remove debug code that was left in

This commit is contained in:
pierow 2024-04-29 20:23:46 -04:00
parent aa3ddd6017
commit b53db7408f
2 changed files with 0 additions and 2 deletions

View file

@ -328,7 +328,6 @@ int CHudCrosshairs::Draw(float time)
circle_points = HudGL::compute_circle(radius, thickness);
old_circle_radius = radius;
old_circle_thickness = thickness;
gEngfuncs.Con_Printf("radius:%f thickness:%f\n", radius, thickness);
}
gl.circle(center, circle_points);

View file

@ -3626,7 +3626,6 @@ void EV_WeaponAnimation(struct event_args_s* inArgs)
{
int theAnimation = max(inArgs->iparam2, 0);
// 2024 - Set this here to be checked in weapons think later to force animations if needed since event playback doesn't always work.
gEngfuncs.Con_Printf("setanim %d\n", theAnimation);
HUD_SetWeaponAnim(theAnimation);
gEngfuncs.pEventAPI->EV_WeaponAnimation(theAnimation, 2);
}