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Mantis: 1041
o Players can now join teams properly before latejointime has expired Added back in steamid based authids so the server player detail lookups work correctly without nexus. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@137 67975925-1194-0748-b3d5-c16f83f1a3a1
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1 changed files with 30 additions and 2 deletions
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@ -2480,13 +2480,41 @@ void AvHTeam::UpdateResources()
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this->mLastResourceUpdateTime = theCurrentTime;
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}
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}
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// puzl: 1041
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// o Added back in steamid based authids
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#ifdef AVH_PLAYTEST_BUILD
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// Function that is backwards-compatible with WON ids
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string AvHSUGetPlayerAuthIDString(edict_t* inPlayer)
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{
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const char* kSteamIDInvalidID = "-1";
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string thePlayerAuthID;
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// Try to get SteamID
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const char* theSteamID = g_engfuncs.pfnGetPlayerAuthId(inPlayer);
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if(strcmp(theSteamID, kSteamIDInvalidID))
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{
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thePlayerAuthID = theSteamID;
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}
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// If that fails, get WonID and put it into a string
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else
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{
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int theWonID = g_engfuncs.pfnGetPlayerWONId(inPlayer);
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thePlayerAuthID = MakeStringFromInt(theWonID);
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}
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return thePlayerAuthID;
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}
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#endif
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AvHServerPlayerData* AvHTeam::GetServerPlayerData(edict_t* inEdict)
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{
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#ifdef AVH_PLAYTEST_BUILD
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string theNetworkID = AvHSUGetPlayerAuthIDString(inEdict);
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#else
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string theNetworkID = AvHNexus::getNetworkID(inEdict);
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#endif
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return &this->mServerPlayerData[theNetworkID];
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}
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// :puzl
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void AvHTeam::UpdateServerPlayerData()
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{
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const float kServerPlayerDataUpdateInterval = 1.0f;
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