mirror of
https://github.com/ENSL/NS.git
synced 2025-02-01 05:30:54 +00:00
remove debug code that was left in
This commit is contained in:
parent
aa3ddd6017
commit
b53db7408f
2 changed files with 0 additions and 2 deletions
|
@ -328,7 +328,6 @@ int CHudCrosshairs::Draw(float time)
|
||||||
circle_points = HudGL::compute_circle(radius, thickness);
|
circle_points = HudGL::compute_circle(radius, thickness);
|
||||||
old_circle_radius = radius;
|
old_circle_radius = radius;
|
||||||
old_circle_thickness = thickness;
|
old_circle_thickness = thickness;
|
||||||
gEngfuncs.Con_Printf("radius:%f thickness:%f\n", radius, thickness);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gl.circle(center, circle_points);
|
gl.circle(center, circle_points);
|
||||||
|
|
|
@ -3626,7 +3626,6 @@ void EV_WeaponAnimation(struct event_args_s* inArgs)
|
||||||
{
|
{
|
||||||
int theAnimation = max(inArgs->iparam2, 0);
|
int theAnimation = max(inArgs->iparam2, 0);
|
||||||
// 2024 - Set this here to be checked in weapons think later to force animations if needed since event playback doesn't always work.
|
// 2024 - Set this here to be checked in weapons think later to force animations if needed since event playback doesn't always work.
|
||||||
gEngfuncs.Con_Printf("setanim %d\n", theAnimation);
|
|
||||||
HUD_SetWeaponAnim(theAnimation);
|
HUD_SetWeaponAnim(theAnimation);
|
||||||
gEngfuncs.pEventAPI->EV_WeaponAnimation(theAnimation, 2);
|
gEngfuncs.pEventAPI->EV_WeaponAnimation(theAnimation, 2);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue