diff --git a/main/source/cl_dll/cl_dll.vcxproj b/main/source/cl_dll/cl_dll.vcxproj index b682ae9c..603f4466 100644 --- a/main/source/cl_dll/cl_dll.vcxproj +++ b/main/source/cl_dll/cl_dll.vcxproj @@ -49,7 +49,7 @@ OnlyExplicitInline false $(SolutionDir);$(SolutionDir)\particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\fmod\inc;$(SolutionDir)\includes\vgui\include;../public;../common;../external;../pm_shared;../game_shared;../mod;../util;../ui;../engine;../cl_dll;../dlls - NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;USE_OLDAUTH;_X86_ + USE_NETWORK_METERING;NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;USE_OLDAUTH;_X86_ true true diff --git a/main/source/dlls/Playtest/vc141.idb b/main/source/dlls/Playtest/vc141.idb index 4305d8b6..67a621f6 100644 Binary files a/main/source/dlls/Playtest/vc141.idb and b/main/source/dlls/Playtest/vc141.idb differ diff --git a/main/source/dlls/client.cpp b/main/source/dlls/client.cpp index 7704d0e7..af6c7271 100644 --- a/main/source/dlls/client.cpp +++ b/main/source/dlls/client.cpp @@ -163,7 +163,8 @@ extern int g_teamplay; vector playerReadyList; -vector playerList; +vector marinesPlayerList; +vector aliensPlayerList; /* * used by kill command and disconnect command * ROBIN: Moved here from player.cpp, to allow multiple player models @@ -368,38 +369,57 @@ void ClientPutInServer( edict_t *pEntity ) void Player_Ready(edict_t* pEntity, bool ready) { AvHPlayer* theTalkingPlayer = dynamic_cast(CBaseEntity::Instance(pEntity)); // Player is ready - if (ready){ - if (std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()) == std::end(playerReadyList)) { - playerReadyList.push_back(theTalkingPlayer->entindex()); - g_engfuncs.pfnServerPrint(( "ADD playerReady " +std::to_string(theTalkingPlayer->entindex()) ).c_str()); - - } - } - else { // Player is not ready - if (std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()) != std::end(playerReadyList)) { - playerReadyList.erase(std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex())); - g_engfuncs.pfnServerPrint(("REMOVE playerReady " + std::to_string(theTalkingPlayer->entindex())).c_str()); - } + //if (theTalkingPlayer->GetTeam == TEAM_ONE || theTalkingPlayer->GetTeam == TEAM_TWO) { + // if (ready) { + // if (std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()) == std::end(playerReadyList)) { + // playerReadyList.push_back(theTalkingPlayer->entindex()); + // g_engfuncs.pfnServerPrint(("ADD playerReady " + std::to_string(theTalkingPlayer->entindex())).c_str()); - } + // } + // } + // else { // Player is not ready + // if (std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex()) != std::end(playerReadyList)) { + // playerReadyList.erase(std::find(std::begin(playerReadyList), std::end(playerReadyList), theTalkingPlayer->entindex())); + // g_engfuncs.pfnServerPrint(("REMOVE playerReady " + std::to_string(theTalkingPlayer->entindex())).c_str()); + // } - bool allready = true; - // check wether all players are ready - if (playerList.size() >= 12) { - for (int i : playerList) { - if (std::find(std::begin(playerReadyList), std::end(playerReadyList), i) != std::end(playerReadyList)) { - allready = false; - } - } - } - if (allready) { - AvHTeam* teamA = GetGameRules()->GetTeam(AvHTeamNumber::TEAM_ONE); - AvHTeam* teamB = GetGameRules()->GetTeam(AvHTeamNumber::TEAM_TWO); - teamA->SetIsReady(); - teamB->SetIsReady(); - } + + // Loop trough all players + //AvHPlayer* client = NULL; + //while (((client = (AvHPlayer*)UTIL_FindEntityByClassname(client, "player")) != NULL) && (!FNullEnt(client->edict()))) { + + // if (client->GetTeam == AvHTeamNumber::TEAM_ONE){ + // marinesPlayerList.push_back(client->entindex); + // + // } + // else if (client->GetTeam == AvHTeamNumber::TEAM_TWO) { + // aliensPlayerList.push_back(client->entindex); + + // } + + // // in case someone left the team remove him + // if (std::find(std::begin(aliensPlayerList), std::end(aliensPlayerList), client->entindex) != std::end(aliensPlayerList)) { + // aliensPlayerList.erase(std::find(std::begin(aliensPlayerList), std::end(aliensPlayerList), client->entindex)); + // } + // if (std::find(std::begin(marinesPlayerList), std::end(marinesPlayerList), client->entindex) != std::end(marinesPlayerList)) { + // marinesPlayerList.erase(std::find(std::begin(aliensPlayerList), std::end(aliensPlayerList), client->entindex)); + // } + //} + + + + //bool allready = true; + // check wether all players are ready + //if (marinesPlayerList.size() >= 12) { + // for (int i : marinesPlayerList) { + // if (std::find(std::begin(playerReadyList), std::end(playerReadyList), i) != std::end(playerReadyList)) { + // allready = false; + // } + // } + //} + } @@ -444,27 +464,27 @@ void Host_Say( edict_t *pEntity, int teamonly ) if(!strcmp(CMD_ARGV(1), kReadyNotification)) { - Player_Ready(pEntity, true); + //Player_Ready(pEntity, true); // Team is ready - /* + AvHTeam* theTeam = GetGameRules()->GetTeam((AvHTeamNumber)(pEntity->v.team)); if(theTeam && !theTeam->GetIsReady()) { theTeam->SetIsReady(); } - */ + } else if (!strcmp(CMD_ARGV(1), kNotReadyNotification)) { Player_Ready(pEntity, false); // Team is no longer ready - /* + AvHTeam* theTeam = GetGameRules()->GetTeam((AvHTeamNumber)(pEntity->v.team)); if(theTeam && theTeam->GetIsReady()) { theTeam->SetIsReady(false); } - */ + } } } @@ -555,25 +575,6 @@ void Host_Say( edict_t *pEntity, int teamonly ) bool theClientInReadyRoom = client->GetInReadyRoom(); - // Create a list of all players that are on Marine or Alien team - if (client->GetTeam()==TEAM_ONE || client->GetTeam() == TEAM_TWO) { - if (std::find(std::begin(playerList), std::end(playerList), client->entindex()) == std::end(playerList)) { - playerList.push_back(client->entindex()); - g_engfuncs.pfnServerPrint(("REMOVE playerList " + std::to_string(theTalkingPlayer->entindex())).c_str()); - } - } - else { - playerList.erase(std::find(std::begin(playerList), std::end(playerList), client->entindex())); - g_engfuncs.pfnServerPrint(("REMOVE playerList " + std::to_string(theTalkingPlayer->entindex())).c_str()); - // also remove from the ready lists if they are in... - if (std::find(std::begin(playerReadyList), std::end(playerReadyList), client->entindex()) != std::end(playerReadyList)) { - playerReadyList.erase(std::find(std::begin(playerReadyList), std::end(playerReadyList), client->entindex())); - g_engfuncs.pfnServerPrint(("REMOVE playerReady" + std::to_string(theTalkingPlayer->entindex())).c_str()); - } - } - - - if (theClientInReadyRoom != theTalkerInReadyRoom && !theClientIsHLTV) { continue; @@ -919,6 +920,7 @@ void ParmsChangeLevel( void ) if ( pSaveData ) pSaveData->connectionCount = BuildChangeList( pSaveData->levelList, MAX_LEVEL_CONNECTIONS ); + } void ShowMenu(entvars_s *pev, int ValidSlots, int DisplayTime, BOOL ShowLater, char Menu[500]) diff --git a/main/source/dlls/client.h b/main/source/dlls/client.h index df5c2a22..d6d98ff5 100644 --- a/main/source/dlls/client.h +++ b/main/source/dlls/client.h @@ -65,7 +65,8 @@ extern int AllowLagCompensation( void ); extern void Player_Ready(edict_t* pEntity, bool ready); extern vector playerReadyList; -extern vector playerList; +extern vector alienPlayersList; +extern vector marinePlayersList; //extern bool AvHClientCommand( edict_t *pEntity ); diff --git a/main/source/dlls/game.cpp b/main/source/dlls/game.cpp index 32fa9196..cadb7f1b 100644 --- a/main/source/dlls/game.cpp +++ b/main/source/dlls/game.cpp @@ -248,7 +248,7 @@ void GameDLLInit( void ) #ifdef USE_NETWORK_METERING CVAR_REGISTER (&avh_networkdebug); - CVAR_REGISTER (&avh_drawinvisible); +// CVAR_REGISTER (&avh_drawinvisible); #endif #ifdef PROFILE_BUILD diff --git a/main/source/dlls/hl.vcxproj b/main/source/dlls/hl.vcxproj index ca76535d..1981e109 100644 --- a/main/source/dlls/hl.vcxproj +++ b/main/source/dlls/hl.vcxproj @@ -195,7 +195,7 @@ Full AnySuitable true - NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_NO_NEXUS;USE_OLDAUTH + USE_NETWORK_METERING;NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_NO_NEXUS;USE_OLDAUTH true true MultiThreadedDLL diff --git a/main/source/mod/AvHNetworkMessages.cpp b/main/source/mod/AvHNetworkMessages.cpp index 7feaeea2..847e7f37 100644 --- a/main/source/mod/AvHNetworkMessages.cpp +++ b/main/source/mod/AvHNetworkMessages.cpp @@ -13,88 +13,88 @@ #ifdef AVH_SERVER int g_msgAmmoPickup = 0, g_msgAmmoX, g_msgBattery, g_msgCurWeapon, g_msgDamage, //5 - g_msgDeathMsg, g_msgFade, g_msgFlashlight, g_msgGeigerRange, g_msgHealth, //10 - g_msgHideWeapon, g_msgHudText, g_msgHudText2, g_msgInitHUD, g_msgItemPickup, - g_msgMOTD, g_msgResetHUD, g_msgSayText, g_msgScoreInfo, g_msgServerName, - g_msgSetFOV, g_msgShake, g_msgShowGameTitle, g_msgShowMenu, g_msgStatusText, - g_msgStatusValue, g_msgTeamInfo, g_msgTeamNames, g_msgTeamScore, g_msgTextMsg, - g_msgTrain, g_msgWeaponList, g_msgWeapPickup, g_msgAlienInfo, g_msgBalanceVar, - g_msgBlipList, g_msgBuildMiniMap, g_msgClientScripts, g_msgDebugCSP, g_msgEditPS, - g_msgFog, g_msgGameStatus, g_msgListPS, g_msgPlayHUDNotification, g_msgProgressBar, - g_msgServerVar, g_msgSetGammaRamp, g_msgSetOrder, g_msgSetParticleTemplates,g_msgDelParts, - g_msgSetSelect, g_msgSetRequest, g_msgSetSoundNames, g_msgSetTechNodes, g_msgSetTechSlots, - g_msgSetTopDown, g_msgSetupMap, g_msgUpdateCountdown, g_msgUpdateEntityHierarchy, g_msgDelEntityHierarchy, - g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder, g_msgHUDSetUpgrades; +g_msgDeathMsg, g_msgFade, g_msgFlashlight, g_msgGeigerRange, g_msgHealth, //10 +g_msgHideWeapon, g_msgHudText, g_msgHudText2, g_msgInitHUD, g_msgItemPickup, +g_msgMOTD, g_msgResetHUD, g_msgSayText, g_msgScoreInfo, g_msgServerName, +g_msgSetFOV, g_msgShake, g_msgShowGameTitle, g_msgShowMenu, g_msgStatusText, +g_msgStatusValue, g_msgTeamInfo, g_msgTeamNames, g_msgTeamScore, g_msgTextMsg, +g_msgTrain, g_msgWeaponList, g_msgWeapPickup, g_msgAlienInfo, g_msgBalanceVar, +g_msgBlipList, g_msgBuildMiniMap, g_msgClientScripts, g_msgDebugCSP, g_msgEditPS, +g_msgFog, g_msgGameStatus, g_msgListPS, g_msgPlayHUDNotification, g_msgProgressBar, +g_msgServerVar, g_msgSetGammaRamp, g_msgSetOrder, g_msgSetParticleTemplates, g_msgDelParts, +g_msgSetSelect, g_msgSetRequest, g_msgSetSoundNames, g_msgSetTechNodes, g_msgSetTechSlots, +g_msgSetTopDown, g_msgSetupMap, g_msgUpdateCountdown, g_msgUpdateEntityHierarchy, g_msgDelEntityHierarchy, +g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder, g_msgHUDSetUpgrades; void Net_InitializeMessages(void) { - if( g_msgAmmoPickup != 0 ) { return; } - g_msgAmmoPickup = REG_USER_MSG("AmmoPickup", 2 ); - g_msgAmmoX = REG_USER_MSG("AmmoX", 2 ); - g_msgBattery = REG_USER_MSG( "Battery", 2 ); - g_msgCurWeapon = REG_USER_MSG( "CurWeapon", 3 ); - g_msgDamage = REG_USER_MSG( "Damage", 12 ); - g_msgDeathMsg = REG_USER_MSG( "DeathMsg", -1 ); - g_msgFade = REG_USER_MSG( "ScreenFade", sizeof(ScreenFade) ); - g_msgFlashlight = REG_USER_MSG( "FLashlight", 2 ); - g_msgGeigerRange = REG_USER_MSG( "Geiger", 1 ); - g_msgHealth = REG_USER_MSG( "Health", 2 ); - g_msgHideWeapon = REG_USER_MSG( "HideWeapon", 1 ); - g_msgHudText = REG_USER_MSG( "HudText", -1 ); - g_msgHudText2 = REG_USER_MSG( "HudText2", -1 ); - g_msgInitHUD = REG_USER_MSG( "InitHUD", 0 ); - g_msgItemPickup = REG_USER_MSG( "ItemPickup", -1 ); - g_msgMOTD = REG_USER_MSG( "MOTD", -1 ); - g_msgResetHUD = REG_USER_MSG( "ResetHUD", 0 ); - g_msgSayText = REG_USER_MSG( "SayText", -1 ); + if (g_msgAmmoPickup != 0) { return; } + g_msgAmmoPickup = REG_USER_MSG("AmmoPickup", 2); + g_msgAmmoX = REG_USER_MSG("AmmoX", 2); + g_msgBattery = REG_USER_MSG("Battery", 2); + g_msgCurWeapon = REG_USER_MSG("CurWeapon", 3); + g_msgDamage = REG_USER_MSG("Damage", 12); + g_msgDeathMsg = REG_USER_MSG("DeathMsg", -1); + g_msgFade = REG_USER_MSG("ScreenFade", sizeof(ScreenFade)); + g_msgFlashlight = REG_USER_MSG("FLashlight", 2); + g_msgGeigerRange = REG_USER_MSG("Geiger", 1); + g_msgHealth = REG_USER_MSG("Health", 2); + g_msgHideWeapon = REG_USER_MSG("HideWeapon", 1); + g_msgHudText = REG_USER_MSG("HudText", -1); + g_msgHudText2 = REG_USER_MSG("HudText2", -1); + g_msgInitHUD = REG_USER_MSG("InitHUD", 0); + g_msgItemPickup = REG_USER_MSG("ItemPickup", -1); + g_msgMOTD = REG_USER_MSG("MOTD", -1); + g_msgResetHUD = REG_USER_MSG("ResetHUD", 0); + g_msgSayText = REG_USER_MSG("SayText", -1); // : 0001073 - g_msgScoreInfo = REG_USER_MSG( "ScoreInfo", -1 ); - g_msgServerName = REG_USER_MSG( "ServerName", -1 ); - g_msgSetFOV = REG_USER_MSG( "SetFOV", 1 ); - g_msgShake = REG_USER_MSG( "ScreenShake", 6 ); - g_msgShowGameTitle = REG_USER_MSG( "GameTitle", 1 ); - g_msgShowMenu = REG_USER_MSG( "ShowMenu", -1 ); - g_msgStatusText = REG_USER_MSG( "StatusText", -1 ); - g_msgStatusValue = REG_USER_MSG( "StatusValue", 3 ); - g_msgTeamInfo = REG_USER_MSG( "TeamInfo", -1 ); - g_msgTeamNames = REG_USER_MSG( "TeamNames", -1 ); - g_msgTeamScore = REG_USER_MSG( "TeamScore", -1 ); - g_msgTextMsg = REG_USER_MSG( "TextMsg", -1 ); - g_msgTrain = REG_USER_MSG( "Train", 1 ); - g_msgWeaponList = REG_USER_MSG( "WeaponList", -1 ); - g_msgWeapPickup = REG_USER_MSG( "WeapPickup", 1 ); - g_msgAlienInfo = REG_USER_MSG( "AlienInfo", -1 ); - g_msgBalanceVar = REG_USER_MSG( "BalanceVar", -1 ); - g_msgBlipList = REG_USER_MSG( "BlipList", -1 ); - g_msgBuildMiniMap = REG_USER_MSG( "MiniMap", -1 ); - g_msgClientScripts = REG_USER_MSG( "ClScript", -1 ); - g_msgDebugCSP = REG_USER_MSG( "DebugCSP", 14 ); - g_msgEditPS = REG_USER_MSG( "EditPS", 2 ); - g_msgFog = REG_USER_MSG( "Fog", -1 ); - g_msgGameStatus = REG_USER_MSG( "GameStatus", -1 ); - g_msgListPS = REG_USER_MSG( "ListPS", -1 ); - g_msgPlayHUDNotification = REG_USER_MSG( "PlayHUDNot", 6 ); - g_msgHUDSetUpgrades = REG_USER_MSG( "SetUpgrades", 1); - g_msgProgressBar = REG_USER_MSG( "Progress", -1 ); - g_msgServerVar = REG_USER_MSG( "ServerVar", -1 ); - g_msgSetGammaRamp = REG_USER_MSG( "SetGmma", 1 ); - g_msgSetOrder = REG_USER_MSG( "SetOrder", -1 ); - g_msgSetParticleTemplates = REG_USER_MSG( "Particles", -1 ); - g_msgDelParts = REG_USER_MSG( "DelParts", 0); - g_msgSetSelect = REG_USER_MSG( "SetSelect", -1 ); - g_msgSetRequest = REG_USER_MSG( "SetRequest", 2 ); - g_msgSetSoundNames = REG_USER_MSG( "SoundNames", -1 ); - g_msgSetTechNodes = REG_USER_MSG( "SetTech", 9 ); - g_msgSetTechSlots = REG_USER_MSG( "TechSlots", 1 + kNumTechSlots ); - g_msgSetTopDown = REG_USER_MSG( "SetTopDown", -1 ); - g_msgSetupMap = REG_USER_MSG( "SetupMap", -1 ); - g_msgUpdateCountdown = REG_USER_MSG( "Countdown", 1 ); - g_msgUpdateEntityHierarchy = REG_USER_MSG( "EntHier", -1 ); - g_msgDelEntityHierarchy = REG_USER_MSG( "DelEntHier", 0); - g_msgProfileInfo = REG_USER_MSG( "ProfileInfo", 8 ); - g_msgNexusBytes = REG_USER_MSG( "NexusBytes", -1 ); + g_msgScoreInfo = REG_USER_MSG("ScoreInfo", -1); + g_msgServerName = REG_USER_MSG("ServerName", -1); + g_msgSetFOV = REG_USER_MSG("SetFOV", 1); + g_msgShake = REG_USER_MSG("ScreenShake", 6); + g_msgShowGameTitle = REG_USER_MSG("GameTitle", 1); + g_msgShowMenu = REG_USER_MSG("ShowMenu", -1); + g_msgStatusText = REG_USER_MSG("StatusText", -1); + g_msgStatusValue = REG_USER_MSG("StatusValue", 3); + g_msgTeamInfo = REG_USER_MSG("TeamInfo", -1); + g_msgTeamNames = REG_USER_MSG("TeamNames", -1); + g_msgTeamScore = REG_USER_MSG("TeamScore", -1); + g_msgTextMsg = REG_USER_MSG("TextMsg", -1); + g_msgTrain = REG_USER_MSG("Train", 1); + g_msgWeaponList = REG_USER_MSG("WeaponList", -1); + g_msgWeapPickup = REG_USER_MSG("WeapPickup", 1); + g_msgAlienInfo = REG_USER_MSG("AlienInfo", -1); + g_msgBalanceVar = REG_USER_MSG("BalanceVar", -1); + g_msgBlipList = REG_USER_MSG("BlipList", -1); + g_msgBuildMiniMap = REG_USER_MSG("MiniMap", -1); + g_msgClientScripts = REG_USER_MSG("ClScript", -1); + g_msgDebugCSP = REG_USER_MSG("DebugCSP", 14); + g_msgEditPS = REG_USER_MSG("EditPS", 2); + g_msgFog = REG_USER_MSG("Fog", -1); + g_msgGameStatus = REG_USER_MSG("GameStatus", -1); + g_msgListPS = REG_USER_MSG("ListPS", -1); + g_msgPlayHUDNotification = REG_USER_MSG("PlayHUDNot", 6); + g_msgHUDSetUpgrades = REG_USER_MSG("SetUpgrades", 1); + g_msgProgressBar = REG_USER_MSG("Progress", -1); + g_msgServerVar = REG_USER_MSG("ServerVar", -1); + g_msgSetGammaRamp = REG_USER_MSG("SetGmma", 1); + g_msgSetOrder = REG_USER_MSG("SetOrder", -1); + g_msgSetParticleTemplates = REG_USER_MSG("Particles", -1); + g_msgDelParts = REG_USER_MSG("DelParts", 0); + g_msgSetSelect = REG_USER_MSG("SetSelect", -1); + g_msgSetRequest = REG_USER_MSG("SetRequest", 2); + g_msgSetSoundNames = REG_USER_MSG("SoundNames", -1); + g_msgSetTechNodes = REG_USER_MSG("SetTech", 9); + g_msgSetTechSlots = REG_USER_MSG("TechSlots", 1 + kNumTechSlots); + g_msgSetTopDown = REG_USER_MSG("SetTopDown", -1); + g_msgSetupMap = REG_USER_MSG("SetupMap", -1); + g_msgUpdateCountdown = REG_USER_MSG("Countdown", 1); + g_msgUpdateEntityHierarchy = REG_USER_MSG("EntHier", -1); + g_msgDelEntityHierarchy = REG_USER_MSG("DelEntHier", 0); + g_msgProfileInfo = REG_USER_MSG("ProfileInfo", 8); + g_msgNexusBytes = REG_USER_MSG("NexusBytes", -1); // : 0000971 - g_msgIssueOrder = REG_USER_MSG( "IssueOrder", 9); + g_msgIssueOrder = REG_USER_MSG("IssueOrder", 9); // : } #endif @@ -105,816 +105,816 @@ void Net_InitializeMessages(void) #define END_READ() ; #ifndef AVH_SERVER - void NetMsg_AmmoPickup( void* const buffer, const int size, int& index, int& count ) - { - BEGIN_READ( buffer, size ); - index = READ_BYTE(); - count = READ_BYTE(); - END_READ(); - } +void NetMsg_AmmoPickup(void* const buffer, const int size, int& index, int& count) +{ + BEGIN_READ(buffer, size); + index = READ_BYTE(); + count = READ_BYTE(); + END_READ(); +} #else - void NetMsg_AmmoPickup( entvars_t* const pev, const int index, const int count ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgAmmoPickup, NULL, pev ); - WRITE_BYTE( index ); - WRITE_BYTE( count ); - MESSAGE_END(); - } +void NetMsg_AmmoPickup(entvars_t* const pev, const int index, const int count) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgAmmoPickup, NULL, pev); + WRITE_BYTE(index); + WRITE_BYTE(count); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_AmmoX( void* const buffer, const int size, int& index, int& count ) - { - BEGIN_READ( buffer, size ); - index = READ_BYTE(); - count = READ_BYTE(); - END_READ(); - } +void NetMsg_AmmoX(void* const buffer, const int size, int& index, int& count) +{ + BEGIN_READ(buffer, size); + index = READ_BYTE(); + count = READ_BYTE(); + END_READ(); +} #else - void NetMsg_AmmoX( entvars_t *pev, const int index, const int count ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgAmmoX, NULL, pev ); - WRITE_BYTE( index ); - WRITE_BYTE( count ); - MESSAGE_END(); - } +void NetMsg_AmmoX(entvars_t* pev, const int index, const int count) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgAmmoX, NULL, pev); + WRITE_BYTE(index); + WRITE_BYTE(count); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_Battery( void* const buffer, const int size, int& armor_amount ) - { - BEGIN_READ( buffer, size ); - armor_amount = READ_SHORT(); - END_READ(); - } +void NetMsg_Battery(void* const buffer, const int size, int& armor_amount) +{ + BEGIN_READ(buffer, size); + armor_amount = READ_SHORT(); + END_READ(); +} #else - void NetMsg_Battery( entvars_t* const pev, const int armor_amount ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgBattery, NULL, pev ); - WRITE_SHORT( armor_amount ); - MESSAGE_END(); - } +void NetMsg_Battery(entvars_t* const pev, const int armor_amount) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgBattery, NULL, pev); + WRITE_SHORT(armor_amount); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_CurWeapon( void* const buffer, const int size, int& state, int& id, int& clip ) - { - BEGIN_READ( buffer, size ); - state = READ_BYTE(); - id = READ_BYTE(); - clip = READ_BYTE(); - END_READ(); - } +void NetMsg_CurWeapon(void* const buffer, const int size, int& state, int& id, int& clip) +{ + BEGIN_READ(buffer, size); + state = READ_BYTE(); + id = READ_BYTE(); + clip = READ_BYTE(); + END_READ(); +} #else - void NetMsg_CurWeapon( entvars_t* const pev, const int state, const int id, const int clip ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgCurWeapon, NULL, pev ); - WRITE_BYTE( state ); - WRITE_BYTE( id ); - WRITE_BYTE( clip ); - MESSAGE_END(); - } +void NetMsg_CurWeapon(entvars_t* const pev, const int state, const int id, const int clip) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgCurWeapon, NULL, pev); + WRITE_BYTE(state); + WRITE_BYTE(id); + WRITE_BYTE(clip); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_Damage( void* const buffer, const int size, int& dmg_save, int& dmg_take, long& bits, float* origin ) - { - BEGIN_READ( buffer, size ); - dmg_save = READ_BYTE(); - dmg_take = READ_BYTE(); - bits = READ_LONG(); - origin[0] = READ_COORD(); - origin[1] = READ_COORD(); - origin[2] = READ_COORD(); - END_READ(); - } +void NetMsg_Damage(void* const buffer, const int size, int& dmg_save, int& dmg_take, long& bits, float* origin) +{ + BEGIN_READ(buffer, size); + dmg_save = READ_BYTE(); + dmg_take = READ_BYTE(); + bits = READ_LONG(); + origin[0] = READ_COORD(); + origin[1] = READ_COORD(); + origin[2] = READ_COORD(); + END_READ(); +} #else - void NetMsg_Damage( entvars_t* const pev, const int dmg_save, const int dmg_take, const long bits, const float* origin ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgDamage, NULL, pev ); - WRITE_BYTE( dmg_save ); - WRITE_BYTE( dmg_take ); - WRITE_LONG( bits ); - WRITE_COORD( origin[0] ); - WRITE_COORD( origin[1] ); - WRITE_COORD( origin[2] ); - MESSAGE_END(); - } +void NetMsg_Damage(entvars_t* const pev, const int dmg_save, const int dmg_take, const long bits, const float* origin) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgDamage, NULL, pev); + WRITE_BYTE(dmg_save); + WRITE_BYTE(dmg_take); + WRITE_LONG(bits); + WRITE_COORD(origin[0]); + WRITE_COORD(origin[1]); + WRITE_COORD(origin[2]); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_DeathMsg( void* const buffer, const int size, int& killer_index, int& victim_index, string& weapon_name ) - { - BEGIN_READ( buffer, size ); - killer_index = READ_BYTE(); - victim_index = READ_BYTE(); - weapon_name = READ_STRING(); - END_READ(); - } +void NetMsg_DeathMsg(void* const buffer, const int size, int& killer_index, int& victim_index, string& weapon_name) +{ + BEGIN_READ(buffer, size); + killer_index = READ_BYTE(); + victim_index = READ_BYTE(); + weapon_name = READ_STRING(); + END_READ(); +} #else - void NetMsg_DeathMsg( const int killer_index, const int victim_index, string& weapon_name ) - { - MESSAGE_BEGIN( MSG_ALL, g_msgDeathMsg ); - WRITE_BYTE( killer_index ); - WRITE_BYTE( victim_index ); - WRITE_STRING( weapon_name.c_str() ); - MESSAGE_END(); - } +void NetMsg_DeathMsg(const int killer_index, const int victim_index, string& weapon_name) +{ + MESSAGE_BEGIN(MSG_ALL, g_msgDeathMsg); + WRITE_BYTE(killer_index); + WRITE_BYTE(victim_index); + WRITE_STRING(weapon_name.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_Fade( void* const buffer, const int size, ScreenFade& fade ) - { - BEGIN_READ( buffer, size ); - fade.duration = READ_SHORT(); - fade.holdTime = READ_SHORT(); - fade.fadeFlags = READ_SHORT(); - fade.r = READ_BYTE(); - fade.g = READ_BYTE(); - fade.b = READ_BYTE(); - fade.a = READ_BYTE(); - END_READ(); - } +void NetMsg_Fade(void* const buffer, const int size, ScreenFade& fade) +{ + BEGIN_READ(buffer, size); + fade.duration = READ_SHORT(); + fade.holdTime = READ_SHORT(); + fade.fadeFlags = READ_SHORT(); + fade.r = READ_BYTE(); + fade.g = READ_BYTE(); + fade.b = READ_BYTE(); + fade.a = READ_BYTE(); + END_READ(); +} #else - void NetMsg_Fade( entvars_t* const pev, const ScreenFade& fade ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgFade, NULL, pev ); // use the magic #1 for "one client" - WRITE_SHORT( fade.duration ); - WRITE_SHORT( fade.holdTime ); - WRITE_SHORT( fade.fadeFlags ); - WRITE_BYTE( fade.r ); - WRITE_BYTE( fade.g ); - WRITE_BYTE( fade.b ); - WRITE_BYTE( fade.a ); - MESSAGE_END(); - } +void NetMsg_Fade(entvars_t* const pev, const ScreenFade& fade) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgFade, NULL, pev); // use the magic #1 for "one client" + WRITE_SHORT(fade.duration); + WRITE_SHORT(fade.holdTime); + WRITE_SHORT(fade.fadeFlags); + WRITE_BYTE(fade.r); + WRITE_BYTE(fade.g); + WRITE_BYTE(fade.b); + WRITE_BYTE(fade.a); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_Flashlight( void* const buffer, const int size, int& is_on, int& flash_battery ) - { - BEGIN_READ( buffer, size ); - is_on = READ_BYTE(); - flash_battery = READ_BYTE(); - END_READ(); - } +void NetMsg_Flashlight(void* const buffer, const int size, int& is_on, int& flash_battery) +{ + BEGIN_READ(buffer, size); + is_on = READ_BYTE(); + flash_battery = READ_BYTE(); + END_READ(); +} #else - void NetMsg_Flashlight( entvars_t* const pev, const int is_on, const int flash_battery ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgFlashlight, NULL, pev ); - WRITE_BYTE( is_on ); - WRITE_BYTE( flash_battery ); - MESSAGE_END(); - } +void NetMsg_Flashlight(entvars_t* const pev, const int is_on, const int flash_battery) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgFlashlight, NULL, pev); + WRITE_BYTE(is_on); + WRITE_BYTE(flash_battery); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_GeigerRange( void* const buffer, const int size, int& range ) - { - BEGIN_READ( buffer, size ); - range = READ_BYTE(); - END_READ(); - } +void NetMsg_GeigerRange(void* const buffer, const int size, int& range) +{ + BEGIN_READ(buffer, size); + range = READ_BYTE(); + END_READ(); +} #else - void NetMsg_GeigerRange( entvars_t* const pev, const int range ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgGeigerRange, NULL, pev ); - WRITE_BYTE( range ); - MESSAGE_END(); - } +void NetMsg_GeigerRange(entvars_t* const pev, const int range) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgGeigerRange, NULL, pev); + WRITE_BYTE(range); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_Health( void* const buffer, const int size, int& health ) - { - BEGIN_READ( buffer, size ); - health = READ_SHORT(); - END_READ(); - } +void NetMsg_Health(void* const buffer, const int size, int& health) +{ + BEGIN_READ(buffer, size); + health = READ_SHORT(); + END_READ(); +} #else - void NetMsg_Health( entvars_t* const pev, const int health ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgHealth, NULL, pev ); - WRITE_SHORT( health ); - MESSAGE_END(); - } +void NetMsg_Health(entvars_t* const pev, const int health) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgHealth, NULL, pev); + WRITE_SHORT(health); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_HideWeapon( void* const buffer, const int size, int& hide ) - { - BEGIN_READ( buffer, size ); - hide = READ_BYTE(); - END_READ(); - } +void NetMsg_HideWeapon(void* const buffer, const int size, int& hide) +{ + BEGIN_READ(buffer, size); + hide = READ_BYTE(); + END_READ(); +} #else - void NetMsg_HideWeapon( entvars_t* const pev, const int hide ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgHideWeapon, NULL, pev ); - WRITE_BYTE( hide ); - MESSAGE_END(); - } +void NetMsg_HideWeapon(entvars_t* const pev, const int hide) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgHideWeapon, NULL, pev); + WRITE_BYTE(hide); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_HudText( void* const buffer, const int size, string& text ) - { - BEGIN_READ( buffer, size ); - text = READ_STRING(); - END_READ(); - } +void NetMsg_HudText(void* const buffer, const int size, string& text) +{ + BEGIN_READ(buffer, size); + text = READ_STRING(); + END_READ(); +} #else - void NetMsg_HudText( entvars_t* const pev, const string& text ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgHudText, NULL, pev ); - WRITE_STRING( text.c_str() ); - MESSAGE_END(); - } +void NetMsg_HudText(entvars_t* const pev, const string& text) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgHudText, NULL, pev); + WRITE_STRING(text.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_HudText2( void* const buffer, const int size, string& text, int& flags ) - { - BEGIN_READ( buffer, size ); - text = READ_STRING(); - flags = READ_BYTE(); - END_READ(); - } +void NetMsg_HudText2(void* const buffer, const int size, string& text, int& flags) +{ + BEGIN_READ(buffer, size); + text = READ_STRING(); + flags = READ_BYTE(); + END_READ(); +} #else - void NetMsg_HudText2( entvars_t* const pev, const string& text, const int flags ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgHudText2, NULL, pev ); - WRITE_STRING( text.c_str() ); - WRITE_BYTE( flags ); - MESSAGE_END(); - } +void NetMsg_HudText2(entvars_t* const pev, const string& text, const int flags) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgHudText2, NULL, pev); + WRITE_STRING(text.c_str()); + WRITE_BYTE(flags); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_InitHUD( void* const buffer, const int size ) - { - BEGIN_READ( buffer, size ); - END_READ(); - } +void NetMsg_InitHUD(void* const buffer, const int size) +{ + BEGIN_READ(buffer, size); + END_READ(); +} #else - void NetMsg_InitHUD( entvars_t* const pev ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgInitHUD, NULL, pev ); - MESSAGE_END(); - } +void NetMsg_InitHUD(entvars_t* const pev) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgInitHUD, NULL, pev); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_ItemPickup( void* const buffer, const int size, string& item_name ) - { - BEGIN_READ( buffer, size ); - item_name = READ_STRING(); - END_READ(); - } +void NetMsg_ItemPickup(void* const buffer, const int size, string& item_name) +{ + BEGIN_READ(buffer, size); + item_name = READ_STRING(); + END_READ(); +} #else - void NetMsg_ItemPickup( entvars_t* const pev, const string& item_name ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgItemPickup, NULL, pev ); - WRITE_STRING( item_name.c_str() ); - MESSAGE_END(); - } +void NetMsg_ItemPickup(entvars_t* const pev, const string& item_name) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgItemPickup, NULL, pev); + WRITE_STRING(item_name.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_MOTD( void* const buffer, const int size, bool& is_finished, string& MOTD ) - { - BEGIN_READ( buffer, size ); - is_finished = (READ_BYTE() == 1); - MOTD = READ_STRING(); - END_READ(); - } +void NetMsg_MOTD(void* const buffer, const int size, bool& is_finished, string& MOTD) +{ + BEGIN_READ(buffer, size); + is_finished = (READ_BYTE() == 1); + MOTD = READ_STRING(); + END_READ(); +} #else - void NetMsg_MOTD( entvars_t* const pev, const bool is_finished, const string& MOTD ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgMOTD, NULL, pev ); - WRITE_BYTE( is_finished ? 1 : 0); - WRITE_STRING( MOTD.c_str() ); - MESSAGE_END(); - } +void NetMsg_MOTD(entvars_t* const pev, const bool is_finished, const string& MOTD) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgMOTD, NULL, pev); + WRITE_BYTE(is_finished ? 1 : 0); + WRITE_STRING(MOTD.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_ResetHUD( void* const buffer, const int size ) - { - BEGIN_READ( buffer, size ); - END_READ(); - } +void NetMsg_ResetHUD(void* const buffer, const int size) +{ + BEGIN_READ(buffer, size); + END_READ(); +} #else - void NetMsg_ResetHUD( entvars_t* const pev ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgResetHUD, NULL, pev ); - MESSAGE_END(); - } +void NetMsg_ResetHUD(entvars_t* const pev) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgResetHUD, NULL, pev); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SayText( void* const buffer, const int size, int& entity_index, string& text, string& location ) - { - BEGIN_READ( buffer, size ); - entity_index = READ_BYTE(); - text = READ_STRING(); - location = READ_STRING(); - END_READ(); - } +void NetMsg_SayText(void* const buffer, const int size, int& entity_index, string& text, string& location) +{ + BEGIN_READ(buffer, size); + entity_index = READ_BYTE(); + text = READ_STRING(); + location = READ_STRING(); + END_READ(); +} #else //MESSAGE TO EVERYBODY - void NetMsg_SayText( const int entity_index, const string& text, const string& location ) - { - MESSAGE_BEGIN( MSG_ALL, g_msgSayText, NULL ); - WRITE_BYTE( entity_index ); - WRITE_STRING( text.c_str() ); - WRITE_STRING( location.c_str() ); - MESSAGE_END(); - } +void NetMsg_SayText(const int entity_index, const string& text, const string& location) +{ + MESSAGE_BEGIN(MSG_ALL, g_msgSayText, NULL); + WRITE_BYTE(entity_index); + WRITE_STRING(text.c_str()); + WRITE_STRING(location.c_str()); + MESSAGE_END(); +} - //MESSAGE TO ONE PERSON - void NetMsg_SayText( entvars_t* const pev, const int entity_index, const string& text, const string& location ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSayText, NULL, pev ); - WRITE_BYTE( entity_index ); - WRITE_STRING( text.c_str() ); - WRITE_STRING( location.c_str() ); - MESSAGE_END(); - } +//MESSAGE TO ONE PERSON +void NetMsg_SayText(entvars_t* const pev, const int entity_index, const string& text, const string& location) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSayText, NULL, pev); + WRITE_BYTE(entity_index); + WRITE_STRING(text.c_str()); + WRITE_STRING(location.