o Added new message SetUpgrades sent when the enthier is process

o Display multiple chamber icons to represent the level of available upgrade.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@398 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2006-04-18 00:24:46 +00:00
parent efca6a6db4
commit b1cc0c7f41
6 changed files with 117 additions and 12 deletions

View file

@ -129,12 +129,15 @@ int GetHotkeyGroupContainingPlayer(AvHPlayer* player)
return -1;
}
static int numMovement=0;
static int numSensory=0;
static int numDefence=0;
void AvHEntityHierarchy::BuildFromTeam(const AvHTeam* inTeam, BaseEntityListType& inBaseEntityList)
{
this->Clear();
int mc=0, sc=0, dc=0;
if (inTeam->GetTeamType() == AVH_CLASS_TYPE_MARINE ||
inTeam->GetTeamType() == AVH_CLASS_TYPE_ALIEN)
@ -157,7 +160,24 @@ void AvHEntityHierarchy::BuildFromTeam(const AvHTeam* inTeam, BaseEntityListType
// Don't send ammo, health, weapons, or scans
bool theIsTransient = ((AvHUser3)(theBaseEntity->pev->iuser3) == AVH_USER3_MARINEITEM) || (theBaseEntity->pev->classname == MAKE_STRING(kwsScan));
MapEntity mapEntity;
if ( inTeam->GetTeamType() == AVH_CLASS_TYPE_ALIEN && theBaseEntity->pev->team == (int)(inTeam->GetTeamNumber()) ) {
AvHBuildable *theBuildable=dynamic_cast<AvHBuildable *>(theBaseEntity);
if ( theBuildable && theBuildable->GetHasBeenBuilt() ) {
if ( theBaseEntity->pev->iuser3 == AVH_USER3_MOVEMENT_CHAMBER ) {
mc++;
}
if ( theBaseEntity->pev->iuser3 == AVH_USER3_SENSORY_CHAMBER ) {
sc++;
}
if ( theBaseEntity->pev->iuser3 == AVH_USER3_DEFENSE_CHAMBER ) {
dc++;
}
}
}
MapEntity mapEntity;
mapEntity.mX = theBaseEntity->pev->origin.x;
mapEntity.mY = theBaseEntity->pev->origin.y;
@ -195,7 +215,6 @@ void AvHEntityHierarchy::BuildFromTeam(const AvHTeam* inTeam, BaseEntityListType
}
else if ((theEntityIsVisible || theEntityIsDetected) && !(theBaseEntity->pev->effects & EF_NODRAW) && !theIsTransient)
{
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(theBaseEntity);
if (thePlayer)
@ -245,8 +264,25 @@ void AvHEntityHierarchy::BuildFromTeam(const AvHTeam* inTeam, BaseEntityListType
mEntityList[theEntityIndex] = mapEntity;
}
}
if ( inTeam->GetTeamType() == AVH_CLASS_TYPE_ALIEN ) {
sc=min(3, sc);
dc=min(3,dc);
mc=min(3,mc);
if ( numSensory != sc || numDefence != dc || numMovement != mc ) {
numSensory=sc;
numDefence=dc;
numMovement=mc;
int mask=0;
mask |= ( numSensory & 0x3 );
mask <<= 2;
mask |= ( numDefence & 0x3 );
mask <<= 2;
mask |= ( numMovement & 0x3 );
mask |= 0x80;
NetMsg_HUDSetUpgrades(mask);
}
}
}
}

View file

@ -2860,6 +2860,24 @@ int AvHHud::Fog(const char* pszName, int iSize, void* pbuf)
return 1;
}
BIND_MESSAGE(SetUpgrades);
int AvHHud::SetUpgrades(const char* pszName, int iSize, void* pbuf)
{
int mask;
NetMsg_HUDSetUpgrades( pbuf, iSize, mask );
// Aliens
if ( mask & 0x80 ) {
this->mNumMovement=mask & 0x3;
mask >>=2;
this->mNumDefense=mask & 0x3;
mask >>=2;
this->mNumSensory=mask & 0x3;
}
return 1;
}
BIND_MESSAGE(ListPS);
int AvHHud::ListPS(const char* pszName, int iSize, void* pbuf)
{
@ -3586,6 +3604,7 @@ void AvHHud::Init(void)
HOOK_MESSAGE(ClScript);
HOOK_MESSAGE(AlienInfo);
HOOK_MESSAGE(DebugCSP);
HOOK_MESSAGE(SetUpgrades);
HOOK_MESSAGE(TechSlots);
// tankefugl: 0000971
HOOK_MESSAGE(IssueOrder);
@ -3633,6 +3652,10 @@ void AvHHud::Init(void)
this->mCurrentUseableEnergyLevel = 0;
this->mVisualEnergyLevel = 0.0f;
this->mNumSensory=0;
this->mNumMovement=0;
this->mNumDefense=0;
this->mFogActive = false;
this->mFogColor.x = this->mFogColor.y = this->mFogColor.z = 0;
this->mFogStart = 0;

View file

@ -387,6 +387,7 @@ public:
int EditPS(const char* pszName, int iSize, void* pbuf);
int EntHier(const char *pszName, int iSize, void *pbuf);
int Fog(const char* pszName, int iSize, void* pbuf);
int SetUpgrades(const char* pszName, int iSize, void* pbuf);
int ListPS(const char* pszName, int iSize, void* pbuf);
int Particles(const char *pszName, int iSize, void *pbuf);
int SoundNames(const char *pszName, int iSize, void *pbuf);
@ -640,6 +641,10 @@ private:
string mPreviousHelpText;
float mTimeLastHelpTextChanged;
int mNumMovement;
int mNumSensory;
int mNumDefense;
int mSelectedNodeResourceCost;
float mCurrentUseableEnergyLevel;
float mVisualEnergyLevel;

