 100 to 80
O Hand grenade damage reduced from 2x vs. structures to 1x O Gorge healspray now heals Gorge that triggers it as well O Increased Gorge armor from 50 to 70 (test this to make sure gorge doesn't die with armor left and that it doesn't cause big problems) git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@370 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
parent
73a03548a7
commit
bb58d18d8c
3 changed files with 6 additions and 6 deletions
|
@ -124,7 +124,7 @@
|
|||
#define kGestateBaseArmor 150
|
||||
#define kGestateHealth 200
|
||||
#define kGorgeArmorUpgrade 50
|
||||
#define kGorgeBaseArmor 50
|
||||
#define kGorgeBaseArmor 70
|
||||
#define kGorgeBaseSpeed 170
|
||||
#define kGorgeCost 10
|
||||
#define kGorgeGestateTime 10
|
||||
|
@ -144,7 +144,7 @@
|
|||
#define kHMGDamage 20
|
||||
#define kHMGMaxAmmo 250
|
||||
#define kHMGMaxClip 125
|
||||
#define kHandGrenadeDamage 100
|
||||
#define kHandGrenadeDamage 80
|
||||
#define kHandGrenadeMaxAmmo 2
|
||||
#define kHealingSprayBuildableScalar 5
|
||||
#define kHealingSprayDamage 13
|
||||
|
|
|
@ -166,8 +166,8 @@ void AvHHealingSpray::FireProjectiles(void)
|
|||
while((theCurrentEntity = UTIL_FindEntityInSphere(theCurrentEntity, theOriginatingPosition, kHealingSprayRange)) != NULL)
|
||||
{
|
||||
// Can't affect self
|
||||
if(theCurrentEntity != this->m_pPlayer)
|
||||
{
|
||||
// if(theCurrentEntity != this->m_pPlayer)
|
||||
// {
|
||||
// If entity is in view cone, and within range
|
||||
if(this->m_pPlayer->FInViewCone(&theCurrentEntity->pev->origin))
|
||||
{
|
||||
|
@ -240,7 +240,7 @@ void AvHHealingSpray::FireProjectiles(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1076,7 +1076,7 @@ CBaseEntity* AvHSUGetEntityFromIndex(int inEntityIndex)
|
|||
|
||||
CGrenade* AvHSUShootServerGrenade(entvars_t* inOwner, Vector inOrigin, Vector inVelocity, float inTime, bool inHandGrenade)
|
||||
{
|
||||
CGrenade* theGrenade = CGrenade::ShootExplosiveTimed(inOwner, inOrigin, inVelocity, inTime, NS_DMG_BLAST); // inHandGrenade ? NS_DMG_NORMAL : NS_DMG_BLAST );
|
||||
CGrenade* theGrenade = CGrenade::ShootExplosiveTimed(inOwner, inOrigin, inVelocity, inTime, inHandGrenade ? NS_DMG_NORMAL : NS_DMG_BLAST );
|
||||
ASSERT(theGrenade);
|
||||
|
||||
theGrenade->pev->team = inOwner->team;
|
||||
|
|
Loading…
Reference in a new issue