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // : 0001073 #ifndef AVH_SERVER - void NetMsg_ScoreInfo( void* const buffer, const int size, ScoreInfo& info ) - { - BEGIN_READ( buffer, size ); - info.player_index = READ_BYTE(); - info.score = READ_SHORT(); - info.frags = READ_SHORT(); - info.deaths = READ_SHORT(); - info.extra = READ_SHORT(); - info.player_class = READ_BYTE(); - info.auth = READ_SHORT(); - info.team = READ_SHORT(); - info.health = READ_SHORT(); - char* theString = READ_STRING(); +void NetMsg_ScoreInfo(void* const buffer, const int size, ScoreInfo& info) +{ + BEGIN_READ(buffer, size); + info.player_index = READ_BYTE(); + info.score = READ_SHORT(); + info.frags = READ_SHORT(); + info.deaths = READ_SHORT(); + info.extra = READ_SHORT(); + info.player_class = READ_BYTE(); + info.auth = READ_SHORT(); + info.team = READ_SHORT(); + info.health = READ_SHORT(); + char* theString = READ_STRING(); #ifdef USE_OLDAUTH - if(info.auth & PLAYERAUTH_CUSTOM) - { - //clear the string (I dont think this array is reset anywhere else (since everything is set when the score info message is sent anyways) - //so just memset it here to prevent any possible problems. - memset(&g_PlayerExtraInfo[info.player_index].customicon, 0, sizeof(g_PlayerExtraInfo[info.player_index].customicon)); + if (info.auth & PLAYERAUTH_CUSTOM) + { + //clear the string (I dont think this array is reset anywhere else (since everything is set when the score info message is sent anyways) + //so just memset it here to prevent any possible problems. + memset(&g_PlayerExtraInfo[info.player_index].customicon, 0, sizeof(g_PlayerExtraInfo[info.player_index].customicon)); - // Read custom icon - + // Read custom icon - if(theString && strlen(theString) >= 4 && strlen(theString) <= CUSTOM_ICON_LENGTH+2)//make sure the string is within the right size. - strncpy(g_PlayerExtraInfo[info.player_index].customicon, theString, sizeof(g_PlayerExtraInfo[info.player_index].customicon)-1); - } + + if (theString && strlen(theString) >= 4 && strlen(theString) <= CUSTOM_ICON_LENGTH + 2)//make sure the string is within the right size. + strncpy(g_PlayerExtraInfo[info.player_index].customicon, theString, sizeof(g_PlayerExtraInfo[info.player_index].customicon) - 1); + } #endif - END_READ(); - } + END_READ(); +} #else - void NetMsg_ScoreInfo( const ScoreInfo& info ) - { - MESSAGE_BEGIN( MSG_ALL, g_msgScoreInfo ); - WRITE_BYTE( info.player_index ); - WRITE_SHORT( info.score ); - WRITE_SHORT( info.frags ); - WRITE_SHORT( info.deaths ); - WRITE_SHORT( info.extra ); - WRITE_BYTE( info.player_class ); - WRITE_SHORT( info.auth ); - WRITE_SHORT( info.team ); - WRITE_SHORT( info.health ); - WRITE_STRING("0"); - MESSAGE_END(); - } - void NetMsgSpec_ScoreInfo( const ScoreInfo& info ) - { - MESSAGE_BEGIN( MSG_SPEC, g_msgScoreInfo ); - WRITE_BYTE( info.player_index ); - WRITE_SHORT( info.score ); - WRITE_SHORT( info.frags ); - WRITE_SHORT( info.deaths ); - WRITE_SHORT( info.extra ); - WRITE_BYTE( info.player_class ); - WRITE_SHORT( info.auth ); - WRITE_SHORT( info.team ); - WRITE_SHORT( info.health ); - WRITE_STRING("0"); - MESSAGE_END(); - } +void NetMsg_ScoreInfo(const ScoreInfo& info) +{ + MESSAGE_BEGIN(MSG_ALL, g_msgScoreInfo); + WRITE_BYTE(info.player_index); + WRITE_SHORT(info.score); + WRITE_SHORT(info.frags); + WRITE_SHORT(info.deaths); + WRITE_SHORT(info.extra); + WRITE_BYTE(info.player_class); + WRITE_SHORT(info.auth); + WRITE_SHORT(info.team); + WRITE_SHORT(info.health); + WRITE_STRING("0"); + MESSAGE_END(); +} +void NetMsgSpec_ScoreInfo(const ScoreInfo& info) +{ + MESSAGE_BEGIN(MSG_SPEC, g_msgScoreInfo); + WRITE_BYTE(info.player_index); + WRITE_SHORT(info.score); + WRITE_SHORT(info.frags); + WRITE_SHORT(info.deaths); + WRITE_SHORT(info.extra); + WRITE_BYTE(info.player_class); + WRITE_SHORT(info.auth); + WRITE_SHORT(info.team); + WRITE_SHORT(info.health); + WRITE_STRING("0"); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_ServerName( void* const buffer, const int size, string& name ) - { - BEGIN_READ( buffer, size ); - name = READ_STRING(); - END_READ(); - } +void NetMsg_ServerName(void* const buffer, const int size, string& name) +{ + BEGIN_READ(buffer, size); + name = READ_STRING(); + END_READ(); +} #else - void NetMsg_ServerName( entvars_t* const pev, const string& name ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgServerName, NULL, pev ); - WRITE_STRING( name.c_str() ); - MESSAGE_END(); - } +void NetMsg_ServerName(entvars_t* const pev, const string& name) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgServerName, NULL, pev); + WRITE_STRING(name.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetFOV( void* const buffer, const int size, int& fov ) - { - BEGIN_READ( buffer, size ); - fov = READ_BYTE(); - END_READ(); - } +void NetMsg_SetFOV(void* const buffer, const int size, int& fov) +{ + BEGIN_READ(buffer, size); + fov = READ_BYTE(); + END_READ(); +} #else - void NetMsg_SetFOV( entvars_t* const pev, const int fov ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSetFOV, NULL, pev ); - WRITE_BYTE( fov ); - MESSAGE_END(); - } +void NetMsg_SetFOV(entvars_t* const pev, const int fov) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetFOV, NULL, pev); + WRITE_BYTE(fov); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_Shake( void* const buffer, const int size, ScreenShake& shake ) - { - BEGIN_READ( buffer, size ); - shake.amplitude = READ_SHORT(); - shake.duration = READ_SHORT(); - shake.frequency = READ_SHORT(); - END_READ(); - } +void NetMsg_Shake(void* const buffer, const int size, ScreenShake& shake) +{ + BEGIN_READ(buffer, size); + shake.amplitude = READ_SHORT(); + shake.duration = READ_SHORT(); + shake.frequency = READ_SHORT(); + END_READ(); +} #else - void NetMsg_Shake( entvars_t* const pev, const ScreenShake& shake ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgShake, NULL, pev ); - WRITE_SHORT( shake.amplitude ); - WRITE_SHORT( shake.duration ); - WRITE_SHORT( shake.frequency ); - MESSAGE_END(); - } +void NetMsg_Shake(entvars_t* const pev, const ScreenShake& shake) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgShake, NULL, pev); + WRITE_SHORT(shake.amplitude); + WRITE_SHORT(shake.duration); + WRITE_SHORT(shake.frequency); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_ShowGameTitle( void* const buffer, const int size ) - { - BEGIN_READ( buffer, size ); - END_READ(); - } +void NetMsg_ShowGameTitle(void* const buffer, const int size) +{ + BEGIN_READ(buffer, size); + END_READ(); +} #else - void NetMsg_ShowGameTitle( entvars_t* const pev ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgShowGameTitle, NULL, pev ); - MESSAGE_END(); - } +void NetMsg_ShowGameTitle(entvars_t* const pev) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgShowGameTitle, NULL, pev); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_ShowMenu( void* const buffer, const int size, int& valid_slots, int& display_time, int& flags, string& content ) - { - BEGIN_READ( buffer, size ); - valid_slots = READ_SHORT(); - display_time = READ_CHAR(); - flags = READ_BYTE(); - content = READ_STRING(); - END_READ(); - } +void NetMsg_ShowMenu(void* const buffer, const int size, int& valid_slots, int& display_time, int& flags, string& content) +{ + BEGIN_READ(buffer, size); + valid_slots = READ_SHORT(); + display_time = READ_CHAR(); + flags = READ_BYTE(); + content = READ_STRING(); + END_READ(); +} #else - void NetMsg_ShowMenu( entvars_t* const pev, const int valid_slots, const int display_time, const int flags, const string& content ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgShowMenu, NULL, pev ); - WRITE_SHORT( valid_slots ); - WRITE_CHAR( display_time ); - WRITE_BYTE( flags ); - WRITE_STRING( content.c_str() ); - MESSAGE_END(); - } +void NetMsg_ShowMenu(entvars_t* const pev, const int valid_slots, const int display_time, const int flags, const string& content) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgShowMenu, NULL, pev); + WRITE_SHORT(valid_slots); + WRITE_CHAR(display_time); + WRITE_BYTE(flags); + WRITE_STRING(content.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_StatusText( void* const buffer, const int size, int& location, string& content ) - { - BEGIN_READ( buffer, size ); - location = READ_BYTE(); - content = READ_STRING(); - END_READ(); - } +void NetMsg_StatusText(void* const buffer, const int size, int& location, string& content) +{ + BEGIN_READ(buffer, size); + location = READ_BYTE(); + content = READ_STRING(); + END_READ(); +} #else - void NetMsg_StatusText( entvars_t* const pev, const int location, const string& content ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgStatusText, NULL, pev ); - WRITE_BYTE( location ); - WRITE_STRING( content.c_str() ); - MESSAGE_END(); - } +void NetMsg_StatusText(entvars_t* const pev, const int location, const string& content) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgStatusText, NULL, pev); + WRITE_BYTE(location); + WRITE_STRING(content.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_StatusValue( void* const buffer, const int size, int& location, int& state ) - { - BEGIN_READ( buffer, size ); - location = READ_BYTE(); - state = READ_SHORT(); - END_READ(); - } +void NetMsg_StatusValue(void* const buffer, const int size, int& location, int& state) +{ + BEGIN_READ(buffer, size); + location = READ_BYTE(); + state = READ_SHORT(); + END_READ(); +} #else - void NetMsg_StatusValue( entvars_t* const pev, const int location, const int state ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgStatusValue, NULL, pev ); - WRITE_BYTE( location ); - WRITE_SHORT( state ); - MESSAGE_END(); - } +void NetMsg_StatusValue(entvars_t* const pev, const int location, const int state) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgStatusValue, NULL, pev); + WRITE_BYTE(location); + WRITE_SHORT(state); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_TeamInfo( void* const buffer, const int size, int& player_index, string& team_id ) - { - BEGIN_READ( buffer, size ); - player_index = READ_BYTE(); - team_id = READ_STRING(); - END_READ(); - } +void NetMsg_TeamInfo(void* const buffer, const int size, int& player_index, string& team_id) +{ + BEGIN_READ(buffer, size); + player_index = READ_BYTE(); + team_id = READ_STRING(); + END_READ(); +} #else //MESSAGE TO EVERYBODY - void NetMsg_TeamInfo( const int player_index, const string& team_id ) - { - MESSAGE_BEGIN( MSG_ALL, g_msgTeamInfo ); - WRITE_BYTE( player_index ); - WRITE_STRING( team_id.c_str() ); - MESSAGE_END(); - } +void NetMsg_TeamInfo(const int player_index, const string& team_id) +{ + MESSAGE_BEGIN(MSG_ALL, g_msgTeamInfo); + WRITE_BYTE(player_index); + WRITE_STRING(team_id.c_str()); + MESSAGE_END(); +} - //MESSAGE TO SPECTATORS - void NetMsgSpec_TeamInfo( const int player_index, const string& team_id ) - { - MESSAGE_BEGIN( MSG_SPEC, g_msgTeamInfo ); - WRITE_BYTE( player_index ); - WRITE_STRING( team_id.c_str() ); - MESSAGE_END(); - } +//MESSAGE TO SPECTATORS +void NetMsgSpec_TeamInfo(const int player_index, const string& team_id) +{ + MESSAGE_BEGIN(MSG_SPEC, g_msgTeamInfo); + WRITE_BYTE(player_index); + WRITE_STRING(team_id.c_str()); + MESSAGE_END(); +} - //MESSAGE TO ONE PERSON - void NetMsg_TeamInfo( entvars_t* const pev, const int player_index, const string& team_id ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgTeamInfo, NULL, pev ); - WRITE_BYTE( player_index ); - WRITE_STRING( team_id.c_str() ); - MESSAGE_END(); - } +//MESSAGE TO ONE PERSON +void NetMsg_TeamInfo(entvars_t* const pev, const int player_index, const string& team_id) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgTeamInfo, NULL, pev); + WRITE_BYTE(player_index); + WRITE_STRING(team_id.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_TeamNames( void* const buffer, const int size, StringList& team_names ) +void NetMsg_TeamNames(void* const buffer, const int size, StringList& team_names) +{ + team_names.clear(); + BEGIN_READ(buffer, size); + int num_teams = READ_BYTE(); + for (int counter = 0; counter < num_teams; counter++) { - team_names.clear(); - BEGIN_READ( buffer, size ); - int num_teams = READ_BYTE(); - for( int counter = 0; counter < num_teams; counter++ ) - { - string name(READ_STRING()); - team_names.push_back(name); - } - END_READ(); + string name(READ_STRING()); + team_names.push_back(name); } + END_READ(); +} #else - void NetMsg_TeamNames( entvars_t* const pev, const StringList& team_names ) +void NetMsg_TeamNames(entvars_t* const pev, const StringList& team_names) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgTeamNames, NULL, pev); + WRITE_BYTE(team_names.size()); + for (int counter = 0; counter < team_names.size(); counter++) { - MESSAGE_BEGIN( MSG_ONE, g_msgTeamNames, NULL, pev ); - WRITE_BYTE( team_names.size() ); - for( int counter = 0; counter < team_names.size(); counter++ ) - { - WRITE_STRING( team_names[counter].c_str() ); - } - MESSAGE_END(); + WRITE_STRING(team_names[counter].c_str()); } + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_TeamScore( void* const buffer, const int size, string& team_name, int& score, int& reset ) - { - BEGIN_READ( buffer, size ); - team_name = READ_STRING(); - score = READ_SHORT(); - reset = READ_SHORT(); - END_READ(); - } +void NetMsg_TeamScore(void* const buffer, const int size, string& team_name, int& score, int& reset) +{ + BEGIN_READ(buffer, size); + team_name = READ_STRING(); + score = READ_SHORT(); + reset = READ_SHORT(); + END_READ(); +} #else - void NetMsg_TeamScore( entvars_t* const pev, const string& team_name, const int score, const int reset ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgTeamScore, NULL, pev ); - WRITE_STRING( team_name.c_str() ); - WRITE_SHORT( score ); - WRITE_SHORT( reset ); - MESSAGE_END(); - } +void NetMsg_TeamScore(entvars_t* const pev, const string& team_name, const int score, const int reset) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgTeamScore, NULL, pev); + WRITE_STRING(team_name.c_str()); + WRITE_SHORT(score); + WRITE_SHORT(reset); + MESSAGE_END(); +} - void NetMsg_TeamScore( const string& team_name, const int score, const int reset ) - { - MESSAGE_BEGIN( MSG_ALL, g_msgTeamScore ); - WRITE_STRING( team_name.c_str() ); - WRITE_SHORT( score ); - WRITE_SHORT( reset ); - MESSAGE_END(); - } +void NetMsg_TeamScore(const string& team_name, const int score, const int reset) +{ + MESSAGE_BEGIN(MSG_ALL, g_msgTeamScore); + WRITE_STRING(team_name.c_str()); + WRITE_SHORT(score); + WRITE_SHORT(reset); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_TextMsg( void* const buffer, const int size, int& destination, StringList& message ) - { - message.clear(); - BEGIN_READ( buffer, size ); - destination = READ_BYTE(); - message.push_back( string( READ_STRING() ) ); - message.push_back( string( READ_STRING() ) ); - message.push_back( string( READ_STRING() ) ); - message.push_back( string( READ_STRING() ) ); - message.push_back( string( READ_STRING() ) ); - END_READ(); - } +void NetMsg_TextMsg(void* const buffer, const int size, int& destination, StringList& message) +{ + message.clear(); + BEGIN_READ(buffer, size); + destination = READ_BYTE(); + message.push_back(string(READ_STRING())); + message.push_back(string(READ_STRING())); + message.push_back(string(READ_STRING())); + message.push_back(string(READ_STRING())); + message.push_back(string(READ_STRING())); + END_READ(); +} #else //MESSAGE TO EVERYBODY - void NetMsg_TextMsg( const int destination, const StringList& message ) - { - MESSAGE_BEGIN( MSG_ALL, g_msgTextMsg ); - WRITE_BYTE( destination ); - WRITE_STRING( message[0].c_str() ); - if( message.size() > 1 ) - WRITE_STRING( message[1].c_str() ); - if( message.size() > 2 ) - WRITE_STRING( message[2].c_str() ); - if( message.size() > 3 ) - WRITE_STRING( message[3].c_str() ); - if( message.size() > 4 ) - WRITE_STRING( message[4].c_str() ); - MESSAGE_END(); - } +void NetMsg_TextMsg(const int destination, const StringList& message) +{ + MESSAGE_BEGIN(MSG_ALL, g_msgTextMsg); + WRITE_BYTE(destination); + WRITE_STRING(message[0].c_str()); + if (message.size() > 1) + WRITE_STRING(message[1].c_str()); + if (message.size() > 2) + WRITE_STRING(message[2].c_str()); + if (message.size() > 3) + WRITE_STRING(message[3].c_str()); + if (message.size() > 4) + WRITE_STRING(message[4].c_str()); + MESSAGE_END(); +} - //MESSAGE TO SPECTATORS - void NetMsgSpec_TextMsg( const int destination, const StringList& message ) - { - MESSAGE_BEGIN( MSG_SPEC, g_msgTextMsg ); - WRITE_BYTE( destination ); - WRITE_STRING( message[0].c_str() ); - if( message.size() > 1 ) - WRITE_STRING( message[1].c_str() ); - if( message.size() > 2 ) - WRITE_STRING( message[2].c_str() ); - if( message.size() > 3 ) - WRITE_STRING( message[3].c_str() ); - if( message.size() > 4 ) - WRITE_STRING( message[4].c_str() ); - MESSAGE_END(); - } +//MESSAGE TO SPECTATORS +void NetMsgSpec_TextMsg(const int destination, const StringList& message) +{ + MESSAGE_BEGIN(MSG_SPEC, g_msgTextMsg); + WRITE_BYTE(destination); + WRITE_STRING(message[0].c_str()); + if (message.size() > 1) + WRITE_STRING(message[1].c_str()); + if (message.size() > 2) + WRITE_STRING(message[2].c_str()); + if (message.size() > 3) + WRITE_STRING(message[3].c_str()); + if (message.size() > 4) + WRITE_STRING(message[4].c_str()); + MESSAGE_END(); +} - //MESSAGE TO ONE PERSON - void NetMsg_TextMsg( entvars_t* const