View file

@ -3868,14 +3868,29 @@ void AvHHud::RenderAlienUI()
int theSecondOfLastUpdate = (int)this->mTimeOfLastUpdate;
if(theSecondOfLastUpdate % 2)
{
int theFrame = theCategory-1;
int numSprites=1;
switch ( theCategory ) {
case ALIEN_UPGRADE_CATEGORY_DEFENSE:
numSprites=this->mNumDefense;
break;
case ALIEN_UPGRADE_CATEGORY_SENSORY:
numSprites=this->mNumSensory;
break;
case ALIEN_UPGRADE_CATEGORY_MOVEMENT:
numSprites=this->mNumMovement;
break;
}
for ( int j=0; j< numSprites; j++ ) {
const float kOffset = .01f;
int theFrame = theCategory-1;
float x1 = theX;
float y1 = theY;
float x2 = x1 + theUpgradeWidth;
float y2 = y1 + theUpgradeHeight;
float x1 = theX - j*(kOffset*ScreenWidth());
float y1 = theY - j*(kOffset*ScreenHeight());
float x2 = x1 + theUpgradeWidth;
float y2 = y1 + theUpgradeHeight;
AvHSpriteDraw(mAlienUIUpgradeCategories, theFrame, x1, y1, x2, y2, 0, 0, 1, 1);
AvHSpriteDraw(mAlienUIUpgradeCategories, theFrame, x1, y1, x2, y2, 0, 0, 1, 1);
}
}
break;
}

View file

@ -24,7 +24,7 @@ int g_msgAmmoPickup = 0, g_msgAmmoX, g_msgBattery, g_msgCurWeapon, g_msgDamage,
g_msgServerVar, g_msgSetGammaRamp, g_msgSetOrder, g_msgSetParticleTemplates,
g_msgSetSelect, g_msgSetRequest, g_msgSetSoundNames, g_msgSetTechNodes, g_msgSetTechSlots,
g_msgSetTopDown, g_msgSetupMap, g_msgUpdateCountdown, g_msgUpdateEntityHierarchy,
g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder;
g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder, g_msgHUDSetUpgrades;
void Net_InitializeMessages(void)
{
@ -74,6 +74,7 @@ void Net_InitializeMessages(void)
g_msgGameStatus = REG_USER_MSG( "GameStatus", -1 );
g_msgListPS = REG_USER_MSG( "ListPS", -1 );
g_msgPlayHUDNotification = REG_USER_MSG( "PlayHUDNot", 6 );
g_msgHUDSetUpgrades = REG_USER_MSG( "SetUpgrades", 1);
g_msgProgressBar = REG_USER_MSG( "Progress", 3 );
g_msgServerVar = REG_USER_MSG( "ServerVar", -1 );
g_msgSetGammaRamp = REG_USER_MSG( "SetGmma", 2 );
@ -1448,6 +1449,28 @@ union float_converter
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_HUDSetUpgrades( void* const buffer, const int size, int& upgradeMask )
{
BEGIN_READ( buffer, size );
upgradeMask=READ_BYTE();
END_READ();
}
#else
void NetMsg_HUDSetUpgrades( int upgradeMask )
{
MESSAGE_BEGIN( MSG_ALL, g_msgHUDSetUpgrades);
WRITE_BYTE( upgradeMask );
MESSAGE_END();
}
void NetMsg_HUDSetUpgrades( entvars_t* const pev, int upgradeMask )
{
MESSAGE_BEGIN( MSG_ONE, g_msgHUDSetUpgrades, NULL, pev );
WRITE_BYTE( upgradeMask );
MESSAGE_END();
}
#endif
#ifndef AVH_SERVER
void NetMsg_PlayHUDNotification( void* const buffer, const int size, int& flags, int& sound, float& location_x, float& location_y )
{

View file

@ -90,6 +90,8 @@
void NetMsg_GameStatus_State( entvars_t* const pev, const int status_code, const int map_mode );
void NetMsg_GameStatus_UnspentLevels( entvars_t* const pev, const int status_code, const int map_mode, const int unspent_levels );
void NetMsg_ListPS( entvars_t* const pev, const string& system_name );
void NetMsg_HUDSetUpgrades( int upgradeMask );
void NetMsg_HUDSetUpgrades( entvars_t* const pev, int upgradeMask );
void NetMsg_PlayHUDNotification( entvars_t* const pev, const int flags, const int sound, const float location_x, const float location_y );
void NetMsg_ProgressBar( entvars_t* const pev, const int entity_number, const int progress );
void NetMsg_ServerVar( entvars_t* const pev, const string& name, const string& value );
@ -178,6 +180,7 @@
void NetMsg_Fog( void* const buffer, const int size, bool& enabled, int& R, int& G, int& B, float& start, float& end );
void NetMsg_GameStatus( void* const buffer, const int size, int& status_code, AvHMapMode& map_mode, int& game_time, int& timelimit, int& misc_data );
void NetMsg_ListPS( void* const buffer, const int size, string& system_name );
void NetMsg_HUDSetUpgrades( void* const buffer, const int size, int& upgradeMask );
void NetMsg_PlayHUDNotification( void* const buffer, const int size, int& flags, int& sound, float& location_x, float& location_y );
void NetMsg_ProgressBar( void* const buffer, const int size, int& entity_number, int& progress );
//45