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remove debug code that was left in
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2 changed files with 0 additions and 2 deletions
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@ -328,7 +328,6 @@ int CHudCrosshairs::Draw(float time)
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circle_points = HudGL::compute_circle(radius, thickness);
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old_circle_radius = radius;
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old_circle_thickness = thickness;
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gEngfuncs.Con_Printf("radius:%f thickness:%f\n", radius, thickness);
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}
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gl.circle(center, circle_points);
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@ -3626,7 +3626,6 @@ void EV_WeaponAnimation(struct event_args_s* inArgs)
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{
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int theAnimation = max(inArgs->iparam2, 0);
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// 2024 - Set this here to be checked in weapons think later to force animations if needed since event playback doesn't always work.
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gEngfuncs.Con_Printf("setanim %d\n", theAnimation);
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HUD_SetWeaponAnim(theAnimation);
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gEngfuncs.pEventAPI->EV_WeaponAnimation(theAnimation, 2);
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}
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