pev, const int destination, const StringList& message ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgTextMsg, NULL, pev ); - WRITE_BYTE( destination ); - WRITE_STRING( message[0].c_str() ); - if( message.size() > 1 ) - WRITE_STRING( message[1].c_str() ); - if( message.size() > 2 ) - WRITE_STRING( message[2].c_str() ); - if( message.size() > 3 ) - WRITE_STRING( message[3].c_str() ); - if( message.size() > 4 ) - WRITE_STRING( message[4].c_str() ); - MESSAGE_END(); - } +//MESSAGE TO ONE PERSON +void NetMsg_TextMsg(entvars_t* const pev, const int destination, const StringList& message) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgTextMsg, NULL, pev); + WRITE_BYTE(destination); + WRITE_STRING(message[0].c_str()); + if (message.size() > 1) + WRITE_STRING(message[1].c_str()); + if (message.size() > 2) + WRITE_STRING(message[2].c_str()); + if (message.size() > 3) + WRITE_STRING(message[3].c_str()); + if (message.size() > 4) + WRITE_STRING(message[4].c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_Train( void* const buffer, const int size, int& state ) - { - BEGIN_READ( buffer, size ); - state = READ_BYTE(); - END_READ(); - } +void NetMsg_Train(void* const buffer, const int size, int& state) +{ + BEGIN_READ(buffer, size); + state = READ_BYTE(); + END_READ(); +} #else - void NetMsg_Train( entvars_t* const pev, const int state ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgTrain, NULL, pev ); - WRITE_BYTE( state ); - MESSAGE_END(); - } +void NetMsg_Train(entvars_t* const pev, const int state) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgTrain, NULL, pev); + WRITE_BYTE(state); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_WeaponList( void* const buffer, const int size, WeaponList& weapon ) - { - BEGIN_READ( buffer, size ); - weapon.weapon_name = READ_STRING(); - weapon.ammo1_type = READ_CHAR(); - weapon.ammo1_max_amnt = READ_BYTE(); - weapon.ammo2_type = READ_CHAR(); - weapon.ammo2_max_amnt = READ_BYTE(); - weapon.bucket = READ_CHAR(); - weapon.bucket_pos = READ_CHAR(); - weapon.bit_index = READ_CHAR(); - weapon.flags = READ_BYTE(); - END_READ(); - } +void NetMsg_WeaponList(void* const buffer, const int size, WeaponList& weapon) +{ + BEGIN_READ(buffer, size); + weapon.weapon_name = READ_STRING(); + weapon.ammo1_type = READ_CHAR(); + weapon.ammo1_max_amnt = READ_BYTE(); + weapon.ammo2_type = READ_CHAR(); + weapon.ammo2_max_amnt = READ_BYTE(); + weapon.bucket = READ_CHAR(); + weapon.bucket_pos = READ_CHAR(); + weapon.bit_index = READ_CHAR(); + weapon.flags = READ_BYTE(); + END_READ(); +} #else - void NetMsg_WeaponList( entvars_t* const pev, const WeaponList& weapon ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgWeaponList, NULL, pev ); - WRITE_STRING( weapon.weapon_name.c_str() ); - WRITE_CHAR( weapon.ammo1_type ); - WRITE_BYTE( weapon.ammo1_max_amnt ); - WRITE_CHAR( weapon.ammo2_type ); - WRITE_BYTE( weapon.ammo2_max_amnt ); - WRITE_CHAR( weapon.bucket ); - WRITE_CHAR( weapon.bucket_pos ); - WRITE_CHAR( weapon.bit_index ); - WRITE_BYTE( weapon.flags ); - MESSAGE_END(); - } +void NetMsg_WeaponList(entvars_t* const pev, const WeaponList& weapon) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgWeaponList, NULL, pev); + WRITE_STRING(weapon.weapon_name.c_str()); + WRITE_CHAR(weapon.ammo1_type); + WRITE_BYTE(weapon.ammo1_max_amnt); + WRITE_CHAR(weapon.ammo2_type); + WRITE_BYTE(weapon.ammo2_max_amnt); + WRITE_CHAR(weapon.bucket); + WRITE_CHAR(weapon.bucket_pos); + WRITE_CHAR(weapon.bit_index); + WRITE_BYTE(weapon.flags); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_WeapPickup( void* const buffer, const int size, int& weapon_id ) - { - BEGIN_READ( buffer, size ); - weapon_id = READ_BYTE(); - END_READ(); - } +void NetMsg_WeapPickup(void* const buffer, const int size, int& weapon_id) +{ + BEGIN_READ(buffer, size); + weapon_id = READ_BYTE(); + END_READ(); +} #else - void NetMsg_WeapPickup( entvars_t* const pev , const int weapon_id ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgWeapPickup, NULL, pev ); - WRITE_BYTE( weapon_id ); - MESSAGE_END(); - } +void NetMsg_WeapPickup(entvars_t* const pev, const int weapon_id) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgWeapPickup, NULL, pev); + WRITE_BYTE(weapon_id); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -928,130 +928,136 @@ enum AlienInfo_ChangeFlags }; #ifndef AVH_SERVER - void NetMsg_AlienInfo( void* const buffer, const int size, bool& was_hive_info, AvHAlienUpgradeListType& upgrades, HiveInfoListType& hives ) +void NetMsg_AlienInfo(void* const buffer, const int size, bool& was_hive_info, AvHAlienUpgradeListType& upgrades, HiveInfoListType& hives) +{ + BEGIN_READ(buffer, size); + int status, type, header = READ_BYTE(); + was_hive_info = (header & 0x80) == 0; + if (was_hive_info) { - BEGIN_READ( buffer, size ); - int status, type, header = READ_BYTE(); - was_hive_info = (header & 0x80) == 0; - if( was_hive_info ) + int num_hives = header; + AlienInfo_ChangeFlags changes; + for (int counter = 0; counter < num_hives; counter++) + { + if (hives.size() <= counter) { - int num_hives = header; - AlienInfo_ChangeFlags changes; - for( int counter = 0; counter < num_hives; counter++ ) - { - if( hives.size() <= counter ) - { - AvHHiveInfo hive; - hives.push_back( hive ); - } + AvHHiveInfo hive; + hives.push_back(hive); + } - changes = (AlienInfo_ChangeFlags)READ_BYTE(); - if( changes & COORDS_CHANGED ) - { - hives[counter].mPosX = READ_COORD(); - hives[counter].mPosY = READ_COORD(); - hives[counter].mPosZ = READ_COORD(); - } - if( changes & STATUS_CHANGED ) - { - status = READ_BYTE(); - type = (status >> 3) & 0x03; - hives[counter].mUnderAttack = (status & 0x80) != 0; - hives[counter].mStatus = status & 0x07; - switch(type) - { - case 0: hives[counter].mTechnology = MESSAGE_NULL; break; - case 1: hives[counter].mTechnology = ALIEN_BUILD_DEFENSE_CHAMBER; break; - case 2: hives[counter].mTechnology = ALIEN_BUILD_SENSORY_CHAMBER; break; - case 3: hives[counter].mTechnology = ALIEN_BUILD_MOVEMENT_CHAMBER; break; - } - } - if( changes & HEALTH_CHANGED ) - { - hives[counter].mHealthPercentage = READ_BYTE(); - } - } - } - else + changes = (AlienInfo_ChangeFlags)READ_BYTE(); + if (changes & COORDS_CHANGED) { - int num_upgrades = READ_BYTE(); - upgrades.clear(); - for( int counter = 0; counter < num_upgrades; counter++ ) + hives[counter].mPosX = READ_COORD(); + hives[counter].mPosY = READ_COORD(); + hives[counter].mPosZ = READ_COORD(); + } + if (changes & STATUS_CHANGED) + { + status = READ_BYTE(); + type = (status >> 3) & 0x03; + hives[counter].mUnderAttack = (status & 0x80) != 0; + hives[counter].mStatus = status & 0x07; + switch (type) { - AvHAlienUpgradeCategory theUpgradeCategory = AvHAlienUpgradeCategory(READ_BYTE()); - upgrades.push_back(theUpgradeCategory); + case 0: hives[counter].mTechnology = MESSAGE_NULL; break; + case 1: hives[counter].mTechnology = ALIEN_BUILD_DEFENSE_CHAMBER; break; + case 2: hives[counter].mTechnology = ALIEN_BUILD_SENSORY_CHAMBER; break; + case 3: hives[counter].mTechnology = ALIEN_BUILD_MOVEMENT_CHAMBER; break; } } - END_READ(); + if (changes & HEALTH_CHANGED) + { + hives[counter].mHealthPercentage = READ_BYTE(); + } + } } + else + { + int num_upgrades = READ_BYTE(); + upgrades.clear(); + for (int counter = 0; counter < num_upgrades; counter++) + { + AvHAlienUpgradeCategory theUpgradeCategory = AvHAlienUpgradeCategory(READ_BYTE()); + upgrades.push_back(theUpgradeCategory); + } + } + END_READ(); +} #else - void NetMsg_AlienInfo_Upgrades( entvars_t* const pev, const AvHAlienUpgradeListType& upgrades ) +void NetMsg_AlienInfo_Upgrades(entvars_t* const pev, const AvHAlienUpgradeListType& upgrades) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgAlienInfo, NULL, pev); + WRITE_BYTE(0x80); //magic number for hive size field, upgrade info + WRITE_BYTE(upgrades.size()); + AvHAlienUpgradeListType::const_iterator current, end = upgrades.end(); + for (current = upgrades.begin(); current != end; ++current) { - MESSAGE_BEGIN( MSG_ONE, g_msgAlienInfo, NULL, pev ); - WRITE_BYTE( 0x80 ); //magic number for hive size field, upgrade info - WRITE_BYTE( upgrades.size() ); - AvHAlienUpgradeListType::const_iterator current, end = upgrades.end(); - for( current = upgrades.begin(); current != end; ++current ) - { - WRITE_BYTE( *current ); - } - MESSAGE_END(); + WRITE_BYTE(*current); } + MESSAGE_END(); +} - void NetMsg_AlienInfo_Hives( entvars_t* const pev, const HiveInfoListType& hives, const HiveInfoListType& client_hives ) +void NetMsg_AlienInfo_Hives(entvars_t* const pev, const HiveInfoListType& hives, const HiveInfoListType& client_hives) +{ + if (pev == NULL) + MESSAGE_BEGIN(MSG_SPEC, g_msgAlienInfo); + else + MESSAGE_BEGIN(MSG_ONE, g_msgAlienInfo, NULL, pev); + WRITE_BYTE(hives.size()); + HiveInfoListType::const_iterator current, end = hives.end(); + int status, tech, index = 0; + int change_flags = NO_CHANGE; + for (current = hives.begin(); current != end; ++current, ++index) { - if ( pev == NULL ) - MESSAGE_BEGIN( MSG_SPEC, g_msgAlienInfo); - else - MESSAGE_BEGIN( MSG_ONE, g_msgAlienInfo, NULL, pev ); - WRITE_BYTE( hives.size() ); - HiveInfoListType::const_iterator current, end = hives.end(); - int status, tech, index = 0; - int change_flags = NO_CHANGE; - for( current = hives.begin(); current != end; ++current, ++index ) + //put together change bitfield + if (client_hives.size() <= index || client_hives[index].mPosX != current->mPosX || + client_hives[index].mPosY != current->mPosY || client_hives[index].mPosZ != current->mPosZ) + { + change_flags |= COORDS_CHANGED; + } + + if (client_hives.size() <= index || client_hives[index].mStatus != current->mStatus || + client_hives[index].mUnderAttack != current->mUnderAttack || client_hives[index].mTechnology != current->mTechnology) + { + change_flags |= STATUS_CHANGED; + } + + if (client_hives.size() <= index || client_hives[index].mHealthPercentage != current->mHealthPercentage) + { + change_flags |= HEALTH_CHANGED; + } + WRITE_BYTE(change_flags); + + //send change data + if (change_flags & COORDS_CHANGED) + { + WRITE_COORD(current->mPosX); + WRITE_COORD(current->mPosY); + WRITE_COORD(current->mPosZ); + } + if (change_flags & STATUS_CHANGED) + { + status = current->mStatus & 0x07; // 3 bits + switch (current->mTechnology) // 2 bits { - //put together change bitfield - if( client_hives.size() <= index || client_hives[index].mPosX != current->mPosX || - client_hives[index].mPosY != current->mPosY || client_hives[index].mPosZ != current->mPosZ ) - { change_flags |= COORDS_CHANGED; } - - if( client_hives.size() <= index || client_hives[index].mStatus != current->mStatus || - client_hives[index].mUnderAttack != current->mUnderAttack || client_hives[index].mTechnology != current->mTechnology ) - { change_flags |= STATUS_CHANGED; } - - if( client_hives.size() <= index || client_hives[index].mHealthPercentage != current->mHealthPercentage ) - { change_flags |= HEALTH_CHANGED; } - WRITE_BYTE(change_flags); - - //send change data - if( change_flags & COORDS_CHANGED ) - { - WRITE_COORD(current->mPosX); - WRITE_COORD(current->mPosY); - WRITE_COORD(current->mPosZ); - } - if( change_flags & STATUS_CHANGED ) - { - status = current->mStatus & 0x07; // 3 bits - switch( current->mTechnology ) // 2 bits - { - case MESSAGE_NULL: tech = 0; break; - case ALIEN_BUILD_DEFENSE_CHAMBER: tech = 1; break; - case ALIEN_BUILD_SENSORY_CHAMBER: tech = 2; break; - case ALIEN_BUILD_MOVEMENT_CHAMBER: tech = 3; break; - default: tech = 0; break; - } - status |= tech << 3; - status |= current->mUnderAttack ? 0x80 : 0x00; // 1 bit - WRITE_BYTE(status); - } - if( change_flags & HEALTH_CHANGED ) - { - WRITE_BYTE(current->mHealthPercentage); - } + case MESSAGE_NULL: tech = 0; break; + case ALIEN_BUILD_DEFENSE_CHAMBER: tech = 1; break; + case ALIEN_BUILD_SENSORY_CHAMBER: tech = 2; break; + case ALIEN_BUILD_MOVEMENT_CHAMBER: tech = 3; break; + default: tech = 0; break; } - MESSAGE_END(); + status |= tech << 3; + status |= current->mUnderAttack ? 0x80 : 0x00; // 1 bit + WRITE_BYTE(status); + } + if (change_flags & HEALTH_CHANGED) + { + WRITE_BYTE(current->mHealthPercentage); + } } + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -1064,949 +1070,963 @@ union float_converter }; #ifndef AVH_SERVER - void NetMsg_BalanceVar( void* const buffer, const int size, string& name, BalanceMessageAction& action, int& ivalue, float& fvalue, string& svalue ) +void NetMsg_BalanceVar(void* const buffer, const int size, string& name, BalanceMessageAction& action, int& ivalue, float& fvalue, string& svalue) +{ + BEGIN_READ(buffer, size); + action = static_cast(READ_BYTE()); + switch (action) { - BEGIN_READ( buffer, size ); - action = static_cast(READ_BYTE()); - switch( action ) - { - case BALANCE_ACTION_INSERT_INT: - { - name = READ_STRING(); - ivalue = READ_LONG(); - break; - } - case BALANCE_ACTION_INSERT_FLOAT: - { - float_converter c; - name = READ_STRING(); - c.l = READ_LONG(); - fvalue = c.f; - break; - } - case BALANCE_ACTION_INSERT_STRING: - { - name = READ_STRING(); - svalue = READ_STRING(); - break; - } - case BALANCE_ACTION_REMOVE: - { - name = READ_STRING(); - break; - } - case BALANCE_ACTION_CLEAR: - case BALANCE_ACTION_NOTIFY_PENDING: - case BALANCE_ACTION_NOTIFY_FINISHED: - { - break; - } - default: - break; - //todo: error condition here? - } - END_READ(); - } -#else - void NetMsg_BalanceVarChangesPending( entvars_t* const pev, const bool pending ) + case BALANCE_ACTION_INSERT_INT: { - MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); - WRITE_BYTE( pending ? BALANCE_ACTION_NOTIFY_PENDING : BALANCE_ACTION_NOTIFY_FINISHED ); - MESSAGE_END(); + name = READ_STRING(); + ivalue = READ_LONG(); + break; } - - void NetMsg_BalanceVarInsertInt( entvars_t* const pev, const string& name, const int data ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); - WRITE_BYTE( BALANCE_ACTION_INSERT_INT ); - WRITE_STRING( name.c_str() ); - WRITE_LONG( data ); - MESSAGE_END(); - } - - void NetMsg_BalanceVarInsertFloat( entvars_t* const pev, const string& name, const float data ) + case BALANCE_ACTION_INSERT_FLOAT: { float_converter c; - c.f = data; - MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); - WRITE_BYTE( BALANCE_ACTION_INSERT_FLOAT ); - WRITE_STRING( name.c_str() ); - WRITE_LONG( c.l ); - MESSAGE_END(); + name = READ_STRING(); + c.l = READ_LONG(); + fvalue = c.f; + break; } - - void NetMsg_BalanceVarInsertString( entvars_t* const pev, const string& name, const string& data ) + case BALANCE_ACTION_INSERT_STRING: { - MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); - WRITE_BYTE( BALANCE_ACTION_INSERT_STRING ); - WRITE_STRING( name.c_str() ); - WRITE_STRING( data.c_str() ); - MESSAGE_END(); + name = READ_STRING(); + svalue = READ_STRING(); + break; } - - void NetMsg_BalanceVarRemove( entvars_t* const pev, const string& name ) + case BALANCE_ACTION_REMOVE: { - MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); - WRITE_BYTE( BALANCE_ACTION_REMOVE ); - WRITE_STRING( name.c_str() ); - MESSAGE_END(); + name = READ_STRING(); + break; } - - void NetMsg_BalanceVarClear( entvars_t* const pev ) + case BALANCE_ACTION_CLEAR: + case BALANCE_ACTION_NOTIFY_PENDING: + case BALANCE_ACTION_NOTIFY_FINISHED: { - MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); - WRITE_BYTE( BALANCE_ACTION_CLEAR ); - MESSAGE_END(); + break; } + default: + break; + //todo: error condition here? + } + END_READ(); +} +#else +void NetMsg_BalanceVarChangesPending(entvars_t* const pev, const bool pending) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev); + WRITE_BYTE(pending ? BALANCE_ACTION_NOTIFY_PENDING : BALANCE_ACTION_NOTIFY_FINISHED); + MESSAGE_END(); +} + +void NetMsg_BalanceVarInsertInt(entvars_t* const pev, const string& name, const int data) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev); + WRITE_BYTE(BALANCE_ACTION_INSERT_INT); + WRITE_STRING(name.c_str()); + WRITE_LONG(data); + MESSAGE_END(); +} + +void NetMsg_BalanceVarInsertFloat(entvars_t* const pev, const string& name, const float data) +{ + float_converter c; + c.f = data; + MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev); + WRITE_BYTE(BALANCE_ACTION_INSERT_FLOAT); + WRITE_STRING(name.c_str()); + WRITE_LONG(c.l); + MESSAGE_END(); +} + +void NetMsg_BalanceVarInsertString(entvars_t* const pev, const string& name, const string& data) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev); + WRITE_BYTE(BALANCE_ACTION_INSERT_STRING); + WRITE_STRING(name.c_str()); + WRITE_STRING(data.c_str()); + MESSAGE_END(); +} + +void NetMsg_BalanceVarRemove(entvars_t* const pev, const string& name) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev); + WRITE_BYTE(BALANCE_ACTION_REMOVE); + WRITE_STRING(name.c_str()); + MESSAGE_END(); +} + +void NetMsg_BalanceVarClear(entvars_t* const pev) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev); + WRITE_BYTE(BALANCE_ACTION_CLEAR); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_BlipList( void* const buffer, const int size, bool& friendly_blips, AvHVisibleBlipList& list ) +void NetMsg_BlipList(void* const buffer, const int size, bool& friendly_blips, AvHVisibleBlipList& list) +{ + int blip_count; + int8 status, info; + float X, Y, Z; + list.Clear(); + BEGIN_READ(buffer, size); + int list_info = READ_BYTE(); + friendly_blips = (list_info & 0x80) != 0; + blip_count = (list_info & 0x7F); + for (int counter = 0; counter < blip_count; counter++) { - int blip_count; - int8 status, info; - float X, Y, Z; - list.Clear(); - BEGIN_READ( buffer, size ); - int list_info = READ_BYTE(); - friendly_blips = (list_info & 0x80) != 0; - blip_count = (list_info & 0x7F); - for( int counter = 0; counter < blip_count; counter++ ) - { - X = READ_COORD(); - Y = READ_COORD(); - Z = READ_COORD(); - status = READ_BYTE(); - info = friendly_blips ? READ_BYTE() : 0; - list.AddBlip( X, Y, Z, status, info ); - } - END_READ(); + X = READ_COORD(); + Y = READ_COORD(); + Z = READ_COORD(); + status = READ_BYTE(); + info = friendly_blips ? READ_BYTE() : 0; + list.AddBlip(X, Y, Z, status, info); } + END_READ(); +} #else - void NetMsg_BlipList( entvars_t* const pev, const bool friendly_blips, const AvHVisibleBlipList& list ) - { - int maxBlips = friendly_blips ? 20 : 25; - maxBlips = min ( list.mNumBlips, maxBlips ); +void NetMsg_BlipList(entvars_t* const pev, const bool friendly_blips, const AvHVisibleBlipList& list) +{ + int maxBlips = friendly_blips ? 20 : 25; + maxBlips = min(list.mNumBlips, maxBlips); - MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, g_msgBlipList, NULL, pev ); - //pack header - 7 bits for blip count (doesn't go over 40 in practice), 1 bit for Friend or Foe - unsigned char list_info = maxBlips | (friendly_blips ? 0x80 : 0); - WRITE_BYTE( list_info ); - //pack each blip - this could be optimized as follows once bit packer is implemented: - // convert X, Y to integer values ranging from 0 to 2047 (11 bits each) based on map extents - // convert Z to integer value ranging from 0 to 511 (9 bits) - // 4 bits for status (range 0-15, 1-9 currently used) - // 5 bits for info (range 1-32, refers to player number) - // total is 40 bits = 5 bytes for friendly, 35 bits for foe. - // savings would be 37.5% for friendly bytes. - // blip precision would be equal to double large minimap precision, with worst case of 4 unit X,Y separation for MT. - // because maps are much smaller vertically than horizontally as a rule, the worst case of 16 unit Z separation - // will very rarely occur. - for( int counter = 0; counter < maxBlips; counter++ ) - { - WRITE_COORD( list.mBlipPositions[counter][0] ); - WRITE_COORD( list.mBlipPositions[counter][1] ); - WRITE_COORD( list.mBlipPositions[counter][2] ); - WRITE_BYTE( list.mBlipStatus[counter] ); - if( friendly_blips ) { WRITE_BYTE( list.mBlipInfo[counter] ); } - } - MESSAGE_END(); + MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_msgBlipList, NULL, pev); + //pack header - 7 bits for blip count (doesn't go over 40 in practice), 1 bit for Friend or Foe + unsigned char list_info = maxBlips | (friendly_blips ? 0x80 : 0); + WRITE_BYTE(list_info); + //pack each blip - this could be optimized as follows once bit packer is implemented: + // convert X, Y to integer values ranging from 0 to 2047 (11 bits each) based on map extents + // convert Z to integer value ranging from 0 to 511 (9 bits) + // 4 bits for status (range 0-15, 1-9 currently used) + // 5 bits for info (range 1-32, refers to player number) + // total is 40 bits = 5 bytes for friendly, 35 bits for foe. + // savings would be 37.5% for friendly bytes. + // blip precision would be equal to double large minimap precision, with worst case of 4 unit X,Y separation for MT. + // because maps are much smaller vertically than horizontally as a rule, the worst case of 16 unit Z separation + // will very rarely occur. + for (int counter = 0; counter < maxBlips; counter++) + { + WRITE_COORD(list.mBlipPositions[counter][0]); + WRITE_COORD(list.mBlipPositions[counter][1]); + WRITE_COORD(list.mBlipPositions[counter][2]); + WRITE_BYTE(list.mBlipStatus[counter]); + if (friendly_blips) { WRITE_BYTE(list.mBlipInfo[counter]); } } + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_BuildMiniMap( void* const buffer, const int size, string& name, int& num_samples, int& processed_samples, int& width, int& height, uint8** map, bool& finished ) +void NetMsg_BuildMiniMap(void* const buffer, const int size, string& name, int& num_samples, int& processed_samples, int& width, int& height, uint8** map, bool& finished) +{ + BEGIN_READ(buffer, size); + switch (READ_BYTE()) { - BEGIN_READ( buffer, size ); - switch( READ_BYTE() ) - { - case 0: - name = READ_STRING(); - num_samples = READ_LONG(); - processed_samples = 0; - width = READ_LONG(); - height = READ_LONG(); - *map = new uint8[num_samples]; - finished = false; - break; - case 1: - { - int packet_samples = READ_BYTE(); - for( int counter = 0; counter < packet_samples; counter++ ) - { - (*map)[processed_samples++] = READ_BYTE(); - } - finished = false; - break; - } - case 2: - finished = true; - break; - } - END_READ(); + case 0: + name = READ_STRING(); + num_samples = READ_LONG(); + processed_samples = 0; + width = READ_LONG(); + height = READ_LONG(); + *map = new uint8[num_samples]; + finished = false; + break; + case 1: + { + int packet_samples = READ_BYTE(); + for (int counter = 0; counter < packet_samples; counter++) + { + (*map)[processed_samples++] = READ_BYTE(); + } + finished = false; + break; } + case 2: + finished = true; + break; + } + END_READ(); +} #else - void NetMsg_BuildMiniMap_Initialize( entvars_t* const pev, const string& name, const int num_samples, const int width, const int height ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev ); - WRITE_BYTE( 0 ); - WRITE_STRING( name.c_str() ); - WRITE_LONG( num_samples ); - WRITE_LONG( width ); - WRITE_LONG( height ); - MESSAGE_END(); - } +void NetMsg_BuildMiniMap_Initialize(entvars_t* const pev, const string& name, const int num_samples, const int width, const int height) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgBuildMiniMap, NULL, pev); + WRITE_BYTE(0); + WRITE_STRING(name.c_str()); + WRITE_LONG(num_samples); + WRITE_LONG(width); + WRITE_LONG(height); + MESSAGE_END(); +} - void NetMsg_BuildMiniMap_Update( entvars_t* const pev, const int num_samples, const uint8* const samples ) +void NetMsg_BuildMiniMap_Update(entvars_t* const pev, const int num_samples, const uint8* const samples) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgBuildMiniMap, NULL, pev); + WRITE_BYTE(1); + WRITE_BYTE(num_samples); + for (int counter = 0; counter < num_samples; counter++) { - MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev ); - WRITE_BYTE( 1 ); - WRITE_BYTE( num_samples ); - for( int counter = 0; counter < num_samples; counter++ ) - { - WRITE_BYTE( samples[counter] ); - } - MESSAGE_END(); + WRITE_BYTE(samples[counter]); } + MESSAGE_END(); +} - void NetMsg_BuildMiniMap_Complete( entvars_t* const pev ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev ); - WRITE_BYTE( 2 ); - MESSAGE_END(); - } +void NetMsg_BuildMiniMap_Complete(entvars_t* const pev) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgBuildMiniMap, NULL, pev); + WRITE_BYTE(2); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_ClientScripts( void* const buffer, const int size, StringList& script_names ) +void NetMsg_ClientScripts(void* const buffer, const int size, StringList& script_names) +{ + script_names.clear(); + BEGIN_READ(buffer, size); + int num_scripts = READ_BYTE(); + while (script_names.size() < num_scripts) { - script_names.clear(); - BEGIN_READ( buffer, size ); - int num_scripts = READ_BYTE(); - while( script_names.size() < num_scripts ) - { - script_names.push_back( string( READ_STRING() ) ); - } - END_READ(); + script_names.push_back(string(READ_STRING())); } + END_READ(); +} #else - void NetMsg_ClientScripts( entvars_t* const pev, const StringList& script_names ) +void NetMsg_ClientScripts(entvars_t* const pev, const StringList& script_names) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgClientScripts, NULL, pev); + WRITE_BYTE(script_names.size()); + StringList::const_iterator current, end = script_names.end(); + for (current = script_names.begin(); current != end; ++current) { - MESSAGE_BEGIN( MSG_ONE, g_msgClientScripts, NULL, pev ); - WRITE_BYTE( script_names.size() ); - StringList::const_iterator current, end = script_names.end(); - for( current = script_names.begin(); current != end; ++current ) - { - WRITE_STRING( current->c_str() ); - } - MESSAGE_END(); - } -#endif - -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -#ifndef AVH_SERVER - void NetMsg_DebugCSP( void* const buffer, const int size, weapon_data_t& weapon_data, float& next_attack ) - { - BEGIN_READ( buffer, size ); - weapon_data.m_iId = READ_LONG(); - weapon_data.m_iClip = READ_LONG(); - weapon_data.m_flNextPrimaryAttack = READ_COORD(); - weapon_data.m_flTimeWeaponIdle = READ_COORD(); - next_attack = READ_COORD(); - END_READ(); - } -#else - void NetMsg_DebugCSP( entvars_t* const pev, const weapon_data_t& weapon_data, const float next_attack ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgDebugCSP, NULL, pev ); - WRITE_LONG( weapon_data.m_iId ); - WRITE_LONG( weapon_data.m_iClip ); - WRITE_COORD( weapon_data.m_flNextPrimaryAttack ); - WRITE_COORD( weapon_data.m_flTimeWeaponIdle ); - WRITE_COORD( next_attack ); - MESSAGE_END(); + WRITE_STRING(current->c_str()); } + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_EditPS( void* const buffer, const int size, int& particle_index ) - { - BEGIN_READ( buffer, size ); - particle_index = READ_SHORT(); - END_READ(); - } +void NetMsg_DebugCSP(void* const buffer, const int size, weapon_data_t& weapon_data, float& next_attack) +{ + BEGIN_READ(buffer, size); + weapon_data.m_iId = READ_LONG(); + weapon_data.m_iClip = READ_LONG(); + weapon_data.m_flNextPrimaryAttack = READ_COORD(); + weapon_data.m_flTimeWeaponIdle = READ_COORD(); + next_attack = READ_COORD(); + END_READ(); +} #else - void NetMsg_EditPS( entvars_t* const pev, const int particle_index ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgEditPS, NULL, pev ); - WRITE_SHORT( particle_index ); - MESSAGE_END(); - } +void NetMsg_DebugCSP(entvars_t* const pev, const weapon_data_t& weapon_data, const float next_attack) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgDebugCSP, NULL, pev); + WRITE_LONG(weapon_data.m_iId); + WRITE_LONG(weapon_data.m_iClip); + WRITE_COORD(weapon_data.m_flNextPrimaryAttack); + WRITE_COORD(weapon_data.m_flTimeWeaponIdle); + WRITE_COORD(next_attack); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_Fog( void* const buffer, const int size, bool& enabled, int& R, int& G, int& B, float& start, float& end ) - { - BEGIN_READ( buffer, size ); - enabled = (READ_BYTE() != 0); - if( enabled ) - { - R = READ_BYTE(); - G = READ_BYTE(); - B = READ_BYTE(); - start = READ_COORD(); - end = READ_COORD(); - } - END_READ(); - } +void NetMsg_EditPS(void* const buffer, const int size, int& particle_index) +{ + BEGIN_READ(buffer, size); + particle_index = READ_SHORT(); + END_READ(); +} #else - void NetMsg_Fog( entvars_t* const pev, const bool enabled, const int R, const int G, const int B, const float start, const float end ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgFog, NULL, pev ); - WRITE_BYTE( enabled ? 1 : 0 ); - if( enabled ) - { - WRITE_BYTE( R ); - WRITE_BYTE( G ); - WRITE_BYTE( B ); - WRITE_COORD( start ); - WRITE_COORD( end ); - } - MESSAGE_END(); - } +void NetMsg_EditPS(entvars_t* const pev, const int particle_index) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgEditPS, NULL, pev); + WRITE_SHORT(particle_index); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_GameStatus( void* const buffer, const int size, int& status_code, AvHMapMode& map_mode, int& game_time, int& timelimit, int& misc_data ) +void NetMsg_Fog(void* const buffer, const int size, bool& enabled, int& R, int& G, int& B, float& start, float& end) +{ + BEGIN_READ(buffer, size); + enabled = (READ_BYTE() != 0); + if (enabled) { - BEGIN_READ( buffer, size ); - status_code = READ_BYTE(); - map_mode = (AvHMapMode)READ_BYTE(); - switch( status_code ) - { - case kGameStatusReset: - case kGameStatusResetNewMap: - case kGameStatusEnded: - break; - case kGameStatusGameTime: - game_time = READ_SHORT(); - timelimit = READ_SHORT(); - misc_data = READ_BYTE(); - break; - case kGameStatusUnspentLevels: - misc_data = READ_BYTE(); - break; - } - END_READ(); + R = READ_BYTE(); + G = READ_BYTE(); + B = READ_BYTE(); + start = READ_COORD(); + end = READ_COORD(); } + END_READ(); +} #else - void NetMsg_GameStatus_State( const int status_code, const int map_mode ) +void NetMsg_Fog(entvars_t* const pev, const bool enabled, const int R, const int G, const int B, const float start, const float end) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgFog, NULL, pev); + WRITE_BYTE(enabled ? 1 : 0); + if (enabled) { - MESSAGE_BEGIN( MSG_ALL, g_msgGameStatus ); - WRITE_BYTE( status_code ); - WRITE_BYTE( map_mode ); - MESSAGE_END(); - } - - void NetMsg_GameStatus_State( entvars_t* const pev, const int status_code, const int map_mode ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgGameStatus, NULL, pev ); - WRITE_BYTE( status_code ); - WRITE_BYTE( map_mode ); - MESSAGE_END(); - } - - void NetMsg_GameStatus_Time( const int status_code, const int map_mode, const int game_time, const int timelimit, const int attacking_team_number, const bool is_reliable ) - { - int message_type = is_reliable ? MSG_ALL : MSG_BROADCAST; - MESSAGE_BEGIN( message_type, g_msgGameStatus ); - WRITE_BYTE( status_code ); - WRITE_BYTE( map_mode ); - WRITE_SHORT( game_time ); - WRITE_SHORT( timelimit ); - WRITE_BYTE( attacking_team_number ); - MESSAGE_END(); - } - - void NetMsg_GameStatus_UnspentLevels( entvars_t* const pev, const int status_code, const int map_mode, const int unspent_levels ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgGameStatus, NULL, pev ); - WRITE_BYTE( status_code ); - WRITE_BYTE( map_mode ); - WRITE_BYTE( unspent_levels ); - MESSAGE_END(); + WRITE_BYTE(R); + WRITE_BYTE(G); + WRITE_BYTE(B); + WRITE_COORD(start); + WRITE_COORD(end); } + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_ListPS( void* const buffer, const int size, string& system_name ) +void NetMsg_GameStatus(void* const buffer, const int size, int& status_code, AvHMapMode& map_mode, int& game_time, int& timelimit, int& misc_data) +{ + BEGIN_READ(buffer, size); + status_code = READ_BYTE(); + map_mode = (AvHMapMode)READ_BYTE(); + switch (status_code) { - BEGIN_READ( buffer, size ); - system_name = READ_STRING(); - END_READ(); + case kGameStatusReset: + case kGameStatusResetNewMap: + case kGameStatusEnded: + break; + case kGameStatusGameTime: + game_time = READ_SHORT(); + timelimit = READ_SHORT(); + misc_data = READ_BYTE(); + break; + case kGameStatusUnspentLevels: + misc_data = READ_BYTE(); + break; } + END_READ(); +} #else - void NetMsg_ListPS( entvars_t* const pev, const string& system_name ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgListPS, NULL, pev ); - WRITE_STRING( system_name.c_str() ); - MESSAGE_END(); - } +void NetMsg_GameStatus_State(const int status_code, const int map_mode) +{ + MESSAGE_BEGIN(MSG_ALL, g_msgGameStatus); + WRITE_BYTE(status_code); + WRITE_BYTE(map_mode); + MESSAGE_END(); +} + +void NetMsg_GameStatus_State(entvars_t* const pev, const int status_code, const int map_mode) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgGameStatus, NULL, pev); + WRITE_BYTE(status_code); + WRITE_BYTE(map_mode); + MESSAGE_END(); +} + +void NetMsg_GameStatus_Time(const int status_code, const int map_mode, const int game_time, const int timelimit, const int attacking_team_number, const bool is_reliable) +{ + int message_type = is_reliable ? MSG_ALL : MSG_BROADCAST; + MESSAGE_BEGIN(message_type, g_msgGameStatus); + WRITE_BYTE(status_code); + WRITE_BYTE(map_mode); + WRITE_SHORT(game_time); + WRITE_SHORT(timelimit); + WRITE_BYTE(attacking_team_number); + MESSAGE_END(); +} + +void NetMsg_GameStatus_UnspentLevels(entvars_t* const pev, const int status_code, const int map_mode, const int unspent_levels) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgGameStatus, NULL, pev); + WRITE_BYTE(status_code); + WRITE_BYTE(map_mode); + WRITE_BYTE(unspent_levels); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_HUDSetUpgrades( void* const buffer, const int size, int& upgradeMask ) - { - BEGIN_READ( buffer, size ); - upgradeMask=READ_BYTE(); - END_READ(); - } +void NetMsg_ListPS(void* const buffer, const int size, string& system_name) +{ + BEGIN_READ(buffer, size); + system_name = READ_STRING(); + END_READ(); +} #else - void NetMsg_HUDSetUpgrades( int upgradeMask ) - { - MESSAGE_BEGIN( MSG_ALL, g_msgHUDSetUpgrades); - WRITE_BYTE( upgradeMask ); - MESSAGE_END(); - } - void NetMsg_HUDSetUpgrades( entvars_t* const pev, int upgradeMask ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgHUDSetUpgrades, NULL, pev ); - WRITE_BYTE( upgradeMask ); - MESSAGE_END(); - } -#endif - -#ifndef AVH_SERVER - void NetMsg_PlayHUDNotification( void* const buffer, const int size, int& flags, int& sound, float& location_x, float& location_y ) - { - BEGIN_READ( buffer, size ); - flags = READ_BYTE(); - sound = READ_BYTE(); - location_x = READ_COORD(); - location_y = READ_COORD(); - END_READ(); - } -#else - void NetMsg_PlayHUDNotification( entvars_t* const pev, const int flags, const int sound, const float location_x, const float location_y ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgPlayHUDNotification, NULL, pev ); - WRITE_BYTE( flags ); - WRITE_BYTE( sound ); - WRITE_COORD( location_x ); - WRITE_COORD( location_y ); - MESSAGE_END(); - } +void NetMsg_ListPS(entvars_t* const pev, const string& system_name) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgListPS, NULL, pev); + WRITE_STRING(system_name.c_str()); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_ProgressBar( void* const buffer, const int size, int& entity_number, int& progress, int& seconds) - { - BEGIN_READ( buffer, size ); - entity_number = READ_SHORT(); - progress = READ_BYTE(); - if ( progress == 5 ) - seconds=READ_BYTE(); - - END_READ(); - } +void NetMsg_HUDSetUpgrades(void* const buffer, const int size, int& upgradeMask) +{ + BEGIN_READ(buffer, size); + upgradeMask = READ_BYTE(); + END_READ(); +} #else - void NetMsg_ProgressBar( entvars_t* const pev, const int entity_number, const int progress, int seconds ) - { - MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, g_msgProgressBar, NULL, pev ); - WRITE_SHORT( entity_number ); - WRITE_BYTE( progress ); - if ( progress == 5 ) - WRITE_BYTE( seconds ); - MESSAGE_END(); - } +void NetMsg_HUDSetUpgrades(int upgradeMask) +{ + MESSAGE_BEGIN(MSG_ALL, g_msgHUDSetUpgrades); + WRITE_BYTE(upgradeMask); + MESSAGE_END(); +} +void NetMsg_HUDSetUpgrades(entvars_t* const pev, int upgradeMask) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgHUDSetUpgrades, NULL, pev); + WRITE_BYTE(upgradeMask); + MESSAGE_END(); +} +#endif + +#ifndef AVH_SERVER +void NetMsg_PlayHUDNotification(void* const buffer, const int size, int& flags, int& sound, float& location_x, float& location_y) +{ + BEGIN_READ(buffer, size); + flags = READ_BYTE(); + sound = READ_BYTE(); + location_x = READ_COORD(); + location_y = READ_COORD(); + END_READ(); +} +#else +void NetMsg_PlayHUDNotification(entvars_t* const pev, const int flags, const int sound, const float location_x, const float location_y) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgPlayHUDNotification, NULL, pev); + WRITE_BYTE(flags); + WRITE_BYTE(sound); + WRITE_COORD(location_x); + WRITE_COORD(location_y); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_ServerVar( void* const buffer, const int size, string& name, int& value ) - { - BEGIN_READ( buffer, size ); - name = READ_STRING(); - value = READ_SHORT(); - END_READ(); - } +void NetMsg_ProgressBar(void* const buffer, const int size, int& entity_number, int& progress, int& seconds) +{ + BEGIN_READ(buffer, size); + entity_number = READ_SHORT(); + progress = READ_BYTE(); + if (progress == 5) + seconds = READ_BYTE(); + + END_READ(); +} #else - void NetMsg_ServerVar( entvars_t* const pev, const string& name, const int& value ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgServerVar, NULL, pev ); - WRITE_STRING( name.c_str() ); - WRITE_SHORT( value ); - MESSAGE_END(); - } +void NetMsg_ProgressBar(entvars_t* const pev, const int entity_number, const int progress, int seconds) +{ + MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_msgProgressBar, NULL, pev); + WRITE_SHORT(entity_number); + WRITE_BYTE(progress); + if (progress == 5) + WRITE_BYTE(seconds); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetGammaRamp( void* const buffer, const int size, float& gamma ) - { - BEGIN_READ( buffer, size ); - gamma = READ_BYTE() / 128.0f; - END_READ(); - } +void NetMsg_ServerVar(void* const buffer, const int size, string& name, int& value) +{ + BEGIN_READ(buffer, size); + name = READ_STRING(); + value = READ_SHORT(); + END_READ(); +} #else - void NetMsg_SetGammaRamp( entvars_t* const pev, const float gamma ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSetGammaRamp, NULL, pev ); - WRITE_BYTE( floor( min( max(gamma, 0.0f), 1.992f) * 128.0f) ); - MESSAGE_END(); - } - - void NetMsgSpec_SetGammaRamp( const float gamma ) - { - MESSAGE_BEGIN( MSG_SPEC, g_msgSetGammaRamp ); - WRITE_BYTE( floor( min( max(gamma, 0.0f), 1.992f) * 128.0f) ); - MESSAGE_END(); - } +void NetMsg_ServerVar(entvars_t* const pev, const string& name, const int& value) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgServerVar, NULL, pev); + WRITE_STRING(name.c_str()); + WRITE_SHORT(value); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetOrder( void* const buffer, const int size, AvHOrder& order ) - { - EntityListType players; - BEGIN_READ( buffer, size ); - order.SetReceiver( READ_BYTE() ); - order.SetOrderType( (AvHOrderType)READ_BYTE() ); - //order.SetOrderTargetType((AvHOrderTargetType)READ_BYTE()); //this is a redundant byte because SetOrderType automatically sets the target type as well. - switch( order.GetOrderTargetType() ) - { - case ORDERTARGETTYPE_LOCATION: - { - vec3_t location; - location.x = READ_COORD(); - location.y = READ_COORD(); - location.z = READ_COORD(); - order.SetLocation( location ); - break; - } - case ORDERTARGETTYPE_TARGET: - order.SetTargetIndex( READ_SHORT() ); - break; - } - order.SetUser3TargetType( (AvHUser3)READ_BYTE() ); - order.SetOrderCompleted( READ_BYTE() ); - // : 1050 - // Need to sync the order status as it is only manipulated by the serverside state machine - order.SetOrderStatus( READ_BYTE() ); - END_READ(); - } +void NetMsg_SetGammaRamp(void* const buffer, const int size, float& gamma) +{ + BEGIN_READ(buffer, size); + gamma = READ_BYTE() / 128.0f; + END_READ(); +} #else - void NetMsg_SetOrder( entvars_t* const pev, const AvHOrder& order ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSetOrder, NULL, pev ); - WRITE_BYTE( order.GetReceiver() ); - WRITE_BYTE( order.GetOrderType() ); - //WRITE_BYTE( order.GetOrderTargetType() ); //this is a redundant byte because SetOrderType automatically sets the target type as well. - switch( order.GetOrderTargetType() ) - { - case ORDERTARGETTYPE_LOCATION: - { - vec3_t location; - order.GetLocation( location ); - WRITE_COORD( location.x ); - WRITE_COORD( location.y ); - WRITE_COORD( location.z ); - break; - } - case ORDERTARGETTYPE_TARGET: - WRITE_SHORT( order.GetTargetIndex() ); - break; - } - WRITE_BYTE( order.GetTargetUser3Type() ); - WRITE_BYTE( order.GetOrderCompleted() ); - // : 1050 - // Need to sync the order status as it is only manipulated by the serverside state machine - WRITE_BYTE( order.GetOrderStatus() ); - MESSAGE_END(); - } +void NetMsg_SetGammaRamp(entvars_t* const pev, const float gamma) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetGammaRamp, NULL, pev); + WRITE_BYTE(floor(min(max(gamma, 0.0f), 1.992f) * 128.0f)); + MESSAGE_END(); +} + +void NetMsgSpec_SetGammaRamp(const float gamma) +{ + MESSAGE_BEGIN(MSG_SPEC, g_msgSetGammaRamp); + WRITE_BYTE(floor(min(max(gamma, 0.0f), 1.992f) * 128.0f)); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_DelParts( void* const buffer, const int size) +void NetMsg_SetOrder(void* const buffer, const int size, AvHOrder& order) +{ + EntityListType players; + BEGIN_READ(buffer, size); + order.SetReceiver(READ_BYTE()); + order.SetOrderType((AvHOrderType)READ_BYTE()); + //order.SetOrderTargetType((AvHOrderTargetType)READ_BYTE()); //this is a redundant byte because SetOrderType automatically sets the target type as well. + switch (order.GetOrderTargetType()) { - BEGIN_READ( buffer, size ); - READ_BYTE(); - END_READ(); - } - void NetMsg_SetParticleTemplate( void* const buffer, const int size, int &index, AvHParticleTemplate& particle_template ) + case ORDERTARGETTYPE_LOCATION: { - ParticleParams gen_params, vel_params; - PSVector gravity; - BEGIN_READ( buffer, size ); - index=READ_SHORT(); - particle_template.SetName( string( READ_STRING() ) ); - particle_template.SetMaxParticles( READ_LONG() ); - particle_template.SetParticleSize( READ_COORD() ); - particle_template.SetSprite( string( READ_STRING() ) ); - particle_template.SetParticleSystemLifetime( READ_COORD() ); - particle_template.SetParticleLifetime( READ_COORD() ); - particle_template.SetAnimationSpeed( READ_COORD() ); - particle_template.SetNumSpriteFrames( READ_BYTE() ); - particle_template.SetParticleScaling( READ_COORD() ); - particle_template.SetRenderMode( READ_BYTE() ); - particle_template.SetGenerationRate( READ_LONG() ); - particle_template.SetGenerationShape( READ_BYTE() ); - for( int counter = 0; counter < 8; counter++ ) { gen_params[counter] = READ_LONG(); } - particle_template.SetGenerationParams( gen_params ); - particle_template.SetGenerationEntityIndex( READ_LONG() ); - particle_template.SetGenerationEntityParameter( READ_COORD() ); - particle_template.SetStartingVelocityShape( READ_BYTE() ); - for( int counter = 0; counter < 8; counter++ ) { vel_params[counter] = READ_LONG(); } - particle_template.SetStartingVelocityParams( vel_params ); - for( int counter = 0; counter < 3; counter++ ) { gravity[counter] = READ_COORD(); } - particle_template.SetGravity( gravity ); - particle_template.SetMaxAlpha( READ_COORD() ); - particle_template.SetParticleSystemIndexToGenerate( READ_LONG() ); - particle_template.SetFlags( READ_LONG() ); - END_READ(); + vec3_t location; + location.x = READ_COORD(); + location.y = READ_COORD(); + location.z = READ_COORD(); + order.SetLocation(location); + break; } + case ORDERTARGETTYPE_TARGET: + order.SetTargetIndex(READ_SHORT()); + break; + } + order.SetUser3TargetType((AvHUser3)READ_BYTE()); + order.SetOrderCompleted(READ_BYTE()); + // : 1050 + // Need to sync the order status as it is only manipulated by the serverside state machine + order.SetOrderStatus(READ_BYTE()); + END_READ(); +} #else - void NetMsg_SetParticleTemplate( entvars_t* const pev, const int index, const AvHParticleTemplate& particle_template ) +void NetMsg_SetOrder(entvars_t* const pev, const AvHOrder& order) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetOrder, NULL, pev); + WRITE_BYTE(order.GetReceiver()); + WRITE_BYTE(order.GetOrderType()); + //WRITE_BYTE( order.GetOrderTargetType() ); //this is a redundant byte because SetOrderType automatically sets the target type as well. + switch (order.GetOrderTargetType()) { - ParticleParams gen_params, vel_params; - PSVector gravity; - if ( pev ) - MESSAGE_BEGIN( MSG_ONE, g_msgSetParticleTemplates, NULL, pev ); + case ORDERTARGETTYPE_LOCATION: + { + vec3_t location; + order.GetLocation(location); + WRITE_COORD(location.x); + WRITE_COORD(location.y); + WRITE_COORD(location.z); + break; + } + case ORDERTARGETTYPE_TARGET: + WRITE_SHORT(order.GetTargetIndex()); + break; + } + WRITE_BYTE(order.GetTargetUser3Type()); + WRITE_BYTE(order.GetOrderCompleted()); + // : 1050 + // Need to sync the order status as it is only manipulated by the serverside state machine + WRITE_BYTE(order.GetOrderStatus()); + MESSAGE_END(); +} +#endif + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +#ifndef AVH_SERVER +void NetMsg_DelParts(void* const buffer, const int size) +{ + BEGIN_READ(buffer, size); + READ_BYTE(); + END_READ(); +} +void NetMsg_SetParticleTemplate(void* const buffer, const int size, int& index, AvHParticleTemplate& particle_template) +{ + ParticleParams gen_params, vel_params; + PSVector gravity; + BEGIN_READ(buffer, size); + index = READ_SHORT(); + particle_template.SetName(string(READ_STRING())); + particle_template.SetMaxParticles(READ_LONG()); + particle_template.SetParticleSize(READ_COORD()); + particle_template.SetSprite(string(READ_STRING())); + particle_template.SetParticleSystemLifetime(READ_COORD()); + particle_template.SetParticleLifetime(READ_COORD()); + particle_template.SetAnimationSpeed(READ_COORD()); + particle_template.SetNumSpriteFrames(READ_BYTE()); + particle_template.SetParticleScaling(READ_COORD()); + particle_template.SetRenderMode(READ_BYTE()); + particle_template.SetGenerationRate(READ_LONG()); + particle_template.SetGenerationShape(READ_BYTE()); + for (int counter = 0; counter < 8; counter++) { gen_params[counter] = READ_LONG(); } + particle_template.SetGenerationParams(gen_params); + particle_template.SetGenerationEntityIndex(READ_LONG()); + particle_template.SetGenerationEntityParameter(READ_COORD()); + particle_template.SetStartingVelocityShape(READ_BYTE()); + for (int counter = 0; counter < 8; counter++) { vel_params[counter] = READ_LONG(); } + particle_template.SetStartingVelocityParams(vel_params); + for (int counter = 0; counter < 3; counter++) { gravity[counter] = READ_COORD(); } + particle_template.SetGravity(gravity); + particle_template.SetMaxAlpha(READ_COORD()); + particle_template.SetParticleSystemIndexToGenerate(READ_LONG()); + particle_template.SetFlags(READ_LONG()); + END_READ(); +} +#else +void NetMsg_SetParticleTemplate(entvars_t* const pev, const int index, const AvHParticleTemplate& particle_template) +{ + ParticleParams gen_params, vel_params; + PSVector gravity; + if (pev) + MESSAGE_BEGIN(MSG_ONE, g_msgSetParticleTemplates, NULL, pev); + else + MESSAGE_BEGIN(MSG_SPEC, g_msgSetParticleTemplates); + WRITE_SHORT(index); + WRITE_STRING(particle_template.GetName().c_str()); + WRITE_LONG(particle_template.GetMaxParticles()); + WRITE_COORD(particle_template.GetParticleSize()); + WRITE_STRING(particle_template.GetSprite().c_str()); + WRITE_COORD(particle_template.GetParticleSystemLifetime()); + WRITE_COORD(particle_template.GetParticleLifetime()); + WRITE_COORD(particle_template.GetAnimationSpeed()); + WRITE_BYTE(particle_template.GetNumSpriteFrames()); + WRITE_COORD(particle_template.GetParticleScaling()); + WRITE_BYTE(particle_template.GetRenderMode()); + WRITE_LONG(particle_template.GetGenerationRate()); + WRITE_BYTE(particle_template.GetGenerationShape()); + particle_template.GetGenerationParams(gen_params); + for (int counter = 0; counter < 8; counter++) { WRITE_LONG(gen_params[counter]); } + WRITE_LONG(particle_template.GetGenerationEntityIndex()); + WRITE_COORD(particle_template.GetGenerationEntityParameter()); + WRITE_BYTE(particle_template.GetStartingVelocityShape()); + particle_template.GetStartingVelocityParams(vel_params); + for (int counter = 0; counter < 8; counter++) { WRITE_LONG(vel_params[counter]); } + particle_template.GetGravity(gravity); + for (int counter = 0; counter < 3; counter++) { WRITE_COORD(gravity[counter]); } + WRITE_COORD(particle_template.GetMaxAlpha()); + WRITE_LONG(particle_template.GetParticleSystemIndexToGenerate()); + WRITE_LONG(particle_template.GetFlags()); + MESSAGE_END(); +} +void NetMsg_DelParts(entvars_t* const pev) +{ + if (pev) + MESSAGE_BEGIN(MSG_ONE, g_msgDelParts, NULL, pev); + else + MESSAGE_BEGIN(MSG_SPEC, g_msgDelParts); + MESSAGE_END(); +} +#endif + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +#ifndef AVH_SERVER +void NetMsg_SetSelect(void* const buffer, const int size, Selection& selection) +{ + selection.selected_entities.clear(); + BEGIN_READ(buffer, size); + selection.group_number = READ_BYTE(); + int num_entities = READ_BYTE(); + for (int counter = 0; counter < num_entities; counter++) + { + selection.selected_entities.push_back(READ_SHORT()); + } + switch (selection.group_number) + { + case 0: + selection.tracking_entity = (READ_BYTE() == 0) ? 0 : READ_SHORT(); + break; + case kSelectAllHotGroup: + break; + default: + selection.group_type = (AvHUser3)READ_BYTE(); + selection.group_alert = (AvHAlertType)READ_BYTE(); + break; + } + END_READ(); +} +#else +void NetMsg_SetSelect(entvars_t* const pev, Selection& selection) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetSelect, NULL, pev); + WRITE_BYTE(selection.group_number); + WRITE_BYTE(selection.selected_entities.size()); + EntityListType::const_iterator current, end = selection.selected_entities.end(); + for (current = selection.selected_entities.begin(); current != end; ++current) + { + WRITE_SHORT(*current); + } + switch (selection.group_number) + { + case 0: + if (selection.tracking_entity != 0) + { + WRITE_BYTE(1); + WRITE_SHORT(selection.tracking_entity); + } else - MESSAGE_BEGIN( MSG_SPEC, g_msgSetParticleTemplates); - WRITE_SHORT(index); - WRITE_STRING( particle_template.GetName().c_str() ); - WRITE_LONG( particle_template.GetMaxParticles() ); - WRITE_COORD( particle_template.GetParticleSize() ); - WRITE_STRING( particle_template.GetSprite().c_str() ); - WRITE_COORD( particle_template.GetParticleSystemLifetime() ); - WRITE_COORD( particle_template.GetParticleLifetime() ); - WRITE_COORD( particle_template.GetAnimationSpeed() ); - WRITE_BYTE( particle_template.GetNumSpriteFrames() ); - WRITE_COORD( particle_template.GetParticleScaling() ); - WRITE_BYTE( particle_template.GetRenderMode() ); - WRITE_LONG( particle_template.GetGenerationRate() ); - WRITE_BYTE( particle_template.GetGenerationShape() ); - particle_template.GetGenerationParams( gen_params ); - for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( gen_params[counter] ); } - WRITE_LONG( particle_template.GetGenerationEntityIndex() ); - WRITE_COORD( particle_template.GetGenerationEntityParameter() ); - WRITE_BYTE( particle_template.GetStartingVelocityShape() ); - particle_template.GetStartingVelocityParams( vel_params ); - for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( vel_params[counter] ); } - particle_template.GetGravity( gravity ); - for( int counter = 0; counter < 3; counter++ ) { WRITE_COORD( gravity[counter] ); } - WRITE_COORD( particle_template.GetMaxAlpha() ); - WRITE_LONG( particle_template.GetParticleSystemIndexToGenerate() ); - WRITE_LONG( particle_template.GetFlags() ); - MESSAGE_END(); - } - void NetMsg_DelParts( entvars_t* const pev ) - { - if ( pev ) - MESSAGE_BEGIN( MSG_ONE, g_msgDelParts, NULL, pev ); - else - MESSAGE_BEGIN( MSG_SPEC, g_msgDelParts); - MESSAGE_END(); + { + WRITE_BYTE(0); + } + break; + case kSelectAllHotGroup: + break; + default: + WRITE_BYTE(selection.group_type); + WRITE_BYTE(selection.group_alert); + break; } + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetSelect( void* const buffer, const int size, Selection& selection ) - { - selection.selected_entities.clear(); - BEGIN_READ( buffer, size ); - selection.group_number = READ_BYTE(); - int num_entities = READ_BYTE(); - for(int counter = 0; counter < num_entities; counter++ ) - { selection.selected_entities.push_back( READ_SHORT() ); } - switch( selection.group_number ) - { - case 0: - selection.tracking_entity = (READ_BYTE() == 0) ? 0 : READ_SHORT(); - break; - case kSelectAllHotGroup: - break; - default: - selection.group_type = (AvHUser3)READ_BYTE(); - selection.group_alert = (AvHAlertType)READ_BYTE(); - break; - } - END_READ(); - } +void NetMsg_SetRequest(void* const buffer, const int size, int& request_type, int& request_count) +{ + BEGIN_READ(buffer, size); + request_type = READ_BYTE(); + request_count = READ_BYTE(); + END_READ(); +} #else - void NetMsg_SetSelect( entvars_t* const pev, Selection& selection ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSetSelect, NULL, pev ); - WRITE_BYTE( selection.group_number ); - WRITE_BYTE( selection.selected_entities.size() ); - EntityListType::const_iterator current, end = selection.selected_entities.end(); - for( current = selection.selected_entities.begin(); current != end; ++current ) - { WRITE_SHORT( *current ); } - switch( selection.group_number ) - { - case 0: - if( selection.tracking_entity != 0 ) - { - WRITE_BYTE( 1 ); - WRITE_SHORT( selection.tracking_entity ); - } - else - { - WRITE_BYTE( 0 ); - } - break; - case kSelectAllHotGroup: - break; - default: - WRITE_BYTE( selection.group_type ); - WRITE_BYTE( selection.group_alert ); - break; - } - MESSAGE_END(); - } +void NetMsg_SetRequest(entvars_t* pev, const int request_type, const int request_count) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetRequest, NULL, pev); + WRITE_BYTE(request_type); + WRITE_BYTE(request_count); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetRequest( void* const buffer, const int size, int& request_type, int& request_count ) +void NetMsg_SetSoundNames(void* const buffer, const int size, bool& reset, string& sound_name) +{ + BEGIN_READ(buffer, size); + reset = (READ_BYTE() != 0) ? true : false; + if (!reset) { - BEGIN_READ( buffer, size ); - request_type = READ_BYTE(); - request_count = READ_BYTE(); - END_READ(); + sound_name = READ_STRING(); } + END_READ(); +} #else - void NetMsg_SetRequest( entvars_t* pev, const int request_type, const int request_count ) +void NetMsg_SetSoundNames(entvars_t* pev, const bool reset, const string& sound_name) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetSoundNames, NULL, pev); + WRITE_BYTE(reset ? 1 : 0); + if (!reset) { - MESSAGE_BEGIN( MSG_ONE, g_msgSetRequest, NULL, pev ); - WRITE_BYTE( request_type ); - WRITE_BYTE( request_count ); - MESSAGE_END(); + WRITE_STRING(sound_name.c_str()); } + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetSoundNames( void* const buffer, const int size, bool& reset, string& sound_name ) - { - BEGIN_READ( buffer, size ); - reset = (READ_BYTE() != 0 ) ? true : false; - if( !reset ) - { sound_name = READ_STRING(); } - END_READ(); - } +void NetMsg_SetTechNode(void* const buffer, const int size, AvHTechNode*& node) +{ + BEGIN_READ(buffer, size); + node = new AvHTechNode((AvHMessageID)READ_BYTE()); + node->setTechID((AvHTechID)READ_BYTE()); + node->setPrereqTechID1((AvHTechID)READ_BYTE()); + node->setPrereqTechID2((AvHTechID)READ_BYTE()); + node->setCost(READ_SHORT()); + node->setBuildTime(READ_SHORT()); + int flags = READ_BYTE(); + node->setAllowMultiples((flags & 0x01) != 0); + node->setResearchState((flags & 0x04) != 0); + node->setResearchable((flags & 0x02) != 0); + END_READ(); +} #else - void NetMsg_SetSoundNames( entvars_t* pev, const bool reset, const string& sound_name ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSetSoundNames, NULL, pev ); - WRITE_BYTE( reset ? 1 : 0 ); - if( !reset ) - { WRITE_STRING( sound_name.c_str() ); } - MESSAGE_END(); - } +void NetMsg_SetTechNode(entvars_t* pev, const AvHTechNode* node) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetTechNodes, NULL, pev); + WRITE_BYTE(node->getMessageID()); + WRITE_BYTE(node->getTechID()); + WRITE_BYTE(node->getPrereqTechID1()); + WRITE_BYTE(node->getPrereqTechID2()); + WRITE_SHORT(node->getCost()); + WRITE_SHORT(node->getBuildTime()); + int flags = 0; + if (node->getAllowMultiples()) { flags |= 0x01; } + if (node->getIsResearchable()) { flags |= 0x02; } + if (node->getIsResearched()) { flags |= 0x04; } + WRITE_BYTE(flags); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetTechNode( void* const buffer, const int size, AvHTechNode*& node ) +void NetMsg_SetTechSlots(void* const buffer, const int size, AvHTechSlots& tech_slots) +{ + BEGIN_READ(buffer, size); + tech_slots.mUser3 = (AvHUser3)READ_BYTE(); + for (int counter = 0; counter < kNumTechSlots; counter++) { - BEGIN_READ( buffer, size ); - node = new AvHTechNode( (AvHMessageID)READ_BYTE() ); - node->setTechID( (AvHTechID)READ_BYTE() ); - node->setPrereqTechID1( (AvHTechID)READ_BYTE() ); - node->setPrereqTechID2( (AvHTechID)READ_BYTE() ); - node->setCost( READ_SHORT() ); - node->setBuildTime( READ_SHORT() ); - int flags = READ_BYTE(); - node->setAllowMultiples( (flags & 0x01) != 0 ); - node->setResearchState( (flags & 0x04) != 0 ); - node->setResearchable( (flags & 0x02) != 0 ); - END_READ(); + tech_slots.mTechSlots[counter] = (AvHMessageID)READ_BYTE(); } + END_READ(); +} #else - void NetMsg_SetTechNode( entvars_t* pev, const AvHTechNode* node ) +void NetMsg_SetTechSlots(entvars_t* pev, const AvHTechSlots& tech_slots) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetTechSlots, NULL, pev); + WRITE_BYTE(tech_slots.mUser3); + for (int counter = 0; counter < kNumTechSlots; counter++) { - MESSAGE_BEGIN( MSG_ONE, g_msgSetTechNodes, NULL, pev ); - WRITE_BYTE( node->getMessageID() ); - WRITE_BYTE( node->getTechID() ); - WRITE_BYTE( node->getPrereqTechID1() ); - WRITE_BYTE( node->getPrereqTechID2() ); - WRITE_SHORT( node->getCost() ); - WRITE_SHORT( node->getBuildTime() ); - int flags = 0; - if( node->getAllowMultiples() ) { flags |= 0x01; } - if( node->getIsResearchable() ) { flags |= 0x02; } - if( node->getIsResearched() ) { flags |= 0x04; } - WRITE_BYTE( flags ); - MESSAGE_END(); + WRITE_BYTE(tech_slots.mTechSlots[counter]); } + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetTechSlots( void* const buffer, const int size, AvHTechSlots& tech_slots ) +void NetMsg_SetTopDown(void* const buffer, const int size, bool& is_menu_tech, bool& is_top_down, float* position, int& tech_slots) +{ + BEGIN_READ(buffer, size); + is_menu_tech = (READ_BYTE() != 0); + if (is_menu_tech) { - BEGIN_READ( buffer, size ); - tech_slots.mUser3 = (AvHUser3)READ_BYTE(); - for( int counter = 0; counter < kNumTechSlots; counter++ ) - { tech_slots.mTechSlots[counter] = (AvHMessageID)READ_BYTE(); } - END_READ(); + tech_slots = READ_LONG(); } + else + { + is_top_down = (READ_BYTE() != 0); + position[0] = READ_COORD(); + position[1] = READ_COORD(); + position[2] = READ_COORD(); + } + END_READ(); +} #else - void NetMsg_SetTechSlots( entvars_t* pev, const AvHTechSlots& tech_slots ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSetTechSlots, NULL, pev ); - WRITE_BYTE( tech_slots.mUser3 ); - for( int counter = 0; counter < kNumTechSlots; counter++ ) - { WRITE_BYTE( tech_slots.mTechSlots[counter] ); } - MESSAGE_END(); - } +void NetMsg_SetTopDown_Position(entvars_t* const pev, const bool is_top_down, const float* const position) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetTopDown, NULL, pev); + WRITE_BYTE(0); + WRITE_BYTE(is_top_down ? 1 : 0); + WRITE_COORD(position[0]); + WRITE_COORD(position[1]); + WRITE_COORD(position[2]); + MESSAGE_END(); +} + +void NetMsg_SetTopDown_TechSlots(entvars_t* const pev, const int tech_slots) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetTopDown, NULL, pev); + WRITE_BYTE(1); + WRITE_LONG(tech_slots); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetTopDown( void* const buffer, const int size, bool& is_menu_tech, bool& is_top_down, float* position, int& tech_slots ) +void NetMsg_SetupMap(void* const buffer, const int size, bool& is_location, string& name, float* min_extents, float* max_extents, bool& draw_background) +{ + BEGIN_READ(buffer, size); + is_location = (READ_BYTE() != 0); + name = READ_STRING(); + if (is_location) { - BEGIN_READ( buffer, size ); - is_menu_tech = (READ_BYTE() != 0); - if( is_menu_tech ) - { tech_slots = READ_LONG(); } - else - { - is_top_down = (READ_BYTE() != 0); - position[0] = READ_COORD(); - position[1] = READ_COORD(); - position[2] = READ_COORD(); - } - END_READ(); + max_extents[0] = READ_COORD(); + max_extents[1] = READ_COORD(); + min_extents[0] = READ_COORD(); + min_extents[1] = READ_COORD(); } + else + { + min_extents[2] = READ_COORD(); + max_extents[2] = READ_COORD(); + min_extents[0] = READ_COORD(); + min_extents[1] = READ_COORD(); + max_extents[0] = READ_COORD(); + max_extents[1] = READ_COORD(); + draw_background = (READ_BYTE() != 0); + } +} #else - void NetMsg_SetTopDown_Position( entvars_t* const pev, const bool is_top_down, const float* const position ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSetTopDown, NULL, pev ); - WRITE_BYTE( 0 ); - WRITE_BYTE( is_top_down ? 1 : 0 ); - WRITE_COORD( position[0] ); - WRITE_COORD( position[1] ); - WRITE_COORD( position[2] ); - MESSAGE_END(); - } +void NetMsg_SetupMap_Extents(entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents, const bool draw_background) +{ + if (pev) + MESSAGE_BEGIN(MSG_ONE, g_msgSetupMap, NULL, pev); + else + MESSAGE_BEGIN(MSG_SPEC, g_msgSetupMap); + WRITE_BYTE(0); + WRITE_STRING(name.c_str()); + WRITE_COORD(min_extents[2]); + WRITE_COORD(max_extents[2]); + WRITE_COORD(min_extents[0]); + WRITE_COORD(min_extents[1]); + WRITE_COORD(max_extents[0]); + WRITE_COORD(max_extents[1]); + WRITE_BYTE(draw_background ? 1 : 0); + MESSAGE_END(); +} - void NetMsg_SetTopDown_TechSlots( entvars_t* const pev, const int tech_slots ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSetTopDown, NULL, pev ); - WRITE_BYTE( 1 ); - WRITE_LONG( tech_slots ); - MESSAGE_END(); - } +void NetMsg_SetupMap_Location(entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgSetupMap, NULL, pev); + WRITE_BYTE(1); + WRITE_STRING(name.c_str()); + WRITE_COORD(max_extents[0]); + WRITE_COORD(max_extents[1]); + WRITE_COORD(min_extents[0]); + WRITE_COORD(min_extents[1]); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER - void NetMsg_SetupMap( void* const buffer, const int size, bool& is_location, string& name, float* min_extents, float* max_extents, bool& draw_background ) - { - BEGIN_READ( buffer, size ); - is_location = (READ_BYTE() != 0); - name = READ_STRING(); - if( is_location ) - { - max_extents[0] = READ_COORD(); - max_extents[1] = READ_COORD(); - min_extents[0] = READ_COORD(); - min_extents[1] = READ_COORD(); - } - else - { - min_extents[2] = READ_COORD(); - max_extents[2] = READ_COORD(); - min_extents[0] = READ_COORD(); - min_extents[1] = READ_COORD(); - max_extents[0] = READ_COORD(); - max_extents[1] = READ_COORD(); - draw_background = (READ_BYTE() != 0); - } - } +void NetMsg_UpdateCountdown(void* const buffer, const int size, int& countdown) +{ + BEGIN_READ(buffer, size); + countdown = READ_BYTE(); + END_READ(); +} #else - void NetMsg_SetupMap_Extents( entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents, const bool draw_background ) - { - if ( pev) - MESSAGE_BEGIN( MSG_ONE, g_msgSetupMap, NULL, pev ); - else - MESSAGE_BEGIN( MSG_SPEC, g_msgSetupMap); - WRITE_BYTE( 0 ); - WRITE_STRING( name.c_str() ); - WRITE_COORD( min_extents[2] ); - WRITE_COORD( max_extents[2] ); - WRITE_COORD( min_extents[0] ); - WRITE_COORD( min_extents[1] ); - WRITE_COORD( max_extents[0] ); - WRITE_COORD( max_extents[1] ); - WRITE_BYTE( draw_background ? 1 : 0 ); - MESSAGE_END(); - } - - void NetMsg_SetupMap_Location( entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents ) - { - MESSAGE_BEGIN( MSG_ONE, g_msgSetupMap, NULL, pev ); - WRITE_BYTE( 1 ); - WRITE_STRING( name.c_str() ); - WRITE_COORD( max_extents[0] ); - WRITE_COORD( max_extents[1] ); - WRITE_COORD( min_extents[0] ); - WRITE_COORD( min_extents[1] ); - MESSAGE_END(); - } -#endif - -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -#ifndef AVH_SERVER - void NetMsg_UpdateCountdown( void* const buffer, const int size, int& countdown ) - { - BEGIN_READ( buffer, size ); - countdown = READ_BYTE(); - END_READ(); - } -#else - void NetMsg_UpdateCountdown( const int countdown ) - { - MESSAGE_BEGIN( MSG_ALL, g_msgUpdateCountdown ); - WRITE_BYTE( countdown ); - MESSAGE_END(); - } +void NetMsg_UpdateCountdown(const int countdown) +{ + MESSAGE_BEGIN(MSG_ALL, g_msgUpdateCountdown); + WRITE_BYTE(countdown); + MESSAGE_END(); +} #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -2016,10 +2036,10 @@ const int kStatusMask = 0x3F; const int kNumTeamBits = 2; const int kTeamMask = 0x03; const int kNumPositionCoordinateBits = 12; -const int kPositionCoordinateMask = 0xFFF; +const int kPositionCoordinateMask = 0xFFF; const int kPositionCoordinateOffset = 4096; const float kPositionCoordinateScale = 0.5f; -const int kNumPositionBits = kNumPositionCoordinateBits*2; +const int kNumPositionBits = kNumPositionCoordinateBits * 2; const int kNumSquadBits = 3; const int kSquadMask = 0x07; @@ -2031,226 +2051,226 @@ const int kNumIndexBits = 14; const int kIndexMask = 0x3FFF; const int kNumFlagBits = 3; const int kFlagMask = 0x07; -const int kEntHierFlagPlayer = 0x01; -const int kEntHierFlagDeletion = 0x02; +const int kEntHierFlagPlayer = 0x01; +const int kEntHierFlagDeletion = 0x02; const int kEntHierFlagUnderAttack = 0x04; #ifndef AVH_SERVER - //TODO : replace OldItems with vector - void ReadEntHier( MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data ); - float UnpackageCoord( const int packaged_coord ); - void NetMsg_DelEntityHierarchy(void* const buffer, const int size ) { - BEGIN_READ( buffer, size ); - END_READ(); - } - void NetMsg_UpdateEntityHierarchy( void* const buffer, const int size, MapEntityMap& NewItems, EntityListType& OldItems ) +//TODO : replace OldItems with vector +void ReadEntHier(MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data); +float UnpackageCoord(const int packaged_coord); +void NetMsg_DelEntityHierarchy(void* const buffer, const int size) { + BEGIN_READ(buffer, size); + END_READ(); +} +void NetMsg_UpdateEntityHierarchy(void* const buffer, const int size, MapEntityMap& NewItems, EntityListType& OldItems) +{ + NewItems.clear(); + OldItems.clear(); + int amnt_read = 0; + int short_data, long_data = 0; + BEGIN_READ(buffer, size); + while (amnt_read < size) { - NewItems.clear(); - OldItems.clear(); - int amnt_read = 0; - int short_data, long_data = 0; - BEGIN_READ( buffer, size ); - while( amnt_read < size ) - { - short_data = READ_SHORT(); - amnt_read += 2; - if( (short_data & kEntHierFlagDeletion) == 0 ) - { - long_data = READ_LONG(); - amnt_read += 4; - } - ReadEntHier( NewItems, OldItems, short_data, long_data ); - } - END_READ(); + short_data = READ_SHORT(); + amnt_read += 2; + if ((short_data & kEntHierFlagDeletion) == 0) + { + long_data = READ_LONG(); + amnt_read += 4; + } + ReadEntHier(NewItems, OldItems, short_data, long_data); } + END_READ(); +} - void ReadEntHier( MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data ) +void ReadEntHier(MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data) +{ + int flags = short_data & kFlagMask; + short_data >>= kNumFlagBits; + + if ((flags & kEntHierFlagDeletion) == kEntHierFlagDeletion) // Deletion (player or otherwise) { - int flags = short_data & kFlagMask; - short_data >>= kNumFlagBits; - - if( (flags & kEntHierFlagDeletion) == kEntHierFlagDeletion ) // Deletion (player or otherwise) - { - OldItems.push_back( short_data & kIndexMask ); - return; - } - - MapEntity ent; - int index = 0; - - ent.mUnderAttack = ((flags & kEntHierFlagUnderAttack) == kEntHierFlagUnderAttack ); - ent.mUser3 = (AvHUser3)(long_data & kStatusMask); - long_data >>= kNumStatusBits; - ent.mTeam = (AvHTeamNumber)(long_data & kTeamMask); - long_data >>= kNumTeamBits; - ent.mY = UnpackageCoord(long_data & kPositionCoordinateMask); - long_data >>= kNumPositionCoordinateBits; - ent.mX = UnpackageCoord(long_data & kPositionCoordinateMask); - - - - if( (flags & kEntHierFlagPlayer) == kEntHierFlagPlayer ) // Player added/changed - { - index = short_data & kPlayerIndexMask; - short_data >>= kNumPlayerIndexBits; - ent.mAngle = (short_data & kAngleMask) * 22.5f; - short_data >>= kNumAngleBits; - ent.mSquadNumber = short_data & kSquadMask; - } - else // Other item added/changed - { - index = short_data & kIndexMask; - short_data >>= kNumIndexBits; - ent.mSquadNumber = 0; - ent.mAngle = 0; - } - - NewItems.insert( MapEntityMap::value_type( index, ent ) ); + OldItems.push_back(short_data & kIndexMask); + return; } - float UnpackageCoord( const int packaged_coord ) + MapEntity ent; + int index = 0; + + ent.mUnderAttack = ((flags & kEntHierFlagUnderAttack) == kEntHierFlagUnderAttack); + ent.mUser3 = (AvHUser3)(long_data & kStatusMask); + long_data >>= kNumStatusBits; + ent.mTeam = (AvHTeamNumber)(long_data & kTeamMask); + long_data >>= kNumTeamBits; + ent.mY = UnpackageCoord(long_data & kPositionCoordinateMask); + long_data >>= kNumPositionCoordinateBits; + ent.mX = UnpackageCoord(long_data & kPositionCoordinateMask); + + + + if ((flags & kEntHierFlagPlayer) == kEntHierFlagPlayer) // Player added/changed { - float returnVal = packaged_coord; - returnVal /= kPositionCoordinateScale; - returnVal -= kPositionCoordinateOffset; - return returnVal; + index = short_data & kPlayerIndexMask; + short_data >>= kNumPlayerIndexBits; + ent.mAngle = (short_data & kAngleMask) * 22.5f; + short_data >>= kNumAngleBits; + ent.mSquadNumber = short_data & kSquadMask; } + else // Other item added/changed + { + index = short_data & kIndexMask; + short_data >>= kNumIndexBits; + ent.mSquadNumber = 0; + ent.mAngle = 0; + } + + NewItems.insert(MapEntityMap::value_type(index, ent)); +} + +float UnpackageCoord(const int packaged_coord) +{ + float returnVal = packaged_coord; + returnVal /= kPositionCoordinateScale; + returnVal -= kPositionCoordinateOffset; + return returnVal; +} #else - void WriteEntHier( const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data ); - int PackageCoord( const float coord ); - void NetMsg_DelEntityHierarchy( entvars_t* const pev ) - { - if ( pev == NULL ) { - MESSAGE_BEGIN( MSG_SPEC, g_msgDelEntityHierarchy); - } - else { - MESSAGE_BEGIN( MSG_ONE, g_msgDelEntityHierarchy, NULL, pev ); - } - MESSAGE_END(); +void WriteEntHier(const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data); +int PackageCoord(const float coord); +void NetMsg_DelEntityHierarchy(entvars_t* const pev) +{ + if (pev == NULL) { + MESSAGE_BEGIN(MSG_SPEC, g_msgDelEntityHierarchy); } + else { + MESSAGE_BEGIN(MSG_ONE, g_msgDelEntityHierarchy, NULL, pev); + } + MESSAGE_END(); +} - void NetMsg_UpdateEntityHierarchy( entvars_t* const pev, const MapEntityMap& NewItems, const EntityListType& OldItems, bool specMsg ) +void NetMsg_UpdateEntityHierarchy(entvars_t* const pev, const MapEntityMap& NewItems, const EntityListType& OldItems, bool specMsg) +{ + const int kMaxUpdatesPerPacket = 30; + if (NewItems.empty() && OldItems.empty()) { return; } //nothing to send! + + MapEntityMap::const_iterator new_current, new_end = NewItems.end(); + MapEntity temp; + EntityListType::const_iterator old_current, old_end = OldItems.end(); + int short_data, long_data, count = 1; + if (specMsg) { + MESSAGE_BEGIN(MSG_SPEC, g_msgUpdateEntityHierarchy); + } + else { + MESSAGE_BEGIN(MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev); + } + for (new_current = NewItems.begin(); new_current != new_end; ++new_current, ++count) { - const int kMaxUpdatesPerPacket = 30; - if( NewItems.empty() && OldItems.empty() ) { return; } //nothing to send! - - MapEntityMap::const_iterator new_current, new_end = NewItems.end(); - MapEntity temp; - EntityListType::const_iterator old_current, old_end = OldItems.end(); - int short_data, long_data, count = 1; - if ( specMsg ) { - MESSAGE_BEGIN( MSG_SPEC, g_msgUpdateEntityHierarchy); - } - else { - MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev ); - } - for( new_current = NewItems.begin(); new_current != new_end; ++new_current, ++count ) + if (count % kMaxUpdatesPerPacket == 0) { - if( count % kMaxUpdatesPerPacket == 0 ) - { - MESSAGE_END(); - if ( specMsg ) { - MESSAGE_BEGIN( MSG_SPEC, g_msgUpdateEntityHierarchy); - } - else - MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev ); + MESSAGE_END(); + if (specMsg) { + MESSAGE_BEGIN(MSG_SPEC, g_msgUpdateEntityHierarchy); } - WriteEntHier( new_current->first, new_current->second, false, short_data, long_data ); - WRITE_SHORT(short_data); - WRITE_LONG(long_data); + else + MESSAGE_BEGIN(MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev); } - for( old_current = OldItems.begin(); old_current != old_end; ++old_current, ++count ) - { - if( count % kMaxUpdatesPerPacket == 0 ) - { - MESSAGE_END(); - if ( specMsg ) { - MESSAGE_BEGIN( MSG_SPEC, g_msgUpdateEntityHierarchy); - } - else - MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev ); - } - WriteEntHier( *old_current, temp, true, short_data, long_data ); - WRITE_SHORT(short_data); - } - MESSAGE_END(); + WriteEntHier(new_current->first, new_current->second, false, short_data, long_data); + WRITE_SHORT(short_data); + WRITE_LONG(long_data); } - - void WriteEntHier( const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data ) + for (old_current = OldItems.begin(); old_current != old_end; ++old_current, ++count) { - if( delete_flag ) + if (count % kMaxUpdatesPerPacket == 0) { - ASSERT( (index & ~kIndexMask) == 0 ); - short_data = index; - short_data <<= kNumFlagBits; - ASSERT( (short_data & kFlagMask) == 0 ); - short_data |= kEntHierFlagDeletion; - return; - } - - long_data = PackageCoord(ent.mX); - long_data <<= kNumPositionCoordinateBits; - ASSERT((long_data & kPositionCoordinateMask) == 0); - long_data |= PackageCoord(ent.mY); - long_data <<= kNumTeamBits; - ASSERT((long_data & kTeamMask) == 0); - ASSERT((ent.mTeam & ~kTeamMask) == 0); - long_data |= ent.mTeam & kTeamMask; - long_data <<= kNumStatusBits; - ASSERT((long_data & kStatusMask) == 0); - ASSERT((ent.mUser3 & ~kStatusMask) == 0); - long_data |= ent.mUser3 & kStatusMask; - - - switch( ent.mUser3 ) - { - case AVH_USER3_MARINE_PLAYER: case AVH_USER3_COMMANDER_PLAYER: - case AVH_USER3_ALIEN_PLAYER1: case AVH_USER3_ALIEN_PLAYER2: - case AVH_USER3_ALIEN_PLAYER3: case AVH_USER3_ALIEN_PLAYER4: - case AVH_USER3_ALIEN_PLAYER5: case AVH_USER3_ALIEN_EMBRYO: - case AVH_USER3_HEAVY: - { - ASSERT( (ent.mSquadNumber & ~kSquadMask) == 0 ); - short_data = ent.mSquadNumber; - short_data <<= kNumAngleBits; - int angle = WrapFloat(ent.mAngle,0,360); - angle /= 22.5f; - ASSERT( (short_data & kAngleMask) == 0); - ASSERT( (angle & ~kAngleMask) == 0); - short_data |= angle & kAngleMask; - short_data <<= kNumPlayerIndexBits; - ASSERT( ( short_data & kPlayerIndexMask ) == 0 ); - ASSERT( ( index & ~kPlayerIndexMask ) == 0 ); - short_data |= index & kIndexMask; - short_data <<= kNumFlagBits; - ASSERT( ( short_data & kFlagMask ) == 0 ); - short_data |= kEntHierFlagPlayer; - if ( ent.mUnderAttack ) short_data |= kEntHierFlagUnderAttack; - break; - } - default: - ASSERT( ( index & ~kIndexMask ) == 0 ); - short_data = index & kIndexMask; - short_data <<= kNumFlagBits; - ASSERT( (short_data & kFlagMask) == 0 ); - if ( ent.mUnderAttack ) { - short_data |= kEntHierFlagUnderAttack; + MESSAGE_END(); + if (specMsg) { + MESSAGE_BEGIN(MSG_SPEC, g_msgUpdateEntityHierarchy); } + else + MESSAGE_BEGIN(MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev); } + WriteEntHier(*old_current, temp, true, short_data, long_data); + WRITE_SHORT(short_data); + } + MESSAGE_END(); +} + +void WriteEntHier(const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data) +{ + if (delete_flag) + { + ASSERT((index & ~kIndexMask) == 0); + short_data = index; + short_data <<= kNumFlagBits; + ASSERT((short_data & kFlagMask) == 0); + short_data |= kEntHierFlagDeletion; + return; } - int PackageCoord( const float coord ) + long_data = PackageCoord(ent.mX); + long_data <<= kNumPositionCoordinateBits; + ASSERT((long_data & kPositionCoordinateMask) == 0); + long_data |= PackageCoord(ent.mY); + long_data <<= kNumTeamBits; + ASSERT((long_data & kTeamMask) == 0); + ASSERT((ent.mTeam & ~kTeamMask) == 0); + long_data |= ent.mTeam & kTeamMask; + long_data <<= kNumStatusBits; + ASSERT((long_data & kStatusMask) == 0); + ASSERT((ent.mUser3 & ~kStatusMask) == 0); + long_data |= ent.mUser3 & kStatusMask; + + + switch (ent.mUser3) { - float adjustedCoord = coord; - adjustedCoord += kPositionCoordinateOffset; - adjustedCoord *= kPositionCoordinateScale; - int returnVal = adjustedCoord; - ASSERT( (returnVal & ~kPositionCoordinateMask) == 0); - returnVal &= kPositionCoordinateMask; - return returnVal; + case AVH_USER3_MARINE_PLAYER: case AVH_USER3_COMMANDER_PLAYER: + case AVH_USER3_ALIEN_PLAYER1: case AVH_USER3_ALIEN_PLAYER2: + case AVH_USER3_ALIEN_PLAYER3: case AVH_USER3_ALIEN_PLAYER4: + case AVH_USER3_ALIEN_PLAYER5: case AVH_USER3_ALIEN_EMBRYO: + case AVH_USER3_HEAVY: + { + ASSERT((ent.mSquadNumber & ~kSquadMask) == 0); + short_data = ent.mSquadNumber; + short_data <<= kNumAngleBits; + int angle = WrapFloat(ent.mAngle, 0, 360); + angle /= 22.5f; + ASSERT((short_data & kAngleMask) == 0); + ASSERT((angle & ~kAngleMask) == 0); + short_data |= angle & kAngleMask; + short_data <<= kNumPlayerIndexBits; + ASSERT((short_data & kPlayerIndexMask) == 0); + ASSERT((index & ~kPlayerIndexMask) == 0); + short_data |= index & kIndexMask; + short_data <<= kNumFlagBits; + ASSERT((short_data & kFlagMask) == 0); + short_data |= kEntHierFlagPlayer; + if (ent.mUnderAttack) short_data |= kEntHierFlagUnderAttack; + break; } + default: + ASSERT((index & ~kIndexMask) == 0); + short_data = index & kIndexMask; + short_data <<= kNumFlagBits; + ASSERT((short_data & kFlagMask) == 0); + if (ent.mUnderAttack) { + short_data |= kEntHierFlagUnderAttack; + } + } +} + +int PackageCoord(const float coord) +{ + float adjustedCoord = coord; + adjustedCoord += kPositionCoordinateOffset; + adjustedCoord *= kPositionCoordinateScale; + int returnVal = adjustedCoord; + ASSERT((returnVal & ~kPositionCoordinateMask) == 0); + returnVal &= kPositionCoordinateMask; + return returnVal; +} #endif @@ -2258,22 +2278,22 @@ const int kEntHierFlagUnderAttack = 0x04; // : 0000971 #ifndef AVH_SERVER - void NetMsg_IssueOrder( void* const buffer, const int size, int& ordertype, int& ordersource, int& ordertarget ) - { - BEGIN_READ( buffer, size ); - ordertype = READ_BYTE(); - ordersource = READ_LONG(); - ordertarget = READ_LONG(); - END_READ(); - } +void NetMsg_IssueOrder(void* const buffer, const int size, int& ordertype, int& ordersource, int& ordertarget) +{ + BEGIN_READ(buffer, size); + ordertype = READ_BYTE(); + ordersource = READ_LONG(); + ordertarget = READ_LONG(); + END_READ(); +} #else - void NetMsg_IssueOrder( entvars_t* const pev, const int ordertype, const int ordersource, const int ordertarget) - { - MESSAGE_BEGIN( MSG_ONE, g_msgIssueOrder, NULL, pev ); - WRITE_BYTE( ordertype ); - WRITE_LONG( ordersource ); - WRITE_LONG( ordertarget ); - MESSAGE_END(); - } +void NetMsg_IssueOrder(entvars_t* const pev, const int ordertype, const int ordersource, const int ordertarget) +{ + MESSAGE_BEGIN(MSG_ONE, g_msgIssueOrder, NULL, pev); + WRITE_BYTE(ordertype); + WRITE_LONG(ordersource); + WRITE_LONG(ordertarget); + MESSAGE_END(); +} #endif -// : +// : \ No newline at end of file diff --git a/main/source/mod/AvHOverviewMap.cpp b/main/source/mod/AvHOverviewMap.cpp index 5933a066..29e242a4 100644 --- a/main/source/mod/AvHOverviewMap.cpp +++ b/main/source/mod/AvHOverviewMap.cpp @@ -253,7 +253,9 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR } else if (entity.mTeam == mTeam && !isStructure) { - thePlayerId = entity.mPlayerSlot; + + cl_entity_s* theEntity = gEngfuncs.GetEntityByIndex(entity.mEntityNumber); + thePlayerId = theEntity->curstate.number; string test = to_string(entity.mPlayerSlot) + '\n'; //ConsolePrint(test.c_str()); if (gHUD.GetServerVariableFloat(kvTournamentMode)) { @@ -355,7 +357,7 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR }*/ } else { - if (entity.mTeam == TEAM_ONE) { + /* if (entity.mTeam == TEAM_ONE) { outR = 0.33; outG = 0.95; outB = 1.0; @@ -386,17 +388,51 @@ void AvHOverviewMap::GetColorForEntity(const DrawableEntity& entity, float& outR outR = 0.0; outG = 0.0; outB = 0.0; - } + }*/ if (isStructure) { + cl_entity_s* theStructEntity = gEngfuncs.GetEntityByIndex(entity.mEntityNumber); + int health = theStructEntity->curstate.health; + int solid = theStructEntity->curstate.solid; + int f1 = theStructEntity->curstate.fuser1; + int f2 = theStructEntity->curstate.fuser2; + int f3 = theStructEntity->curstate.fuser3; + int f4 = theStructEntity->curstate.fuser4; + ConsolePrint("--------------------------------\n"); + ConsolePrint(("ENTITY ID : " + to_string(entity.mEntityNumber)).c_str()); + ConsolePrint("--------------------------------\n"); + ConsolePrint(("health " +to_string(health)+"\n").c_str()); + ConsolePrint(("solid " + to_string(solid) + "\n").c_str()); + ConsolePrint(("f1 " + to_string(f1) + "\n").c_str()); + ConsolePrint(("f2 " + to_string(f2) + "\n").c_str()); + ConsolePrint(("f3 " + to_string(f4) + "\n").c_str()); + ConsolePrint(("f4 " + to_string(f4) + "\n").c_str()); + ConsolePrint("--------------------------------\n"); + + if (entity.mTeam == TEAM_ONE) { - outR = 0.43; - outG = 0.70; - outB = 1.0; + if (f1 == 1000) { + outR = 0.43; //110 + outG = 0.70; //180 + outB = 1.0; //255 + } + else { + outR = 200.0/255.0; //110 + outG = 200.0/255.0; //180 + outB = 255; //255 + } } else if (entity.mTeam == TEAM_TWO) { - outR = 0.88; - outG = 0.45; - outB = 0.00; + if (f1 == 1000) { + outR = 0.88; + outG = 0.45; + outB = 0.00; + } + else { + outR = 255.0 / 255.0; //110 + outG = 200.0 / 255.0; //180 + outB = 200.0; //255 + } + } } } diff --git a/main/source/mod/AvHPlayer.cpp b/main/source/mod/AvHPlayer.cpp index 458e31e8..3c4aca5d 100644 --- a/main/source/mod/AvHPlayer.cpp +++ b/main/source/mod/AvHPlayer.cpp @@ -269,7 +269,7 @@ extern int gNumFullPackCalls; extern int gWeaponAnimationEventID; extern int gMetabolizeSuccessEventID; extern int gPhaseInEventID; - +extern bool mIsReady; // for tournamentmode, if player is ready // Yucky globals extern AvHParticleTemplateListServer gParticleTemplateList; extern AvHSoundListManager gSoundListManager; @@ -298,6 +298,14 @@ AvHPlayer::AvHPlayer() this->InitBalanceVariables(); } +void AvHPlayer::setReady(bool ready) { + mIsReady = ready; +} + +bool AvHPlayer::getReadyStatus() { + return mIsReady; +} + void AvHPlayer::AddDebugEnemyBlip(float inX, float inY, float inZ) { this->mEnemyBlips.AddBlip(inX, inY, inZ); diff --git a/main/source/mod/AvHPlayer.h b/main/source/mod/AvHPlayer.h index 505b4a52..2a08d67b 100644 --- a/main/source/mod/AvHPlayer.h +++ b/main/source/mod/AvHPlayer.h @@ -603,6 +603,9 @@ private: void balanceValueRemoved(const string& name, const int old_value) const; void balanceValueRemoved(const string& name, const string& old_value) const; + void setReady(bool ready); + bool getReadyStatus(); + float mResources; bool mFirstUpdate; diff --git a/main/source/mod/NetworkMeter.cpp b/main/source/mod/NetworkMeter.cpp index 4c78df62..9cad6c04 100644 --- a/main/source/mod/NetworkMeter.cpp +++ b/main/source/mod/NetworkMeter.cpp @@ -52,10 +52,12 @@ void NetworkMeterMessageBegin(int msg_dest, int msg_type, const float* pOrigin, if(ns_cvar_float(&avh_networkdebug) > 0) networkDebug=true; #endif + networkDebug = true; if(networkDebug) { char theDebugString[512]; sprintf(theDebugString, "MessageBegin(%d, %d...)\n", msg_dest, msg_type); + UTIL_LogPrintf(theDebugString, "MessageBegin(%d, %d...)\n", msg_dest, msg_type); ALERT(at_logged, theDebugString); }